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NeverSink's lootfilter version 2.7 legacy

Dec 10th, 2015
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 2.71 - Legacy Version
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  13. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  14. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  15. # 3) Click File/Save As and select the following settings:
  16. # SAVE AS TYPE: Select "All Files"
  17. # FILE NAME: "NeverSink.filter" (Without the ")
  18. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  19. # ENCODING (if available): ANSI
  20. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  21. #
  22. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  23. #
  24. #
  25. # DESIGN GOALS:
  26. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  27. # - Highlight and notify players when worthwhile items drop
  28. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  29. # - Provide light, scaling filtering during levelling
  30. # - Provide comprehensive and in-depth filtering during endgame play
  31. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  32. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  33. # - Easy to use setup
  34. #
  35. #COLORS:
  36. #Most colors remain the same, I want the filter to be very intuitive
  37. #
  38. #1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
  39. #2) Golden background items are high value currency
  40. #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  41. #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  42. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  43. #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  44. #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  45. #8) There is a blue outline around 5Linked items
  46. #9) There's a barely visible black border around several items. It's just for contrast purposes.
  47. #
  48. #---------------------------------------------------------------------------------------------------------------
  49. # LOOKUP AND QUICKJUMP TABLE
  50. #---------------------------------------------------------------------------------------------------------------
  51. # Select one of the strings below and use the search function
  52. # To jump to the section in the document
  53. # (also use Notepad++ as a edit tool if you're not using it already)
  54. #
  55. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  56. #
  57. # 0000 # UTILITY AND JUST-IN-CASE
  58. # 0100 # TOP TIER RARITY
  59. # 0200 # UNIQUES AND MAPS
  60. # 0201 # UNIQUE TIER LIST
  61. # 0202 # MAP TIER LIST
  62. # 0203 # MAP FRAGMENTS
  63. # 0300 # CURRENCY
  64. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  65. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  66. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  67. # 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
  68. # 0305 # DIVINATION CARD TIER LIST
  69. # 0305 # REMAINING CURRENCY
  70. # 0400 # SOCKET/LINK BASED stuff
  71. # 0500 # SKILL GEMS
  72. # 0600 # RARE ITEM HIGHLIGHTING
  73. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  74. # 0601 # RARE DAGGERS
  75. # 0602 # RARE CLAWS
  76. # 0603 # RARE WANDS
  77. # 0604 # RARE SWORDS
  78. # 0605 # RARE AXES&MACES (1H)
  79. # 0606 # RARE SCEPTRES
  80. # 0607 # RARE STAVES
  81. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  82. # 0609 # RARE BOWS
  83. # 0610 # RARE QUIVERS
  84. # 0611 # RARE GLOVES, HELMETS, BOOTS
  85. # 0612 # RARE SHIELDS
  86. # 0613 # RARE BODY ARMOR
  87. # 0614 # RARES - REMAINING RULES
  88. # 0700 # NORMAL AND MAGIC ITEM RULES
  89. # 0701 # 83+ ITEM CRAFTING
  90. # 0702 # CHROMATIC ORB RECIPE ITEMS
  91. # 0703 # MAGIC RINGS, AMULETS, BELTS
  92. # 0704 # MAGIC JEWELS
  93. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  94. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  95. # 0707 # CHISEL RECIPE ITEMS
  96. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  97. # 0709 # TOP BASES FOR CRAFTING
  98. # 0710 # MARAKETH WEAPONS
  99. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  100. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  101. # 0800 # FLASKS
  102. # 0801 # HIDE OUTDATED FLASKS
  103. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  104. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  105. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  106. # 0805 # SHOW WHATEVER FLASKS REMAIN
  107. # 0900 # LEVELING
  108. # 0901 # LEVELING HIGHLIGHT JEWELRY
  109. # 0903 # LEVELING GENERAL RULES
  110. # 0904 # LEVELING WHITE ITEM PROGRESSION
  111. # 5000 # TEMP AND WIP ENTRIES
  112. # 5001 # WARBAND MODS
  113. #
  114. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  115. #
  116. #
  117. # XXXX # HIDE THE REST
  118. #
  119. #---------------------------------------------------------------------------------------------------------------
  120. # COLOR DATA FOR EASY SEARCH AND REPLACE
  121. #---------------------------------------------------------------------------------------------------------------
  122. # Some new entries are not yet added to the list!
  123. #
  124. # Top Rarity/Currency Items
  125. # SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255
  126. # High Currency
  127. # SetTextColor 0 0 0 SetBackgroundColor 213 159 15
  128. # 5Links
  129. # SetBorderColor 0 255 255
  130. # Vendor/Utility
  131. # SetBorderColor 0 0 0 SetBackgroundColor 75 75 75
  132. # Good rares (endgame only)
  133. # SetBorderColor 0 0 0 SetBackgroundColor 20 100 20
  134. # SetFontSize 36
  135. # Great rares (endgame only)
  136. # SetBorderColor 25 180 25 SetBackgroundColor 20 100 20
  137. # SetFontSize 36
  138. # Bad rares (endgame only)
  139. # SetBackgroundColor 120 20 20 220
  140. # SetFontSize 29
  141. # Regal recipe (endgame only)
  142. # SetTextColor 255 190 0
  143. # Normal Leveling HL
  144. # SetTextColor 255 255 255 255
  145. # Magic Leveling HL
  146. # SetTextColor 100 100 255
  147. # Magic Jewels
  148. # SetBorderColor 0 0 100 SetBackgroundColor 75 75 75
  149. # Portal/Wisdom Scroll Fade
  150. # SetTextColor 170 158 130 215
  151. # Divination CARDS
  152. # SetTextColor 150 50 190 SetBorderColor 0 0 0
  153.  
  154. #---------------------------------------------------------------------------------------------------------------
  155. # SOUND DATA FOR EASY SEARCH AND REPLACE
  156. #---------------------------------------------------------------------------------------------------------------
  157. # Some new entries are not yet added to the list!
  158. #
  159. #The filter only uses 3 sounds:
  160. #
  161. #PlayAlertSound 1 300 medium tier orb drop (from alchemy to regal), divination cards
  162. #PlayAlertSound 4 300 map drops
  163. #PlayAlertSound 6 300 uniques, high tier orb drop, 6 links, fishing rods
  164. #
  165. #Why not use exlusive different sounds for top tier drops?
  166. #Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
  167.  
  168. #---------------------------------------------------------------------------------------------------------------
  169. # FONT SIZE DATA FOR EASY SEARCH AND REPLACE
  170. #---------------------------------------------------------------------------------------------------------------
  171. # Some new entries are not yet added to the list!
  172. #
  173. # SetFontSize 20 Hidden gear
  174. # SetFontSize 29 Bad rares (post 66), scroll fragments, some whites while leveling
  175. # SetFontSize 30 Random blue amulets/rings
  176. # SetFontSize 32 Default size - most crafting material (non 83+), random endgame rares, most flasks, blues, gems etc
  177. # SetFontSize 36 Default font size (use it to remove a font size you don't like)
  178. # SetFontSize 38 Medium rarity orbs
  179. # SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links
  180. # SetFontSize 44 Divines, Exalteds, Eternal orbs, Top maps
  181. # SetFontSize 45 Mirror, Fishing Rod, 6-Link
  182. #
  183.  
  184. #---------------------------------------------------------------------------------------------------------------
  185. # SCRIPT by NeverSink ( the-dude- in reddit)
  186. #---------------------------------------------------------------------------------------------------------------
  187.  
  188. #---------------------------------------------------------------------------------------------------------------
  189. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  190. #---------------------------------------------------------------------------------------------------------------
  191.  
  192. #---------------------------------------------------------------------------------------------------------------
  193. # Section: 0000 # UTILITY AND JUST-IN-CASE
  194. #---------------------------------------------------------------------------------------------------------------
  195.  
  196. Show
  197. Class Microtransactions
  198.  
  199. #------------------------------------------------------------------------
  200. # Section: 0100 # TOP TIER RARITY
  201. #------------------------------------------------------------------------
  202.  
  203. Show
  204. Class "Fishing Rod"
  205. SetTextColor 255 0 0
  206. SetBorderColor 255 0 0
  207. SetBackgroundColor 255 255 255 255
  208. SetFontSize 45
  209. PlayAlertSound 6 300
  210.  
  211. #Exception for tabula
  212.  
  213. Show
  214. SocketGroup WWWWWW
  215. BaseType "Simple Robe"
  216. Rarity Unique
  217. PlayAlertSound 6 300
  218. SetBackgroundColor 175 96 37 255
  219. SetBorderColor 0 0 0 255
  220. SetTextColor 0 0 0 255
  221. SetFontSize 43
  222.  
  223. Show
  224. LinkedSockets 6
  225. SetTextColor 255 0 0
  226. SetBorderColor 255 0 0
  227. SetBackgroundColor 255 255 255 255
  228. SetFontSize 45
  229. PlayAlertSound 6 300
  230.  
  231. Show
  232. BaseType "Mirror of Kalandra"
  233. SetTextColor 255 0 0
  234. SetBorderColor 255 0 0
  235. SetBackgroundColor 255 255 255 255
  236. SetFontSize 45
  237. PlayAlertSound 6 300
  238.  
  239. #------------------------------------------------------------------------
  240. # Section: 0200 # UNIQUES AND MAPS
  241. #------------------------------------------------------------------------
  242.  
  243. #----------------------------------------------------
  244. # 0201 # UNIQUE TIER LIST
  245. #----------------------------------------------------
  246.  
  247. Show # T1 - These uniques are have a consistent price of 1+ ex
  248. BaseType "Varnished Coat" "Granite Flask" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Nightmare Bascinet" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Vaal Axe" "Karui Sceptre" "Sacrificial Garb"
  249. Rarity Unique
  250. PlayAlertSound 6 300
  251. SetBackgroundColor 255 255 255 255
  252. SetBorderColor 175 96 37 255
  253. SetFontSize 45
  254.  
