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May 22nd, 2018
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  1. Rifle ammo buffed to 33 damage and 30 shots
  2. Alloy Rifle Ammo buffed to 46 damage and 15% Armor penetration.
  3.  
  4. Black Ops Marksman Rifle
  5. -Uses Rifle Ammo, Weighs 9 Units unloaded
  6. >Aimed Shot: 115% Accuracy, 60% TU, 42 Tile range (+15% power bonus from firing accuracy)
  7. >Snap Shot: 60% Accuracy, 25% TU, 30 Tile range (+5% power bonus from firing accuracy, +5% power bonus from reactions)
  8. >Burst Shot (x3): 35% Accuracy, 35% TU, 18 Tile range (+15% power bonus from reactions)
  9.  
  10. Black Ops Assault Rifle
  11. -Uses Rifle Ammo, Weighs 8 units unloaded
  12. >Snap Shot: 50% Accuracy, 25% TU, 27 Tile Range (+5% power bonus from firing accuracy, +5% power bonus from reactions)
  13. >Burst Shot (x3): 40% Accuracy, 35% TU, 24 Tile Range (+10% power bonus from reactions)
  14. >Auto Shot (x5): 35% Accuracy, 40% TU, 18 Tile Range (15% power bonus from reactions, -15% morale on hit (Simulates suppressive fire))
  15.  
  16. Black Ops SAW (Assault LMG)
  17. -Uses SAW Ammo (50 shots, 36 damage normal & 5% AP /52 damage alloy & 20% AP), Weighs 14 units unloaded, 20 loaded
  18. >Burst Shot (x3): 60% Accuracy, 30% TU, 35 Tile Range (+5% power bonus from reactions)
  19. >Auto Shot (x5): 50% Accuracy, 45% TU, 30 Tile Range (+10% power bonus from reactions, -20% morale on hit (Simulates suppressive fire))
  20. >Spray Shot (x10): 40% Accuracy, 60% TU, 25 Tile Range (15% power bonus from reactions, -35% morale on hit (Simulates suppressive fire), needs 35 strength to fully handle without accuracy malus equal to -3% per point of strength below)
  21.  
  22. Black Ops LMG
  23. -Uses LMG Ammo (100 shots, 40 damage normal & 10% AP /60 damage alloy & 25% AP), Weighs 22 units unloaded, 30 loaded
  24. >Burst Shot (x3): 65% Accuracy, 35% TU, 40 Tile Range (+5% power bonus from reactions)
  25. >Auto Shot (x5): 55% Accuracy, 50% TU, 35 Tile Range (+10% power bonus from reactions, -20% morale on hit (Simulates suppressive fire))
  26. >Spray Shot (x10): 45% Accuracy, 65% TU, 30 Tile Range (15% power bonus from reactions, -35% morale on hit (Simulates suppressive fire), needs 42 strength to fully handle without accuracy malus equal to -4% per point of strength below)
  27.  
  28. Black Ops Sniper Rifle
  29. -Uses Sniper Ammo (12 Shots, 42 damage normal & 5% AP/64 damage alloy & 20% AP), Weighs 11 units unloaded, 15 units loaded
  30. >Aimed Shot: 125% Accuracy, 65% TU, 60 Tile range (-10% Accuracy for every tile within 5 tiles of firer, +10% power bonus from firing accuracy)
  31. >Snap Shot: 75% Accuracy, 30% TU, 35 Tile range (-10% Accuracy for every tile within 5 tiles of firer, +20% power bonus from reactions)
  32.  
  33. Black Ops Anti-Materiel Rifle
  34. -Uses AM Rifle Ammo (6 Shots, 52 damage normal & 25% AP/70 damage alloy & 40% AP, both do +50% terrain damage), weighs 28 units unloaded, 36 loaded
  35. >Aimed Shot: 95% Accuracy, 70% TU, 80 Tile range (-15% Accuracy for every tile within 5 tiles of firer, +10% power bonus from firing accuracy, drains energy if strength not 40.)
  36. >Gains +40% accuracy when kneeled instead of +15%
  37.  
  38. Black Ops Combat Pistol
  39. -Uses Pistol Ammo (18 Shots, 26 damage normal/35 damage alloy & 10% AP, both do -25% terrain damage), weighs 5 units unloaded, 8 loaded
  40. >Aimed Shot: 80% Accuracy, 30% TU cost, 25 Tile range, range falloff is 4% per tile after 25 instead of 2% (+5% power bonus from reactions, +5% power bonus from firing accuracy)
  41. >Snap Shot: 60% Accuracy, 18% TU cost, 20 Tile range, range falloff is 5% per tile after 20 instead of 2% (+5% power bonus from reactions)
  42. >Burst Shot (x3): 30% Accuracy, 25% TU cost, 14 Tile range, range falloff is 4% per tile after 14 instead of 2% (no power bonus)
  43.  
  44. Black Ops Magnum
  45. -Uses Magnum Ammo (7 Shots, 35 damage normal & 25% AP/48 damage alloy & 40% AP, both do +50% terrain damage), weighs 7 units unloaded, 14 loaded
  46. >Aimed Shot: 85% Accuracy, 50% TU cost, 30 Tile range, range falloff is 4% per tile after 30 instead of 2% (+5% power bonus from reactions, +5% power bonus from firing accuracy, needs 20 strength to not lose energy = 15% of shot damage)
  47. >Snap Shot: 45% Accuracy, 35% TU cost, 24 Tile range, range falloff is 6% per tile after 24 instead of 2% (+5% power bonus from reactions, needs 35 strength to not lose energy = 20% of shot damage)
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