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HM:StH New All Endings Notes

Jan 15th, 2024 (edited)
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  1. Harvest Moon: Save the Homeland
  2. New All Endings Notes
  3. [Updated 7 Feb 2014]
  4.  
  5. NOTES
  6. - USE THE 1-HEART HORSE CUTSCENE FOR ALL WEATHER CS TRICKS
  7. - Cow matures after 7 sleeps
  8. - Cow sells for a base 3000G, 4000G if 100 affection, 5000G if 200 affection
  9. - Chicken sells for 300G regardless of affection
  10. - Chicken needs 220 affection to produce Golden Egg and gains +12 for every sunny day outside
  11. - Cow needs 220 affection to produce Golden Milk and gains +6 for every sunny day outside
  12. - PTW for HR gets 150G for each rep; 7 reps = 1050
  13. - Seeds for each TH cost 960G (8 tomato, 6 corn, 9 potato, 9 breadfruit)
  14. - Costs:
  15. > Cake Contest: 4800G (cow, chicken, milker; can save 450G if you incubate an egg for the chicken
  16. > THI+II: 1920G (8 tomato, 6 corn, 9 potato, 9 breadfruit for each)
  17. > Fishy Story: 4500G (S.F. rod)
  18. > Goddess Dress: 3000G (Silk Thread)
  19. > Total: 14220G
  20. - The order of the first five endings makes sense--HR > CC > FS > EW > AS. But the horse feels really slow for BB and GD, since they are the Wed/Sat endings, and a lot of time would be lost by trying to preserve the horse as well as traveling to the non-Wed/Sat locations. It feels like the horse is important for THII (as Dia is so far away), and probably THI as well, but this may mean that an order like THII > THI > GD > BB is best, letting the horse (and dog) die some point at the beginning of GD. Have to doublecheck if Gina or Katie are affected by animal death.
  21. - Consider harvesting some portion of the Treasure Hunt crops to gift Gina during Goddess Dress; could use some for money too. This way you could use the Fish L from Fishy Story for her TH2 gifts, then crops could cover her TH1+GD gifts.
  22. - Count how many PCMs and CBs you would have after the foraging in the early endings.
  23.  
  24.  
  25.  
  26. ENDING ORDER
  27. - Horse Race
  28. - Cake Contest
  29. - Fishy Story
  30. - Endangered Weasel
  31. - Azure Swallowtail
  32. - Treasure Hunt II
  33. - Treasure Hunt I
  34. - Goddess Dress
  35. - Bluebird
  36.  
  37. SPECIAL GIFT COUNT
  38. - HR: +5 PCM, +5 CB (5/5 remaining)
  39. - CC: -4 PCM (Lyla), +10 PCM, +10 CB (11/15 remaining)
  40. - FS: +5 PCM, +5 CB (16/20 remaining)
  41. - EW: -18 CB, +10 PCM, +10 CB (26/12 remaining)
  42. - AS: -9 PCM (17/12 remaining)
  43. - TH2: -11 BB, -4 PCM, -5 CB (13/7 remaining)
  44. - TH1: -4 PCM, -5 CB (9/2 remaining)
  45.  
  46. HORSE RACE
  47. - Goddess Questions: POSITIVE
  48. - Do the normal PTW+gift route, but brush the cow everyday as well
  49. - Make sure to get a weed at some point during forages
  50. - Spring 2:
  51. > Fill watering can and till 5 tiles before the first forage
  52. > Intro+gift Bob, then do PTW (BRUSH THE COW)
  53. > Buy 5 tomato seeds on the way home, then plant and water
  54. - Harvests should be on Spring 10, 13, 16
  55. - Save your last PTW for Spring 16 (if rainy, wait until Spring 22 or a random non-rainy day during rainy season)
  56. - On the last PTW:
  57. > Sell all tomatoes to Ronald (maybe Villa?)