  255. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
  256. BaseType "Golden Plate" "Lathi" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Paua Ring" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets"
  257. Rarity Unique
  258. PlayAlertSound 6 300
  259. SetBackgroundColor 175 96 37 255
  260. SetBorderColor 0 0 0 255
  261. SetTextColor 0 0 0 255
  262. SetFontSize 43
  263.  
  264. Show
  265. Rarity Unique
  266. PlayAlertSound 6 300
  267. SetBorderColor 175 96 37
  268. SetFontSize 39
  269.  
  270. #----------------------------------------------------
  271. # 0202 # MAP TIER LIST
  272. #----------------------------------------------------
  273.  
  274. Show # Maps:Unique
  275. Class Maps
  276. Rarity Unique
  277. SetFontSize 40
  278. PlayAlertSound 4 300
  279.  
  280.  
  281. Show # Maps:68
  282. Class Maps
  283. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  284. SetFontSize 34
  285. PlayAlertSound 4 300
  286.  
  287. Show # Maps:69
  288. Class Maps
  289. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  290. SetFontSize 35
  291. PlayAlertSound 4 300
  292.  
  293. Show # Maps:70
  294. Class Maps
  295. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  296. SetFontSize 36
  297. PlayAlertSound 4 300
  298.  
  299. Show # Maps:71
  300. Class Maps
  301. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  302. SetFontSize 37
  303. PlayAlertSound 4 300
  304.  
  305. Show # Maps:72
  306. Class Maps
  307. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  308. SetFontSize 38
  309. PlayAlertSound 4 300
  310.  
  311. Show # Maps:73
  312. Class Maps
  313. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  314. SetFontSize 39
  315. PlayAlertSound 4 300
  316.  
  317. Show # Maps:74
  318. Class Maps
  319. BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool"
  320. SetFontSize 40
  321. PlayAlertSound 4 300
  322.  
  323. Show # Maps:75
  324. Class Maps
  325. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  326. SetFontSize 41
  327. PlayAlertSound 4 300
  328.  
  329. Show # Maps:76
  330. Class Maps
  331. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  332. SetFontSize 41
  333. PlayAlertSound 4 300
  334.  
  335. Show # Maps:77
  336. Class Maps
  337. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  338. SetFontSize 42
  339. PlayAlertSound 4 300
  340.  
  341. Show # Maps:78
  342. Class Maps
  343. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  344. SetFontSize 42
  345. PlayAlertSound 4 300
  346.  
  347. Show # Maps:79
  348. Class Maps
  349. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  350. SetFontSize 43
  351. PlayAlertSound 4 300
  352.  
  353. Show # Maps:80
  354. Class Maps
  355. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  356. SetFontSize 44
  357. PlayAlertSound 4 300
  358.  
  359. Show # Maps:81
  360. Class Maps
  361. BaseType "Shrine" "Conservatory" "Palace"
  362. SetFontSize 45
  363. PlayAlertSound 4 300
  364.  
  365. Show # Maps:82
  366. Class Maps
  367. BaseType "Abyss" "Colosseum" "Core"
  368. SetFontSize 45
  369. PlayAlertSound 4 300
  370. SetTextColor 0 0 0 255
  371. SetBorderColor 0 0 0 255
  372. SetBackgroundColor 255 255 255 255
  373.  
  374. # This shouldn't be happening, but just in case:
  375.  
  376. Show
  377. Class Maps
  378. PlayAlertSound 4 300
  379. SetFontSize 44
  380.  
  381. #----------------------------------------------------
  382. # 0203 # MAP FRAGMENTS
  383. #----------------------------------------------------
  384.  
  385. Show
  386. BaseType "Mortal Hope"
  387. Class "Map Fragments"
  388. PlayAlertSound 6 300
  389. SetFontSize 45
  390. SetTextColor 0 0 0 255
  391. SetBorderColor 0 0 0 255
  392. SetBackgroundColor 255 255 255 255
  393.  
  394. Show
  395. BaseType "Sacrifice at Midnight"
  396. Class "Map Fragments"
  397. PlayAlertSound 4 300
  398. SetFontSize 40
  399. SetBorderColor 255 255 255 255
  400. SetTextColor 255 255 255 255
  401.  
  402. Show
  403. Class "Map Fragments"
  404. PlayAlertSound 4 300
  405. SetFontSize 38
  406.  
  407. #------------------------------------------------------------------------
  408. # Section: 0300 # CURRENCY
  409. #------------------------------------------------------------------------
  410.  
  411. #----------------------------------------------------
  412. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  413. #----------------------------------------------------
  414.  
  415. Show
  416. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  417. SetTextColor 255 0 0 255
  418. SetBorderColor 255 0 0 255
  419. SetBackgroundColor 255 255 255 255
  420. PlayAlertSound 6 300
  421. SetFontSize 45
  422.  
  423. #----------------------------------------------------
  424. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  425. #----------------------------------------------------
  426.  
  427. Show
  428. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  429. SetBackgroundColor 213 159 15
  430. SetTextColor 0 0 0
  431. SetBorderColor 0 0 0
  432. PlayAlertSound 1 300
  433. SetFontSize 38
  434.  
  435. # 200 158 130 this is the old background color, if you like it more use it instead
  436.  
  437. #----------------------------------------------------
  438. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  439. #----------------------------------------------------
  440.  
  441. Show
  442. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  443. SetTextColor 190 178 135 255
  444. SetFontSize 36
  445.  
  446. #----------------------------------------------------
  447. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  448. #----------------------------------------------------
  449.  
  450. Show
  451. BaseType "Portal Scroll" "Scroll of Wisdom"
  452. SetTextColor 170 158 130 220
  453.  
  454. Show
  455. BaseType "Scroll Fragment"
  456. SetTextColor 170 158 130 165
  457. SetFontSize 29
  458.  
  459. # 170 158 130 default currency color
  460.  
  461. #----------------------------------------------------
  462. # 0305 # DIVINATION CARD TIER LIST
  463. #----------------------------------------------------
  464. # Old puple color: "SetTextColor 150 50 190"
  465.  
  466. #TIER 1: ~0.65EX+
  467.  
  468. Show
  469. Class "Divination"
  470. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "Birth of the Three" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast"
  471. SetFontSize 45
  472. SetBorderColor 255 0 175
  473. SetBackgroundColor 255 255 255 255
  474. SetTextColor 255 0 175
  475. PlayAlertSound 6 300
  476.  
  477. #TIER 2: ~10C+
  478.  
  479. Show
  480. Class "Divination"
  481. BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor"
  482. SetFontSize 42
  483. SetBorderColor 0 0 0
  484. SetBackgroundColor 235 15 200
  485. SetTextColor 0 0 0
  486. PlayAlertSound 1 300
  487.  
  488. #TIER 3: ~2C+
  489.  
  490. Show
  491. Class "Divination"
  492. BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power"
  493. SetFontSize 39
  494. SetBackgroundColor 220 35 225
  495. SetBorderColor 0 0 0
  496. SetTextColor 0 0 0
  497. PlayAlertSound 1 300
  498.  
  499. #TIER 5: TRASH-tier.
  500.  
  501. Show
  502. Class "Divination"
  503. BaseType "Carrion Crow"
  504. SetBackgroundColor 190 65 255
  505. SetTextColor 0 0 0
  506. SetBorderColor 0 0 0
  507. SetFontSize 32
  508.  
  509. #TIER 4: Rest. Less than 2c
  510.  
  511. Show
  512. Class "Divination"
  513. SetBackgroundColor 200 50 250
  514. SetBorderColor 0 0 0
  515. SetTextColor 0 0 0
  516. SetFontSize 36
  517. PlayAlertSound 1 300
  518.  
  519. #----------------------------------------------------
  520. # 0305 # REST
  521. #----------------------------------------------------
  522.  
  523. Show
  524. Class Currency
  525. Show
  526. Class Stackable Currency
  527.  
  528. #------------------------------------------------------------------------
  529. # Section: 0400 # SOCKET/LINK BASED stuff
  530. #------------------------------------------------------------------------
  531.  
  532. Show
  533. LinkedSockets 5
  534. SetBorderColor 0 255 255
  535. PlayAlertSound 1 300
  536. SetFontSize 39
  537.  
  538. Show
  539. Sockets 6
  540. Rarity Rare
  541. ItemLevel >= 75
  542. SetTextColor 255 190 0
  543. SetBackgroundColor 75 75 75
  544. SetBorderColor 0 0 0
  545. SetFontSize 39
  546. PlayAlertSound 1 300
  547.  
  548. Show
  549. Sockets 6
  550. SetBackgroundColor 75 75 75
  551. SetBorderColor 0 0 0
  552. SetFontSize 39
  553. PlayAlertSound 1 300
  554.  
  555. Show
  556. Sockets >= 3
  557. SocketGroup W
  558.  
  559. #------------------------------------------------------------------------
  560. # Section: 0500 # SKILL GEMS
  561. #------------------------------------------------------------------------
  562.  
  563. Show
  564. Class Gem
  565. BaseType "Empower" "Enlighten"
  566. Quality >= 15
  567. SetBorderColor 30 150 180 255
  568. SetTextColor 30 150 180 255
  569. SetBackgroundColor 255 255 255 255
  570. PlayAlertSound 6 300
  571. SetFontSize 45
  572.  
  573. Show
  574. Class Gem
  575. Quality = 20
  576. SetBorderColor 30 150 180 255
  577. SetTextColor 30 150 180 255
  578. SetBackgroundColor 255 255 255 255
  579. PlayAlertSound 6 300
  580. SetFontSize 45
  581.  
  582. Show # Drop only good gems
  583. Class Gem
  584. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  585. SetBorderColor 30 150 180
  586. PlayAlertSound 6 300
  587. SetFontSize 41
  588.  
  589. Show # Drop only meh gems
  590. Class Gem
  591. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  592. SetBorderColor 30 150 180 150
  593. SetFontSize 38
  594.  
