macksting

wizard of fiction ekhalforc

Feb 7th, 2016
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  1. Name Davor Farkin
  2. Race Half-Orc
  3. Class Sohei Monk 1 / Wizard (Conjurer: Teleportation) 3
  4.  
  5. Str 8
  6. Dex 13
  7. Con 11
  8. Int 21
  9. Wis 14
  10. Cha 7
  11.  
  12. Languages: Common, Orc, Abyssal, Giant, Gnoll, Draconic, Goblin
  13.  
  14. traits
  15. Magical Knack (Wizard)
  16. Fate's Favored
  17.  
  18. feats
  19. 1 Improved Unarmed Attack, Deflect Arrows, Endurance
  20. 2 Spell Focus (Illusion)
  21. 3. Toughness
  22.  
  23. sq Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.
  24. race Sacred Tattoo: +1 luck bonus to all saving throws (see Fate's Favored), Shaman's Apprentice: Endurance feat
  25. 1 Devoted Guardian: At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level.
  26. 2 Summoning duration boost, Swift action teleport 5' 3+ int (8) daily
  27. 3
  28. 4
  29.  
  30. ba+
  31. 0/+1
  32. 0/+1
  33. 1/+2
  34. 1/+2
  35.  
  36. Skills: Total= Class+ Ranks+ Stat+ Race+ Feat+ Magic+ Misc+ Trait+
  37. Acrobatics 8= 3+ 4 +1
  38. Appraise 5*= / - +5
  39. Bluff -2 -2
  40. Climb +6 3+ 4 -1
  41. Craft (Calligraphy) +5* / +5
  42. Diplomacy -2 -2
  43. Disable Device +1* +1
  44. Disguise -2 -2
  45. Escape Artist +1 / +1
  46. Fly +1 / +1
  47. Handle Animal -2 / -2
  48. Heal +2 +2
  49. Intimidate -2 / -2
  50. Knowledge (Arcana) - / +5
  51. Knowledge (Dungeon) - / +5
  52. Knowledge (Engine) - / +5
  53. Knowledge (Geography) - / +5
  54. Knowledge (History) - / +5
  55. Knowledge (Local) - / +5
  56. Knowledge (Nobility) - / +5
  57. Knowledge (Planes) +12 3+ 4 +5
  58. Knowledge (Religion) +12 3+ 4 +5
  59. Linguistics +5* / +5
  60. Perception +9 3+ 4 +2
  61. Perform (all) -2 / -2
  62. Profession (writer) +9 3+ 4 +2
  63. Ride +1 / +1
  64. Sense Motive +6 3+ 1 +2
  65. Sleight of Hand +1* +1
  66. Spellcraft +12. 3+ 4 +5
  67. Stealth +1 / +1
  68. Survival +2 +2
  69. Swim +3 3+ 1 -1
  70. Use Magic Device. -- -2
  71.  
  72. Equip
  73. Haramaki +1 spell storing and a Mithral buckler is 3AC; Wis alone is 2AC even vs. touch
  74.  
  75. Saving throws:
  76. Fort: 5 = 2+ 1+ 2luck +0con, misc Endurance
  77. Ref: 6 = 2+ 1+ 2luck +1dex
  78. Will: 9 = 2+ 3+ 2luck +2wis
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