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- // Dota Units File
- "DOTAUnits"
- {
- "Version" "1"
- "npc_dummy_unit"
- {
- // General
- //
- "BaseClass" "npc_dota_base_additive" // Class of entity of link to.
- "Model" "models/development/invisiblebox.vmdl" // Model.
- "SoundSet" "Creep_Good_Range" // Name of sound set.
- "Level" "0"
- "UnitLabel" "healing_ward"
- // Abilities
- //----------------------------------------------------------------
- "Ability1" "dummy_unit" // Ability 1.
- "Ability2" "" // Ability 2.
- "Ability3" "" // Ability 3.
- "Ability4" "" // Ability 4.
- "Ability5" "" // Ability 5.
- "Ability6" "" // Ability 6 - Extra.
- "Ability7" "" // Ability 7 - Extra.
- "Ability8" "" // Ability 8 - Extra.
- // Armor
- //----------------------------------------------------------------
- "ArmorPhysical" "0" // Physical protection.
- "MagicalResistance" "0" // Magical protection.
- // Attack
- //----------------------------------------------------------------
- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Type of attack - melee, ranged, etc.
- "AttackDamageMin" "0" // Damage range min.
- "AttackDamageMax" "0" // Damage range max.
- "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
- "AttackRate" "1" // Speed of attack.
- "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
- "AttackAcquisitionRange" "800" // Range within a target can be acquired.
- "AttackRange" "500" // Range within a target can be attacked.
- "ProjectileModel" "" // Particle system model for projectile.
- "ProjectileSpeed" "900" // Speed of projectile.
- // Attributes
- //----------------------------------------------------------------
- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
- "AttributeBaseStrength" "0" // Base strength
- "AttributeStrengthGain" "0" // Strength bonus per level.
- "AttributeBaseIntelligence" "0" // Base intelligence
- "AttributeIntelligenceGain" "0" // Intelligence bonus per level.
- "AttributeBaseAgility" "0" // Base agility
- "AttributeAgilityGain" "0" // Agility bonus per level.
- // Bounty
- //----------------------------------------------------------------
- "BountyXP" "0" // Experience earn.
- "BountyGoldMin" "0" // Gold earned min.
- "BountyGoldMax" "0" // Gold earned max.
- // Bounds
- //----------------------------------------------------------------
- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion.
- // Movement
- //----------------------------------------------------------------
- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air
- "MovementSpeed" "450" // Speed
- "MovementTurnRate" "1.0" // Turning rate.
- "FollowRange" "250" // Distance to keep when following
- // Status
- //----------------------------------------------------------------
- "StatusHealth" "1" // Base health.
- "StatusHealthRegen" "0" // Health regeneration rate.
- "StatusMana" "0" // Base mana.
- "StatusManaRegen" "0" // Mana regeneration rate.
- // Team
- //----------------------------------------------------------------
- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name.
- "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
- "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT"
- "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD"
- // Vision
- //----------------------------------------------------------------
- "VisionDaytimeRange" "0" // Range of vision during day light.
- "VisionNighttimeRange" "0" // Range of vision at night time.
- // Bots
- //----------------------------------------------------------------
- "AttackDesire" "1.5" // How much bots want to attack them vs other non-hero things
- }
- }
- "npc_Sheep"
- {
- "BaseClass" "npc_dota_base_creature"
- "Model" "models/items/hex/sheep_hex/sheep_hex.vmdl"
- "Level" "3"
- "ConsideredHero" "DOTA_UNIT_TARGET_NOT_CREEP_HERO"
- //Abilities
- "Ability1" ""
- "Ability2" ""
- "Ability3" ""
- // Armor
- //----------------------------------------------------------------
- "ArmorPhysical" "3"
- "MagicalResistance" "10"
- // Movement
- //----------------------------------------------------------------
- "MovementSpeed" "320"
- "MovementTurnRate" "1.0"
- // Status
- //----------------------------------------------------------------
- "StatusHealth" "320"
- "StatusHealthRegen" "-0.1"
- "StatusMana" "0"
- "StatusManaRegen" "-0.1"
- // Vision
- //-----------------------------------------------------------------
- "VisionDaytimeRange" "670"
- "VisionNighttimeRange" "890"
- // Bounty
- //------------------------------------------------------------------
- "BountyXP" "70"
- "BountyGoldMax" "80"
- "BountyGoldMin" "80"
- // Attack
- //------------------------------------------------------------------
- "AttackCapabilities" "DOTA_UNTI_MELLE"
- "AttackDamageMin" "30"
- "AttackDamageMax" "30"
- "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
- "AttackRate" "180" // Speed of attack.
- "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
- "AttackAcquisitionRange" "800" // Range within a target can be acquired.
- "AttackRange" "500" // Range within a target can be attacked.
- "ProjectileSpeed" "900" // Speed of projectile.
- // Team
- //------------------------------------------------------------------
- "TeamName" "DOTA_TEAM_NEUTRAL"
- }
- }
- "npc_boss_wraith_King"
- {
- //Bosses
- "Bosses_GoldToAll" "3000"
- "Bosses_RespawnDuration" "300"
- // General
- //---------------------------------------------------------------
- "BaseClass" "npc_dota_creature"
- "Model" "models/items/terrorblade/marauders_demon/marauders_demon.vmdl"
- "ModelScale" "2.1"
- "Level" "50"
- // Abilities
- //----------------------------------------------------------------
- "Ability1" "dragon_blood"
- "Ability2" "coup_de_grace"
- "ArmorPhysical" "60"
- "MagicalResistance" "50"
- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
- "ProjectileModel" "particles/units/heroes/hero_terrorblade/terrorblade_metamorphosis_base_attack.vpcf"
- "ProjectileSpeed" "90"
- "AttackDamageMin" "50"
- "AttackDamageMax" "500"
- "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
- "AttackRate" "0.2"
- "AttackAnimationPoint" "0.2"
- "AttackAcquisitionRange" "600"
- "AttackRange" "900"
- "BountyXP" "5000"
- "BountyGold" "10000"
- "HealthBarOffset" "100"
- "MovementSpeed" "422"
- "StatusHealth" "10000"
- "StatusHealthRegen" "10"
- "StatusMana" "1000"
- "StatusManaRegen" "1"
- "MovementTurnRate" "1.0"
- "IsAncient" "1"
- "HasInventory" "1"
- "CanBeDominated" "0"
- "ConsideredHero" "1"
- "BoundsHullName" "DOTA_HULL_SIZE_HERO"
- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
- "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
- "VisionDaytimeRange" "1800"
- "VisionNighttimeRange" "1800"
- "Creature"
- {
- "DisableResistance" "50"
- }
- }
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