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- local radius = 20
- local waits = 0.2
- local kills = {}
- local rotspeed = Vector3.new(44,30,50)
- while task.wait(waits) do
- for i, v in pairs(game.Workspace:GetDescendants()) do
- if v:IsA("Model") and v:FindFirstChildWhichIsA("Humanoid") and (v:GetPivot().Position-game.Players.LocalPlayer.Character:GetPivot().Position).Magnitude<radius and not game.Players:GetPlayerFromCharacter(v) and not table.find(kills,v:FindFirstChildWhichIsA("Humanoid")) then
- local hum = v:FindFirstChildWhichIsA("Humanoid")
- hum.PlatformStand = true
- hum.Health -= 50
- hum.RootPart:ApplyImpulse((hum.RootPart.Position-game.Players.LocalPlayer.Character:GetPivot().Position).Unit*999)
- end
- end
- end
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