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C&C Yuri's Revenge - E-Sports Balance 1.80b

Feb 26th, 2021
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  1. ; ================================================================
  2. ; NAME:         C&C Yuri's Revenge E-Sports Balance
  3. ; VERSION:     v1.80b
  4. ; UPDATED:    20/02/2021
  5. ; AUTHOR:     Martin (RaVaGe)
  6. ; PASTEBIN:    
  7. ;================================================================
  8.  
  9. [General]
  10. ; Reduced Boomer Submarine missile damage from 200 to 100.
  11. ; Reduced Elite Boomer Submarine missile damage from 250 to 125.
  12. CMislDamage=100 ;200      
  13. CMislEliteDamage=125 ;250
  14.  
  15. ; Reduced force shield duration from 9 seconds to 6 seconds.
  16. ForceShieldDuration=330 ;500
  17.  
  18. ; Increased the cost of repairing from 15% to 25% of full cost to incentivise harassment tactics.
  19. RepairPercent=25% ;15%
  20.  
  21. ; Adjusted Boomer Submarine missile splash damage to not affect structures.
  22. [CMISLWH]
  23. CellSpread=1.1 ;1.5
  24. Verses=150%,140%,130%,150%,130%,130%,75%,55%,18%,80%,0%
  25.             ;100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
  26.  
  27. ; Increased Ivan bomb explosion delay from 8 seconds to 10 seconds.
  28. [CombatDamage]
  29. IvanTimedDelay=550  ;450
  30.  
  31. ;===  ALLIED  =======================================================
  32.  
  33. ; Reduced the cost of the Allied power plant from 800 to 600.
  34. [GAPOWR]
  35. Cost=600 ;800
  36. Soylent=300 ;400
  37.  
  38. ; Reduced Harrier Jet cost from 1200 to 1000.
  39. [ORCA]
  40. Cost=1000 ;1200
  41.  
  42. ; Harrier missiles are more accurate, but can still be dodged, 15% of the time.
  43. [HarrierJetProjectile]
  44. Arm=35 ;45 ;55 ;10 ;200 ;2
  45. Shadow=no
  46. Proximity=no
  47. Ranged=yes
  48. AA=no
  49. AG=yes
  50. Image=DRAGON
  51. ROT=100
  52. SubjectToCliffs=no
  53. SubjectToElevation=no
  54. SubjectToWalls=no
  55.  
  56. [Maverick]
  57. Projectile=HarrierJetProjectile
  58.  
  59. [MaverickE]
  60. Projectile=HarrierJetProjectile
  61.  
  62. ; Black Eagle missiles can no longer be dodged.
  63. [BlackEagleJetProjectile]
  64. Arm=200 ;2
  65. Shadow=no
  66. Proximity=no
  67. Ranged=yes
  68. AA=no
  69. AG=yes
  70. Image=DRAGON
  71. ROT=100
  72. SubjectToCliffs=no
  73. SubjectToElevation=no
  74. SubjectToWalls=no
  75.  
  76. [Maverick2]
  77. Projectile=BlackEagleJetProjectile
  78.  
  79. [Maverick2E]
  80. Projectile=BlackEagleJetProjectile
  81.  
  82. ; Guardian GI and GGI-IFV missiles will no longer miss their targets.
  83. [GGIMissileProjectile]
  84. Arm=200 ;2
  85. Shadow=no
  86. Proximity=no
  87. Ranged=yes
  88. AA=yes
  89. AG=yes
  90. Image=DRAGON
  91. ROT=60
  92. SubjectToCliffs=no
  93. SubjectToElevation=no
  94. SubjectToWalls=no
  95.  
  96. [MissileLauncher]
  97. Projectile=GGIMissileProjectile
  98.  
  99. [MissileLauncherE]
  100. Projectile=GGIMissileProjectile
  101.  
  102. [CRMissileLauncher]
  103. Projectile=GGIMissileProjectile
  104.  
  105. ; Reduced GGI IFV damage from 30 to 25.
  106. [CRMissileLauncher]
  107. Damage=25; 30
  108.  
  109. ; Reduced deployed GI damage from 25 to 20.
