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- script.Parent = nil
- Give = function(Player)
- Player.Changed:connect(function(Property)
- wait()
- if Property == "Character" and Player.Character ~= nil and Player.Character:FindFirstChild("Humanoid") ~= nil and Player.Character.Humanoid.Health > 0 then
- for _, Part in pairs(_G.Weapons or script:GetChildren()) do
- pcall(function()
- local Part2 = Part:Clone()
- Part2.Player.Value = Player
- Part2.Disabled = false
- Part2.Parent = game:GetService("Workspace")
- end)
- end
- end
- end)
- end
- for _, Player in pairs(game:GetService("Players"):GetPlayers()) do
- pcall(function() Give(Player) end)
- end
- game:GetService("Players").PlayerAdded:connect(Give)
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