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- // Particles
- partFire_sys = part_system_create();
- part_system_depth(partFire_sys,-1000001);
- // Fire Particle
- partFire = part_type_create();
- part_type_sprite(partFire,sprFire,0,0,1);
- part_type_size(partFire,0.8,1.5,0,0);
- part_type_colour2(partFire,c_orange,c_red);
- part_type_alpha3(partFire,1,0.8,0);
- part_type_speed(partFire,1,3,0,0);
- part_type_direction(partFire,85,95,0,6);
- part_type_orientation(partFire,0,359,0,0,0);
- part_type_blend(partFire,1);
- part_type_life(partFire,5,15);
- // Cinder
- partCinder = part_type_create();
- part_type_shape(partCinder, pt_shape_flare);
- part_type_size(partCinder,0.2,0.5,0,0);
- part_type_color2(partCinder,c_orange,c_red);
- part_type_alpha3(partCinder,1,0.8,0);
- part_type_speed(partCinder,0.5,0.8,0,0);
- part_type_direction(partCinder,85,95,0,0);
- part_type_blend(partCinder,1);
- part_type_life(partCinder,50,75);
- // Particle Emitter
- partFire_emit = part_emitter_create(partFire_sys);
- part_emitter_region(partFire_sys,partFire_emit,x - 16, x+ 16,y-16,y+16,ps_shape_ellipse,ps_distr_linear);
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