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- on join:
- if {firstjoin.%player%} is not set:
- set the join message to "&f&l[&b&lFirst Join&f&l]&f%player%さんが初めてログインしました!"
- execute console command "money set %player% 2000"
- execute console command "menu grab %player% 082"
- execute console command "spawnpoint %player% 1000 5 1000"
- execute console command "tp %player% 1000 5 1000"
- set {firstjoin.%player%} to 1
- stop
- if {firstjoin.%player%} is set:
- set the join message to "&f&l[&b&lJoin&f&l]&f%player%さんがログインしました"
- execute console command "mvtp %player% world"
- execute console command "spawnpoint %player% 1000 5 1000"
- execute console command "tp %player% 1000 4 1000"
- on quit:
- set the quit message to "&f&l[&b&lQuit&f&l]&f%player%さんがログアウトしました"
- command /rename [<text>]:
- permission: rename.admin
- trigger:
- if arg-1 is not set:
- send "&c使用法:&7/rename newname"
- else:
- set the name of the player's tool to "%coloured arg-1%"
- send "&f&l[&b&lRename&f&l]&bアイテムの名前を%coloured arg-1%&bに設定しました"
- command /lore [<number>] [<text>]:
- permission: lore.admin
- trigger:
- if arg-1 is set:
- if arg-2 is set:
- set line number arg of lore of player's tool to "%colored arg-2%"
- send "&f&l[&b&lLore&f&l]&bアイテムの説明文の%arg-1%列目を%coloured arg-2%&bに設定しました"
- stop
- else if arg-1 is not set:
- send "&c使用法:&7/lore line newlore"
- else if arg-2 is not set:
- send "&c使用法:&7/lore line newlore"
- command /unmute [<player>]:
- permission: mute.admin
- trigger:
- {Mute.%arg%} is set
- delete {Mute.%arg%}
- broadcast "&f&l[&b&lMUTE&f&l]&e&l%arg% &b&lさんの&c&l&nMute&b&lを解除しました"
- command /mute [<player>]:
- permission: mute.admin
- trigger:
- {Mute.%arg%} is not set
- set {Mute.%arg%} to 1
- broadcast "&f&l[&b&lMUTE&f&l]&e&l%arg% &dさんを&c&l&nMute&dしました"
- on chat:
- {Mute.%player%} is set
- cancel event
- message "&f&l[&b&lMUTE&f&l]&cあなたはMuteされています"
- on left click:
- if name of held item contains "1G":
- add 1 to player's money
- remove 1 of held item from player
- if name of held item contains "10G":
- add 10 to player's money
- remove 1 of held item from player
- if name of held item contains "100G":
- add 100 to player's money
- remove 1 of held item from player
- if name of held item contains "1000G":
- add 1000 to player's money
- remove 1 of held item from player
- if name of held item contains "10000G":
- add 10000 to player's money
- remove 1 of held item from player
- command /gomi:
- trigger:
- open chest with 6 rows named "&cゴミ箱&7(間違えて大事なもの入れるなよ)" to player
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