  58. > Do a full brush cycle instead of talking to the first horse
  59. > Buy a cow
  60. > Put cow out to pasture, then sleep until Spring 21 (or Spring 23)
  61. - After accepting the horse, put it out to pasture, then sleep until Summer 25:
  62. > Summer 25: 1-heart CS will trigger, then ride horse to talk+gift Bob; SELL AND BUY ANOTHER COW, then put it out to pasture
  63. > SLEEP UNTIL FALL 28
  64. > Fall 28: 2-heart CS will trigger; collect 5 PCM and 5 Cranberries, then talk+gift Bob
  65. > Fall 29: Gift Bob one last time, SELL COW AND BUY ANIMAL MEDICINE
  66. - Race on Fall 30
  67. - Sleep until Winter 7
  68. - Sleep until Winter 14; can afford to leave the horse in the rain up to 3 times, so use Animal Medicine and put into the barn as needed
  69. - Exit on Winter 15 to finish the ending
  70. - REMAINING MONEY: ~7000G
  71.  
  72. CAKE CONTEST
  73. - Need 7050G for shopping; should be close, but forage berries to sell to Ronald as needed
  74. - Spring 2:
  75. > Intro+gift Katie
  76. > Buy egg and 2 Honeys from Ronald
  77. > Weed intro+gift Lyla (PCM); if you miss her, just get her on the way back down
  78. > Weed intro+gift Gina
  79. > Weed intro+gift Bob with Honey
  80. > Buy the milker from Louis
  81. - You need one more day of gifting to Bob, so on the next non-rainy non-Thursday:
  82. > Talk+gift Lyla (PCM)
  83. > Talk+gift Katie (Villa on Mondays)
  84. > Talk+gift Bob with the second Honey and buy 2 cows
  85. > Incubate egg
  86. > Make sure cows and horse are outside and sleep until Spring 22
  87. - Spring 22
  88. > 1-heart horse CS will trigger
  89. > Hatch the chick and bring it outside
  90. > Talk+gift Lyla (PCM)
  91. > Talk+gift Katie and Gina (both at the Villa)
  92. > Sleep until Summer 26
  93. - Summer 26
  94. > 2-heart horse CS will trigger
  95. > Begin checking for Golden Egg/Milk; once you have them, you can keep going for extra money (useful for spare Animal Medicine)
  96. > Check for Lyla at her garden and talk+gift (PCM); otherwise, talk+gift at lake
  97. > Talk+gift Katie, then enter the cafe at noon for CS1 (forage PCM, maybe Cranberries too)
  98. > GET THE RECIPE BEFORE BED!!!!
  99. - Summer 27: Talk+gift Lyla with a normal +4 gift (VB/MD/H, NOT MH), and continue this from now on
  100. - Summer 28: Talk+gift Lyla
  101. - Summer 29:
  102. > Talk+gift Gina outside Ronald's
  103. > Talk+gift Lyla (NORMAL GIFT; 6 gifts remaining at this point)
  104. > Sleep until Fall 23
  105. - Fall 23:
  106. > First GD CS will trigger
  107. > Talk+gift Lyla
  108. - Fall 24:
  109. > Second GD CS will trigger
  110. > Skip gifting Lyla today to avoid Sunday RNG
  111. - Talk+gift Lyla Fall 25-29
  112. - The 13th interaction with Lyla should be Fall 29; on this day:
  113. > MAKE SURE YOU HAVE THE RECIPE
  114. > Talk+gift Lyla the final time
  115. > Enter the cafe at noon sharp (forage while waiting)
  116. > Head to Villa and enter for the cutscene (forage on the way out)
  117. > Head back to cafe and enter by 5pm
  118. > Wait at Goddess pond for the Moondrop Dew CS (forage)
  119. - On the next non-Mon/Thu:
  120. > Sell both cows and the chicken (buy Animal Medicine if needed)
  121. > Give the Golden Egg and Golden Milk to Katie
  122. > Enter the cafe at noon, skip failed cake
  123. > Exit and re-enter
  124. > Sleep a week and exit to finish the ending
  125. - REMAINING MONEY: 10300G (9800G if bought Animal Medicine)
  126.  
