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- When creating a new dialogue quest, one of the bigger drawbacks is the voice acting for the player.
- There are a few lines that are shared from vanilla quests that you can use, but most of the times you would like to use
- another lines that are not available in the menu called "Share response data from info".
- To get more shared responses available for our dialogue we need to create a SharedInfo topic in the misc tab of our quest.
- To add a shared response from a dialogue of another quest, you must find out the line of text that you want to use,
- for this end I use the "Database Search" function from "ESM/ESP Translator".
- Once you find out the line that you want to use, you must copy the ID of this line,
- then, in the CK, use the option called "Find Text" in the "Edit" menu, and paste the ID in the "Search Text" box.
- In the tab called "Objects, etc" of the search tool, you'll find the "Topic Info" that we are looking for, double click it,
- and it will show up. Will popup the Topic info, close it so you can work on the dialogue window.
- In the dialogue window you'll see the topics, and its Infos, right click the info that you want to share and use the option "Make Shared Info". Use a name of your choice for this new info ID. Now, in the dialogue window, it is shown as <<Shared>>.
- The shared info that you created is located in the misc tab of this quest, in "Topics", under (SharedInfo).
- Since the game loads only the voice files of the quests that are running, we need to move this InfoShared that we created to our quest, so it will be loaded, otherwise you'll find out the voice don't start playing.
- Just right click on it, and select the option "Move to Topic/info Group".
- In quest filter put the name of your quest, mark "Current dialogue type only", and unmark "Current quest only".
- It will show up the SharedInfo topic of our quest, double click it to move the SharedInfo we've created to your quest.
- At this point you can use this SharedInfo in the dialogue of your quest by selecting it from "Share response data from info".
- Once you finish adding Infos to your quest, and you've tested that your mod is playing the dialogue properly, you can use F4Edit to delete all records that change vanilla quests. So it will continue using the shared Infos, but it will not overlap the translation files.
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