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- #EpicFail42's loot filter v18
- #This filter has a home at https://www.pathofexile.com/forum/view-thread/1296898
- #Weird-looking comments are extra features to support FilterBlast (http://filterblast.oversoul.xyz/EpicFail42/)
- #If you don't use it - just ignore everything that starts with "# //", no functionality will be lost
- # Sounds currently available for use in loot filters:
- # 1 - good, short, loud,
- # 2 - good, similar to 1, but a bit less "wow",
- # 3 - good, similar to 2 (almost the same), even less "wow",
- # 4 - ok, weird enough to notice, maybe a bit too sharp,
- # 5 - ok, like 4, but even more sharp,
- # 6 - bad, another "like 4", but with unpleasand high freqs
- # 7 - ok, a bit too long and too soft,
- # 8 - good, weird enough to notice, but too long,
- # 9 - bad, very much like 8, but very subtle.
- # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 7 for prophecy items, 8 for low currency, 9 for chancing bases
- # If something else would be needed, 3 and 4 are also OK
- # //! SetOption $Welcome info [It's made to be as simple and stable as possible. I've tried to make it so you don't have to update it for each new league - it will show everything you need by default, even new stuff. The colours are as close to the original ones as possible, and the size and sound are proportional to the value of the item.] # This is the EpicFail42's loot filter.
- # // First of all, here's a configurable font size if you don't like big items.
- # // It works like this: default font range in filters is from 18 to 45. This filter uses the whole range
- # // (18 is used for animated weapons, 45 for the best items, maps, etc). You can "squash" the range into
- # // something that you like (if you set the range as 20 30 below, for example, 18 would transform to 20,
- # // 45 to 30, and 27 to 23). Keep it commented as it is - it's a FilterBlast command.
- # //! SetOption $Smallest_Font_Size input [18] #Smallest font size you'd like to see (all font sizes will be interpolated to fit between smallest and largest, PoE limits sizes to [18 to 45])
- # //! SetOption $Largest_Font_Size input [45] #Largest font size you'd like to see
- # //! SetGlobalFontSizeRange $Smallest_Font_Size $Largest_Font_Size resize
- # // Next come configurable sounds with descriptions. Set them as you like on FilterBlast's site.
- # //! SetSound $Tier1Sound 1 300 # Best items, such as 5-links and Divine Orbs, and better
- # //! SetSound $Tier2Sound 2 300 # Good items, such as 6-sockets and Chance Orbs
- # //! SetSound $Tier3Sound 5 300 # Useful and rare items, such as quality gems
- # //! SetSound $Tier4Sound 8 300 # Normal items, such as Transmutation Orbs
- # //! SetSound $ProphecySound 7 300 # Prophecy items, such as Silver Coins
- # //! SetSound $ChancingSound 9 300 # Chancing items, such as Sorcerer Boots
- # // Default sets of bases that you may want to chance. Don't need to be changed here - better do it with UI on FilterBlast site if you use it.
- # //! SetOption $Popular_Chancing_Bases textarea ["Sorcerer Boots" "Occultist's Vestment" "Leather Belt"] # Bases that most people try to chance, you can add ones such as Agate Amulet, etc. You may disable them below.
- # //! SetOption $Map_Specific_Chancing_Bases checkbox ["Steel Ring"] ["Opal Ring"] ["Blue Pearl Amulet"] ["Marble Amulet"] ["Vanguard Belt"] ["Crystal Belt"] ["Bone Helmet"] ["Two-Toned Boots"] ["Spiked Gloves"] ["Gripped Gloves"] ["Fingerless Silk Gloves"] # Select the new map-specific crafting bases you want to see
- # //! SetOption $Personal_Chancing_Bases textarea ["Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"] # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Enable Personal Chancing Bases below and list their bases here
- # Section: currency
- #rare currency
- Show
- BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod"
- SetTextColor 240 200 150 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 45
- PlayAlertSound 1 300
- # //$ $Tier1Sound
- #notable mid-tier currency
