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- ** Executing...
- ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: F:\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Chris\Documents\SDK Maps\hall.vmf
- Could not locate 'GameData' key in f:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Chris\Documents\SDK Maps\hall.prt...Building visibility clusters...
- done (0)
- material "skybox/sky_day01_09sky_day01_09rt" not found.
- Can't load skybox file skybox/sky_day01_09sky_day01_09 to build the default cubemap!
- Can't load skybox file skybox/sky_day01_09sky_day01_09 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (5424 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 27 texinfos to 12
- Reduced 7 texdatas to 7 (166 bytes to 166)
- Writing C:\Users\Chris\Documents\SDK Maps\hall.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading c:\users\chris\documents\sdk maps\hall.bsp
- reading c:\users\chris\documents\sdk maps\hall.prt
- 6 portalclusters
- 7 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 36
- Average clusters visible: 6
- Building PAS...
- Average clusters audible: 6
- visdatasize:64 compressed from 96
- writing c:\users\chris\documents\sdk maps\hall.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\chris\documents\sdk maps\hall.bsp
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 35 faces
- 8840 square feet [1272992.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 35 patches before subdivision
- 381 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 12351, max 92
- transfer lists: 0.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(28, 39, 27)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(5, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
- planes 56/65536 1120/1310720 ( 0.1%)
- vertexes 80/65536 960/786432 ( 0.1%)
- nodes 35/65536 1120/2097152 ( 0.1%)
- texinfos 12/12288 864/884736 ( 0.1%)
- texdata 7/2048 224/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 35/65536 1960/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 18/65536 1008/3670016 ( 0.0%)
- leaves 37/65536 1184/2097152 ( 0.1%)
- leaffaces 35/65536 70/131072 ( 0.1%)
- leafbrushes 33/65536 66/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 224/512000 896/2048000 ( 0.0%)
- edges 141/256000 564/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14612/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 918/393216 ( 0.2%)
- LDR ambient table 37/65536 148/262144 ( 0.1%)
- HDR ambient table 37/65536 148/262144 ( 0.1%)
- LDR leaf ambient 40/65536 1120/1835008 ( 0.1%)
- HDR leaf ambient 37/65536 1036/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 5424/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 82
- Writing c:\users\chris\documents\sdk maps\hall.bsp
- 0 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\chris\documents\sdk maps\hall.bsp
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 35 faces
- 8840 square feet [1272992.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 35 patches before subdivision
- 381 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 12351, max 92
- transfer lists: 0.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(28, 39, 27)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(5, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 15/8192 180/98304 ( 0.2%)
- brushsides 90/65536 720/524288 ( 0.1%)
- planes 56/65536 1120/1310720 ( 0.1%)
- vertexes 80/65536 960/786432 ( 0.1%)
- nodes 35/65536 1120/2097152 ( 0.1%)
- texinfos 12/12288 864/884736 ( 0.1%)
- texdata 7/2048 224/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 35/65536 1960/3670016 ( 0.1%)
- hdr faces 35/65536 1960/3670016 ( 0.1%)
- origfaces 18/65536 1008/3670016 ( 0.0%)
- leaves 37/65536 1184/2097152 ( 0.1%)
- leaffaces 35/65536 70/131072 ( 0.1%)
- leafbrushes 33/65536 66/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 224/512000 896/2048000 ( 0.0%)
- edges 141/256000 564/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 14612/0 ( 0.0%)
- HDR lightdata [variable] 14612/0 ( 0.0%)
- visdata [variable] 64/16777216 ( 0.0%)
- entdata [variable] 918/393216 ( 0.2%)
- LDR ambient table 37/65536 148/262144 ( 0.1%)
- HDR ambient table 37/65536 148/262144 ( 0.1%)
- LDR leaf ambient 40/65536 1120/1835008 ( 0.1%)
- HDR leaf ambient 40/65536 1120/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 5424/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 82
- Writing c:\users\chris\documents\sdk maps\hall.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Chris\Documents\SDK Maps\hall.bsp" "F:\Steam\steamapps\common\Half-Life 2\ep2\maps\hall.bsp"
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