  110. [Para]
  111. Damage=20 ;25
  112.  
  113. ; Reduced Seal health from 125 to 100.
  114. [GHOST]
  115. Strength=100
  116.  
  117. ; Increased Seal's firing delay from 10 to 35.
  118. [MP5]
  119. Damage=125
  120. ROF=35 ;10
  121. Range=6
  122. Burst=1
  123.  
  124. ; Increased Elite Seal's firing delay from 10 to 30.
  125. [MP5E]
  126. Damage=125
  127. ROF=30 ;10
  128. Range=6
  129. Burst=1
  130.  
  131. ; Increased Chrono Commando's firing delay from 10 to 35.
  132. [ChronoMP5]
  133. ROF=35 ;10
  134.  
  135. ; Increased Elite Chrono Commando's firing delay from 10 to 35.
  136. [ChronoMP5E]
  137. ROF=30 ;10
  138.  
  139. ; Increased Seal & Chrono Commando IFV combinations weapon firing delay from 10 to 30.
  140. [CRMP5]
  141. ROF=30
  142.  
  143. ; Tanya IFV combination still has the same rate of fire as original compared to the nerfed seal and chrono commando versions.
  144. [TANY]
  145. IFVMode=12
  146.  
  147. ; Increased Tanya IFV weapon damage from 125 to 200.
  148. [CRPistols]
  149. Damage=200 ;125
  150. ROF=10
  151. Range=7
  152. Projectile=InvisibleLow
  153. Speed=100
  154. Warhead=HollowPoint3
  155. Report=SealAttack
  156. AssaultAnim=UCBLOOD
  157.  
  158. ; Increased IFV build time by 20%.
  159. ; Reduced IFV sell price by 50%.
  160. ; Added a clone of the original Tanya IFV anti infantry weapon to maintin the original rate of fire as Tanya IFV should be better than Seal IFV.
  161. ; BUGFIX restored the original sniper IFV weapon.
  162. [FV]
  163. Soylent=300 ;600
  164. BuildTimeMultiplier=1.2 ;not set
  165. Weapon6=CRAWPE
  166. EliteWeapon6=CRAWPE
  167. Weapon13=CRPistols
  168. EliteWeapon13=CRPistols
  169. CowTurretIndex=1
  170. CowTurretWeapon=12
  171.  
  172. ; Seal, Tanya and Chrono Commando IFV now prioritize infantry targets over vehicles and structures.
  173. [HollowPoint3]
  174. Verses=100%,100%,75%,1%,1%,1%,1%,1%,1%,100%,0%
  175.             ;100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
  176.  
  177. ; Sniper IFV will now be able to 1 shot Terror Drones and Chaos Drones.
  178. ; Increased Sniper IFV firing delay from 100 frames to 150 frames.
  179. ; BUGIFX created a copy of CRAWP as it caused an internal error when the GB Sniper entered the IFV.
  180. [CRAWPE]
  181. Damage=250;
  182. ROF=150 ;100
  183. Range=14
  184. Projectile=InvisibleLow
  185. Speed=100
  186. Report=SniperAttack
  187. Warhead=HollowPoint3
  188. RevealOnFire=no
  189.  
  190. ; Reduced the number of missiles fired by the Elite IFV from 4 to 2.
  191. [HoverMissileE]
  192. Burst=2 ;4
  193.  
  194. ; Reduced health of all Engineers from 75 to 50.
  195. [ENGINEER]
  196. Strength=50 ;75
  197.  
  198. ; Reduced health of the Allied Attack dog from 100 to 45.
  199. ; All dogs can now be mind controlled.
  200. [ADOG]
  201. Strength=45 ;100
  202. ImmuneToPsionics=no ;yes
  203.  
  204. ; Health bugfix for Allied Attack dog health when playing as Yuri.
  205. ; All dogs can now be mind controlled.
  206. [YADOG]
  207. Strength=45 ;100
  208. ImmuneToPsionics=no ;yes
  209.  
  210. ; Increased Chrono Legionnaire weapon range from 5 to 7.
  211. ; Increased Chrono Legionnaire weapon's erase delay slightly.