- Show
- BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Scouring"
- SetTextColor 240 200 150 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 45
- PlayAlertSound 2 300
- # //$ $Tier2Sound
- Show
- Class Currency
- BaseType "Silver Coin" "Prophecy" "Splinter" "Blessing"
- SetTextColor 240 200 150 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 45
- PlayAlertSound 7 300
- # //$ $ProphecySound
- #scrolls
- Show
- BaseType "Scroll of Wisdom" "Portal Scroll"
- SetTextColor 195 175 140 255
- SetBorderColor 0 0 0 255
- #all other currency
- Show
- Class Currency
- SetTextColor 210 185 145 255
- SetBackgroundColor 0 0 0 255
- SetBorderColor 80 60 40 255
- SetFontSize 40
- PlayAlertSound 8 300
- # //$ $Tier4Sound
- # Section: gems
- Show
- Class Gem
- Quality > 0
- SetBackgroundColor 0 30 20 255
- SetBorderColor 0 50 160
- SetFontSize 40
- PlayAlertSound 5 300
- # //$ $Tier3Sound
- #Good gems - white, drop-only, often used act4 rewards
- Show
- Class Gem
- BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
- SetBackgroundColor 0 30 20 255
- SetBorderColor 0 50 160
- SetFontSize 40
- PlayAlertSound 5 300
- # //$ $Tier3Sound
- Show # Normal (not "good", not quality, and not drop-only) gems
- Class Gem
- # Section: chisel hammers
- #Normal Chisel Hammers
- Show
- Rarity Normal
- BaseType "Gavel" "Stone Hammer" "Rock Breaker"
- SetTextColor 190 190 190
- #Magic Chisel Hammers need quality
- Show
- Rarity Magic
- Quality >= 14
- BaseType "Gavel" "Stone Hammer" "Rock Breaker"
- SetTextColor 120 120 230
- # Section: 5 and 6 links
- Show
- LinkedSockets >= 5
- SetBackgroundColor 20 20 20 255
- SetBorderColor 180 180 180
- SetTextColor 255 255 255
- SetFontSize 45
- PlayAlertSound 1 300
- # //$ $Tier1Sound
- # Section: 6 socket and white sockets
- Show
- SocketGroup W
- SetBorderColor 255 255 255
- SetTextColor 255 255 255
- Show
- Sockets = 6
- SetTextColor 255 255 255
- SetBackgroundColor 0 0 0 255
- SetBorderColor 40 40 40 255
- SetFontSize 40
- PlayAlertSound 2 300
- # //$ $Tier2Sound
- # Section: Misc items of very high interest
- #Misc good stuff
- Show
- Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Labyrinth Item"
- SetBackgroundColor 0 0 0 255
- SetBorderColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 2 300
- # //$ $Tier2Sound
- #Subtly change map borders, also allows commenting out sounds for lower maps as needed
- Show
- Class "Map"
- DropLevel <= 72
- SetBackgroundColor 0 0 0 255
- SetBorderColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 2 300
- # //$ $Tier2Sound
- Show
- Class "Map"
- DropLevel <= 77
- SetBackgroundColor 0 0 0 255
- SetBorderColor 255 200 0 255
- SetFontSize 45
- PlayAlertSound 2 300
- # //$ $Tier2Sound
- Show
- Class "Map"
- SetBackgroundColor 0 0 0 255
- SetBorderColor 210 0 0 255
- SetFontSize 45
- PlayAlertSound 2 300
- # //$ $Tier2Sound
- # Section: Talismans
- Show
- BaseType Talisman
- SetBorderColor 255 255 255 255
- # Section: rarities
- Show
- Rarity Unique
- SetFontSize 45
- PlayAlertSound 1 300
- # //$ $Tier1Sound
- #rare jewelry (while keeping recipe borders)
- Show
- Class "Ring" "Amulet" "Belt"
- ItemLevel >= 75
- SetBorderColor 0 255 255 130
- Rarity Rare
- SetFontSize 45
- PlayAlertSound 2 300
- # //$ $Tier2Sound
- Show
- Class "Ring" "Amulet" "Belt"
- ItemLevel >= 60
- SetBorderColor 255 255 0 130
- Rarity Rare
- SetFontSize 45
- PlayAlertSound 2 300
- # //$ $Tier2Sound
- Show
- ItemLevel >= 75
- SetBorderColor 0 255 255 130
- Rarity Rare
- Show
- ItemLevel >= 60
- SetBorderColor 255 255 0 130
- Rarity Rare
- Show
- Rarity Rare
- # Section: RGB
- Show
- SocketGroup RGB
- SetBorderColor 255 255 255 255
- # Section: Quality
- #perfect quality
- Show
- Rarity Normal
- Quality = 20
- SetTextColor 255 255 255
- SetBorderColor 255 255 255 255
- #Flasks - quality
- Show
- Class Flask
- Quality >= 1
- # Section: Chance items
- # To show various items (for chancing, vendor recipes, or whatever), add
- # them to the following blocks.
- # One space between each item and use quotation marks as shown.
