Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = 'C:/Program Files (x86)/CubeTasum Devloper Build/CubeTasum Devloper Build_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/CubeTasum Devloper Build/Mono/etc'
- PlayerConnection initialized from C:/Program Files (x86)/CubeTasum Devloper Build/CubeTasum Devloper Build_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55106
- Multi-casting "[IP] 10.0.0.70 [Port] 55106 [Flags] 2 [Guid] 3628873270 [EditorId] 3773250287 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-L17MBF8) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55106]
- PlayerConnection already initialized - listening to [0.0.0.0:55106]
- Initialize engine version: 2018.2.4f1 (cb262d9ddeaf)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
- Vendor: (null)
- VRAM: 3072 MB
- Driver: 23.21.13.8813
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.105 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.059870 ms
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1f98 -> priority: 1
- Thread -> id: 3fc -> priority: 1
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- start
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- menu:Gamestart() (at C:\Users\Jackson's PC\Documents\Scuffed Servival game\Assets\scripts\menu.cs:11)
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
- (Filename: C:/Users/Jackson's PC/Documents/Scuffed Servival game/Assets/scripts/menu.cs Line: 11)
- UnloadTime: 5.687125 ms
- System memory in use before: 21.6 MB.
- System memory in use after: 21.6 MB.
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 748.
- Total: 0.605262 ms (FindLiveObjects: 0.343976 ms CreateObjectMapping: 0.013592 ms MarkObjects: 0.227303 ms DeleteObjects: 0.020011 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.607527 ms
- System memory in use before: 21.8 MB.
- System memory in use after: 21.8 MB.
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 750.
- Total: 0.726843 ms (FindLiveObjects: 0.421758 ms CreateObjectMapping: 0.015858 ms MarkObjects: 0.281675 ms DeleteObjects: 0.006796 ms)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 684.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 684.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 684.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 684.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 684.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 682.000000, 399.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 681.000000, 369.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 686.000000, 343.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 691.000000, 314.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 696.000000, 296.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 704.000000, 279.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 715.000000, 261.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 722.000000, 243.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 732.000000, 224.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 745.000000, 207.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 755.000000, 193.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 762.000000, 182.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 770.000000, 173.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 771.000000, 167.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 773.000000, 166.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 774.000000, 161.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 776.000000, 159.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 778.000000, 156.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 780.000000, 153.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 784.000000, 149.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 784.000000, 147.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 785.000000, 146.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 787.000000, 144.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 787.000000, 144.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 788.000000, 142.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 788.000000, 139.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 791.000000, 137.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 791.000000, 134.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 795.000000, 130.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 796.000000, 127.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 797.000000, 126.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 800.000000, 125.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 801.000000, 124.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 801.000000, 124.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 802.000000, 123.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 805.000000, 122.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 805.000000, 122.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 810.000000, 116.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 813.000000, 114.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 821.000000, 108.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 826.000000, 104.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 828.000000, 103.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 833.000000, 100.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 837.000000, 97.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 840.000000, 94.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 843.000000, 92.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 845.000000, 89.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 847.000000, 87.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 847.000000, 86.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 84.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 83.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 848.000000, 84.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 847.000000, 86.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 847.000000, 88.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 847.000000, 88.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 847.000000, 88.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 847.000000, 88.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 847.000000, 88.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 847.000000, 88.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 847.000000, 88.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 847.000000, 88.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 847.000000, 88.000000) (Camera rect 0 0 1600 900)
- UnityEngine.Camera:ScreenPointToRay_Injected(Vector2&, MonoOrStereoscopicEye, Ray&)
- UnityEngine.Camera:ScreenPointToRay(Vector2, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3, MonoOrStereoscopicEye)
- UnityEngine.Camera:ScreenPointToRay(Vector3)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- [C:\buildslave\unity\build\Runtime/Camera/Camera.cpp line 3309]
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3309)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 0.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 1600.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
- Screen position out of view frustum (screen pos 0.000000, 900.000000, 1000.000000) (Camera rect 0 0 1600 900)
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 3383)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement