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- Pokémon Crystal Manipless starter reset strat
- Lab:
- Minimum: 12 x 10 11 x -> 11/64 ~ 17.1875%
- good: 12 x 10 11 10 -> 99/1024 ~ 9.668%
- good+: 12 12 10 11 10 -> 495/8192 ~ 6.0425%
- reallygood: 13 x 10 11 x -> 1/64 ~ 1.5625%
- perfect*: 13 x 10 11 10 -> 9/1024 ~ 0.8789%
- perfect: 13 12 10 11 10 -> 45/8192 ~ 0.5493%
- short explanation:
- Minimum is what we reset for -> chance for good attack and guaranteed good special
- good adds guaranteed good speed
- good+ also has good defense
- really good is guaranteed to be runable -> perfect atk and good special
- perfect* has almost everything we need for top end
- perfect is as good as it gets
- There might be an argument to be resetting for good, since having more than 5 spd (this even has 7+) is very beneficial.
- The reason why that might be silly, is that 9 speed @L5 can still be 5/6 speed which is perfectly fine. Also, the amount of expected resets rises drastically going from minimum to good. The lab is nice, doesn't mean i want to spend my whole life in there (half of that would be fine tho).
- In general, good def is nice i guess, but stops mattering after Falkner split (you can just play around having bad def after abe). well Blue's arcanine uses extreme speed if def is low (i think 12+ or 13+ might be perfect, would have to check).
- The only stat that is worth resetting for after the lab, is ATK.
- I want to have at least 9/10 ATK DVs to have somewhat reasonable ranges later.
- There is again an argument to be made to always continue after the lab (maybe forcing higher atk if bad spd/def), but I neither want to run bad atk nor reset because of stats after abe.
- L6 level up:
- reset unless 14 -> 50% or 56.25%
- If we get L6 after chikorita, 14 ATK means 10+ATK DVs and if we get it through poliwag (or ater defeating anything before chikorita, that doesn't give us L7 after it) that means 9+ATK. The reason for this is that chikorita's Base ATK is 1 Point too low togive use +1 ATK on 9 ATK DVs. For reference, it has 49 Base ATK and Poliwag has 50 base ATK.
- Ultimately, this means the chance for runable is either 11/128 ~ 8.5938% or 99/1024 ~ 9.668%.
- Because of that 1 percentage, I want to stick to 3 AM strats for the chance of poliwag for exp before rival 1.
- Main downside is one less cutter opportunity.
- On top of all of this, I prob reset if i get too many encounters before falkner. More info on that: https://pastebin.com/u9J95Egu
- roughly 10 on average. Current approach is reset if 11 useless encounters (encouonters - exp mons - hm mons).
- This should make it roughly more than 4.5% to get a run to falkner.
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