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- -- ok not gonna lie i dont think any wip is gonna be finished
- if game.PlaceId == 7047488135 then
- -- https://www.roblox.com/games/7047488135/Speed-Simulator
- getgenv().autoball1 = false
- getgenv().autoball2 = false
- getgenv().autoball3 = false
- getgenv().autohoop = false
- getgenv().autohooptp = false
- getgenv().automove = false
- getgenv().autotwoks = false
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("speed simulator", "Sentinel")
- local a = Window:NewTab("farming")
- local b = Window:NewTab("other")
- local a1 = a:NewSection("auto collect")
- local b1 = b:NewSection("other")
- a1:NewToggle("auto collect zone 1", "yeah", function(bool)
- getgenv().autoball1 = bool
- print(on)
- if bool then
- ball1()
- end
- end)
- a1:NewToggle("auto collect zone 2", "yeah2", function(bool)
- getgenv().autoball2 = bool
- print(on)
- if bool then
- ball2()
- end
- end)
- a1:NewToggle("auto collect zone 3", "yeah3", function(bool)
- getgenv().autoball3 = bool
- print(on)
- if bool then
- ball3()
- end
- end)
- a1:NewToggle("auto collect hoops", "you have to move for it to work", function(bool)
- getgenv().autohoop = bool
- print(on)
- if bool then
- hoop()
- end
- end)
- a1:NewToggle("auto collect hoops (tp)", "you dont have to move for it to work", function(bool)
- getgenv().autohooptp = bool
- print(on)
- if bool then
- hooptp()
- end
- end)
- b1:NewToggle("auto move (tp)", "reset the velocity", function(bool)
- getgenv().automove = bool
- print(on)
- if bool then
- move()
- end
- end)
- b1:NewToggle("auto 2 thousand steps", "e", function(bool)
- getgenv().autotwoks = bool
- print(on)
- if bool then
- twoks()
- end
- end)
- function ball1()
- spawn(function()
- while getgenv().autoball1 == true do
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace").ballsFolder.Zone1:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- wait(0.05)
- end
- end
- end
- end)
- end
- function ball2()
- spawn(function()
- while getgenv().autoball2 == true do
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace").ballsFolder.Zone2:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- wait(0.05)
- end
- end
- end
- end)
- end
- function ball3()
- spawn(function()
- while getgenv().autoball3 == true do
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace").ballsFolder.Zone3:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- wait(0.05)
- end
- end
- end
- end)
- end
- function hoop()
- spawn(function()
- while getgenv().autohoop == true do
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace").Rings:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- wait(.2)
- local playerhum = game.Players.LocalPlayer.Character.HumanoidRootPart
- playerhum.Position = playerhum.Position
- end
- end
- end
- end)
- end
- function move()
- spawn(function()
- while getgenv().automove == true do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1988, 10, -2445)
- wait(.8)
- end
- end)
- end
- function hooptp()
- spawn(function()
- while getgenv().autohooptp == true do
- -- https://devforum.roblox.com/t/how-to-teleport-all-players-to-a-random-part/570871/5
- local Parts = game:GetService("Workspace").Rings:GetChildren()
- local SelectedPart = Parts[math.random(1, #Parts)]
- game.Players.LocalPlayer.Character:MoveTo(SelectedPart.Position)
- wait(.1)
- game.Players.LocalPlayer.Character:MoveTo(SelectedPart.Position)
- wait(.1)
- game.Players.LocalPlayer.Character:MoveTo(SelectedPart.Position)
- wait(.1)
- game.Players.LocalPlayer.Character:MoveTo(SelectedPart.Position)
- wait(.1)
- end
- end)
- end
- function twoks()
- spawn(function()
- while getgenv().autotwoks == true do
- local A_1 = "toParkourCourse"
- local Event = game:GetService("ReplicatedStorage").Networking.warningEvent
- Event:FireServer(A_1)
- wait(.1)
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace")["teleportations/barrier"]["touch_parts"].toParkourCourse:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Name == "circleInner" then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- wait()
- end
- end
- wait()
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace").ChestsA:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Name == "circleInner" then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- wait()
- end
- end
- wait(.2)
- local A_1 = "toZone1fromParkour"
- local Event = game:GetService("ReplicatedStorage").Networking.warningEvent
- Event:FireServer(A_1)
- wait()
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace")["teleportations/barrier"]["touch_parts"].toParkourCourse:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Name == "circleInner" then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- wait()
- end
- end
- end
- end)
- end
- end
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