  595. Show
  596. Class "Gems"
  597. Quality >= 15
  598. SetBorderColor 30 150 180 255
  599. SetFontSize 41
  600. PlayAlertSound 1 300
  601.  
  602. Show
  603. Class "Gems"
  604. Quality > 0
  605. SetBorderColor 30 150 180 155
  606. SetFontSize 38
  607.  
  608. Show
  609. Class Gems
  610.  
  611. #------------------------------------------------------------------------
  612. # Section: 0600 # RARE ITEM HIGHLIGHTING
  613. #------------------------------------------------------------------------
  614. #----------------------------------------------------
  615. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  616. #----------------------------------------------------
  617. #Amulets, rings and jewels (likely) don't care much about the droplevel
  618. #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
  619.  
  620. Show
  621. ItemLevel >= 75
  622. SetTextColor 255 190 0
  623. SetBackgroundColor 20 100 20
  624. SetBorderColor 25 180 25
  625. SetFontSize 38
  626. Class Rings Amulets Belts Jewel
  627. Rarity Rare
  628.  
  629. Show
  630. Class Rings Amulets Belts Jewel
  631. Rarity Rare
  632. SetBackgroundColor 20 100 20
  633. SetFontSize 38
  634. SetBorderColor 25 180 25
  635.  
  636. #----------------------------------------------------
  637. # 060b # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  638. #----------------------------------------------------
  639.  
  640. Show
  641. Rarity Rare
  642. DropLevel >= 69
  643. ItemLevel >= 75
  644. SetTextColor 255 190 0
  645. SetBackgroundColor 20 100 20
  646. SetFontSize 35
  647. SetBorderColor 0 0 0
  648.  
  649. Show
  650. Rarity Rare
  651. DropLevel >= 69
  652. ItemLevel >= 65
  653. SetBackgroundColor 20 100 20
  654. SetFontSize 35
  655. SetBorderColor 0 0 0
  656.  
  657. #----------------------------------------------------
  658. # 0601 # RARE DAGGERS
  659. #----------------------------------------------------
  660. #GOOD DAGGERS
  661. #----------------------------------------------------
  662.  
  663. Show
  664. Class Daggers
  665. Rarity Rare
  666. DropLevel >= 60
  667. ItemLevel >= 75
  668. SetTextColor 255 190 0
  669. SetBackgroundColor 20 100 20
  670. SetFontSize 35
  671. SetBorderColor 0 0 0
  672.  
  673. Show
  674. Class Daggers
  675. Rarity Rare
  676. DropLevel >= 60
  677. ItemLevel >= 65
  678. SetBackgroundColor 20 100 20
  679. SetFontSize 35
  680. SetBorderColor 0 0 0
  681.  
  682. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  683. #----------------------------------------------------
  684.  
  685. Show
  686. Class Daggers
  687. BaseType "Skean"
  688. Rarity Rare
  689. ItemLevel >= 75
  690. SetBackgroundColor 20 100 20
  691. SetFontSize 35
  692. SetBorderColor 0 0 0
  693. SetTextColor 255 190 0
  694.  
  695. Show
  696. Class Daggers
  697. BaseType "Skean"
  698. Rarity Rare
  699. ItemLevel >= 65
  700. SetBackgroundColor 20 100 20
  701. SetFontSize 35
  702. SetBorderColor 0 0 0
  703.  
  704. #BAD DAGGERS
  705. #----------------------------------------------------
  706. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  707.  
  708. #----------------------------------------------------
  709. # 0602 # RARE CLAWS
  710. #----------------------------------------------------
  711. #GOOD CLAWS
  712. #----------------------------------------------------
  713. #At least earlier most claws were vendor trash
  714. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  715. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  716.  
  717. Show
  718. Class Claws
  719. Rarity Rare
  720. DropLevel >= 65
  721. ItemLevel >= 75
  722. SetTextColor 255 190 0
  723. SetBackgroundColor 20 100 20
  724. SetFontSize 35
  725. SetBorderColor 0 0 0
  726.  
  727. Show
  728. Class Claws
  729. Rarity Rare
  730. DropLevel >= 65
  731. ItemLevel >= 65
  732. SetBackgroundColor 20 100 20
  733. SetFontSize 35
  734. SetBorderColor 0 0 0
  735.  
  736. #BAD CLAWS
  737. #----------------------------------------------------
  738.  
  739. Show
  740. Class Claws
  741. Rarity Rare
  742. DropLevel < 50
  743. ItemLevel >= 75
  744. SetBackgroundColor 120 20 20 220
  745. SetBorderColor 0 0 0 220
  746. SetFontSize 29
  747. SetTextColor 255 190 0
  748.  
  749. Show
  750. Class Claws
  751. Rarity Rare
  752. DropLevel < 50
  753. ItemLevel >= 65
  754. SetBackgroundColor 120 20 20 220
  755. SetBorderColor 0 0 0 220
  756. SetFontSize 29
  757.  
  758. #----------------------------------------------------
  759. # 0603 # RARE WANDS
  760. #----------------------------------------------------
  761.  
  762. #As spellcaster weapons, wands are good pick-ups if they're rare
  763. #High level wands get highlighted, because of their multi-purpose potential
  764.  
  765. #GOOD WANDS
  766. #----------------------------------------------------
  767.  
  768. Show
  769. Class Wands
  770. Rarity Rare
  771. DropLevel >= 59
  772. ItemLevel >= 75
  773. SetTextColor 255 190 0
  774. SetBackgroundColor 20 100 20
  775. SetFontSize 35
  776. SetBorderColor 0 0 0
  777.  
  778. Show
  779. Class Wands
  780. Rarity Rare
  781. DropLevel >= 59
  782. ItemLevel >= 65
  783. SetBackgroundColor 20 100 20
  784. SetFontSize 35
  785. SetBorderColor 0 0 0
  786.  
  787. #BAD WANDS
  788. #----------------------------------------------------
  789. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  790.  
  791. #----------------------------------------------------
  792. # 0604 # RARE SWORDS
  793. #----------------------------------------------------
  794.  
  795. #Worthwhile swords are physical or elemental weapons
  796. #First one require a decent droplevel, second one the highest attack speed base types
  797. #We can bad-highlight the rest, because they are way too clunky
  798. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  799.  
  800. #GOOD SWORDS
  801. #----------------------------------------------------
  802.  
  803. Show
  804. Class "One Hand Swords"
  805. Rarity Rare
  806. DropLevel >= 60
  807. ItemLevel >= 75
  808. SetTextColor 255 190 0
  809. SetBackgroundColor 20 100 20
  810. SetFontSize 35
  811. SetBorderColor 0 0 0
  812.  
  813. Show
  814. Class "One Hand Swords"
  815. Rarity Rare
  816. DropLevel >= 60
  817. ItemLevel >= 65
  818. SetBackgroundColor 20 100 20
  819. SetFontSize 35
  820. SetBorderColor 0 0 0
  821.  
  822. #HIGH ATTACK SPEED LOWER LEVEL BASES
  823. #These are some of the best ele ST weapons bases.
  824.  
  825. Show
  826. Class "One Hand"
  827. BaseType "Jewelled Foil" "Spiraled Foil"
  828. Rarity Rare
  829. ItemLevel >= 75
  830. SetTextColor 255 190 0
  831. SetBackgroundColor 20 100 20
  832. SetFontSize 35
  833. SetBorderColor 0 0 0
  834.  
  835. Show
  836. Class "One Hand"
  837. BaseType "Jewelled Foil" "Spiraled Foil"
  838. Rarity Rare
  839. ItemLevel >= 65
  840. SetBackgroundColor 20 100 20
  841. SetFontSize 35
  842. SetBorderColor 0 0 0
  843.  
  844. #BAD SWORDS
  845. #One Hand swords with with such low base drop level are rarely anything interesting.
  846. #High attack speed bases for viable ele weapons are filtered out above.
  847.  
  848. Show
  849. Class "One Hand Swords"
  850. Rarity Rare
  851. DropLevel <= 54
  852. ItemLevel >= 75
  853. SetTextColor 255 190 0
  854. SetBackgroundColor 120 20 20 220
  855. SetBorderColor 0 0 0 220
  856. SetFontSize 29
  857.  
  858. Show
  859. Class "One Hand Swords"
  860. Rarity Rare
  861. DropLevel <= 54
  862. ItemLevel >= 65
  863. SetBackgroundColor 120 20 20 220
  864. SetBorderColor 0 0 0 220
  865. SetFontSize 29
  866.  
  867. #----------------------------------------------------
  868. # 0605 # RARE AXES&MACES (1H)
  869. #----------------------------------------------------
  870. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  871. #GOOD 1H AXES&MACES
  872.  
  873. Show
  874. Class "One Hand Axes"
  875. BaseType "Siege Axe" "Vaal Hatchet"
  876. Rarity Rare
  877. ItemLevel >= 75
  878. SetTextColor 255 190 0
  879. SetBackgroundColor 20 100 20
  880. SetFontSize 35
  881. SetBorderColor 0 0 0
  882.  
  883. Show
  884. Class "One Hand Axes"
  885. BaseType "Siege Axe" "Vaal Hatchet"
  886. Rarity Rare
  887. ItemLevel >= 65
  888. SetBackgroundColor 20 100 20
  889. SetFontSize 35
  890. SetBorderColor 0 0 0
  891.  
  892. Show
  893. Class "One Hand Maces"
  894. Rarity Rare
  895. DropLevel >= 66
  896. ItemLevel >= 75
  897. SetTextColor 255 190 0
  898. SetBackgroundColor 20 100 20
  899. SetFontSize 35
  900. SetBorderColor 0 0 0
  901.  
  902. Show
  903. Class "One Hand Maces"
  904. Rarity Rare
  905. DropLevel >= 66
  906. ItemLevel >= 65
  907. SetBackgroundColor 20 100 20
  908. SetFontSize 35
  909. SetBorderColor 0 0 0
  910.  
  911. #----------------------------------------------------
  912. #BAD 1H MACES/AXES
  913. #Anything with a <50lvl base won't be a priority pickup while maping.