  127. ********************************************
  128. - At this point, you should have almost exactly enough money for the remaining endings; Milk L can be used as a neutral gift for many villagers or can be sold for 300G
  129. - Other than the required money, it's good to have money for backup Animal Medicine
  130. - It will probably be necessary to buy Honey for Bob as well; you could give him a Golden Milk instead, but the Golden Milk can be sold for the value of two Honeys
  131. ********************************************
  132.  
  133. FISHY STORY
  134. - Kurt requires 18 interactions; Joe requires 11
  135. - Gift Kurt everyday except Tue (Thu at Lyla's), and Joe everyday except Tue/Thu
  136. - Spring 2:
  137. > Ride up to the Villa and intro+gift Kurt
  138. > Forage and sell milk and eggs as desired
  139. > You need a +6 gift for Bob, so either weed intro+gift with Golden Milk, or take a detour to Ronald's to buy Honey
  140. - On the next non-rainy day:
  141. > Talk+gift Bob another Honey (or a normal gift if inside his barn)
  142. > Talk+gift Kurt/Joe if convenient
  143. > Sleep until Spring 21
  144. - Spring 21:
  145. > 1-heart horse cutscene will trigger
  146. > Talk+gift Joe/Kurt
  147. > Show a weed once to Bob
  148. - After 10 interactions with Joe, on Tue/Thu, go to the lake (should happen on Thu Summer 2):
  149. > Rod cutscene will trigger
  150. > Talk+gift Joe, then catch four medium fish
  151. > Exit/re-enter to trigger Silver Fish story cutscene
  152. > Exit/re-enter to trigger the S.F. rod cutscene
  153. - On the next Mon/Fri (should be Summer 3):
  154. > Talk to Bob
  155. > Buy Super Rod at Louis's
  156. > Catch 6 Fish L at the lake
  157. > Gather extra herbs if necessary
  158. > At sundown, exit and re-enter the lake area to trigger CS4
  159. > If you didn't get all 6 large fish, catch the remainder after CS4
  160. > Sleep until Fall 24
  161. - Fall 24: 2-heart horse cutscene will trigger
  162. - Keep gifting Kurt; the first farm cutscene should trigger after 14 interactions
  163. - Give Kurt the herbs on any subsequent interaction
  164. - Consider sleeping until the full moon (Fall 29/30) for the moon rod cutscene, but the odds might not be any higher
  165. - Use the Silver Fish day to forage and catch extra fish for money and/or Gina gifting (Fish L)
  166.  
  167. ENDANGERED WEASEL
  168. - You will need 18 Cranberries and 6 mushrooms
  169. - Spring 2:
  170. > Buy 2 Honeys (consider buying more if you can)
  171. > Weed intro+gift Honey to Bob (Animal Medicine)
  172. > Intro+gift Cranberry to Gwen at the racetrack
  173. - On the next non-rainy day:
  174. > Talk+gift Gwen
  175. > Talk+gift Bob another Honey (or a normal gift if inside his barn)
  176. > Sleep until Spring 20
  177. - Gift+talk Gwen everyday except Thu
  178. - On the earliest two Thursdays, gift the sprites in their burrow:
  179. > Weed intro+gift one of them, into+gift the other two (MUSHROOMS)
  180. > Talk+gift the second time
  181. - After 8 interactions, CS2 will trigger
  182. - After 13 interactions, CS3 will trigger:
  183. > Spend the day foraging, fishing, or mining
  184. > Meet Gwen at the Goddess pond at 7pm
  185. - Eventually, the dry season will run out, so there is a bit of yolo; have Animal Medicine on deck as needed
  186. - After 18 interactions, CS5 will trigger; repeat the same process
  187. - Sleep a week to finish the ending, but keep an eye on the horse
  188.  
