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- Rifle ammo buffed to 33 damage and 30 shots
- Alloy Rifle Ammo buffed to 46 damage and 15% Armor penetration.
- Black Ops Marksman Rifle
- -Uses Rifle Ammo, Weighs 9 Units unloaded
- >Aimed Shot: 115% Accuracy, 60% TU, 42 Tile range (+15% power bonus from firing accuracy)
- >Snap Shot: 60% Accuracy, 25% TU, 30 Tile range (+5% power bonus from firing accuracy, +5% power bonus from reactions)
- >Burst Shot (x3): 35% Accuracy, 35% TU, 18 Tile range (+15% power bonus from reactions)
- Black Ops Assault Rifle
- -Uses Rifle Ammo, Weighs 8 units unloaded
- >Snap Shot: 50% Accuracy, 25% TU, 27 Tile Range (+5% power bonus from firing accuracy, +5% power bonus from reactions)
- >Burst Shot (x3): 40% Accuracy, 35% TU, 24 Tile Range (+10% power bonus from reactions)
- >Auto Shot (x5): 35% Accuracy, 40% TU, 18 Tile Range (15% power bonus from reactions, -15% morale on hit (Simulates suppressive fire))
- Black Ops SAW (Assault LMG)
- -Uses SAW Ammo (50 shots, 36 damage normal & 5% AP /52 damage alloy & 20% AP), Weighs 14 units unloaded, 20 loaded
- >Burst Shot (x3): 60% Accuracy, 30% TU, 35 Tile Range (+5% power bonus from reactions)
- >Auto Shot (x5): 50% Accuracy, 45% TU, 30 Tile Range (+10% power bonus from reactions, -20% morale on hit (Simulates suppressive fire))
- >Spray Shot (x10): 40% Accuracy, 60% TU, 25 Tile Range (15% power bonus from reactions, -35% morale on hit (Simulates suppressive fire), needs 35 strength to fully handle without accuracy malus equal to -3% per point of strength below)
- Black Ops LMG
- -Uses LMG Ammo (100 shots, 40 damage normal & 10% AP /60 damage alloy & 25% AP), Weighs 22 units unloaded, 30 loaded
- >Burst Shot (x3): 65% Accuracy, 35% TU, 40 Tile Range (+5% power bonus from reactions)
- >Auto Shot (x5): 55% Accuracy, 50% TU, 35 Tile Range (+10% power bonus from reactions, -20% morale on hit (Simulates suppressive fire))
- >Spray Shot (x10): 45% Accuracy, 65% TU, 30 Tile Range (15% power bonus from reactions, -35% morale on hit (Simulates suppressive fire), needs 42 strength to fully handle without accuracy malus equal to -4% per point of strength below)
- Black Ops Sniper Rifle
- -Uses Sniper Ammo (12 Shots, 42 damage normal & 5% AP/64 damage alloy & 20% AP), Weighs 11 units unloaded, 15 units loaded
- >Aimed Shot: 125% Accuracy, 65% TU, 60 Tile range (-10% Accuracy for every tile within 5 tiles of firer, +10% power bonus from firing accuracy)
- >Snap Shot: 75% Accuracy, 30% TU, 35 Tile range (-10% Accuracy for every tile within 5 tiles of firer, +20% power bonus from reactions)
- Black Ops Anti-Materiel Rifle
- -Uses AM Rifle Ammo (6 Shots, 52 damage normal & 25% AP/70 damage alloy & 40% AP, both do +50% terrain damage), weighs 28 units unloaded, 36 loaded
- >Aimed Shot: 95% Accuracy, 70% TU, 80 Tile range (-15% Accuracy for every tile within 5 tiles of firer, +10% power bonus from firing accuracy, drains energy if strength not 40.)
- >Gains +40% accuracy when kneeled instead of +15%
- Black Ops Combat Pistol
- -Uses Pistol Ammo (18 Shots, 26 damage normal/35 damage alloy & 10% AP, both do -25% terrain damage), weighs 5 units unloaded, 8 loaded
- >Aimed Shot: 80% Accuracy, 30% TU cost, 25 Tile range, range falloff is 4% per tile after 25 instead of 2% (+5% power bonus from reactions, +5% power bonus from firing accuracy)
- >Snap Shot: 60% Accuracy, 18% TU cost, 20 Tile range, range falloff is 5% per tile after 20 instead of 2% (+5% power bonus from reactions)
- >Burst Shot (x3): 30% Accuracy, 25% TU cost, 14 Tile range, range falloff is 4% per tile after 14 instead of 2% (no power bonus)
- Black Ops Magnum
- -Uses Magnum Ammo (7 Shots, 35 damage normal & 25% AP/48 damage alloy & 40% AP, both do +50% terrain damage), weighs 7 units unloaded, 14 loaded
- >Aimed Shot: 85% Accuracy, 50% TU cost, 30 Tile range, range falloff is 4% per tile after 30 instead of 2% (+5% power bonus from reactions, +5% power bonus from firing accuracy, needs 20 strength to not lose energy = 15% of shot damage)
- >Snap Shot: 45% Accuracy, 35% TU cost, 24 Tile range, range falloff is 6% per tile after 24 instead of 2% (+5% power bonus from reactions, needs 35 strength to not lose energy = 20% of shot damage)
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