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- Make a list of duels where Reaper effect is more helpful
- WC 2006
- - Run starts when you confirm your name. Run ends when all of Tier 3 is unlocked on screen (list individual names on rules, state that you need 50 wins?). The fundamental idea is to beat each character 5 times before moving on to the next one.
- - List of who you fight in order:
- Kuriboh
- Watapon
- Pikeru
- Scapegoat
- Skull Servantx
- Ojama Yellow
- Des Frog
- Batteryman
- Water Dragon
- Goblin King
- Strats:
- New Game, name yourself CT.
- - Choose middle avatar, then choose Zombies
- - Go straight to Get Cards.
- - Choose 3 Legend of BEWD, press B twice. 3 Metal Raiders, press B twice. 4 Pharaoh's, press B twice, then 4 Pharonic, press B then choose Exchange.
- - Press B to open all at once. Use arrows to scan cards. Reset if you don't get enough good drops.
- Legend of BEWD (150 each): Ultra: Dark Hole. Rare & Common: Fissure, Trap Hole, TRI-HORNED DRAGON!!!
- - Try to get Dark Hole. Trap Hole, Fissure, and Tri-Horned at 1 are all good. After buying 3 copies twice and just Trap & Fissure, move on.
- Metal Raiders (150 each): Sangan (Ultra), Solemn Judgment, (Super), Robbin Goblin, Dark Elf?
- - Try buying 3 copies 3 times, then move on.
- - If you get 2/3, move on? Basically if you get 1 Solemn
- Pharaoh's Servant (200 each):
- - Ultra: Call of the Haunted, Jinzo.
- - Super: Nobleman cards.
- - Rare & Common: Dust Tornado (DT for short), Cold Wave, Magic Drain, Time Seal
- - You'll buy plenty of this, as s/t destruction is key, and Jinzo, Crossout, and Time Seal are super useful IMO
- Pharonic Guardian (300 each):
- - Ultra: Helpoemer?
- - Super: Book of Moon
- - Rare & Common: Book of Life, Spirit Reaper, Rope of Life?, Swarm of Locusts, Swarm of Scarabs, Sasuke Samurai, Trap Dustshoot, Tutan Mask, Reasoning
- - Because it's costly you don't buy in bulk until you get some staples. Reaper and Book of Life are key. Swarm cards are good for Skull Servant and Ojama, mainly Locusts.
- - On buying packs, you should plan to not buy as much if you get a majority of what you need. Would be best to route on the spot and make a decision.
- Edit deck in this order. Cards in parentheses are what you'd take out for extra drops.
- (- 1 Master Kyonshee)
- - 1 Dark Dust Spirit
- - 1 Despair from the Dark
- (- 1 Double Coston)
- - 1 Soul Absorbing Tower
- - 1 Vampire Genesis
- (- 1 Vampire Lady)
- - 1 Call of the Mummy
- - 1 Trunade if you got Cold Wave
- - 2 Reload
- - 1-2 Compulsory, 1 on average
- - 1 Reckless Greed
- - 1 Magic Jammer if you got Magic Drain
- 9-10 regular cards taken out. The ideal is that you remember your drops, and take them into account to make extra edits.
- Additional edits you'd make, in order: Kyonshee, Vampire Lady, extra Complusory, Double Coston
- Don't change the order of cards, keep it alphabetical, hold right arrow? Hopefully you remember good drops, add then when you see them.
- + 1 Brain Control
- + 1 Dust Tornado (don't add if you got a Nobleman?)
- + 1 Fissure
- + 1 Luster Dragon
- + 1 Magician of Faith
- + 1 Premature Burial
- + 1 Sakaretsu
- (If you add Tri-Horned Dragon, keep the deck at 41)
- - Additional edits: Kyonshee, Vampire Lady, (something), Compulsory (?), Double Coston, Luster, Fissure, Despair, write down more here
- (TRY TO COPY AND PASTE DECK EDITS THROUGHOUT GUIDE)
- - Weaker drops: Helpoemer, Reasoning, Tutan Mask
- - In runs try to keep note of the number of drops you want to add. The ideal should be "I need to take out X number of cards". You take out 7 cards already, so at least 4-5 good drops would be 11-12 total, would have to route on the fly (like FM).
- - Try to have 1 NoE 1 DT over 2 DT early game?
- - Replace Tutan Mask with Solemn Judgment. Put in more potential copies over other removal
- - Time Seal < Robbin Goblin < Trap Dustshoot
- - Initially, you can just hold right arrow over the general Trunk to find whatever card you need. After 5-10 duels, for deck edits you'll more often than not want to search by card type, such as normal monsters, effect monsters, spells, and traps.
- Try to buy packs every 2-3 duels. Having to wait a 4th is unlucky, make sure to quickly look at the number of DP you get after duels, and mentally add up what you have.
- 1st (1700+):
- - 3 Legend of BEWD, 3 Metal, rest in Servant.
- 2nd (1700+):
- - Same packs, if you got enough from Legend then don't buy again.