  914.  
  915. Show
  916. Class "One Hand Maces" "One Hand Axes"
  917. Rarity Rare
  918. DropLevel <= 54
  919. ItemLevel >= 75
  920. SetTextColor 255 190 0
  921. SetBackgroundColor 120 20 20 220
  922. SetBorderColor 0 0 0 220
  923. SetFontSize 29
  924.  
  925. Show
  926. Class "One Hand Maces" "One Hand Axes"
  927. Rarity Rare
  928. DropLevel <= 54
  929. ItemLevel >= 65
  930. SetBackgroundColor 120 20 20 220
  931. SetBorderColor 0 0 0 220
  932. SetFontSize 29
  933.  
  934. #----------------------------------------------------
  935. # 0606 # RARE SCEPTRES
  936. #----------------------------------------------------
  937. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  938. #GOOD SCEPTRES
  939.  
  940. Show
  941. Class "Sceptres"
  942. Rarity Rare
  943. DropLevel >= 64
  944. ItemLevel >= 75
  945. SetTextColor 255 190 0
  946. SetBackgroundColor 20 100 20
  947. SetFontSize 35
  948. SetBorderColor 0 0 0
  949.  
  950. Show
  951. Class "Sceptres"
  952. Rarity Rare
  953. DropLevel >= 64
  954. ItemLevel >= 65
  955. SetBackgroundColor 20 100 20
  956. SetFontSize 35
  957. SetBorderColor 0 0 0
  958.  
  959. #Lets's also highlight the high base spell damage sceptres
  960.  
  961. Show
  962. BaseType "Opal Sceptre" "Crystal Sceptre"
  963. Class "Sceptres"
  964. Rarity Rare
  965. ItemLevel >= 75
  966. SetTextColor 255 190 0
  967. SetBackgroundColor 20 100 20
  968. SetFontSize 35
  969. SetBorderColor 0 0 0
  970.  
  971. Show
  972. BaseType "Opal Sceptre" "Crystal Sceptre"
  973. Class "Sceptres"
  974. Rarity Rare
  975. ItemLevel >= 65
  976. SetBackgroundColor 20 100 20
  977. SetFontSize 35
  978. SetBorderColor 0 0 0
  979.  
  980. #BAD SCEPTRES
  981. #Noone here :O
  982.  
  983. #----------------------------------------------------
  984. # 0607 # RARE STAVES
  985. #----------------------------------------------------
  986.  
  987. #Now staves are a bit tricky.
  988. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  989. #They can also roll high base damage stats
  990. #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
  991.  
  992. Show
  993. Class "Staves"
  994. Rarity Rare
  995. DropLevel >= 68
  996. ItemLevel >= 75
  997. SetTextColor 255 190 0
  998. SetBackgroundColor 20 100 20
  999. SetFontSize 35
  1000. SetBorderColor 0 0 0
  1001.  
  1002. Show
  1003. Class "Staves"
  1004. Rarity Rare
  1005. DropLevel >= 68
  1006. ItemLevel >= 65
  1007. SetBackgroundColor 20 100 20
  1008. SetFontSize 35
  1009. SetBorderColor 0 0 0
  1010.  
  1011. Show
  1012. Class "Staves"
  1013. BaseType "Lathi"
  1014. Rarity Rare
  1015. ItemLevel >= 75
  1016. SetTextColor 255 190 0
  1017. SetBackgroundColor 20 100 20
  1018. SetFontSize 35
  1019. SetBorderColor 0 0 0
  1020.  
  1021. Show
  1022. BaseType "Lathi"
  1023. Class "Staves"
  1024. Rarity Rare
  1025. ItemLevel >= 65
  1026. SetBackgroundColor 20 100 20
  1027. SetFontSize 35
  1028. SetBorderColor 0 0 0
  1029.  
  1030. #BAD STAVES
  1031. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1032. #However, chances are you won't find anything amazing around here.
  1033.  
  1034. Show
  1035. Class "Staves"
  1036. Rarity Rare
  1037. DropLevel <= 56
  1038. ItemLevel >= 75
  1039. SetTextColor 255 190 0
  1040. SetBackgroundColor 120 20 20 220
  1041. SetBorderColor 0 0 0 220
  1042. SetFontSize 29
  1043.  
  1044. Show
  1045. Class "Staves"
  1046. Rarity Rare
  1047. DropLevel <= 56
  1048. ItemLevel >= 65
  1049. SetBackgroundColor 120 20 20 220
  1050. SetBorderColor 0 0 0 220
  1051. SetFontSize 29
  1052.  
  1053. #----------------------------------------------------
  1054. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1055. #----------------------------------------------------
  1056. #These are usually pretty bad
  1057. #High drop level bases have a small chance to be decent
  1058. #Everything else is usually too clunky
  1059.  
  1060. Show
  1061. Class "Two Hand"
  1062. Rarity Rare
  1063. DropLevel >= 65
  1064. ItemLevel >= 75
  1065. SetTextColor 255 190 0
  1066. SetBackgroundColor 20 100 20
  1067. SetFontSize 35
  1068. SetBorderColor 0 0 0
  1069.  
  1070. Show
  1071. Class "Two Hand"
  1072. Rarity Rare
  1073. DropLevel >= 65
  1074. ItemLevel >= 65
  1075. SetBackgroundColor 20 100 20
  1076. SetFontSize 35
  1077. SetBorderColor 0 0 0
  1078.  
  1079. #BAD TWO HANDED WEAPONS
  1080. #Chances are you won't find anything amazing around here.
  1081.  
  1082. Show
  1083. Class "Two Hand"
  1084. Rarity Rare
  1085. DropLevel <= 56
  1086. ItemLevel >= 75
  1087. SetTextColor 255 190 0
  1088. SetBackgroundColor 120 20 20 220
  1089. SetBorderColor 0 0 0 220
  1090. SetFontSize 29
  1091.  
  1092. Show
  1093. Class "Two Hand"
  1094. Rarity Rare
  1095. DropLevel <= 56
  1096. ItemLevel >= 65
  1097. SetBackgroundColor 120 20 20 220
  1098. SetBorderColor 0 0 0 220
  1099. SetFontSize 29
  1100.  
  1101. #----------------------------------------------------
  1102. # 0609 # RARE BOWS
  1103. #----------------------------------------------------
  1104. #With the huge demand for good bows, it's worth checking out quite some of those
  1105.  
  1106. Show
  1107. Class "Bows"
  1108. Rarity Rare
  1109. DropLevel >= 62
  1110. ItemLevel >= 75
  1111. SetTextColor 255 190 0
  1112. SetBackgroundColor 20 100 20
  1113. SetFontSize 35
  1114. SetBorderColor 0 0 0
  1115.  
  1116. Show
  1117. Class "Bows"
  1118. Rarity Rare
  1119. DropLevel >= 62
  1120. ItemLevel >= 65
  1121. SetBackgroundColor 20 100 20
  1122. SetFontSize 35
  1123. SetBorderColor 0 0 0
  1124.  
  1125. #BAD BOWS!
  1126. #----------------------------------------------
  1127. #The low level ones are usually just clunky
  1128.  
  1129. Show
  1130. Class "Bows"
  1131. Rarity Rare
  1132. DropLevel <= 50
  1133. ItemLevel >= 75
  1134. SetTextColor 255 190 0
  1135. SetBackgroundColor 120 20 20 220
  1136. SetBorderColor 0 0 0 220
  1137. SetFontSize 29
  1138.  
  1139. Show
  1140. Class "Bows"
  1141. Rarity Rare
  1142. DropLevel <= 50
  1143. ItemLevel >= 65
  1144. SetBackgroundColor 120 20 20 220
  1145. SetBorderColor 0 0 0 220
  1146. SetFontSize 29
  1147.  
  1148. #----------------------------------------------------
  1149. # 0610 # RARE QUIVERS
  1150. #----------------------------------------------------
  1151. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1152.  
  1153. Show
  1154. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1155. Class "Quivers"
  1156. Rarity Rare
  1157. ItemLevel >= 75
  1158. SetTextColor 255 190 0
  1159. SetBackgroundColor 20 100 20
  1160. SetFontSize 35
  1161. SetBorderColor 0 0 0
  1162.  
  1163. Show
  1164. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1165. Class "Quivers"
  1166. Rarity Rare
  1167. ItemLevel >= 65
  1168. SetBackgroundColor 20 100 20
  1169. SetFontSize 35
  1170. SetBorderColor 0 0 0
  1171.  
  1172. #----------------------------------------------------
  1173. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1174. #----------------------------------------------------
  1175. #High base levels of those are getting highlighted
  1176. #VERY low bases are getting negative highlighting
  1177.  
  1178. Show
  1179. Class "Gloves" "Boots" "Helmets"
  1180. Rarity Rare
  1181. ItemLevel >= 75
  1182. DropLevel >= 44
  1183. SetTextColor 255 190 0
  1184. SetBackgroundColor 20 100 20
  1185. SetFontSize 35
  1186. SetBorderColor 0 0 0
  1187.  
  1188. Show
  1189. Class "Gloves" "Boots" "Helmets"
  1190. Rarity Rare
  1191. ItemLevel >= 65
  1192. DropLevel >= 44
  1193. SetBackgroundColor 20 100 20
  1194. SetFontSize 35
  1195. SetBorderColor 0 0 0
  1196. Show
  1197. Class "Gloves" "Boots" "Helmets"
  1198. Rarity Rare
  1199. ItemLevel >= 75
  1200. DropLevel <= 15
  1201. SetTextColor 255 190 0
  1202. SetBackgroundColor 120 20 20 220
  1203. SetBorderColor 0 0 0 220
  1204. SetFontSize 29
  1205.  
  1206. Show
  1207. Class "Gloves" "Boots" "Helmets"
  1208. Rarity Rare
  1209. ItemLevel >= 65
  1210. DropLevel <= 15
  1211. SetBackgroundColor 120 20 20 220
  1212. SetBorderColor 0 0 0 220
  1213. SetFontSize 29
  1214.  
  1215. #----------------------------------------------------
  1216. # 0612 # RARE SHIELDS
  1217. #----------------------------------------------------
  1218. #Shields are by far the hardest category to sort
  1219. #Here's my philosophy:
  1220.  
  1221. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1222. #----------------------------------------------------
  1223.  
  1224. Show
  1225. Class "Shields"
  1226. Rarity Rare
  1227. ItemLevel >= 75
  1228. DropLevel >= 66
  1229. SetTextColor 255 190 0
  1230. SetBackgroundColor 20 100 20
  1231. SetFontSize 35
  1232. SetBorderColor 0 0 0
  1233.  
  1234. Show
  1235. Class "Shields"
  1236. Rarity Rare
  1237. ItemLevel >= 65
  1238. DropLevel >= 66
  1239. SetBackgroundColor 20 100 20
  1240. SetFontSize 35
  1241. SetBorderColor 0 0 0
  1242.  
  1243. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1244. #----------------------------------------------------
  1245.  
  1246. Show
  1247. BaseType "Spirit Shield"
  1248. Class "Shields"
  1249. Rarity Rare
  1250. ItemLevel >= 75
  1251. DropLevel >= 55
  1252. SetTextColor 255 190 0
  1253. SetBackgroundColor 20 100 20
  1254. SetFontSize 35
  1255. SetBorderColor 0 0 0
  1256.  
  1257. Show
  1258. BaseType "Spirit Shield"
  1259. Class "Shields"
  1260. Rarity Rare
  1261. ItemLevel >= 65
  1262. DropLevel >= 55
  1263. SetBackgroundColor 20 100 20
  1264. SetFontSize 35
  1265. SetBorderColor 0 0 0
  1266. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1267. #-----------------------------------------------------
  1268.  
  1269. Show
  1270. BaseType "Spirit Shield"
  1271. Class "Shields"
  1272. Rarity Rare
  1273. ItemLevel >= 75
  1274. SetTextColor 255 190 0
  1275. Show
  1276. BaseType "Spirit Shield"
  1277. Class "Shields"
  1278. Rarity Rare
  1279. ItemLevel >= 65
  1280. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1281. #-----------------------------------------------------
  1282.  
  1283. Show
  1284. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1285. Class "Shields"
  1286. Rarity Rare
  1287. ItemLevel >= 75
  1288. SetTextColor 255 190 0
  1289. SetBackgroundColor 20 100 20
  1290. SetFontSize 35
  1291. SetBorderColor 0 0 0
  1292.  
  1293. Show
  1294. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1295. Class "Shields"
  1296. Rarity Rare
  1297. ItemLevel >= 65
  1298. SetBackgroundColor 20 100 20
  1299. SetFontSize 35
  1300. SetBorderColor 0 0 0
  1301. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1302. #-----------------------------------------------------
  1303.  
  1304. Show
  1305. BaseType "Buckler" "Spiked Shield"
  1306. Class "Shields"
  1307. Rarity Rare
  1308. ItemLevel >= 75
  1309. DropLevel >= 60
  1310. SetTextColor 255 190 0
  1311. SetBackgroundColor 20 100 20
  1312. SetFontSize 35
  1313. SetBorderColor 0 0 0
  1314.  
  1315. Show
  1316. BaseType "Buckler" "Spiked Shield"
  1317. Class "Shields"
  1318. Rarity Rare
  1319. ItemLevel >= 65
  1320. DropLevel >= 60
  1321. SetBackgroundColor 20 100 20
  1322. SetFontSize 35
  1323. SetBorderColor 0 0 0
  1324. #6) Now lets mark some of the remaining low level shields as bad
  1325. #-----------------------------------------------------
  1326.  
  1327. Show
  1328. Class "Shields"
  1329. Rarity Rare
  1330. ItemLevel >= 75
  1331. DropLevel <= 42
  1332. SetTextColor 255 190 0
  1333. SetBackgroundColor 120 20 20 220
  1334. SetBorderColor 0 0 0 220
  1335. SetFontSize 29
  1336.  
  1337. Show
  1338. Class "Shields"
  1339. Rarity Rare
  1340. ItemLevel >= 65
  1341. DropLevel <= 42
  1342. SetBackgroundColor 120 20 20 220
  1343. SetBorderColor 0 0 0 220
  1344. SetFontSize 29
  1345. #----------------------------------------------------
  1346. # 0613 # RARE BODY ARMOR
  1347. #----------------------------------------------------
  1348. #Highlight high level tiers
  1349. #Mark really low level ones. Easy enough.
  1350.  
  1351. Show
  1352. Class "Body Armour"
  1353. Rarity Rare
  1354. ItemLevel >= 75
  1355. DropLevel >= 60
  1356. SetTextColor 255 190 0
  1357. SetBackgroundColor 20 100 20
  1358. SetFontSize 35
  1359. SetBorderColor 0 0 0
  1360.  
  1361. Show
  1362. Class "Body Armour"
  1363. Rarity Rare
  1364. ItemLevel >= 65
  1365. DropLevel >= 60
  1366. SetBackgroundColor 20 100 20
  1367. SetFontSize 35
  1368. SetBorderColor 0 0 0
  1369.  
  1370. Show
  1371. Class "Body Armour"
  1372. Rarity Rare
  1373. ItemLevel >= 75
  1374. DropLevel <= 47
  1375. SetTextColor 255 190 0
  1376. SetBackgroundColor 120 20 20 220
  1377. SetBorderColor 0 0 0 220
  1378. SetFontSize 29
  1379.  
  1380. Show
  1381. Class "Body Armour"
  1382. Rarity Rare
  1383. ItemLevel >= 65
  1384. DropLevel <= 47
  1385. SetBackgroundColor 120 20 20 220
  1386. SetBorderColor 0 0 0 220
  1387. SetFontSize 29
  1388. #------------------------------------------------------------------------
  1389. # 0614 # RARES - REMAINING RULES
  1390. #------------------------------------------------------------------------
  1391. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1392. #Just without any priority highlighting
  1393.  
  1394. Show
  1395. Rarity Rare
  1396. SetBorderColor 0 0 0
  1397. SetBackgroundColor 0 0 0 225
  1398. SetFontSize 36
  1399. ItemLevel < 60
  1400.  
  1401. Show
  1402. Rarity Rare
  1403. ItemLevel >= 75
  1404. SetTextColor 255 190 0
  1405. SetBorderColor 0 0 0
  1406. SetBackgroundColor 0 0 0 225
  1407. SetFontSize 32
  1408.  
  1409. Show
  1410. Rarity Rare
  1411. SetBorderColor 0 0 0
  1412. SetBackgroundColor 0 0 0 225
  1413. SetFontSize 32
  1414.  
  1415. #------------------------------------------------------------------------
  1416. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1417. #------------------------------------------------------------------------
  1418.  
  1419. #------------------------------------------------------------------------
  1420. # 0701 # 83+ ITEM CRAFTING
  1421. #------------------------------------------------------------------------
  1422.  
  1423. Show
  1424. ItemLevel >= 84
  1425. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand"
  1426. SetTextColor 255 255 255 255
  1427. SetBorderColor 255 255 0 255
  1428. SetFontSize 38
  1429.  
  1430. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1431. Class Rings Amulet Belts
  1432. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1433. Rarity = Normal
  1434. ItemLevel >= 83
  1435. SetTextColor 255 255 255 255
  1436. SetBorderColor 255 255 0 255
  1437. SetFontSize 38
  1438.  
  1439. Show
  1440. BaseType "Imbued Wand" "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1441. ItemLevel >= 83
  1442. SetBorderColor 255 255 0 255
  1443. SetFontSize 38
  1444.  
  1445. Show
  1446. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1447. ItemLevel >= 83
  1448. SetBorderColor 255 255 0 255
  1449. SetFontSize 38
  1450.  
  1451. Show
  1452. BaseType "Sai"
  1453. ItemLevel >= 83
  1454. SetBorderColor 255 255 0 255
  1455. Class Daggers
  1456. SetFontSize 38
  1457.  
  1458. #------------------------------------------------------------------------
  1459. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1460. #------------------------------------------------------------------------
  1461. Show
  1462. SocketGroup RGB
  1463. SetBackgroundColor 75 75 75
  1464. SetBorderColor 0 0 0
  1465.  
  1466. #------------------------------------------------------------------------
  1467. # 0703 # MAGIC RINGS, AMULETS, BELTS
  1468. #------------------------------------------------------------------------
  1469. #Once we reach mapping we only want to see the top tiers of magic items
  1470. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1471.  
  1472. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  1473. Class Rings Amulets Belts
  1474. Rarity Magic
  1475. ItemLevel >= 62
  1476. SetFontSize 30
  1477.  
  1478. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1479. Class Rings Amulets Belts
  1480. Rarity Magic
  1481.  
  1482.  
  1483. #------------------------------------------------------------------------
  1484. # 0704 # MAGIC JEWELS
  1485. #------------------------------------------------------------------------
  1486.  
  1487. Show
  1488. Class Jewel
  1489. SetFontSize 36
  1490. SetBackgroundColor 75 75 75
  1491. SetBorderColor 0 150 200
  1492.  
  1493. #------------------------------------------------------------------------
  1494. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1495. #-------------------------------------------------------------------------
  1496. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  1497.  
  1498. Show
  1499. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" "Agate Amulet" "Lapis Amulet" "Amber Amulet"
  1500. SetBorderColor 0 150 0 150
  1501. SetTextColor 255 255 255 255
  1502. Rarity Normal
  1503.  
  1504. Show
  1505. BaseType "Sacrificial Garb"
  1506. SetTextColor 255 255 255 255
  1507. SetBorderColor 0 150 0 150
  1508. Rarity Normal
  1509.  
  1510. #------------------------------------------------------------------------
  1511. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1512. #-------------------------------------------------------------------------
  1513.  
