Elrevolver

Pokémon Crystal Manipless starter reset strat

Feb 12th, 2026 (edited)
290
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.55 KB | None | 0 0
  1. Pokémon Crystal Manipless starter reset strat
  2.  
  3. Lab:
  4.  
  5. Minimum: 12 x 10 11 x -> 11/64 ~ 17.1875%
  6. good: 12 x 10 11 10 -> 99/1024 ~ 9.668%
  7. good+: 12 12 10 11 10 -> 495/8192 ~ 6.0425%
  8. reallygood: 13 x 10 11 x -> 1/64 ~ 1.5625%
  9. perfect*: 13 x 10 11 10 -> 9/1024 ~ 0.8789%
  10. perfect: 13 12 10 11 10 -> 45/8192 ~ 0.5493%
  11.  
  12. short explanation:
  13. Minimum is what we reset for -> chance for good attack and guaranteed good special
  14. good adds guaranteed good speed
  15. good+ also has good defense
  16. really good is guaranteed to be runable -> perfect atk and good special
  17. perfect* has almost everything we need for top end
  18. perfect is as good as it gets
  19.  
  20. There might be an argument to be resetting for good, since having more than 5 spd (this even has 7+) is very beneficial.
  21. The reason why that might be silly, is that 9 speed @L5 can still be 5/6 speed which is perfectly fine. Also, the amount of expected resets rises drastically going from minimum to good. The lab is nice, doesn't mean i want to spend my whole life in there (half of that would be fine tho).
  22. In general, good def is nice i guess, but stops mattering after Falkner split (you can just play around having bad def after abe). well Blue's arcanine uses extreme speed if def is low (i think 12+ or 13+ might be perfect, would have to check).
  23.  
  24. The only stat that is worth resetting for after the lab, is ATK.
  25. I want to have at least 9/10 ATK DVs to have somewhat reasonable ranges later.
  26. There is again an argument to be made to always continue after the lab (maybe forcing higher atk if bad spd/def), but I neither want to run bad atk nor reset because of stats after abe.
  27.  
  28.  
  29. L6 level up:
  30.  
  31. reset unless 14 -> 50% or 56.25%
  32. If we get L6 after chikorita, 14 ATK means 10+ATK DVs and if we get it through poliwag (or ater defeating anything before chikorita, that doesn't give us L7 after it) that means 9+ATK. The reason for this is that chikorita's Base ATK is 1 Point too low togive use +1 ATK on 9 ATK DVs. For reference, it has 49 Base ATK and Poliwag has 50 base ATK.
  33.  
  34. Ultimately, this means the chance for runable is either 11/128 ~ 8.5938% or 99/1024 ~ 9.668%.
  35. Because of that 1 percentage, I want to stick to 3 AM strats for the chance of poliwag for exp before rival 1.
  36. Main downside is one less cutter opportunity.
  37.  
  38. On top of all of this, I prob reset if i get too many encounters before falkner. More info on that: https://pastebin.com/u9J95Egu
  39. roughly 10 on average. Current approach is reset if 11 useless encounters (encouonters - exp mons - hm mons).
  40. This should make it roughly more than 4.5% to get a run to falkner.
Advertisement
Add Comment
Please, Sign In to add comment