meterion

junkrat ex

Aug 2nd, 2017
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  1. 7.28.2017 22.41.31.16 Overwatch Junkrat notes
  2.  
  3. 0:00 - PAUSE see trap and mine placement (mine, being more visible, is just barely on right side of screen next to door to prevent attackers from seeing it)
  4.  
  5. 0:12 - Lining up crosshairs with trap
  6.  
  7. 0:35 - moving to high ground. This is where I like to stay, and move to the closer ledge when we're winning the fight and pushing forward. Note how I use the trap while in the air so it can reach an area I wouldn't be able to throw to while on the ledge.
  8.  
  9. 0:46 - standard trap pick, but worth noting how immediately after getting 3 picks in a row, the entire team moves aggressively to take out the remaining in that group
  10.  
  11. 0:55 - importance of voice comms demonstrated with Ana's callout here, but I wasn't able to figure out where reaper had gone
  12.  
  13. 0:58 - aiming just a little higher probably would have hit genji
  14.  
  15. 1:19 - PAUSE notice the genji's positioning. One of my better plays this game.
  16.  
  17. 1:27 - I throw down trap here in case DVa comes back up
  18.  
  19. 1:31 - This is the *perfect* spot for junkrat and the payload on this map. You can rebound nades of the rear wall and shoot straight down that corridor.
  20.  
  21. 1:39 - PAUSE notice how DVa is getting pressured by hog, this allows me to play very aggressive and close to cut off her escape. Junk is supreme in these narrow corridors.
  22.  
  23. 1:48 - perfect example of how scary Zen's burst damage is. 1 headshot = 96 damage, 1 discord headshot = 120 damage, and I'm dead in literally less than a second. Should have waited for mine CD and gone back to high ground.
  24.  
  25. 1:53 - PAUSE you can see mercy flying in to rez me lol.
  26.  
  27. 1:56 - when squishies are grouped up like that, just do a single nade into mine to maximize potential damage. Notice how I keep on aiming for zen because he has no mobility.
  28.  
  29. 2:05 - When you can lead your shots like this you'll have become a true trashmouse main
  30.  
  31. 2:08 - PAUSE now this is a weird situation. If I had more game sense and stayed crouched next to the cart and moved left I probably would have lived. Payload blocks reaper's ult!
  32.  
  33. 2:23 - using mine from spawn like this saves you around 2-3 seconds of travel time if you can do it twice
  34.  
  35. 2:36 - spamming shots vertically like that is more effective IMO because it's much harder for enemies to predict where they are going to land and distracts them if they look up.
  36.  
  37. 2:45 - laying trap because genji is coming up top
  38.  
  39. 2:49 - Had the zen continued to move forward instead of zigzagging it would have hit, but that's the risk you take for long rage mine throws.
  40.  
  41. 2:56 - looks like genji isn't going to come up so I throw trap down to payload
  42.  
  43. 3:02 - DVa will kill me in like 1 second with pointblank fire, so I use ult to de-mech her.
  44.  
  45. 3:11 - PAUSE here will be an excellent example of the nade-mine combo, and why zen isn't so scary if your mine is off CD
  46.  
  47. 3:16 - and here we see the trap from earlier pays off.
  48.  
  49. 3:27 - I realize I'm not doing much spamming against orisa shield, so I go left to aim around it
  50.  
  51. 3:31 - while no picks here unfortunately, pressuring the zen/mercy into the tunnel is the best choice here
  52.  
  53. 3:35 - while genji's deflect did end, you can see I'm not afraid to use the correct timing to detonate mine while he's using it
  54.  
  55. 3:38 - massive damage potential when half the enemy team is in that tunnel
  56.  
  57. 3:42 - when I'm this close to the payload and I can see there are 2 people on it, I'll ult since it's only travelling for a second in the middle of a fight. And you can see that leaving traps by the payload in team fights is very effective.
  58.  
  59. 3:55 - here I have *okay* positioning. My thought is to trap the tunnel, then spam left so I pressure them into my trap. However, I should have used my mine to jump to high ground since they came out of tunnel top.
  60.  
  61. 4:22 - here the trap hits, but I'm too far away to capitalize on it. Since I can't effectively hit Orisa, I move into the building to flank.
  62.  
  63. 4:33 - unfortunately I overextend too far (probably could have moved on top of building and pressured orisa through rebound shots) and use my mine trying to kill mercy. bad play
  64.  
  65. 4:42 - since I'm so close to orisa, I decide to get her with point blank shots while dropping a trap on her escape path.
  66.  
  67. 4:46 - while she does escape, I do bring her down a lot (200 damage *with* fortify) and kill her ult, so it's not too bad of a trade since DVA cleans up for me. And that makes the round, with decent medals.
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