  1514. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1515. Class Rings Amulet Belts
  1516. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1517. Rarity = Normal
  1518. ItemLevel >= 75
  1519. SetTextColor 255 255 255 255
  1520. SetBorderColor 255 190 0 150
  1521. SetFontSize 32
  1522.  
  1523. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1524. Class Rings Amulet Belts
  1525. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1526. ItemLevel >= 60
  1527. ItemLevel < 75
  1528. SetTextColor 255 255 255 255
  1529. SetFontSize 32
  1530.  
  1531. #------------------------------------------------------------------------
  1532. # 0707 # CHISEL RECIPE ITEMS
  1533. #-------------------------------------------------------------------------
  1534.  
  1535. Show # Chisel Recipe: Magic Gavels with 12+ qual
  1536. Quality > 11
  1537. Rarity Magic
  1538. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1539. SetBackgroundColor 75 75 75
  1540. SetBorderColor 0 0 0
  1541. SetFontSize 32
  1542.  
  1543. Show # Chisel Recipe: White Gavels
  1544. Rarity Normal
  1545. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1546. SetBackgroundColor 75 75 75
  1547. SetBorderColor 0 0 0
  1548. SetFontSize 32
  1549.  
  1550. #------------------------------------------------------------------------
  1551. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  1552. #-------------------------------------------------------------------------
  1553.  
  1554. Show # Endgame: Show high level 4 linked items (64+)
  1555. Class "Boots" "Gloves" "Body Armour" "Helmets"
  1556. DropLevel >= 64
  1557. LinkedSockets >= 4
  1558. SetFontSize 32
  1559. Rarity <= Magic
  1560.  
  1561. #------------------------------------------------------------------------
  1562. # 0709 # TOP BASES FOR CRAFTING
  1563. #-------------------------------------------------------------------------
  1564. #THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
  1565. #IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
  1566.  
  1567. Show # Weapons: Show Ambusher CRAFTING
  1568. BaseType "Ambusher"
  1569. SetFontSize 32
  1570. Rarity <= Magic
  1571.  
  1572. Show # Weapons: Show Harbinger Bow CRAFTING
  1573. BaseType "Harbinger Bow"
  1574. SetFontSize 32
  1575. Rarity <= Magic
  1576.  
  1577. #
  1578. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  1579. #BaseType "Hubris Circlet"
  1580. #SetFontSize 32
  1581. #Rarity <= Magic
  1582.  
  1583. #Hide # Weapons: Show Platinum Kris CRAFTING
  1584. #BaseType "Platinum Kris"
  1585. #SetFontSize 32
  1586. #Rarity <= Magic
  1587. #
  1588. #Hide # Weapons: Show Vaal Axe CRAFTING
  1589. #BaseType "Vaal Axe"
  1590. #SetFontSize 32
  1591. #Rarity <= Magic
  1592. #
  1593. #Hide # Weapons: Show Imperial Skean CRAFTING
  1594. #BaseType "Imperial Skean"
  1595. #SetFontSize 32
  1596. #Rarity <= Magic
  1597. #
  1598. #Hide # Weapons: Show Demon Dagger CRAFTING
  1599. #BaseType "Demon Dagger"
  1600. #SetFontSize 32
  1601. #Rarity <= Magic
  1602. #
  1603. #Hide # Weapons: Show Vaal Rapier CRAFTING
  1604. #BaseType "Vaal Rapier"
  1605. #SetFontSize 32
  1606. #Rarity <= Magic
  1607. #
  1608. #Hide # Weapons: Show Jewelled Foil CRAFTING
  1609. #BaseType "Jewelled Foil"
  1610. #SetFontSize 32
  1611. #Rarity <= Magic
  1612. #
  1613. #Hide # Weapons: Show Opal Sceptre CRAFTING
  1614. #BaseType "Opal Sceptre"
  1615. #SetFontSize 32
  1616. #Rarity <= Magic
  1617. #
  1618. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  1619. #BaseType "Imbued Wand"
  1620. #SetFontSize 32
  1621. #Rarity <= Magic
  1622. #
  1623. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  1624. #BaseType "Prophecy Wand"
  1625. #SetFontSize 32
  1626. #Rarity <= Magic
  1627. #
  1628. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  1629. #BaseType "Carnal Armour"
  1630. #SetFontSize 32
  1631. #Rarity <= Magic
  1632. #
  1633. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  1634. #BaseType "Saint's Hauberk"
  1635. #SetFontSize 32
  1636. #Rarity <= Magic
  1637. #
  1638. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  1639. #BaseType "Saintly Chainmail"
  1640. #SetFontSize 32
  1641. #Rarity <= Magic
  1642. #
  1643. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  1644. #BaseType "Triumphant Lamellar"
  1645. #SetFontSize 32
  1646. #Rarity <= Magic
  1647. #
  1648. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  1649. #BaseType "General's Brigandine"
  1650. #SetFontSize 32
  1651. #Rarity <= Magic
  1652. #
  1653. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  1654. #BaseType "Full Dragonscale"
  1655. #SetFontSize 32
  1656. #Rarity <= Magic
  1657. #
  1658. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  1659. #BaseType "Assassin's Garb"
  1660. #SetFontSize 32
  1661. #Rarity <= Magic
  1662. #
  1663. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  1664. #BaseType "Zodiac Leather"
  1665. #SetFontSize 32
  1666. #Rarity <= Magic
  1667. #
  1668. #Hide # Armour: Show Astral Plate AR CRAFTING
  1669. #BaseType "Astral Plate"
  1670. #SetFontSize 32
  1671. #Rarity <= Magic
  1672. #
  1673. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  1674. #BaseType "Glorious Plate"
  1675. #SetFontSize 32
  1676. #Rarity <= Magic
  1677. #
  1678. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  1679. #BaseType "Vaal Regalia"
  1680. #SetFontSize 32
  1681. #Rarity <= Magic
  1682. #
  1683. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  1684. #BaseType "Titanium Spirit Shield"
  1685. #SetFontSize 32
  1686. #Rarity <= Magic
  1687. #
  1688. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  1689. #BaseType "Sorcerer Gloves"
  1690. #SetFontSize 32
  1691. #Rarity <= Magic
  1692. #
  1693. #------------------------------------------------------------------------
  1694. # 0710 # MARAKETH WEAPONS
  1695. #-------------------------------------------------------------------------
  1696.  
  1697. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  1698. #BaseType "Profane Wand"
  1699. #SetFontSize 32
  1700. #Rarity <= Magic
  1701. #ItemLevel < 74
  1702.  
  1703. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  1704. BaseType "Gemini Claw"
  1705. SetFontSize 32
  1706. Rarity <= Magic
  1707. ItemLevel < 74
  1708.  
  1709. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  1710. #BaseType "Behemoth Mace"
  1711. #SetFontSize 32
  1712. #Rarity <= Magic
  1713. #ItemLevel < 74
  1714.  
  1715. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  1716. #BaseType "Sai"
  1717. #Class Daggers
  1718. #SetFontSize 32
  1719. #Rarity <= Magic
  1720. #ItemLevel < 74
  1721.  
  1722. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  1723. #BaseType "Tiger Hook"
  1724. #SetFontSize 32
  1725. #Rarity <= Magic
  1726. #ItemLevel < 74
  1727.  
  1728. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  1729. #BaseType "Dragoon Sword"
  1730. #SetFontSize 32
  1731. #Rarity <= Magic
  1732. #ItemLevel < 74
  1733.  
  1734. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  1735. #BaseType "Runic Hatchet"
  1736. #SetFontSize 32
  1737. #Rarity <= Magic
  1738. #ItemLevel < 74
  1739.  
  1740. Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  1741. BaseType "Maraketh Bow"
  1742. SetFontSize 32
  1743. Rarity <= Magic
  1744. ItemLevel < 74
  1745.  
  1746. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  1747. BaseType "Exquisite Blade"
  1748. SetFontSize 32
  1749. Rarity <= Magic
  1750. ItemLevel < 74
  1751.  
  1752. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  1753. #BaseType "Eclipse Staff"
  1754. #SetFontSize 32
  1755. #Rarity <= Magic
  1756. #ItemLevel < 74
  1757.  
  1758. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  1759. #BaseType "Fleshripper"
  1760. #SetFontSize 32
  1761. #Rarity <= Magic
  1762. #ItemLevel < 74
  1763.  
  1764. Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  1765. BaseType "Coronal Maul"
  1766. SetFontSize 32
  1767. Rarity <= Magic
  1768. ItemLevel < 74
  1769.  
  1770. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  1771. #BaseType "Sambar Sceptre"
  1772. #SetFontSize 32
  1773. #Rarity <= Magic
  1774. #ItemLevel < 74
  1775.  
  1776. #------------------------------------------------------------------------
  1777. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  1778. #------------------------------------------------------------------------
  1779. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  1780.  
  1781. Show
  1782. Quality = 20
  1783. Rarity <= Magic
  1784. ItemLevel <= 60
  1785. SetBackgroundColor 75 75 75
  1786. SetBorderColor 0 0 0
  1787.  
  1788. #------------------------------------------------------------------------
  1789. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  1790. #------------------------------------------------------------------------
  1791. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1792.  
  1793. #Show
  1794. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1795. # Rarity Normal
  1796. # SetBackgroundColor 0 0 0
  1797. # SetTextColor 150 0 0
  1798. # SetBorderColor 150 0 0
  1799. # SetFontSize 36
  1800.  
  1801. #------------------------------------------------------------------------
  1802. # Section: 0800 # FLASKS
  1803. #------------------------------------------------------------------------
  1804.  
  1805. Show
  1806. BaseType "Flask"
  1807. Quality = 20
  1808. SetBackgroundColor 75 75 75
  1809. SetBorderColor 255 255 255
  1810. SetFontSize 38
  1811.  
  1812. Show
  1813. BaseType "Flask"
  1814. Quality >= 1
  1815. SetBackgroundColor 75 75 75
  1816. SetBorderColor 0 0 0
  1817.  
