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  1. 03/31/2020 23:21:28.075: dinput8.log created
  2. -------------------------------------------------------------------------------------------
  3. 03/31/2020 23:21:28.197: >> (NieRAutomata.exe) [dinput8.dll] <<
  4. 03/31/2020 23:21:28.197: Loading user preferences from dinput8.ini... done!
  5. -------------------------------------------------------------------------------------------
  6. 03/31/2020 23:21:28.275: Working Directory: E:\steam\steamapps\common\NieRAutomata
  7. 03/31/2020 23:21:28.275: System Directory: C:\WINDOWS\system32
  8. 03/31/2020 23:21:28.275: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll)
  9. -------------------------------------------------------------------------------------------
  10. 03/31/2020 23:21:28.277: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  11. 03/31/2020 23:21:28.466: [DLL Loader] ( NieRAutomata.exe ) loaded ' E:\steam\gameoverlayrenderer64.dll' <LoadLibraryW> { ' ' }
  12. 03/31/2020 23:21:28.466: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvapi64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  13. 03/31/2020 23:21:28.466: [DLL Loader] ( dinput8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
  14. 03/31/2020 23:21:28.467: [ NvAPI ] NvAPI Init { Success }
  15. 03/31/2020 23:21:28.474: [ NvAPI ] >> NVIDIA Driver Version: 445.75
  16. 03/31/2020 23:21:28.474: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1070' }
  17. 03/31/2020 23:21:28.474: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  18. 03/31/2020 23:21:28.474: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  19. 03/31/2020 23:21:28.500: [ DInput 8 ] Importing DirectInput8Create....
  20. 03/31/2020 23:21:28.500: [ DInput 8 ] ================================
  21. 03/31/2020 23:21:28.500: [ DInput 8 ] DirectInput8Create: 00007FFEA8148F80h
  22. 03/31/2020 23:21:28.500: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  23. 03/31/2020 23:21:28.501: [ DXGI ] Importing CreateDXGIFactory{1|2}
  24. 03/31/2020 23:21:28.501: [ DXGI ] ================================
  25. 03/31/2020 23:21:28.501: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 1d580h { Hooked }
  26. 03/31/2020 23:21:28.501: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 1d710h { Hooked }
  27. 03/31/2020 23:21:28.501: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 1d620h { Hooked }
  28. 03/31/2020 23:21:28.527: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  29. 03/31/2020 23:21:28.527: [ D3D 11 ] =========================================
  30. 03/31/2020 23:21:28.551: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4cfe0h { Hooked }
  31. 03/31/2020 23:21:28.551: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4d140h { Hooked }
  32. 03/31/2020 23:21:28.551: [ DXGI ] Installing DXGI Hooks
  33. 03/31/2020 23:21:28.601: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  34. 03/31/2020 23:21:28.601: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  35. 03/31/2020 23:21:28.601: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  36. 03/31/2020 23:21:28.602: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000000338F5A8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x46c0 ]
  37. 03/31/2020 23:21:28.605: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' E:\steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  38. 03/31/2020 23:21:28.607: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  39. 03/31/2020 23:21:28.686: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  40. 03/31/2020 23:21:28.700: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  41. 03/31/2020 23:21:28.707: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  42. 03/31/2020 23:21:28.732: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  43. 03/31/2020 23:21:28.750: [ D3D 11 ] Hooking D3D11
  44. 03/31/2020 23:21:28.888: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000338FDE8h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x46c0 ]
  45. 03/31/2020 23:21:28.889: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  46. 03/31/2020 23:21:28.889: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x4700
  47. 03/31/2020 23:21:28.990: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x0000000000000524, cookie=1
  48. 03/31/2020 23:21:28.990: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  49. 03/31/2020 23:21:28.990: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3639 MiB - Budget: 0 / 6874 MiB)
  50. 03/31/2020 23:21:28.990: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 1933 MiB - Budget: 0 / 3663 MiB)
  51. 03/31/2020 23:21:28.991: [ Timing ] Kernel resolution.: 0.999900 ms
  52. 03/31/2020 23:21:28.992: [ Timing ] New resolution....: 0.499300 ms
  53. 03/31/2020 23:21:28.992: [ SpecialK ] === Initialization Finished! ===
  54. 03/31/2020 23:21:29.003: [ Input ] Game uses XInput, installing input hooks...
