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- #include "colors.inc"
- #include "glass.inc"
- background { color White }
- camera {
- location <0,2,-4>
- look_at <0,0,0>
- }
- #declare R1 = seed(42);
- difference{
- sphere {
- <0,0,0>, 1
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- sphere {
- <rand(R1)-0.5,rand(R1)-0.5,rand(R1)-0.5>, rand(R1)/8
- }
- texture {
- pigment { average pigment_map{ [1.0 White] [1.0 Col_Glass_Clear] } }
- }
- interior { ior 1.5 }
- }
- plane { y, -2
- pigment { checker }
- }
- light_source { <0,4,2> White }
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