  1818. Show
  1819. Class "Utility Flasks"
  1820. SetBackgroundColor 75 75 75
  1821. SetBorderColor 0 0 0
  1822. ItemLevel < 74
  1823.  
  1824. #------------------------------------------------------------------------
  1825. # 0801 # HIDE OUTDATED FLASKS
  1826. #------------------------------------------------------------------------
  1827.  
  1828. Hide
  1829. BaseType Flask
  1830. ItemLevel >= 35
  1831. BaseType Small Medium Large Greater Grand
  1832. SetFontSize 20
  1833.  
  1834. Hide
  1835. BaseType Flask
  1836. ItemLevel >= 53
  1837. BaseType Giant Colossal Sacred
  1838. SetFontSize 20
  1839.  
  1840. #----------------------------------------------------
  1841. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  1842. #----------------------------------------------------
  1843.  
  1844. Hide # Endgame: Hide non quality flasks in maps
  1845. BaseType Flask
  1846. ItemLevel >= 69
  1847. SetFontSize 20
  1848.  
  1849. #----------------------------------------------------
  1850. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  1851. #----------------------------------------------------
  1852.  
  1853. Show
  1854. Class Flask
  1855. Rarity Normal
  1856. ItemLevel <= 6
  1857. ItemLevel >= 3
  1858. BaseType "Medium"
  1859. SetTextColor 255 255 255 255
  1860.  
  1861. Show
  1862. Class Flask
  1863. Rarity Normal
  1864. ItemLevel <= 9
  1865. ItemLevel >= 5
  1866. BaseType "Large"
  1867. SetTextColor 255 255 255 255
  1868.  
  1869. Show
  1870. Class Flask
  1871. Rarity Normal
  1872. ItemLevel <= 15
  1873. ItemLevel >= 12
  1874. BaseType "Greater"
  1875. SetTextColor 255 255 255 255
  1876.  
  1877. Show
  1878. Class Flask
  1879. Rarity Normal
  1880. ItemLevel <= 21
  1881. ItemLevel >= 18
  1882. BaseType "Grand"
  1883. SetTextColor 255 255 255 255
  1884.  
  1885. Show
  1886. Class Flask
  1887. Rarity Normal
  1888. ItemLevel <= 27
  1889. ItemLevel >= 24
  1890. BaseType "Giant"
  1891. SetTextColor 255 255 255 255
  1892.  
  1893. Show
  1894. Class Flask
  1895. Rarity Normal
  1896. ItemLevel <= 33
  1897. ItemLevel >= 30
  1898. BaseType "Colossal"
  1899. SetTextColor 255 255 255 255
  1900.  
  1901. Show
  1902. Class Flask
  1903. Rarity Normal
  1904. ItemLevel <= 39
  1905. ItemLevel >= 36
  1906. BaseType "Sacred"
  1907. SetTextColor 255 255 255 255
  1908.  
  1909. Show
  1910. Class Flask
  1911. Rarity Normal
  1912. ItemLevel <= 45
  1913. ItemLevel >= 42
  1914. BaseType "Hallowed"
  1915. SetTextColor 255 255 255 255
  1916.  
  1917. Show
  1918. Class Flask
  1919. Rarity Normal
  1920. ItemLevel <= 51
  1921. ItemLevel >= 48
  1922. BaseType "Sanctified"
  1923. SetTextColor 255 255 255 255
  1924.  
  1925. Show
  1926. Class Flask
  1927. Rarity Normal
  1928. ItemLevel <= 62
  1929. ItemLevel >= 60
  1930. BaseType "Divine"
  1931. SetTextColor 255 255 255 255
  1932.  
  1933. Show
  1934. Class Flask
  1935. Rarity Normal
  1936. ItemLevel <= 67
  1937. ItemLevel >= 65
  1938. BaseType "Eternal"
  1939. SetTextColor 255 255 255 255
  1940.  
  1941. #----------------------------------------------------
  1942. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  1943. #----------------------------------------------------
  1944.  
  1945. Show
  1946. Class Flask
  1947. Rarity Magic
  1948. ItemLevel <= 6
  1949. ItemLevel >= 3
  1950. BaseType "Medium"
  1951. SetTextColor 100 100 255
  1952.  
  1953. Show
  1954. Class Flask
  1955. Rarity Magic
  1956. ItemLevel <= 9
  1957. ItemLevel >= 5
  1958. BaseType "Large"
  1959. SetTextColor 100 100 255
  1960.  
  1961. Show
  1962. Class Flask
  1963. Rarity Magic
  1964. ItemLevel <= 15
  1965. ItemLevel >= 12
  1966. BaseType "Greater"
  1967. SetTextColor 100 100 255
  1968.  
  1969. Show
  1970. Class Flask
  1971. Rarity Magic
  1972. ItemLevel <= 21
  1973. ItemLevel >= 18
  1974. BaseType "Grand"
  1975. SetTextColor 100 100 255
  1976.  
  1977. Show
  1978. Class Flask
  1979. Rarity Magic
  1980. ItemLevel <= 27
  1981. ItemLevel >= 24
  1982. BaseType "Giant"
  1983. SetTextColor 100 100 255
  1984.  
  1985. Show
  1986. Class Flask
  1987. Rarity Magic
  1988. ItemLevel <= 33
  1989. ItemLevel >= 30
  1990. BaseType "Colossal"
  1991. SetTextColor 100 100 255
  1992.  
  1993. Show
  1994. Class Flask
  1995. Rarity Magic
  1996. ItemLevel <= 39
  1997. ItemLevel >= 36
  1998. BaseType "Sacred"
  1999. SetTextColor 100 100 255
  2000.  
  2001. Show
  2002. Class Flask
  2003. Rarity Magic
  2004. ItemLevel <= 45
  2005. ItemLevel >= 42
  2006. BaseType "Hallowed"
  2007. SetTextColor 100 100 255
  2008.  
  2009. Show
  2010. Class Flask
  2011. Rarity Magic
  2012. ItemLevel <= 51
  2013. ItemLevel >= 48
  2014. BaseType "Sanctified"
  2015. SetTextColor 100 100 255
  2016.  
  2017. Show
  2018. Class Flask
  2019. Rarity Magic
  2020. ItemLevel <= 63
  2021. ItemLevel >= 60
  2022. BaseType "Divine"
  2023. SetTextColor 100 100 255
  2024.  
  2025. Show
  2026. Class Flask
  2027. Rarity Magic
  2028. ItemLevel <= 68
  2029. ItemLevel >= 65
  2030. BaseType "Eternal"
  2031. SetTextColor 100 100 255
  2032.  
  2033. #------------------------------------------------------------------------
  2034. # 0805 # HIDE WHATEVER FLASKS REMAIN
  2035. #------------------------------------------------------------------------
  2036.  
  2037. Hide
  2038. BaseType Flask
  2039. SetFontSize 29
  2040. Rarity <= Magic
  2041.  
  2042. #------------------------------------------------------------------------
  2043. # Section: 0900 # LEVELING
  2044. #------------------------------------------------------------------------
  2045. #Until itemlevel 12 you will see everything
  2046. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  2047. #We will still see all 3L's until level 30 and all 4L's until level 69
  2048. #All magic items will be visible without further filtering until level 67
  2049.  
  2050. # 0901 # HIGHLIGHT LEVELING JEWELRY
  2051. #------------------------------------------------------------------------
  2052.  
  2053. Show
  2054. Rarity Normal
  2055. ItemLevel < 35
  2056. Class "Rings" "Amulets" "Belts"
  2057. SetTextColor 255 255 255 255
  2058. SetFontSize 36
  2059.  
  2060. Show
  2061. Rarity Magic
  2062. ItemLevel < 45
  2063. Class "Rings" "Amulets" "Belts"
  2064. SetTextColor 100 100 255
  2065. SetFontSize 36
  2066.  
  2067. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  2068. #------------------------------------------------------------------------
  2069.  
  2070. Show
  2071. LinkedSockets >= 4
  2072. ItemLevel <= 66
  2073. Rarity Normal
  2074. SetTextColor 255 255 255 255
  2075. SetFontSize 36
  2076.  
  2077. Show
  2078. LinkedSockets >= 4
  2079. ItemLevel <= 68
  2080. Rarity Magic
  2081. SetTextColor 100 100 255
  2082. SetFontSize 36
  2083.  
  2084. Show
  2085. Class "Gloves" "Boots" "Body Armour" "Shields"
  2086. LinkedSockets >= 3
  2087. ItemLevel <= 25
  2088. Rarity Normal
  2089. SetTextColor 255 255 255 255
  2090. SetFontSize 36
  2091.  
  2092. Show
  2093. Class "Gloves" "Boots" "Body Armour" "Shields"
  2094. LinkedSockets >= 3
  2095. ItemLevel <= 25
  2096. Rarity Magic
  2097. SetTextColor 100 100 255
  2098. SetFontSize 36
  2099.  
  2100. # 0903 # LEVELING GENERAL RULES
  2101. #------------------------------------------------------------------------
  2102.  
  2103. Show
  2104. ItemLevel < 62
  2105. Rarity Magic
  2106.  
  2107.  
  2108. # 0904 # LEVELING WHITE ITEM PROGRESSION
  2109. #------------------------------------------------------------------------
  2110.  
  2111. Show
  2112. ItemLevel < 12
  2113.  
  2114. Show
  2115. Rarity Normal
  2116. ItemLevel < 13
  2117. DropLevel >= 2
  2118.  
  2119. Show
  2120. Rarity Normal
  2121. ItemLevel < 14
  2122. DropLevel >= 4
  2123.  
  2124. Show
  2125. Rarity Normal
  2126. ItemLevel < 16
  2127. DropLevel >= 6
  2128.  
  2129. Show
  2130. Rarity Normal
  2131. ItemLevel < 18
  2132. DropLevel >= 8
  2133.  
  2134. Show
  2135. Rarity Normal
  2136. ItemLevel < 20
  2137. DropLevel >= 10
  2138.  