  212. [NeutronRifle]
  213. Damage=5 ;8
  214. Range=7 ;5
  215.  
  216. ; Increased Chrono Legionnaire weapon range from 5 to 7.
  217. [NeutronRifleE]
  218. Range=7 ;5
  219.  
  220. ; Increased Chrono Legionnaire IFV weapon range from 5 to 7.
  221. ; Increased Chrono Legionnaire IFV weapon's erase delay slightly.
  222. ; Reduced Chrono Legionnaire IFV weapon's rate of fire from 120 to 200 delay between shots.
  223. [CRNeutronRifle]
  224. Damage=5 ;10
  225. ROF=200 ;120
  226. Range=10 ;6
  227.  
  228. ; Gap Generator no longer extends the base' build radius.
  229. [GAGAP]
  230. BaseNormal=no ;yes
  231.  
  232. ; Reduced Mirage Tank damage vs Harvesters (Medium Armor) by 10%.
  233. [MirageWH]
  234. Verses=100%,100%,80%,100%,90%,100%,30%,20%,20%,100%,0%
  235.             ;100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100%
  236.  
  237. ; Increased movement speed of the Allied Tank Destroyer from 5 to 6.
  238. ; Increased health of the Allied Tank Destroyer from 400 to 500.
  239. [TNKD]
  240. Speed=6 ;5
  241. Strength=500 ;400
  242.  
  243. ; Increased attack range of the Allied Tank Destroyer from 5 to 5.75.
  244. [SABOT]
  245. Range=5.75 ;5
  246.  
  247. ; The tank destroyer warhead now deals damage to other armor types more similar to the Rhino Tank.
  248. ; Increased Tank Destroyer damage vs infantry light armor by 13%.
  249. ; Increased Tank Destroyer damage vs infantry medium armor by 13%.
  250. ; Increased Tank Destroyer damage vs infantry heavy armor by 7%.
  251. ; Increased Tank Destroyer damage vs vehicle medium armor by 34%. ;(60%, v1.57)
  252. ; Reduced Tank Destroyer Damage vs vehicle heavy armor by 33%. ;(26%, v1.57)
  253. ; Increased Tank Destroyer damage vs structure light armor by 36%.
  254. ; Increased Tank Destroyer damage vs structure medium armor by 25%.
  255. ; Increased Tank Destroyer damage vs structure heavy armor by 25%.
  256. [UltraAP]
  257. Verses=15%,15%,9%,100%,74%,66%,38%,27%,27%,100%,0%
  258.             ;2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
  259.  
  260. ; Reduced the health of the Grand Cannon to be the same as a Prism Tower.
  261. [GTGCAN]
  262. Strength=600 ;900
  263.  
  264. ; Reduced Grand Cannon range from 15 to 12.
  265. ; Increased minimum firing range restriction from 3 to 4.
  266. [GrandCannonWeapon]
  267. Range=12 ;15
  268. MinimumRange=4 ;3
  269.  
  270.  
  271.  
  272. ;===  SOVIET  =======================================================
  273.  
  274. ; Reduced Flak Cannon damage from 40 to 35.
  275. [FlakWeapon]
  276. Damage=35 ;40
  277.  
  278. ; Reduced Iron Curtain invulnerability effect from 13.6 seconds to 9 seconds.
  279. [CombatDamage]
  280. IronCurtainDuration=495 ;750
  281.  
  282. ; Increased the cost of the Terror Drone from 500 to 600.
  283. [DRON]
  284. Cost=600 ;500
  285. Soylent=0 ;Set sell value to 0 to not provide a bonus to Yuri grinding of IC droned units.
  286.  
  287. ; REMOVED v1.13b ; Increased the cost of the Flak Track  from 500 to 700.
  288. ;[HTK]
  289. ;Cost=600 ;700 ;500
  290. ;Soylent=300 ;350 ;500
  291.  
  292. ; Apcalypse tank is now able to shoot while moving.
  293. ; Increased Apocalypse tank's movement speed from 4 to 5.
  294. [APOC]
  295. OpportunityFire=yes ;no
  296. Speed=5 ;4
  297.  
  298. ; Reduced Elite Apocalypse Tank's shot count from 4 to 2.
