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tavarner17

.ini for Dug

Aug 15th, 2013
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. OneFrameThreadLag=False
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=1
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. LensFlares=False
  27. FogVolumes=False
  28. UseVsync=False
  29. Fullscreen=True
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=False
  33. AllowSubsurfaceScattering=False
  34. EnableHighPolyChars=False
  35. SkeletalMeshLODBias=4
  36. ParticleLODBias=-1
  37. DetailMode=0
  38. ShadowFilterQualityBias=0
  39. MaxAnisotropy=0
  40. MaxMultisamples=1
  41. MinShadowResolution=0
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=0
  44. MaxWholeSceneDominantShadowResolution=0
  45. ShadowFadeResolution=0
  46. PreShadowFadeResolution=8
  47. ShadowFadeExponent=0.250000
  48. PlayerShadowFadeResolution=16
  49. ResX=1920
  50. ResY=1080
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=1.273240
  53. PreShadowResolutionFactor=0.500000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=False
  57. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63.  
  64. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67.  
  68. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_UI=(MinLODSize=4,MaxLODSize=64,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_MobileFlattened=(MinLODSize=4,MaxLODSize=32,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. m_TrShadowLODGroup=0
  87. m_TrTextureLODGroup=0
  88. OnlyStreamInTextures=True
  89.  
  90. [TribesGame.TrAudioSettings]
  91. m_nVolumeMaster=55
  92. m_nVolumeEffects=85
  93. m_nVolumeMusic=5
  94. m_nVolumeVoice=70
  95.  
  96. [WinDrv.WindowsClient]
  97. DisplayGamma=2.0
  98.  
  99. [TribesGame.TrGameEngine]
  100. bSmoothFrameRate=False
  101. MaxSmoothedFrameRate=62
  102. AllowScreenDoorFade=False
  103. AllowNvidiaStereo3d=False
  104. bForceStaticTerrain=True
  105.  
  106. [Engine.GameViewportClient]
  107. bUseHardwareCursorWhenWindowed=True
  108.  
  109. [TribesGame.TrDevice]
  110. m_bTinyWeaponsEnabled=True
  111.  
  112. [Engine.Engine]
  113. bForceStaticTerrain=True
  114.  
  115. [Engine.ISVHacks]
  116. bInitializeShadersOnDemand=False
  117. DisableATITextureFilterOptimizationChecks=True
  118. UseMinimalNVIDIADriverShaderOptimization=True
  119. PumpWindowMessagesWhenRenderThreadStalled=True
  120.  
  121. [TextureStreaming]
  122. PoolSize=512
  123. MemoryMargin=20
  124. MemoryLoss=0
  125. HysteresisLimit=20
  126. DropMipLevelsLimit=4
  127. StopIncreasingLimit=12
  128. StopStreamingLimit=8
  129. MinEvictSize=10
  130. MinFudgeFactor=1
  131. FudgeFactorIncreaseRateOfChange=0.5
  132. FudgeFactorDecreaseRateOfChange=-0.4
  133. MinRequestedMipsToConsider=11
  134. MinTimeToGuaranteeMinMipCount=2
  135. MaxTimeToGuaranteeMinMipCount=12
  136. UseTextureFileCache=TRUE
  137. LoadMapTimeLimit=5.0
  138. LightmapStreamingFactor=0.09
  139. ShadowmapStreamingFactor=0.09
  140. MaxLightmapRadius=500.0
  141. AllowStreamingLightmaps=True
  142. TextureFileCacheBulkDataAlignment=1
  143. UsePriorityStreaming=True
  144. bAllowSwitchingStreamingSystem=False
  145. UseDynamicStreaming=True
  146. bEnableAsyncDefrag=False
  147. bEnableAsyncReallocation=False
  148. MaxDefragRelocations=256
  149. MaxDefragDownShift=128
  150.  
  151. [XAudio2.XAudio2Device]
  152. MaxChannels=32
  153. m_bEnableBassBoost=false
  154.  
  155. [TribesGame.TrPlayerController]
  156. DynamicPingThreshold=28.000000
  157. m_bEnableChatFilter=False
  158. m_bShowHUDObjectives=False
  159. m_bShowHUDNotifications=true
  160. m_bShowHUDFriendStateNotifications=False
  161. m_bEnableOverheadDamageIndicators=true
  162. m_bShowHUDObjectives=False
  163. m_bShowHUDReticule=False
  164. m_bShowHUDCredits=True
  165. m_bShowHUDAccolades=True
  166. m_bShowHUDBadges=False
  167. m_bShowHUDScores=True
  168. m_bShowHUDHealthBar=true
  169. m_bShowHUDVisor=False
  170. m_bShowHUDChat=True
  171. m_bShowHUDCombatLog=False
  172. m_bShowHUDKillbox=True
  173. m_bShowHUDDeathcam=true
  174. m_bShowHUDHeroText=False
  175. m_bShowHUDPromptPanel=False
  176. m_bShowHUDRespawnTimer=true
  177. m_bShowHUDSkiBars=True
  178. m_bShowHUDFriendColoring=False
  179. m_bShowHUDCracks=False
  180. m_WhisperFilter=1
  181. AlienFX=false
  182. m_bAnimMenu=false
  183. m_bAllowSimulatedProjectiles=False
  184. EnableAlienFX=false
  185.  
  186. [TribesGame.TrEntryPlayerController]
  187. DynamicPingThreshold=28.000000
  188. m_bEnableChatFilter=False
  189. m_bShowHUDObjectives=true
  190. m_bShowHUDNotifications=true
  191. m_bShowHUDFriendStateNotifications=true
  192.  
  193. [Engine.Player]
  194. ConfiguredInternetSpeed=15000
  195.  
  196. [TribesGame.TrPlayer]
  197. ConfiguredInternetSpeed=15000
  198.  
  199. [TribesGame.Player]
  200. ConfiguredInternetSpeed=15000
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