  2139. Show
  2140. Rarity Normal
  2141. ItemLevel < 22
  2142. DropLevel >= 13
  2143.  
  2144. Show
  2145. Rarity Normal
  2146. ItemLevel < 24
  2147. DropLevel >= 16
  2148.  
  2149. Show
  2150. Rarity Normal
  2151. ItemLevel < 26
  2152. DropLevel >= 19
  2153.  
  2154. Show
  2155. Rarity Normal
  2156. ItemLevel < 28
  2157. DropLevel >= 22
  2158.  
  2159. Show
  2160. LinkedSockets >= 3
  2161. ItemLevel < 30
  2162. DropLevel >= 24
  2163. SetFontSize 29
  2164. Rarity <= Magic
  2165.  
  2166. Show
  2167. Rarity <= Magic
  2168. ItemLevel < 30
  2169. DropLevel >= 28
  2170. SetFontSize 29
  2171.  
  2172. Show
  2173. LinkedSockets >= 3
  2174. ItemLevel < 32
  2175. DropLevel >= 26
  2176. SetFontSize 29
  2177. Rarity <= Magic
  2178.  
  2179. Show
  2180. Rarity <= Magic
  2181. ItemLevel < 32
  2182. DropLevel >= 30
  2183. SetFontSize 29
  2184.  
  2185. Show
  2186. LinkedSockets >= 3
  2187. ItemLevel < 34
  2188. DropLevel >= 28
  2189. SetFontSize 29
  2190. Rarity <= Magic
  2191.  
  2192. Show
  2193. Rarity <= Magic
  2194. ItemLevel < 34
  2195. DropLevel >= 32
  2196. SetFontSize 29
  2197.  
  2198. Show
  2199. LinkedSockets >= 3
  2200. ItemLevel < 36
  2201. DropLevel >= 32
  2202. SetFontSize 29
  2203. Rarity <= Magic
  2204.  
  2205. Show
  2206. Rarity <= Magic
  2207. ItemLevel < 36
  2208. DropLevel >= 34
  2209. SetFontSize 29
  2210.  
  2211. Show
  2212. LinkedSockets >= 3
  2213. ItemLevel < 38
  2214. DropLevel >= 34
  2215. SetFontSize 29
  2216. Rarity <= Magic
  2217.  
  2218. Show
  2219. Rarity <= Magic
  2220. ItemLevel < 38
  2221. DropLevel >= 37
  2222. SetFontSize 29
  2223.  
  2224. Show
  2225. LinkedSockets >= 3
  2226. ItemLevel < 40
  2227. DropLevel >= 37
  2228. SetFontSize 29
  2229. Rarity <= Magic
  2230.  
  2231. Show
  2232. Rarity <= Magic
  2233. ItemLevel < 40
  2234. DropLevel >= 39
  2235. SetFontSize 29
  2236.  
  2237. Show
  2238. LinkedSockets >= 3
  2239. ItemLevel < 42
  2240. DropLevel >= 39
  2241. SetFontSize 29
  2242. Rarity <= Magic
  2243.  
  2244. Show
  2245. Rarity <= Magic
  2246. ItemLevel < 42
  2247. DropLevel >= 41
  2248. SetFontSize 29
  2249.  
  2250. Show
  2251. LinkedSockets >= 3
  2252. ItemLevel < 46
  2253. DropLevel >= 43
  2254. SetFontSize 29
  2255. Rarity <= Magic
  2256.  
  2257. Show
  2258. Rarity <= Magic
  2259. ItemLevel < 46
  2260. DropLevel >= 45
  2261. SetFontSize 29
  2262.  
  2263. Show
  2264. LinkedSockets >= 3
  2265. ItemLevel < 48
  2266. DropLevel >= 46
  2267. SetFontSize 29
  2268. Rarity <= Magic
  2269.  
  2270. Show
  2271. Rarity <= Magic
  2272. ItemLevel < 48
  2273. DropLevel >= 47
  2274. SetFontSize 29
  2275.  
  2276. Show
  2277. LinkedSockets >= 3
  2278. ItemLevel < 50
  2279. DropLevel >= 48
  2280. SetFontSize 29
  2281. Rarity <= Magic
  2282.  
  2283. Show
  2284. Rarity <= Magic
  2285. ItemLevel < 50
  2286. DropLevel >= 49
  2287. SetFontSize 29
  2288.  
  2289. Show
  2290. LinkedSockets >= 3
  2291. ItemLevel < 52
  2292. DropLevel >= 50
  2293. SetFontSize 29
  2294. Rarity <= Magic
  2295.  
  2296. Show
  2297. Rarity <= Magic
  2298. ItemLevel < 52
  2299. DropLevel >= 52
  2300. SetFontSize 29
  2301.  
  2302. Show
  2303. LinkedSockets >= 3
  2304. ItemLevel < 54
  2305. DropLevel >= 52
  2306. SetFontSize 29
  2307. Rarity <= Magic
  2308.  
  2309. Show
  2310. Rarity <= Magic
  2311. ItemLevel < 54
  2312. DropLevel >= 54
  2313. SetFontSize 29
  2314.  
  2315. Show
  2316. LinkedSockets >= 3
  2317. ItemLevel < 56
  2318. DropLevel >= 54
  2319. SetFontSize 29
  2320. Rarity <= Magic
  2321.  
  2322. Show
  2323. Rarity <= Magic
  2324. ItemLevel < 56
  2325. DropLevel >= 56
  2326. SetFontSize 29
  2327.  
  2328. Show
  2329. LinkedSockets >= 3
  2330. ItemLevel < 58
  2331. DropLevel >= 56
  2332. SetFontSize 29
  2333. Rarity <= Magic
  2334.  
  2335. Show
  2336. Rarity <= Magic
  2337. ItemLevel < 58
  2338. DropLevel >= 58
  2339. SetFontSize 29
  2340.  
  2341. Show
  2342. LinkedSockets >= 3
  2343. ItemLevel < 60
  2344. DropLevel >= 58
  2345. SetFontSize 29
  2346. Rarity <= Magic
  2347.  
  2348. Show
  2349. Rarity <= Magic
  2350. ItemLevel < 60
  2351. DropLevel >= 60
  2352. SetFontSize 29
  2353.  
  2354. Show
  2355. LinkedSockets >= 3
  2356. ItemLevel < 62
  2357. DropLevel >= 60
  2358. SetFontSize 29
  2359. Rarity <= Magic
  2360.  
  2361. Show
  2362. Rarity <= Magic
  2363. ItemLevel < 62
  2364. DropLevel >= 62
  2365. SetFontSize 29
  2366.  
  2367. Show
  2368. LinkedSockets >= 3
  2369. ItemLevel < 64
  2370. DropLevel >= 63
  2371. SetFontSize 29
  2372. Rarity <= Magic
  2373.  
  2374. Show
  2375. Rarity <= Magic
  2376. ItemLevel < 64
  2377. DropLevel >= 64
  2378. SetFontSize 29
  2379.  
  2380. Show
  2381. LinkedSockets >= 3
  2382. ItemLevel < 66
  2383. DropLevel >= 65
  2384. SetFontSize 29
  2385. Rarity <= Magic
  2386.  
  2387. Show
  2388. Rarity <= Magic
  2389. ItemLevel < 66
  2390. DropLevel >= 66
  2391. SetFontSize 29
  2392.  
  2393. Show
  2394. LinkedSockets >= 3
  2395. ItemLevel < 68
  2396. DropLevel >= 67
  2397. SetFontSize 29
  2398. Rarity <= Magic
  2399.  
  2400. #------------------------------------------------------------------------
  2401. # Section: 5000 # TEMP AND WIP ENTRIES
  2402. #------------------------------------------------------------------------
  2403. #Work-in-progress entries are added here
  2404.  
  2405. #------------------------------------------------------------------------
  2406. # 5001 # WARBAND MODS - DEACTIVATED
  2407. #------------------------------------------------------------------------
  2408.  
  2409. #Hide
  2410. #Rarity Magic
  2411. #Class "Helmets"
  2412. #SetBorderColor 175 30 30
  2413. #SetBackgroundColor 200 60 0 175
  2414. #SetFontSize 29
  2415.  
  2416. #Hide
  2417. #Rarity Magic
  2418. #Class "Gloves"
  2419. #SetBorderColor 30 0 175
  2420. #SetBackgroundColor 50 25 150 175
  2421. #SetFontSize 29
  2422.  
  2423. #Hide
  2424. #Rarity Magic
  2425. #Class "Boots"
  2426. #SetBorderColor 25 150 90
  2427. #SetBackgroundColor 50 125 125 175
  2428. #SetFontSize 29
  2429.  
  2430. #---------------------------------------------------------------------------------------------------------------
  2431. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2432. #---------------------------------------------------------------------------------------------------------------
  2433. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  2434.  
  2435. #------------------------------------------------------------------------
  2436. # Section: XXXX # HIDE THE REST
  2437. #------------------------------------------------------------------------
  2438. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  2439.  
  2440. Hide # Minimize junk instead of hiding (if "Show")
  2441. Rarity Magic
  2442. SetFontSize 23
  2443. SetBackgroundColor 0 0 0 150
  2444.  
  2445. Hide # Minimize junk instead of hiding (if "Show")
  2446. Rarity Normal
  2447. SetFontSize 20
  2448. SetBackgroundColor 0 0 0 100
  2449.  
  2450. Show # SafetyLine! In case new Itemtypes or something insane and rare gets added, we'll still see it
  2451. SetFontSize 45
  2452.  
  2453. #---------------------------------------------------------------------------------------------------------------
  2454. # CREDITS
  2455. #---------------------------------------------------------------------------------------------------------------
  2456. # SCRIPT by NeverSink ( the-dude- on reddit )
  2457. #
  2458. # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  2459. # "Malchron" - for helping out with his advice. And stuff.
  2460. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  2461. # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
  2462. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  2463. # "StarRune" - Found several flaws in the filter. Thanks for the help!
  2464. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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