  299. ; Increased Elite Apocalypse Tank's shot damage from 100 to 125.
  300. ; Resulting in a weapon damage change of 400 to 250.
  301. [120mmxE]
  302. Damage=125 ;100
  303. Burst=2 ;4
  304.  
  305. ; Reduced health of all Engineers from 75 to 50.
  306. [SENGINEER]
  307. Strength=50 ;75
  308.  
  309. ; Reduced health of the Soviet Attack dog from 100 to 45.
  310. ; All dogs can now be mind controlled.
  311. [DOG]
  312. Strength=45 ;100
  313. ImmuneToPsionics=no ;yes
  314.  
  315. ; Bugfix for Soviet Attack dog health when playing as Yuri.
  316. ; All dogs can now be mind controlled.
  317. [YDOG]
  318. Strength=45 ;100
  319. ImmuneToPsionics=no ;yes
  320.  
  321. ; Increased Flak Trooper's anti-ground weapon's range from 5 to 6.
  322. [FlakGuyGun]
  323. Range=6 ;5
  324.  
  325. ; Increased Tesla Trooper's weapon range from 3 to 5.
  326. [ElectricBolt]
  327. Range=5 ;3
  328.  
  329. [ElectricBoltE]
  330. ROF=60 ;40
  331.  
  332. ; Increased Tesla Trooper's tesla coil charging range from 1.83 to 2.
  333. [AssaultBolt]
  334. Range=2 ;1.83
  335.  
  336. ; Crazy Ivan can now gain promotion levels with kills.
  337. [IVAN]
  338. Trainable=yes ;no
  339.  
  340. ; Increased Crazy Ivan Bomb damage vs medium vehicle armor by 50%.
  341. ; Increased Crazy Ivan Bomb damage vs concrete structure armor by 30%.
  342. [IvanWH]
  343. Verses=100%,100%,100%,100%,150%,100%,100%,250%,50%,100%,0%
  344.             ;100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
  345.  
  346. ; Kirov Airship can now drop bombs automatically at targets below it while moving.
  347. [ZEP]
  348. CanPassiveAquire=yes ;no
  349. OpportunityFire=yes ;not set
  350.  
  351. ; Increased Cuban Terrorist health from 75 to 125.
  352. ; The Cuban Terrorist automatically defaults to guard mode and attacks enemy units.
  353. [TERROR]
  354. Strength=125 ;75
  355. CanPassiveAquire=yes ;no
  356. DefaultToGuardArea=yes ;not set
  357.  
  358. ; Increased Terrorist's explosion damage vs light vehicle armor by 40%.
  359. ; Increased Terrorist's explosion damage vs medium vehicle armor by 50%.
  360. ; Increased Terrorist's explosion damage vs heavy vehicle armor by 20%.
  361. [TerrorBombWH]
  362. Verses=150%,100%,100%,130%,100%,70%,100%,150%,30%,100%,0%
  363.             ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
  364.  
  365. ; Increased charged Tesla Coil's range from 8 to 10.
  366. ; Charged Tesla Coil now deals splash damage to two additional targets.
  367. [OPCoilBolt]
  368. Range=10 ;8
  369. Projectile=Electricbounce ;InvisibleHigh
  370.  
  371. ; Tesla Tank is now able to shoot while moving.
  372. [TTNK]
  373. OpportunityFire=yes ;no
  374.  
  375. ; Increased Tesla Tank's firing range from 4 to 7.
  376. ; Tesla Tank's weapon now deals splash damage to two other targets.
  377. ; Reduced Tesla Tank weapon damage from 135 to 50.
  378. ; Reduced Tesla Tank rate of fire by 15 frames, 75f to 90f delay.
  379. [TankBolt]
  380. Damage=50 ;135
  381. Range=7 ;8 ;4
  382. ROF=90 ;75
  383. Projectile=Electricbounce ;InvisibleHigh
  384.  
  385. ; Increased Elite Tesla Tank's firing range from 6 to 8.
  386. ; Reduced Elite Tesla Tank weapon damage from 150 to 70.
  387. ; Reduced Elite Tesla Tank rate of fire by 30 frames, 60f to 90f delay.
