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- import pygame
- import random
- pygame.init()
- clock = pygame.time.Clock()
- #SCREEN
- screen = pygame.display.set_mode((800,600))
- #CAPTION
- pygame.display.set_caption("SNAKE GAME")
- #SNAKE KI POSITIONS
- snake_pos = [[400,300],[420,300],[440,300]]
- #APPLE KI POSITION
- #apple_pos = [100,100]
- apple_pos = [(random.randint(100,700)//20)*20, (random.randint(100,500)//20)*20]
- #SCORE
- score = 0
- #DIRECTIONS
- step = 20
- up = (0, -step)
- left = (-step,0)
- right = (step,0)
- down = (0,step)
- direction = left
- #FONT
- font = pygame.font.SysFont('Arial', 30)
- timer = 0
- running = True
- while running:
- screen.fill((20,150,20))
- #EVENT FETCHER
- for event in pygame.event.get():
- #QUIT
- if event.type == pygame.QUIT:
- running = False
- #KEYDOWN
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_UP:
- print("UP")
- direction = up
- if event.key == pygame.K_DOWN:
- print("DOWN")
- direction = down
- if event.key == pygame.K_LEFT:
- print("LEFT")
- direction = left
- if event.key == pygame.K_RIGHT:
- print("RIGHT")
- direction = right
- #snake_pos = [[snake_pos[0][0]+direction[0], snake_pos[0][1] + direction[1]]]+snake_pos[:-1]
- timer += 1
- if timer == 6:
- snake_pos = [[snake_pos[0][0]+direction[0], snake_pos[0][1] + direction[1]]]+snake_pos[:-1]
- timer = 0
- #IF SNAKE EATS APPLE
- if snake_pos[0] == apple_pos:
- apple_pos = [(random.randint(100,700)//20)*20, (random.randint(100,500)//20)*20]
- snake_pos.append(snake_pos[-1])
- score += 1
- #SNAKE DEATH
- for i in range(1, len(snake_pos)):
- if snake_pos[0] == snake_pos[i]:
- print("DEAD!")
- running = False
- #VERTICAL BOUNDARY
- if 800 <= snake_pos[0][0] or snake_pos[0][0] <= 0:
- print("DEAD!")
- running = False
- #HORIZONTAL BOUNDARY
- if 0 >= snake_pos[0][1] or snake_pos[0][1] >= 600:
- print("DEAD!")
- running = False
- #SNAKE PRINT
- for x,y in snake_pos:
- pygame.draw.circle(screen, (0,0,200), (x,y), 10)
- #APPLE PRINT
- pygame.draw.circle(screen, (200,0,0), apple_pos, 10)
- #pygame.draw.circle(screen, (0,0,200), (400,300), 10)
- #pygame.draw.circle(screen, (0,0,200), (420,300), 10)
- #pygame.draw.circle(screen, (0,0,200), (440,300), 10)
- #SCORE PRINT
- text = font.render( "SCORE: " + str(score), True, (255,255,255) )
- screen.blit(text, (0,0))
- clock.tick(30)
- pygame.display.update()
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