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- Name Davor Farkin
- Race Half-Orc
- Class Sohei Monk 1 / Wizard (Conjurer: Teleportation) 3
- Str 8
- Dex 13
- Con 11
- Int 21
- Wis 14
- Cha 7
- Languages: Common, Orc, Abyssal, Giant, Gnoll, Draconic, Goblin
- traits
- Magical Knack (Wizard)
- Fate's Favored
- feats
- 1 Improved Unarmed Attack, Deflect Arrows, Endurance
- 2 Spell Focus (Illusion)
- 3. Toughness
- sq Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.
- race Sacred Tattoo: +1 luck bonus to all saving throws (see Fate's Favored), Shaman's Apprentice: Endurance feat
- 1 Devoted Guardian: At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level.
- 2 Summoning duration boost, Swift action teleport 5' 3+ int (8) daily
- 3
- 4
- ba+
- 0/+1
- 0/+1
- 1/+2
- 1/+2
- Skills: Total= Class+ Ranks+ Stat+ Race+ Feat+ Magic+ Misc+ Trait+
- Acrobatics 8= 3+ 4 +1
- Appraise 5*= / - +5
- Bluff -2 -2
- Climb +6 3+ 4 -1
- Craft (Calligraphy) +5* / +5
- Diplomacy -2 -2
- Disable Device +1* +1
- Disguise -2 -2
- Escape Artist +1 / +1
- Fly +1 / +1
- Handle Animal -2 / -2
- Heal +2 +2
- Intimidate -2 / -2
- Knowledge (Arcana) - / +5
- Knowledge (Dungeon) - / +5
- Knowledge (Engine) - / +5
- Knowledge (Geography) - / +5
- Knowledge (History) - / +5
- Knowledge (Local) - / +5
- Knowledge (Nobility) - / +5
- Knowledge (Planes) +12 3+ 4 +5
- Knowledge (Religion) +12 3+ 4 +5
- Linguistics +5* / +5
- Perception +9 3+ 4 +2
- Perform (all) -2 / -2
- Profession (writer) +9 3+ 4 +2
- Ride +1 / +1
- Sense Motive +6 3+ 1 +2
- Sleight of Hand +1* +1
- Spellcraft +12. 3+ 4 +5
- Stealth +1 / +1
- Survival +2 +2
- Swim +3 3+ 1 -1
- Use Magic Device. -- -2
- Equip
- Haramaki +1 spell storing and a Mithral buckler is 3AC; Wis alone is 2AC even vs. touch
- Saving throws:
- Fort: 5 = 2+ 1+ 2luck +0con, misc Endurance
- Ref: 6 = 2+ 1+ 2luck +1dex
- Will: 9 = 2+ 3+ 2luck +2wis
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