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- B:\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update
- gdtDB: updating
- processed (0 GDTs) (0 assets) in 1.839 sec
- gdtDB: successfully updated database.
- B:\Steam\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom B:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_farway.map B:\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_farway.d3dbsp
- main: Enter
- FPU Precision set to 64 bits
- CoD2Map: T7
- Build Changelist: 3017537
- Build Machine: CODBUILD8-764
- ---- cod2map ----
- navmesh = true
- navvolume = full generation
- ----- FS_Startup -----
- Current search path:
- B:\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
- B:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
- B:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
- B:\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
- B:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
- B:\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
- B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
- B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
- B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
- B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
- B:\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
- B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
- B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
- B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
- B:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
- B:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\english
- ----------------------
- Connected to data signature database
- Loading map file B:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_farway.map
- Layer '000_Global/No Comp' ignored
- E
- RROR: in map: B:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_farway.map
- ERROR: Entity 115 misc_prefab at (68 -456 300) has no model
- ERROR: Prefab '_prefabs/default_missing_prefab.map' not found
- ERROR: in map: B:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_farway.map
- ERROR: Entity 508 misc_prefab at (281.5 -290.75 156) has no model
- ERROR: Prefab '_prefabs/default_missing_prefab.map' not found
- reveal volume decal texture 4x4, 24 bytes. 1 packed 0 unpacked. 58 voldecals.
- restricting BSP to sky brushes
- **********************
- ******* leaked *******
- **********************
- ================================
- WROTE BSP LEAKFILE: B:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_farway.lin
- ================================
- finding triangle windings...
- assigning primary lights...
- splitting windings into lightable areas...
- coalescing coincident windings...
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- merging into concave windings...
- fixing t-junctions...
- tethering holes to their concave windings...
- finding index mapping and snapping vertices...
- triangulating all windings...
- 0 self-tjunctions fixed
- 0 degenerate tris removed
- smoothing normals...
- emitting triangles...
- 26 vertices couldn't be merged because the textures point different ways
- emitting cells and portals...
- building curve/terrain collision...
- Adding brush neighbor bevels...
- Removing redundant brush collision planes...
- removed 35 brush sides
- elapsed time 0 seconds
- Finished processing world entity
- Ignoring empty brush model entity
- Map B:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_farway.map entity 9
- Ignoring empty brush model entity
- Map B:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_farway.map entity 11
- splitting up large himip volumes...
- surfCount went from 89 to 133
- Umbra Visibility Groups: 1 groups
- <worldvisgroup> 0
- begin navmesh generation...
- Umbra Tome Triggers: 0 total
- UMBRA smallest_occluder=72.000 small_hole=4.000
- removed 0 duplicate triangles from set of 19296 - 0.0 seconds
- generating Nav Mesh ...
- Removing tiny boundary edges...
- done - 1.3 seconds
- WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
- Writing B:\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_farway_navmesh.hkt
- Writing B:\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_farway_navvolume.hkt
- navmesh generation took 1.5 seconds
- Writing B:\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_farway.d3dbsp
- WARNING: PROBLEMS FOUND [Load with Error File in Radiant]
- WARNING: Texture ($default) repeats more than once per inch. (x18)
- B:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_farway.map
- entity 0 brush 489 at -560 -632 324, -560 -506 324, -398 -632 330, -398 -506 330, -343 -505 319, -289 -753 323, -218 -632 319, -60 -508 319
- entity 0 brush 489 at -60 -500 324, -25 -604 330, 116 -753 326, 118 -673 330
- entity 0 brush 515 at -560 -408 324, -449 -498 319, -398 -408 330, -398 -316 324
- entity 0 brush 515 at -394 -406 319, -236 -408 324
- 8 seconds elapsed
- main: 7.84987 secs
- B:\Steam\steamapps\common\Call of Duty Black Ops III\/bin/radiant_modtools.exe -ledSilent +medium +localprobes +forceclean +recompute B:\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_farway.map
- LED Exported for B:\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_farway.map
- B:\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_farway
- [L3akMod (D3V)] (v1.0.3) Initializing modifications...
- [L3akMod (D3V)] Modifications have loaded successfully!
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