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ChrisIsAwesome

TP: Rod Dupe Methods & Function Calls

Feb 5th, 2023 (edited)
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  1. Source: DB (https://discordapp.com/channels/83003360625557504/354966434243280896/607346228338098186)
  2.  
  3. Works for sure:
  4. -re-grabbing something climbable mid air
  5. -getting on Epona or a boar
  6. -jumping on the ice board in Snowpeak 2nd half (I don't think this function is used elsewhere)
  7. -Catching a red angry goat with A on the Ordon Ranch (I don't think this function is used elsewhere)
  8. -Getting force transformed to wolf outside of a cutscene (I can only think of the black fog in Palace)
  9.  
  10. Next things that might be hopeful:
  11. -somehow pulling rod and still triggering mortal draw on the correct frame
  12. -somehow pulling rod and spinner at the same time (wouldn't be useful for poe skip)
  13. -procCutFinishJumpUpInit (something backslice? idk what this is, but might be useful)
  14. -checkCaughtEscapeCutTurn (no clue)
  15. -procPickPut (no clue)
  16. -finding bottle dupe in SD
  17. -finding quick transform in SD
  18.  
  19. MORE INFO
  20.  
  21. Status: WORKS
  22.  
  23. daAlink_c::setClimbStartNotGround (re-grabbing something climbable mid-air, e.g. ladders, vines)
  24. daAlink_c::checkNormalAction --> daAlink_c::procHorseRideInit (getting on Epona or Boar)
  25. daAlink_c::checkGroundSpecialMode --> daAlink_c::procCoMetamorphoseInit (force transform, triggered when you are standing on special ground, e.g. black fog) (HD can trigger this at any point using quick transform)
  26. daAlink_c::checkNormalAction --> daAlink_c::procBoardRideInit (pressing A to get on the ice board in Snowpeak)
  27. daAlink_c::checkNormalAction --> daAlink_c::procGoatCatchInit (catching an angry goat on the ranch with pressing A)
  28.  
  29.  
  30. Status: Works, but not accessible while pulling rod
  31.  
  32. daAlink_c::checkNormalAction --> daAlink_c::changeCutFast (A to mortal draw, can't trigger it after pulling rod)
  33. daAlink_c::checkGroundSpecialMode --> daAlink_c::procGoatMoveInit (entering the goat wrangling minigame in Ordon Day 2)
  34. daAlink_c::checkGroundSpecialMode --> daAlink_c::procSumouReadyInit (entering sumu wrestling)
  35. daAlink_c::checkGroundSpecialMode --> daAlink_c::procCanoeJumpRideInit (entering the canoe after the little auto hop, only accessible using cheats)
  36. daAlink_c::checkGroundSpecialMode --> daAlink_c::procBoardWaitInit (idling while on the ice board)
  37. daAlink_c::procFishingFoodInit (putting worms/bee larva onto the rod, can't pull a rod and use a bottle at the same time atm)
  38. daAlink_c::procBossBodyHangInit (grabbing onto Morpheel/Agorok)
  39. daAlink_c::procRoofHangStartInit (hanging from a roof, which in this case means e.g. the vines in Lakebed on the ceiling where you can hang on)
  40. daAlink_c::procSpinnerReadyInit (riding the spinner, doesnt work as you cant equip the spinner while pulling rod)
  41. daAlink_c::procHawkCatchInit (if you could catch a hawk while pulling rod this would work)
  42.  
  43. Status: Idk what these are
  44.  
  45. procCutFinishJumpUpInit (seems related to backslice after a sideroll)
  46. checkCaughtEscapeCutTurn (no clue)
  47. checkBoomerangCarry (related to boomerang carrying items)
  48. daAlink_c::procCopyRodReviveInit (something with the rod, maybe the short ingame cutscene where it gets re-activated)
  49. daAlink_c::procPickPut (no clue)
  50. daAlink_c::setKandelaarMtx (something with the lantern)
  51.  
  52. Status: Too early in Link's event loop
  53.  
  54. Pulling sword
  55. Grabbing a free standing item/object (like a cucco)
  56. daAlink_c::setHeavyBoots (force unequipping Iron Boots)
  57. daAlink_c::checkDemoAction (any cutscene that starts, e.g. opening doors, chests and so on)
  58. daAlink_c::checkAutoJumpAction (magnet stream with iron boots, diving into water, entering water, jumping, roll-jumping, falling)
  59. daAlink_c::checkSwimAction (swimming in water)
  60. daAlink_c::checkBoomerangCatchAction (catching stuff in the rang, as well as the rang itself)
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