- 3rd (1950+):
- - 3 Metal, 3 Servant, rest in Guardian. Hold onto additional DP, don't try to get more of the first 2 packs?
- 4th (spend what you have):
- - 3 Servant, rest in Guardian?
- - Getting certain drops should impact how much you need to buy of certain packs. So ideally be flexible, know exactly what card you're aiming to get. And if you get it,or feel it's a waste to try to get some extremely rare card, potentially make that change.
- After about 14-15 duels, start buying Labyrinth of Nightmare.
- Labyrinth of Nightmare (250 each):
- - Ultra: Mage Power, United We Stand
- - Rare & Common: Card of Safe Return
- 5th, 2050+ and on roughly. Can change based on what you need, and already have:
- - Buy 2 (rarely 3) Servant, 3 Guardian, rest Labyrinth
- - With having enough of the Swarm cards, and max Reaper and Book of Life, decided to buy 1 Guardian each time for Dustshoot, 3 Servant without Call and Jinzo, rest in Labyrinth
- When moving on to Level/Tier 2, consider not buying as often just for rare cards. Buying 4 or 5 times just to get Jinzo, Call, United, etc. feels slow. You should hope to hit those cards early on. Maybe get about 3K-4K when buying?
- General duel notes:
- (Try to keep this as general tips first, then go into specific notes on monsters, then spells, then traps. Put the most helpful and frequently used cards first.)
- - In the beginning, you should play to inflict the most damage possible, as it will give you more DP, and therefore more potential cards to purchase.
- - Hold B to avoid being asked to activate stuff, as many cards you run prompt chains or can be activated at any time.
- - Hold B after you win duels, as it makes looking at the Duel Results faster.
- - Losses aren't that slow if they are instant, if it would take turns and you're pretty sure you'll lose then reset.
- - There's no need to mash A randomly throughout the game (when there's no other effects to activate), it only activates the prompt more often.
- - Try to play/set spells and traps before monsters, as it's usually more inputs to set monsters first.
- - Set all traps you open turn 1, as the AI will tend to pop new sets on your End Phase with DT and MST.
- - When attacking directly, the AI mostly knows to use effects on your strongest card. So you don't need to attack with weaker monsters first, unless you're trying to get more DP at the end of the game or something.
- How to play your monsters:
- - Pyramid Turtle makes the deck. The idea is to set it turn 1, and search whatever necessary monster you need. Vampire Lord is the safest option, as it has a good ATK and absorbs a lot of destruction-based removal. Ryu Kokki is good as a general beatstick. Spirit Reaper is good when you know you have direct attacks.
- - Spirit Reaper discard effect is really good, especially if you have multiple copies attacking directly during the same turn. However, when the AI is drawing dead and not playing good cards, there's not much of a need to attack with it, at least against lesser opponents. Need to decide which matchups are safer, and which are riskier
- - With Vampire Lord and Vampire Lady, a majority of the time you should use their effects to send traps to the graveyard.
- - Vampire Lord's reborn effect starts a chain, so hold B when it's coming back from the grave
- - When attacking for game, try to attack with Lord to end it, as you don't want to trigger its effect, taking up more time.
- - When Vampire Lord gets Snatch Stolen, the AI will call Monsters. Choose to send Despair from the Dark if it's in the deck, its effect will Special Summon it from the grave.
- - If you have Jinzo on field, then start calling either Spells or Monsters with Vampire Lord
- - Helpoemer's effect starts a chain, so hold B
- How to play your spells/traps:
- - To activate Book of Life, the opponent needs to have monsters in their grave. So Book of Life might be dead the first few turns, drawing multiple early is sometimes unlucky.
- - If you open or draw Card of Safe Return early, try to hold onto Book of Life, Premature, Call of the Haunted, etc. so that you can gain advantage.
- - Ideally you want to hold on to Heavy when you can pop multiple cards. Sometimes, you can try to set Heavy itself (Pro Heavy lulz) and hope for no DT and MST.
- - The best targets for Creature Swap are Pyramid Turtle and Spirit Reaper. Swap for Turtle, attack into it, and summon a new monster. Swap with an attack position Reaper when you can attack into it for game.
- - Try to hold on to DT for dangerous cards specific to the opponent. Otherwise you can use it when they have 1 set, or for new sets. (Scapegoat is lame, maybe write down in tips who exactly uses it)
- - If you open Torrential, it's nice to not play any cards, and wait a few turns so that you can pop multiple monsters on the opp's side
- - Tutan Mask is a great early game out to a number of cards, including Snatch Steal
- - Mirror Wall's effect doesn't really work in the damage step. You have to use it on attack declaration.
- On the AI:
- - The AI tends to pop the middle random backrow on your End Phase.
- - If you chain Magic Drain to MST, the AI will try to discard a spell to negate it, so it helps to chain it if targeted
- - The game knows how to pro Heavy
- - The AI can either read the DEF of tributed set monsters, or doesn't attack into them with weaker cards at all.
- - The AI won't suicide with cards like DD Warrior Lady and DD Assailant to attack with other monsters for game
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