Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Kushfield - Yesterday at 11:30 PM
- Instructions for making surf_race maps:
- :traffic_light: START
- - You need to have a trigger_teleport entity with a Target of race_start.
- - Said trigger_teleport entity should cover the floor of your map.
- - The targetted entity will be the start point for the map.
- :checkered_flag: FINISH
- - The finish is marked with a trigger_teleport entity with a Target of race_finish.
- - There must be no actual target entity for this trigger.
- - Set the name of this entity to the amount of laps you want for your map.
- - The first lap starts from the moment you touch the finish entity for the first time.
- :crossed_flags: CHECKPOINTS
- - To make a checkpoint, create a trigger_teleport entity with a Target of race_cpX.
- - Replace the X with sequential numbers starting at 1 for the first checkpoint.
- - There must be no actual target entity for this trigger.
- - Every map needs at least one checkpoint and can have up to 15.
- To complete the race:
- - Touch the race_finish entity.
- - The amount of times equal to lap count:
- -- Touch every race_cpX on the map in a sequential order.
- -- Touch the race_finish entity.
- If you fall down into race_start, your progress will be reset.(edited)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement