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  1.  
  2. ** Executing...
  3. ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: F:\Steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading C:\Users\Chris\Documents\SDK Maps\hall.vmf
  10. Could not locate 'GameData' key in f:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing C:\Users\Chris\Documents\SDK Maps\hall.prt...Building visibility clusters...
  21. done (0)
  22. material "skybox/sky_day01_09sky_day01_09rt" not found.
  23. Can't load skybox file skybox/sky_day01_09sky_day01_09 to build the default cubemap!
  24. Can't load skybox file skybox/sky_day01_09sky_day01_09 to build the default cubemap!
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. done (0) (5424 bytes)
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  31. Compacting texture/material tables...
  32. Reduced 27 texinfos to 12
  33. Reduced 7 texdatas to 7 (166 bytes to 166)
  34. Writing C:\Users\Chris\Documents\SDK Maps\hall.bsp
  35. 0 seconds elapsed
  36.  
  37. ** Executing...
  38. ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  39. ** Parameters: -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall"
  40.  
  41. Valve Software - vvis.exe (May 15 2014)
  42. 8 threads
  43. reading c:\users\chris\documents\sdk maps\hall.bsp
  44. reading c:\users\chris\documents\sdk maps\hall.prt
  45. 6 portalclusters
  46. 7 numportals
  47. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  48. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  49. Optimized: 0 visible clusters (0.00%)
  50. Total clusters visible: 36
  51. Average clusters visible: 6
  52. Building PAS...
  53. Average clusters audible: 6
  54. visdatasize:64 compressed from 96
  55. writing c:\users\chris\documents\sdk maps\hall.bsp
  56. 0 seconds elapsed
  57.  
  58. ** Executing...
  59. ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  60. ** Parameters: -both -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall"
  61.  
  62. Valve Software - vrad.exe SSE (May 15 2014)
  63.  
  64. Valve Radiosity Simulator
  65. 8 threads
  66. [Reading texlights from 'lights.rad']
  67. [48 texlights parsed from 'lights.rad']
  68.  
  69. Loading c:\users\chris\documents\sdk maps\hall.bsp
  70. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  71. 35 faces
  72. 8840 square feet [1272992.00 square inches]
  73. 0 Displacements
  74. 0 Square Feet [0.00 Square Inches]
  75. 35 patches before subdivision
  76. 381 patches after subdivision
  77. 2 direct lights
  78. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  79. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. transfers 12351, max 92
  81. transfer lists: 0.1 megs
  82. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. Bounce #1 added RGB(28, 39, 27)
  84. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. Bounce #2 added RGB(5, 5, 2)
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Bounce #3 added RGB(1, 1, 0)
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #4 added RGB(0, 0, 0)
  90. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  91. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. FinalLightFace Done
  93. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  94. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Writing leaf ambient...done
  96. Ready to Finish
  97.  
  98. Object names Objects/Maxobjs Memory / Maxmem Fullness
  99. ------------ --------------- --------------- --------
  100. models 1/1024 48/49152 ( 0.1%)
  101. brushes 15/8192 180/98304 ( 0.2%)
  102. brushsides 90/65536 720/524288 ( 0.1%)
  103. planes 56/65536 1120/1310720 ( 0.1%)
  104. vertexes 80/65536 960/786432 ( 0.1%)
  105. nodes 35/65536 1120/2097152 ( 0.1%)
  106. texinfos 12/12288 864/884736 ( 0.1%)
  107. texdata 7/2048 224/65536 ( 0.3%)
  108. dispinfos 0/0 0/0 ( 0.0%)
  109. disp_verts 0/0 0/0 ( 0.0%)
  110. disp_tris 0/0 0/0 ( 0.0%)
  111. disp_lmsamples 0/0 0/0 ( 0.0%)
  112. faces 35/65536 1960/3670016 ( 0.1%)
  113. hdr faces 0/65536 0/3670016 ( 0.0%)
  114. origfaces 18/65536 1008/3670016 ( 0.0%)
  115. leaves 37/65536 1184/2097152 ( 0.1%)
  116. leaffaces 35/65536 70/131072 ( 0.1%)
  117. leafbrushes 33/65536 66/131072 ( 0.1%)
  118. areas 2/256 16/2048 ( 0.8%)
  119. surfedges 224/512000 896/2048000 ( 0.0%)
  120. edges 141/256000 564/1024000 ( 0.1%)
  121. LDR worldlights 2/8192 176/720896 ( 0.0%)
  122. HDR worldlights 0/8192 0/720896 ( 0.0%)
  123. leafwaterdata 0/32768 0/393216 ( 0.0%)
  124. waterstrips 0/32768 0/327680 ( 0.0%)
  125. waterverts 0/65536 0/786432 ( 0.0%)
  126. waterindices 0/65536 0/131072 ( 0.0%)
  127. cubemapsamples 0/1024 0/16384 ( 0.0%)
  128. overlays 0/512 0/180224 ( 0.0%)
  129. LDR lightdata [variable] 14612/0 ( 0.0%)
  130. HDR lightdata [variable] 0/0 ( 0.0%)
  131. visdata [variable] 64/16777216 ( 0.0%)
  132. entdata [variable] 918/393216 ( 0.2%)
  133. LDR ambient table 37/65536 148/262144 ( 0.1%)
  134. HDR ambient table 37/65536 148/262144 ( 0.1%)
  135. LDR leaf ambient 40/65536 1120/1835008 ( 0.1%)
  136. HDR leaf ambient 37/65536 1036/1835008 ( 0.1%)
  137. occluders 0/0 0/0 ( 0.0%)
  138. occluder polygons 0/0 0/0 ( 0.0%)
  139. occluder vert ind 0/0 0/0 ( 0.0%)
  140. detail props [variable] 1/12 ( 8.3%)
  141. static props [variable] 1/12 ( 8.3%)
  142. pakfile [variable] 54/0 ( 0.0%)
  143. physics [variable] 5424/4194304 ( 0.1%)
  144. physics terrain [variable] 2/1048576 ( 0.0%)
  145.  
