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Aug 19th, 2019
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  1. idle -> active idle animation
  2.  
  3. charge -> charging a boss attack (depends on the boss)
  4. release -> releasing the boss attack
  5.  
  6. throw -> boss throwing an item/attack
  7.  
  8. specialStart -> a special boss attack animation (depends on the boss)
  9. specialEnd -> a special boss attack ending animation
  10.  
  11. dashing -> dashing forward (while stages are parallaxing forward)
  12.  
  13. front -> moving right (usually a slide or a jump)
  14. back -> moving back
  15. hop -> moving up
  16. drop -> moving down
  17.  
  18. down -> when down to 1 hp, the character gets knocked down, this leads into "downed"
  19. downed -> the idle animation after they get downed and they are weak/unable to move
  20. death -> as they are dieing, the last frames you see before the character disappears
  21.  
  22. spawn -> entering the game from off screen
  23.  
  24. cast01Start -> the first half of the 1st spellcast motion
  25. cast01Mid -> the pose with delay time before either returning to idle, or going to cast02Start (if another spell is cast)
  26. cast01End -> if no spell is cast, the animation to return to idle position
  27.  
  28. channel -> while firing a long duration spell, like focusing a laser beam
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