  388. [TankBoltE]
  389. Damage=70 ;150
  390. Range=7 ;6
  391. ROF=90 ;60
  392.  
  393. ; Reduced Tesla Tank and Tesla Coil's damage to all infantry by 20%.
  394. ; Fixed a possible cause for Tesla Coils and V3s causing reconnection errors.
  395. [Electric]
  396. Verses=80%,80%,80%,85%,100%,100%,50%,50%,50%,200%,0%
  397.             ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
  398.  
  399. ; Increased Demolition Truck damge vs medium vehicle armor by 50%.
  400. ; Increased Demolition Truck damge vs heavy vehicle armor by 15%.
  401. ; Decreased Demolition Truck damge vs light structure armor by 50%.
  402. ; Fixed a potential cause for reconnection errors with Demoltion Trucks.
  403. [DemobombWH]
  404. Verses=100%,100%,100%,100%,100%,65%,30%,150%,10%,100%,0%
  405.             ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
  406.  
  407. ; Increased the radiation released by the Demolition Truck from 100 to 500.
  408. [Demobomb]
  409. RadLevel=500 ;100
  410.  
  411.  ; Reduced radiation damage to all infantry and light vehicles.
  412. [RadSite]
  413. Verses=22%,22%,20%,20%,10%,10%,0%,0%,0%,0%,0%
  414.             ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
  415.  
  416.  
  417.  
  418. ;===  YURI  ========================================================
  419.  
  420. ; Increased Initiate damge to light infantry by 25%.
  421. [SAFlame]
  422. Verses=125%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
  423.             ;100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
  424.  
  425. ; Reduced garrisoned Initiate damage from 63 to 30 (same as the Allied GI).
  426. [UCPsychicJab]
  427. Damage=30
  428.  
  429. ; Reduced garrisoned Elite Initiate damage from 73 to 40 (same as the Elite Allied GI).
  430. [UCElitePsychicJab]
  431. Damage=40
  432.  
  433. ; Reduced health of all Engineers from 75 to 50.
  434. [YENGINEER]
  435. Strength=50 ;75
  436.  
  437. ; Reduced Brute's sell value from 250 to 100 to fix the Genetic Mutator grinder economy exploit.
  438. [BRUTE]
  439. ; Armor=none ;plate ;removed v1.04 as needed as a counter vs Robot Tanks.
  440. Cost=400 ;500
  441. Soylent=100 ;250
  442.  
  443. ; Reduced Virus' firing delay from every 100 frames to 150 frames.
  444. [Virusgun]
  445. ;Range=11 ;10 ;REMOVED v 1.03 as Desolator damage has been nerfed and can be countered with Gattling Tanks instead.
  446. ROF=150 ;100
  447.  
  448. ; Yuri Prime can now be attacked by dogs.
  449. ; Yuri Prime can no longer be put into Flak Tracks & IFVs.
  450. [YURIPR]
  451. Unnatural=no ;yes
  452. Size=3 ;not set
  453.  
  454. ; Reduced Gattling Tank's Anti-Air damage from 25 to 16 at stage one, from 30 to 20 at stage two, from 40 to 30 at stage three.
  455. [AAGattling]
  456. Damage=16 ;25
  457. [AAGattling2]
  458. Damage=20 ;30
  459. [AAGattling3]
  460. Damage=30 ;40
  461.  
  462. ; Reduced Gattling Cannons's Anti-Air damage from 30 to 16 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 30.
  463. [AAGattCann]
  464. Damage=16 ;30
  465. [AAGattCann2]
  466. Damage=20 ;30
  467. [AAGattCann3]
  468. Damage=30
  469.  
  470. ; Reduced the damage a unit dropped by a Magnetron deals to the structure or unit below it by 80%.
  471. [CombatDamage]
  472. FallingDamageMultiplier=0.2 ;1.0
  473.  
  474. ; Increased Mastermind's overload damage for level 1 overload from 50 to 70.
  475. OverloadDamage=0,70,100,500 ;0,50,100,500
  476.  
  477. ; Mastermind no longer self heals.