  146. Level flags = 0
  147.  
  148. Total triangle count: 82
  149. Writing c:\users\chris\documents\sdk maps\hall.bsp
  150. 0 seconds elapsed
  151. Valve Software - vrad.exe SSE (May 15 2014)
  152.  
  153. Valve Radiosity Simulator
  154. 8 threads
  155. [Reading texlights from 'lights.rad']
  156. [48 texlights parsed from 'lights.rad']
  157.  
  158. Loading c:\users\chris\documents\sdk maps\hall.bsp
  159. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  160. 35 faces
  161. 8840 square feet [1272992.00 square inches]
  162. 0 Displacements
  163. 0 Square Feet [0.00 Square Inches]
  164. 35 patches before subdivision
  165. 381 patches after subdivision
  166. 2 direct lights
  167. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  168. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  169. transfers 12351, max 92
  170. transfer lists: 0.1 megs
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  172. Bounce #1 added RGB(28, 39, 27)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  174. Bounce #2 added RGB(5, 5, 2)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  176. Bounce #3 added RGB(1, 1, 0)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  178. Bounce #4 added RGB(0, 0, 0)
  179. Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  180. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  181. FinalLightFace Done
  182. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  183. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. Writing leaf ambient...done
  185. Ready to Finish
  186.  
  187. Object names Objects/Maxobjs Memory / Maxmem Fullness
  188. ------------ --------------- --------------- --------
  189. models 1/1024 48/49152 ( 0.1%)
  190. brushes 15/8192 180/98304 ( 0.2%)
  191. brushsides 90/65536 720/524288 ( 0.1%)
  192. planes 56/65536 1120/1310720 ( 0.1%)
  193. vertexes 80/65536 960/786432 ( 0.1%)
  194. nodes 35/65536 1120/2097152 ( 0.1%)
  195. texinfos 12/12288 864/884736 ( 0.1%)
  196. texdata 7/2048 224/65536 ( 0.3%)
  197. dispinfos 0/0 0/0 ( 0.0%)
  198. disp_verts 0/0 0/0 ( 0.0%)
  199. disp_tris 0/0 0/0 ( 0.0%)
  200. disp_lmsamples 0/0 0/0 ( 0.0%)
  201. faces 35/65536 1960/3670016 ( 0.1%)
  202. hdr faces 35/65536 1960/3670016 ( 0.1%)
  203. origfaces 18/65536 1008/3670016 ( 0.0%)
  204. leaves 37/65536 1184/2097152 ( 0.1%)
  205. leaffaces 35/65536 70/131072 ( 0.1%)
  206. leafbrushes 33/65536 66/131072 ( 0.1%)
  207. areas 2/256 16/2048 ( 0.8%)
  208. surfedges 224/512000 896/2048000 ( 0.0%)
  209. edges 141/256000 564/1024000 ( 0.1%)
  210. LDR worldlights 2/8192 176/720896 ( 0.0%)
  211. HDR worldlights 2/8192 176/720896 ( 0.0%)
  212. leafwaterdata 0/32768 0/393216 ( 0.0%)
  213. waterstrips 0/32768 0/327680 ( 0.0%)
  214. waterverts 0/65536 0/786432 ( 0.0%)
  215. waterindices 0/65536 0/131072 ( 0.0%)
  216. cubemapsamples 0/1024 0/16384 ( 0.0%)
  217. overlays 0/512 0/180224 ( 0.0%)
  218. LDR lightdata [variable] 14612/0 ( 0.0%)
  219. HDR lightdata [variable] 14612/0 ( 0.0%)
  220. visdata [variable] 64/16777216 ( 0.0%)
  221. entdata [variable] 918/393216 ( 0.2%)
  222. LDR ambient table 37/65536 148/262144 ( 0.1%)
  223. HDR ambient table 37/65536 148/262144 ( 0.1%)
  224. LDR leaf ambient 40/65536 1120/1835008 ( 0.1%)
  225. HDR leaf ambient 40/65536 1120/1835008 ( 0.1%)
  226. occluders 0/0 0/0 ( 0.0%)
  227. occluder polygons 0/0 0/0 ( 0.0%)
  228. occluder vert ind 0/0 0/0 ( 0.0%)
  229. detail props [variable] 1/12 ( 8.3%)
  230. static props [variable] 1/12 ( 8.3%)
  231. pakfile [variable] 54/0 ( 0.0%)
  232. physics [variable] 5424/4194304 ( 0.1%)
  233. physics terrain [variable] 2/1048576 ( 0.0%)
  234.  
  235. Level flags = 0
  236.  
  237. Total triangle count: 82
  238. Writing c:\users\chris\documents\sdk maps\hall.bsp
  239. 0 seconds elapsed
  240.  
  241. ** Executing...
  242. ** Command: Copy File
  243. ** Parameters: "C:\Users\Chris\Documents\SDK Maps\hall.bsp" "F:\Steam\steamapps\common\Half-Life 2\ep2\maps\hall.bsp"
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