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  1. Kushfield - Yesterday at 11:30 PM
  2. Instructions for making surf_race maps:
  3.  
  4. :traffic_light: START
  5. - You need to have a trigger_teleport entity with a Target of race_start.
  6. - Said trigger_teleport entity should cover the floor of your map.
  7. - The targetted entity will be the start point for the map.
  8.  
  9. :checkered_flag: FINISH
  10. - The finish is marked with a trigger_teleport entity with a Target of race_finish.
  11. - There must be no actual target entity for this trigger.
  12. - Set the name of this entity to the amount of laps you want for your map.
  13. - The first lap starts from the moment you touch the finish entity for the first time.
  14.  
  15. :crossed_flags: CHECKPOINTS
  16. - To make a checkpoint, create a trigger_teleport entity with a Target of race_cpX.
  17. - Replace the X with sequential numbers starting at 1 for the first checkpoint.
  18. - There must be no actual target entity for this trigger.
  19. - Every map needs at least one checkpoint and can have up to 15.
  20.  
  21.  
  22. To complete the race:
  23. - Touch the race_finish entity.
  24. - The amount of times equal to lap count:
  25. -- Touch every race_cpX on the map in a sequential order.
  26. -- Touch the race_finish entity.
  27.  
  28. If you fall down into race_start, your progress will be reset.(edited)
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