  189. AZURE SWALLOWTAIL
  190. - Lyla needs 9 PCM
  191. - Spring 2:
  192. > Buy Honeys if you don't have any
  193. > Intro+gift Lyla
  194. > Weed intro+gift Kurt
  195. > Weed intro+gift Bob
  196. - On the next non-rainy day:
  197. > Talk+gift Kurt if convenient
  198. > Talk+gift Lyla
  199. > Talk+gift Bob another Honey (or a normal gift if inside his barn)
  200. > Sleep until Spring 22
  201. - Spring 22:
  202. > Talk+gift Kurt
  203. > Exit/re-enter the Carpenter's area for CS1
  204. > Talk+gift Lyla
  205. > Doubletalk Lyla as she walks to her shop
  206. > Enter Lyla's shop for CS2
  207. - Ideally, buy the seeds for both TH endings here:
  208. > 18 potato
  209. > 16 tomato
  210. > 12 corn
  211. > 18 breadfruit
  212. > Can put this off or buy only half the seeds to save money for Honey
  213. - After 9 interactions with Lyla, sleep until Summer 15, then exit for the Parsley/Lyla CS
  214. - Sleep until Summer 18, then plant and water the Blue Mist
  215. - Make sure you have Animal Medicine for the rainy season and play it out accordingly; you will have to put the horse in the barn after 3 days in the rain
  216. - Water/sleep through the rainy season
  217. - Summer 27: Ride to Goddess pond to get the bloom cutscene
  218. - Summer 30: Ride to Goddess pond to get the butterfly cutscene
  219. - Fall 7 or later (fair weather): Ride to Goddess pond to complete the ending
  220.  
  221. TREASURE HUNT II
  222. - Count interactions for the following villagers:
  223. > Woody: 5 (weed intro, 1 mineral, 4 normal)
  224. > Gwen: 5 (4 CB with ungifted intro)
  225. > Dia: 16 (5 VB+11 BB)
  226. > Bob: 4 (weed intro, 2 Honey, 2 normal)
  227. > Lyla: 5 (4 PCM+1T)
  228. > Gina: 5 (weed intro, 5 normal)
  229. > Martha: 4 (weed intro, 4 normal)
  230. - Track manually:
  231. > Louis (40)
  232. > Tim (80)
  233. > Parsley (50)
  234.  
  235. - Riding straight to the Villa gets you there at ~6:40, meaning about ~33-35s to kill
  236. - Spring 2:
  237. > Take the horse out of the barn and ride
  238. > Weed intro+gift Woody (14)
  239. > Intro+gift Parsley at the lake (13)
  240. > Ride up to the Flower Shop area
  241. > Weed intro+gift Louis (Mineral)
  242. > Intro+gift Tim
  243. > Intro+gift Lyla PCM (16)
  244. > Ride up to the Villa
  245. > Enter immediately and intro+gift Martha (14); sell stuff for money if necessary for Honey
  246. > Intro+gift Dia
  247. > Ride to the Brownie Farm pasture
  248. > Intro Gwen (no gift needed; 12)
  249. > Weed intro+gift Bob Honey inside his shop (20)
  250. - On the next non-rainy day:
  251. > Talk+gift everyone where possible, but MAKE SURE you talk+gift Bob a second Honey
  252. > Cure the horse if necessary, then sleep until Spring 20
  253. - Go out and gift EVERYDAY; Dia's final interaction should be on Summer 3
  254. - Make sure Tim reaches his required 80 fairly quickly so you can get the Villa CS out of the way
  255. - After Dia's 16th interaction, safety save, and sleep until Summer 20
  256. - Walk out and trigger the Sacred Land cutscene; plant and water:
  257. > Heart = tomato (T)
  258. > Square = corn (C)
  259. > Music note = breadfruit (B)
  260. > Star = potato (P)
  261. - Sleep through the rainy season to Summer 27 (don't care for the horse)
  262. - Head to the Sacred Land and skip the cutscene, then:
  263. > Sleep 7 days and exit the house for the bloom cutscene
  264. > Sleep 2 days and exit the house for the potato cutscene
  265. > Sleep 1 day and go to the Carpenter's area to complete the ending
  266. > MAKE SURE THE HORSE DIES before completing the ending
  267.  
