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- idle -> active idle animation
- charge -> charging a boss attack (depends on the boss)
- release -> releasing the boss attack
- throw -> boss throwing an item/attack
- specialStart -> a special boss attack animation (depends on the boss)
- specialEnd -> a special boss attack ending animation
- dashing -> dashing forward (while stages are parallaxing forward)
- front -> moving right (usually a slide or a jump)
- back -> moving back
- hop -> moving up
- drop -> moving down
- down -> when down to 1 hp, the character gets knocked down, this leads into "downed"
- downed -> the idle animation after they get downed and they are weak/unable to move
- death -> as they are dieing, the last frames you see before the character disappears
- spawn -> entering the game from off screen
- cast01Start -> the first half of the 1st spellcast motion
- cast01Mid -> the pose with delay time before either returning to idle, or going to cast02Start (if another spell is cast)
- cast01End -> if no spell is cast, the animation to return to idle position
- channel -> while firing a long duration spell, like focusing a laser beam
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