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LotW: Roids (27 Cards)

Jan 8th, 2017
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  1. Einroid
  2. Machine-Type/EARTH/Level 1/ATK 200/DEF 1800 (Tuner)
  3. If this card is sent to the GY: You can send 1 Machine “roid” monster from your Deck to the GY. You can only use this effect of "Einroid" once per turn.
  4.  
  5. Ambulanceroid
  6. Machine-Type/EARTH/Level 3/ATK 300/DEF 1200
  7. If you control a Machine “roid” monster, you can Special Summon this card (from your hand). While you control another Machine “roid” monster, except “Ambulanceroid”, your opponent cannot target this card for attacks, or by card effects. If a “roid” monster(s) is added from your GY to your hand: You can Special Summon that monster.
  8.  
  9. Cycroid
  10. Machine-Type/EARTH/Level 3/ATK 800/DEF 1000
  11. Once per turn: You can Fusion Summon 1 Machine "roid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 “Cyroid” from your Deck to your hand.
  12.  
  13. Gyroid
  14. Machine-Type/WIND/Level 3/ATK 1000/DEF 1000
  15. When an opponent’s monster declares an attack on a Machine “roid” monster you control: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. Cannot be destroyed by battle. If this card is used as Fusion Material for the Fusion Summon of a Machine “roid” monster: You can add 1 Machine “roid” from your Deck to your hand. You can only use each effect of “Gyroid” once per turn.
  16.  
  17. Submarineroid
  18. Machine-Type/WATER/Level 4/ATK 800/DEF 1800
  19. This card can attack your opponent directly. If this card inflicts battle damage to your opponent: You can change this card to Defense Position, and if you do, add 1 “roid” Spell/Trap Card from your Deck to your hand.
  20.  
  21. Carrierroid
  22. Machine-Type/WATER/Level 4/ATK 1000/DEF 800
  23. When an opponent activates a card or effect that targets a “roid” card(s) you control: You can send this card from your hand or field to the GY; negate the activation. If this card is sent to the GY: You can target 1 Machine “roid” monster in your GY, except “Carrierroid”; add it to your hand. You can only use this effect of “Carrierroid” once per turn.
  24.  
  25. Stealthroid
  26. Machine-Type/DARK/Level 4/ATK 1200/DEF 0
  27. During your Main Phase: You can target 1 Spell/Trap Card your opponent controls; send 1 Machine-Type “roid” monster from your Deck to the GY, and if you do, destroy it. If this card is sent to the GY: You can target 1 “roid” Spell Card in your GY; add it to your hand. You can only use 1 effect of “Stealthroid” per turn, and only once that turn.
  28.  
  29. Jetroid
  30. Machine-Type/WIND/Level 4/ATK 1200/DEF 1800
  31. Once per turn, during your opponent’s turn: You can activate 1 Trap Card from your hand. If this card is sent to the GY: You can target 1 “roid” Trap Card in your GY; add it to your hand. You can only use this effect of “Jetroid” once per turn.
  32.  
  33. Tankroid
  34. Machine-Type/EARTH/Level 4/ATK 1500/DEF 1900
  35. If this card is sent to the GY: You can draw 1 card. You can only use this effect of “Tankroid” once per turn.
  36.  
  37. Strikeroid
  38. Machine-Type/WIND/Level 4/ATK 1600/DEF 400
  39. If this card is sent to the GY: You can pay 800 LP; add it to your hand. You can only use this effect of “Strikeroid” once per turn.
  40.  
  41. Drillroid
  42. Machine-Type/EARTH/Level 4/ATK 1600/DEF 1600
  43. When this card is Normal Summoned: You Special Summon 1 Level 4 or lower Machine “roid” monster from your GY, but its effects are negated. You can only use this effect of “Drillroid” once per turn. Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
  44.  
  45. Steamroid
  46. Machine-Type/EARTH/Level 4/ATK 1800/DEF 1800
  47. When this card is Normal Summoned: You Special Summon 1 Level 4 or lower Machine “roid” monster from your hand. You can only use this effect of “Steamroid” once per turn. If this card attacks an opponent’s monster, it gains 500 ATK during the Damage Step only.
  48.  
  49. Satelliteroid
  50. Machine-Type/LIGHT/Level 5/ATK 2100/DEF 1800
  51. You can Special Summon this card (from your hand), by discarding 1 card. Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it.
  52.  
  53. Rescueroid
  54. Machine-Type/FIRE/Level 6/ATK 1600/DEF 1800
  55. If a Machine "roid" monster(s) is sent from the field to the GY: You can add that monster to your hand.
  56.  
  57. Armoroid
  58. Machine-Type/EARTH/Level 8/ATK 2700/DEF 2000
  59. If this card is Tribute Summoned by Tributing at least 1 Machine "roid" monster: Banish all Spell/Trap Cards your opponent controls. If this card is used as Fusion Material for the Fusion Summon of a Machine “roid” monster: You can target 1 Machine “roid” monster in your GY, except "Armoroid"; Special Summon it.
  60.  
  61. Spells/Traps (6 Cards)
  62.  
  63. Vehicroid Connection Zone
  64. Normal Spell
  65. Fusion Summon 1 "roid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.
  66.  
  67. ********************************************************************************************************
  68.  
  69. Vehicroid Overclock
  70. Quick-Play Spell
  71. Target 1 Machine “roid” monster you control; it gains 1000 ATK, also if it battles, your opponent’s cards and effects cannot be activated until the end of the Damage Step. During the End Phase: Destroy it. You cannot Synchro Summon the turn you activate this effect. If you would take effect damage, you can banish this card from your GY instead.