  55. 03/31/2020 23:21:29.004: [ Input ] >> Hooking XInput 1.3
  56. 03/31/2020 23:21:41.761: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cabinet.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  57. 03/31/2020 23:21:41.845: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
  58. 03/31/2020 23:21:41.846: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
  59. 03/31/2020 23:21:41.852: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  60. 03/31/2020 23:21:41.857: [ DInput 8 ] [!] DirectInput8Create (0000000140000000h, 2048, {...}, ppvOut=000000000014FD10, 0000000000000000) - [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x495c ]
  61. 03/31/2020 23:21:41.859: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' <LoadLibraryW> { ' OverlayHookD3D3' }
  62. 03/31/2020 23:21:41.860: [ Input ] Game uses HID, installing input hooks...
  63. 03/31/2020 23:21:41.881: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  64. 03/31/2020 23:21:42.062: [ Input ][!] IDirectInput8A::CreateDevice (00000000039AF450h, Default System Keyboard, 0000000141991A08h, 0000000000000000h)
  65. 03/31/2020 23:21:42.062: [ Input ] Calling original function: (ret=S_OK)
  66. 03/31/2020 23:21:42.081: [ Input ][!] IDirectInput8A::CreateDevice (00000000039AF450h, Default System Mouse, 000000014110BB30h, 0000000000000000h)
  67. 03/31/2020 23:21:42.081: [ Input ] Calling original function: (ret=S_OK)
  68. 03/31/2020 23:21:42.141: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 0000000015B8B250h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x495c ]
  69. 03/31/2020 23:21:42.141: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  70. 03/31/2020 23:21:42.143: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (0000000015208790h, 28, 00, NumModes=56, 0000000015B8BCA0h)) -- [ NieRAutomata.exe , tid=0x495c ]
  71. 03/31/2020 23:21:42.144: [ DXGI ] >> 56 modes (0 removed)
  72. 03/31/2020 23:21:42.145: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NieRAutomata.exe , tid=0x495c ]
  73. 03/31/2020 23:21:42.156: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x495c ]
  74. 03/31/2020 23:21:42.156: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  75. 03/31/2020 23:21:42.201: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  76. 03/31/2020 23:21:42.250: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  77. 03/31/2020 23:21:42.250: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (00000000152966B8h, 000000000014F790h, 0000000015B8C660h) -- [ NieRAutomata.exe , tid=0x495c ]
  78. 03/31/2020 23:21:42.250: [ DXGI ] SwapChain: (1600x900 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
  79. 03/31/2020 23:21:42.250: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
  80. 03/31/2020 23:21:42.250: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  81. 03/31/2020 23:21:42.257: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  82. 03/31/2020 23:21:42.313: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_9.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  83. 03/31/2020 23:21:42.538: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
  84. 03/31/2020 23:21:42.541: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
  85. 03/31/2020 23:21:42.542: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
  86. 03/31/2020 23:21:42.542: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  87. 03/31/2020 23:21:42.542: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
  88. 03/31/2020 23:21:42.543: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\OneDrive\?????????\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  89. 03/31/2020 23:21:42.549: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  90. 03/31/2020 23:21:42.577: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  91. 03/31/2020 23:21:42.677: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
  92. 03/31/2020 23:21:42.720: [ FARLimit ] Scanned Framerate Limiter Sleep Addr.: 0x000000014093EB67
  93. 03/31/2020 23:21:42.748: [ FARLimit ] Scanned Framerate Limiter TStepMin Addr.: 0x000000014081607C
  94. 03/31/2020 23:21:42.770: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('NieR:Automata_MainWindow') :: (ClassProc: 000000014092AA90, WndProc: 000000014092AA90)
  95. 03/31/2020 23:21:42.770: [Window Mgr] >> Hooked ClassProc.
  96. 03/31/2020 23:21:42.790: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  97. 03/31/2020 23:21:42.790: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
  98. 03/31/2020 23:21:42.802: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000014FBA8h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x495c ]
  99. 03/31/2020 23:21:42.803: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  100. 03/31/2020 23:21:42.804: [Window Mgr] [!] > First Call: PeekMessageA_Detour
  101. 03/31/2020 23:21:42.887: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
  102. 03/31/2020 23:21:43.040: [Input Mgr.] [!] > First Call: D3D11_DrawIndexed_Override
  103. 03/31/2020 23:21:43.300: [Input Mgr.] [!] > First Call: D3D11_Draw_Override
  104. 03/31/2020 23:21:44.293: [FrameLimit] Sleep called from GUI thread: 15 ms!