  268. TREASURE HUNT I
  269. - Count interactions for the following villagers:
  270. > Woody: 5 (weed intro, 1 mineral, 4 normal)
  271. > Gwen: 5 (4 CB with ungifted intro)
  272. > Bob: 5 (weed intro, 5 normal)
  273. > Lyla: 5 (4 PCM+1T)
  274. > Gina: 5 (weed intro, 5 normal)
  275. > Martha: 4 (weed intro, 4 normal)
  276. - Track manually:
  277. > Louis (40)
  278. > Tim (140)
  279. > Parsley (50)
  280. - Play the ending like any%, except no foraging of course
  281. - DO NOT ENTER THE VILLA AFTER TIM'S SECOND CUTSCENE; make sure any Martha gifting/selling is done beforehand
  282. - Put food in the bowl EVERYDAY; must have the dog by the 24th AT THE LATEST
  283. - Once you have the dog, pickup, whistle, and feed EVERYDAY
  284. - The dog affection is quite tight, so even one missed day plus some bad luck could kill the run
  285. - Once the affection thresholds are met, consider safety saving, then sleep until Summer 20, BUT CONTINUE DOG CHORES
  286. - On Summer 20, trigger the Sacred Land CS at the Villa; plant and water:
  287. > Heart = tomato (T)
  288. > Square = corn (C)
  289. > Music note = breadfruit (B)
  290. > Star = potato (P)
  291. - Sleep until Summer 27, watering if rain loss
  292. - Head to the Sacred Land and skip the cutscene, then:
  293. > Grab at least 11 crops for Goddess Dress (more for safety if desired)
  294. > Sleep 7 days and exit the house for the bloom cutscene
  295. > Sleep 2 days and exit the house for the potato cutscene
  296. > Sleep 1 day and go to the Carpenter's area to complete the ending
  297. > MAKE SURE THE DOG DIES before completing the ending
  298.  
  299. GODDESS DRESS
  300. - Gift Gina on Wed/Sat; intro+gift with VB/MD/H/MH
  301. - Talk+gift Gina 2 more times with VB/MD/H/MH
  302. - On Gina's first two gift days, gift Katie at the lake; gift intro then talk+gift
  303. - On the 4th interaction, TALK FIRST, then gift Fish L
  304. - CS1 will trigger, followed by CS2
  305. - Talk+gift Gina with the remaining Fish L from here (x6), and start gifting her crops after that
  306. - On any non-rainy non-Wed/Sat after CS:
  307. > Enter the Villa area for CS3
  308. > Talk+gift Gina at the Villa
  309. > Head to the Goddess pond; enter, exit, then re-enter for CS4
  310. - On the next non-rainy non-Wed/Sat:
  311. > Can mine briefly if you still need minerals for Bluebird
  312. > Talk+gift Gina at the Villa
  313. > Wait outside the Tool Shop until 10am, then buy the Silk Thread
  314. > Head to the Goddess pond and enter to trigger CS5
  315. - As long as you have 10 interactions with Gina, then CS6 will trigger 7 sleeps after CS5
  316. - On the next non-rainy Mon:
  317. > Can mine briefly if you still need minerals for Bluebird
  318. > Talk+gift Gina at the Villa (can DT for good measure if you lost a fish for some reason)
  319. > Enter the Villa just as the doors open for Dia to exit (about 20s after Gina enters)
  320. > CS7+8 will trigger consecutively
  321. - Keep talk+gifting Gina until 20 interactions (3 initial normal gifts, 6 Fish L, 11 crops)
  322. - Exit the house the next day for CS9
  323. - Sleep 7 times then exit to finish the ending
  324.  
  325. BLUEBIRD
  326. - Louis requires 14G+1T assuming all ores and 2 DT
  327. - Gift him on Wed/Sat (prefer Sat); intro+gift
  328. - Do CS1 on the Sat on/after the 2nd interaction, and make sure to DT
  329. - After 9 interactions, on the next Sat:
  330. > Talk+gift at Ronald's
  331. > DT on the way to the lake
  332. > Trigger CS2 and CS3
  333. - On the 15th interaction, just talk
  334. - The next day, exit the house and do the flute minigame
  335. - Sleep at least 7 times, then walk to the lake on the first non-rainy day to complete the ending
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