- #Any kind of Sacrificial Garb
- Show
- BaseType "Sacrificial Garb"
- #High-level Harbinger bow base for crafting, any rarity
- Show
- BaseType "Harbinger"
- ItemLevel > 82
- SetFontSize 45
- #Skyforth and some other very popular chancing bases, uncomment PlayAlertSound line if you need to
- Show # Popular chancing bases
- BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
- # //$ $Popular_Chancing_Bases
- Rarity Normal
- SetFontSize 40
- SetBorderColor 80 60 40 255
- # PlayAlertSound 9 300
- # # //$ $ChancingSound
- #New item bases that drop only in certain maps and pretty rarely, uncomment PlayAlertSound line if you need to
- Show
- BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- # //$ $Map_Specific_Chancing_Bases
- SetFontSize 40
- SetBorderColor 150 60 40 255
- # PlayAlertSound 9 300
- # # //$ $ChancingSound
- # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Uncomment and list their bases here
- #Disabled Block Start
- #Show # Personal Chancing Bases | Disabled
- # Rarity Normal
- # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
- # # //$ $Personal_Chancing_Bases
- # SetBorderColor 0 0 255 255
- # PlayAlertSound 9 300
- # # //$ $ChancingSound
- #Disabled Block End
- #Flasks - utility
- Show
- Class "Utility Flask"
- #Any small items (jewelry, anything small not listed somewhere else)
- Show
- Width 1
- Height 1
- # Section: Small magic items for transmutes very early
- Show
- ItemLevel < 20
- Rarity Magic
- Height < 3
- Show
- ItemLevel < 20
- Rarity Magic
- Width < 2
- # Section: Quartz Sceptres while leveling to craft +1 to an element
- Show
- BaseType "Quartz Sceptre" "Crystal Sceptre"
- ItemLevel < 25
- Show
- BaseType "Quartz Sceptre" "Crystal Sceptre"
- ItemLevel < 45
- LinkedSockets 3
- SetBorderColor 80 60 40 255
- SetFontSize 40
- # Section: hide obsolete flasks
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 12
- DropLevel <= 6
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 18
- DropLevel <= 12
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 24
- DropLevel <= 18
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 30
- DropLevel <= 24
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 45
- DropLevel <= 40
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 50
- DropLevel < 45
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 65
- DropLevel < 60
- #only first level of maps shows normal flasks
- Hide
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- ItemLevel > 68
- #show all flasks if not hidden above (at the very start of the game)
- Show
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- # Section: Exceptions to ItemLevel filtering for Linked Sockets
- Show
- ItemLevel < 65
- ItemLevel >= 50
- DropLevel > 40
- LinkedSockets = 4
- Show
- ItemLevel < 50
- ItemLevel >= 40
- DropLevel > 27
- LinkedSockets = 4
- Show
- ItemLevel < 40
- ItemLevel >= 30
- DropLevel > 15
- LinkedSockets = 4
- Show
- ItemLevel < 30
- ItemLevel >= 20
- LinkedSockets = 4
- Show
- ItemLevel < 20
- LinkedSockets >= 3
- #very early leveling - show everything
- Show
- ItemLevel < 6
- #Secion: support for Animated Weapons
- #Disabled Block Start
- #Show # Animated Weapons - Magic Weapons - highlight 1x3 (small, for carrying) | Disabled
- # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
- # Rarity Magic
- # Identified True
- # Width 1
- # Height 3
- # SetFontSize 18
- # SetTextColor 0 0 0 255
- # SetBackgroundColor 255 255 255 255
- # SetBorderColor 255 255 255 255
- #Disabled Block End
- #Disabled Block Start
- #Show # Animated Weapons - Magic Weapons - highlight 2x2 (small, for carrying)| Disabled
- # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
- # Rarity Magic
- # Identified True
- # Width 2
- # Height 2
- # SetFontSize 18
- # SetTextColor 0 0 0 255
- # SetBackgroundColor 255 255 255 255
- # SetBorderColor 255 255 255 255
- #Disabled Block End
- #Disabled Block Start
- #Show # Animated Weapons - Magic Weapons - show all | Disabled
- # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
- # Rarity Magic
- # Identified True
- # SetFontSize 18
- # SetBackgroundColor 255 255 255 255
- # SetBorderColor 255 255 255 255
- #Disabled Block End
- #Warbands now drop their signature items identified, so they need to be shown
- Show
- Rarity Magic
- Identified True
- SetFontSize 18
- #Disabled Block Start
- #Show # Animated Weapons - Normal Weapons - highlight 1x3 (small, for carrying) | Disabled
- # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
- # Rarity Normal
- # Width 1
- # Height 3
- # SetFontSize 18
- # SetTextColor 0 0 0 255
- # SetBackgroundColor 255 255 255 255
- # SetBorderColor 255 255 255 255
- #Disabled Block End
- #Disabled Block Start
- #Show # Animated Weapons - Normal Weapons - highlight 2x2 (small, for carrying) | Disabled
- # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
- # Rarity Normal
- # Width 2
- # Height 2
- # SetFontSize 18
- # SetTextColor 0 0 0 255
- # SetBackgroundColor 255 255 255 255
- # SetBorderColor 255 255 255 255
- #Disabled Block End
- #Disabled Block Start
- #Show # Animated Weapons - Normal Weapons - show all | Disabled
- # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
- # Rarity Normal
- # SetFontSize 18
- # SetBackgroundColor 255 255 255 255
- # SetBorderColor 255 255 255 255
- #Disabled Block End
- # Section: Removing all the rest (exceptions above are enough)
- Hide
- Class "Claw" "Dagger" "Wand" "Sword" "Axe" "Mace" "Bow" "Staves" "Quivers" "Belt" "Gloves" "Boots" "Armours" "Helmets" "Shields" "Sceptres"
- Rarity <= Magic
- # Section: default - show as "error" (I missed something, or GGG added something new)
- Show
- SetFontSize 45
- SetBackgroundColor 255 0 0 255
- SetBorderColor 0 0 255 255
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