  105. 03/31/2020 23:21:44.407: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x495c ]
  106. 03/31/2020 23:21:44.407: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  107. 03/31/2020 23:21:44.408: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (00000000152966B8h, 000000000014FB60h, 0000000015D42C80h) -- [ NieRAutomata.exe , tid=0x495c ]
  108. 03/31/2020 23:21:44.408: [ DXGI ] SwapChain: (1920x1080 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
  109. 03/31/2020 23:21:44.408: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
  110. 03/31/2020 23:21:44.408: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  111. 03/31/2020 23:21:44.408: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  112. 03/31/2020 23:21:44.408: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 0000000015208790h) -- [ NieRAutomata.exe , tid=0x495c ]
  113. 03/31/2020 23:21:44.408: [ DXGI ] [@] Return: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  114. 03/31/2020 23:21:44.434: [Input Mgr.] [!] > First Call: D3D11_Dispatch_Override
  115. 03/31/2020 23:22:05.766: [Input Mgr.] [!] > First Call: GetKeyState_Detour
  116. 03/31/2020 23:22:05.766: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
  117. 03/31/2020 23:22:06.375: [Input Mgr.] [!] > First Call: XInputSetState1_3_Detour
  118. 03/31/2020 23:22:16.970: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x495c ]
  119. 03/31/2020 23:22:16.970: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  120. 03/31/2020 23:22:16.971: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (00000000152966B8h, 000000000014FB60h, 0000000015D42C80h) -- [ NieRAutomata.exe , tid=0x495c ]
  121. 03/31/2020 23:22:16.971: [ DXGI ] SwapChain: (1920x1080 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
  122. 03/31/2020 23:22:16.971: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
  123. 03/31/2020 23:22:16.971: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  124. 03/31/2020 23:22:16.973: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  125. 03/31/2020 23:22:16.973: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 0000000015208790h) -- [ NieRAutomata.exe , tid=0x495c ]
  126. 03/31/2020 23:22:16.974: [ DXGI ] [@] Return: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  127. 03/31/2020 23:22:18.747: [Input Mgr.] [!] > First Call: D3D11_DispatchIndirect_Override
  128. 03/31/2020 23:22:18.748: [Input Mgr.] [!] > First Call: D3D11_DrawIndexedInstancedIndirect_Override
  129. 03/31/2020 23:24:21.310: [DX11TexMgr] Texture Cache Purge: Eliminated 0.03 MiB of texture data across 2 textures (max. evict per-pass: 1024).
  130. 03/31/2020 23:24:36.593: [FrameLimit] Sleep called from render thread: 10 ms!
  131. 03/31/2020 23:24:36.655: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x495c ]
  132. 03/31/2020 23:24:36.655: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  133. 03/31/2020 23:24:37.059: [ SpecialK ] *** Initiating DLL Shutdown ***
  134. 03/31/2020 23:24:37.059: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
  135. 03/31/2020 23:24:37.066: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 1 ms)
  136. 03/31/2020 23:24:37.067: [ WMI Perf ] Shutting down Process Monitor... done! ( 0 ms)
  137. 03/31/2020 23:24:37.067: [ WMI Perf ] Shutting down CPU Monitor... done! ( 0 ms)
  138. 03/31/2020 23:24:37.067: [ WMI Perf ] Shutting down Disk Monitor... done! ( 0 ms)
  139. 03/31/2020 23:24:37.067: [ WMI Perf ] Shutting down Pagefile Monitor... done! ( 0 ms)
  140. 03/31/2020 23:24:37.067: [ SpecialK ] Saving user preferences to dinput8.ini... done! ( 7 ms)
  141. 03/31/2020 23:24:37.121: [ SpecialK ] Shutting down MinHook... done! ( 21 ms)
  142. 03/31/2020 23:24:37.142: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
  143. 03/31/2020 23:24:37.143: [ SpecialK ] Custom dinput8.dll Detached (pid=0x4960)
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