  72.  
  73. ********************************************************************************************************
  74.  
  75. Vehicroid Assembly Garage
  76. Continuous Spell
  77. You cannot Synchro Summon. Once per turn: You can discard 1 card; add 1 Machine "roid" monster from your Deck or GY to the hand. If this face-up card is destroyed and sent to the GY: You can target up to 2 Machine “roid” monsters in your Graveyard; add them to your hand. You cannot Synchro Summon the turn you activate this effect.
  78.  
  79. ********************************************************************************************************
  80.  
  81. Vehicroid Turnpike
  82. Field Spell
  83. You cannot Synchro Summon. During your Main Phase, you can Normal Summon 1 Machine “roid” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Reduce the Level of all Level 5 or higher "roid" monsters in your hand by 2. Machine "roid" monsters you control cannot be targeted by your opponent’s card effects. Once per turn: You can target 1 other card you control; destroy it and if you do, add 1 "Vehicroid Connection Zone" from your Deck or GY to the hand.
  84.  
  85. ********************************************************************************************************
  86.  
  87. Vehicroid Miracle Garage
  88. Normal Trap
  89. If this face-down card is destroyed and sent to the GY: You can Special Summon 1 Level 6 or lower Machine "roid" monster from your Deck. If this face-down card leaves the field by an opponent's card effect: You can add 1 Machine “roid” monster from your Deck to your hand.
  90.  
  91. ********************************************************************************************************
  92.  
  93. Vehicroid Repair Garage
  94. Continuous Trap
  95. You cannot Synchro Summon. Once per turn: You can target 1 Machine “roid” monster in your GY; add it to your hand. Once per turn, if a Machine “roid” monster(s) would be destroyed by battle or card effect, you can send 1 Machine "roid" monster from your Deck to the GY instead. If this card in the Spell & Trap Zone by a card effect and sent to the GY: You can add 1 “Power Bond” from your Deck to your hand.
  96.  
  97. ********************************************************************************************************
  98.  
  99. Extra Deck Monsters (6 Cards)
  100.  
  101. Railroid Crossing
  102. Machine-Type/EARTH/Rank 4/ATK 2200/DEF 1600
  103. 2 Level 4 Machine monsters
  104. Once per turn: You can detach 1 material from this card; Fusion Summon 1 Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, and if you do, it cannot be targeted or destroyed by your opponent’s card effects until the end of the next turn. Once per turn (Quick Effect): You can send 1 other Machine “roid” monster from your hand or field to the GY; this card gains ATK equal to the sent monster’s ATK until the end of this turn.
  105.  
  106. ********************************************************************************************************
  107.  
  108. Search & Rescueroid
  109. Machine-Type/EARTH/Rank 4/ATK 2300/DEF 1800
  110. 2 Level 4 Machine monsters
  111. Once per turn: You can detach 1 material from this card and send 2 Machine “roid” monsters from your Deck to the GY; add 1 Machine monster from your Deck to your hand. You cannot Synchro Summon the turn you activate this effect. Once per turn, if a Machine monster you control is destroyed by your opponent’s attack or card effect and sent to your GY: You can Special Summon that monster in Defense Position. If this Xyz Summoned card is destroyed: You can Special Summon 1 Level 8 or lower Machine Fusion Monster from your Extra Deck, ignoring its summoning conditions.
  112.  
  113. ********************************************************************************************************
  114.  
  115. Pair Cycroid
  116. Machine-Type/EARTH/Level 4/ATK 1600/DEF 1200 (Fusion)
  117. 2 Machine “roid” monsters
  118. Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. This card can make a second attack during each Battle Phase.
  119.  
  120. ********************************************************************************************************
  121.  
  122. Super Vehicroid Jumbo Drill
  123. Machine-Type/EARTH/Level 8/ATK 3000/DEF 2000 (Fusion)
  124. 3 Machine “roid” monsters
  125. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this Fusion Summoned card is destroyed by battle or card effect and sent to the GY: You can target 1 other Machine “roid” monster in your GY; shuffle it into the Deck, and if you do, destroy 1 card on the field.
  126.  
  127. ********************************************************************************************************
  128.  
  129. Super Vehicroid - Stealth Union
  130. Machine-Type/EARTH/Level 9/ATK 3600/DEF 3000 (Fusion)
  131. 4 Machine “roid” monsters
  132. During battle between this attacking card and a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can target 1 other face-up monster on the field; equip it to this card. If this attacking card destroys an opponent’s monster by battle, after damage calculation: You can send 1 monster equipped to this card by its effect to the GY; it can make a second attack in a row. If this Fusion Summoned card is destroyed by battle or card effect and sent to the GY: You can target 2 other Machinee “roid” monsters in your GY; shuffle them into the Deck, and if you do, add 1 “roid” card from your Deck or GY to your hand.
  133.  
  134. ********************************************************************************************************
  135.  
  136. Barbaroid, the Ultimate Battle Machine
  137. Machine-Type/EARTH/Level 12/ATK 4000/DEF 4000 (Fusion)
  138. 5 Machine “roid” monsters
  139. This card can attack all monsters your opponent controls, once each. During battle between this attacking card and a Defense Position monster, inflict piercing battle damage to your opponent. Negate the effects of an opponent’s monster destroyed by battle with this card (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. If this Fusion Summoned card is destroyed by battle or card effect and sent to the GY: You can target 3 other Machine “roid” monsters in your Graveyard; shuffle them into the Deck, and if you do, draw 2 cards.
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