  478. [MIND]
  479. SelfHealing=no
  480.  
  481. ; Increased Chaos Drone's movement speed by 2.
  482. ; Reduced Chaos Drone's Berserk effect duration on infantry by 80%.
  483. ; Reduced Chaos Drone's Berserk effect duration on vehicles by 30%.
  484. ; The Chaos Drone now has the same armor type as the Terror Drone, giving it similar vulnerabilities.
  485. [CAOS]
  486. Cost=1000 ;800 ;Reverted to default after testing v1.10b
  487. Speed=10 ;8
  488. Armor=special_1 ;light
  489. [PsychGasCreate]
  490. Verses=20%,20%,20%,20%,20%,20%,0%,0%,0%,0%,0%
  491.             ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
  492.  
  493. ; Increased Magnetron's firing delay from every 20 frames to 40 frames.
  494. ; Magnetron can no longer pick up units from on top of cliffs.
  495. ; Magnetron can no longer attack structures that are on top of cliffs.
  496. ; Increased Magnetron's damage vs structures from 80 to 100;
  497. [MagneticBeam]
  498. ROF=40 ;20
  499. Projectile=InvisibleMedium ;InvisibleHigh
  500.  
  501. [MagneticBeamE]
  502. ROF=40 ;20
  503. Projectile=InvisibleMedium ;InvisibleHigh
  504.  
  505. [MagneShake]
  506. Damage=100 ;80
  507. Projectile=InvisibleMedium ;InvisibleHigh
  508.  
  509.  
  510. ; Reduced Boomer Submarine price from $2000 to $1750.
  511. [BSUB]
  512. Cost=1750 ;2000
  513. Soylent=875 ;2000
  514.  
  515. ; Reduced Tank Bunker health from 1000 to 600.
  516. [NATBNK]
  517. Strength=600
  518.  
  519. ; Psychic Tower no longer extends the base' build radius.
  520. [YAPSYT]
  521. BaseNormal=no ;yes
  522.  
  523. ; Reduced Bio-Reactor power upgrade output from 100 to 50.
  524. [YAPOWR]
  525. ExtraPower=50 ;100
  526.  
  527. ; Increased Grinder cost from 600 to 1000.
  528. [YAGRND]
  529. Cost=1000 ;600 ;Price increased to delay rebuild rate in enemy base and to nerf mind control abuse overall.
  530.  
  531. ;Grinding values of vehicles reduced by 50%.
  532. [CMIN] ;Allied Vehicles
  533. Soylent=700 ;1400
  534. [MTNK]
  535. Soylent=350 ;700
  536. ; Increased IFV build time by 20%.
  537. [MGTK]
  538. Soylent=500 ;1000
  539. [SREF]
  540. Soylent=600 ;1200
  541. [BFRT]
  542. Soylent=1000 ;2000
  543. [AMCV]
  544. Soylent=1500 ;3000
  545. [LCRF]
  546. Soylent=450 ;900
  547. [TNKD]
  548. Soylent=450 ;900
  549. [HARV] ;Soviet Vehicles
  550. Soylent=700 ;1400
  551. [HTNK]
  552. Soylent=450 ;900
  553. [V3]
  554. Soylent=400 ;800
  555. [APOC]
  556. Soylent=875 ;1750
  557. [SMCV]
  558. Soylent=1500 ;3000
  559. [SAPC]
  560. Soylent=450 ;900
  561. [TTNK]
  562. Soylent=600 ;1200
  563. [DTRUCK]
  564. Soylent=750 ;1500
  565. [SMIN]  ;Yuri Vehicles
  566. Soylent=750 ;1500
  567. [LTNK]
  568. Soylent=350 ;700
  569. [YTNK]
  570. Soylent=300 ;600
  571. [TELE]
  572. Soylent=500 ;1000
  573. [MIND]
  574. Soylent=875 ;1750
  575. [CAOS]
  576. Soylent=400 ;800
  577. [PCV]
  578. Soylent=1500 ;3000
  579. [YHVR]
  580. Soylent=450 ;900
  581.  
  582. ;===============================================================
  583. ;======================   END OF MODIFICATIONS    ======================
  584. ;===============================================================
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