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- #include moves.bsh
- #dynamic 0x800000
- #org @start
- jumpifhalfword B_!= 0x2023D4A 0x(index of your relic song) 0x81D6A60
- setbyte 0x02023E85 0x1
- attackcanceler
- accuracycheck 0x81D695E 0x0
- attackstring
- ppreduce
- calculatedamage
- attackanimation
- waitanimation
- missmessage
- cmd5c BANK_TARGET
- waitstate
- datahpupdate BANK_TARGET
- graphicalhpupdate BANK_TARGET
- critmessage
- waitmessage DELAY_1SECOND
- resultmessage
- waitmessage DELAY_1SECOND
- seteffectwithchancetarget
- faintpokemon BANK_TARGET 0x0 0x8000000
- callasm 0x(AAAAAA + 1)
- jumpifbyte 0x1 0x020370D4 0x1 @doanimation
- setbyte 0x02023FD8 0x0
- cmd49 0x0 0x0
- end
- #org @doanimation
- setbyte 0x020370D4 0x1
- playanimation 0x1 0x1C 0x0
- setbyte 0x02023FD8 0x0
- cmd49 0x0 0x0
- end
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