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- SKELETON:
- advanced-main-ability:
- - "§7Launch an explosive arrow that"
- - "§7damages nearby enemy players"
- - "§7for §c{SKELETON_EXPLOSIVE_ARROW_DAMAGE} HP §7in a §c{SKELETON_EXPLOSIVE_ARROW_RADIUS} §7block radius."
- main-ability:
- - "§7Launch an explosive arrow that"
- - "§7damages nearby enemy players."
- passive-ability:
- - "§7Gain Speed §c{SKELETON_AGILE_SPEED_AMPLIFIER} §7and Regeneration §c{SKELETON_AGILE_REGENERATION_AMPLIFIER} §7for"
- - "§c{SKELETON_AGILE_DURATION}s §7after hitting an enemy player with"
- - "§7your bow. The ability has §c{SKELETON_AGILE_COOLDOWN}s §7cooldown."
- ZOMBIE:
- advanced-main-ability:
- - "§7Heal yourself for §c{ZOMBIE_CIRCLE_OF_HEALING_HEAL_PERCENTAGE}% §7of your"
- - "§7missing health."
- main-ability:
- - "§7Heal yourself for some of your"
- - "§7missing health."
- passive-ability:
- - "§7After being hit, you have a §c{ZOMBIE_TOUGHNESS_CHANCE}%"
- - "§7chance to gain Resistance §c{ZOMBIE_TOUGHNESS_RESISTANCE_AMPLIFIER} §7for §c{ZOMBIE_TOUGHNESS_RESISTANCE_DURATION}s§7."
- CREEPER:
- advanced-main-ability:
- - "§7Charge up for 4s then damage"
- - "§7nearby enemy players for §c{CREEPER_DETONATE_DAMAGE} HP"
- - "§7in a §c{CREEPER_DETONATE_RADIUS} §7block radius."
- main-ability:
- - "§7Explode while dealing damage to"
- - "§7nearby enemy players."
- passive-ability:
- - "§7When you fall below §c{CREEPER_WILLPOWER_ACTIVATE_AT} HP§7,"
- - "§7gain Speed §c{CREEPER_WILLPOWER_SPEED_AMPLIFIER} §7for §c{CREEPER_WILLPOWER_SPEED_DURATION}s§7."
- ENDERMAN:
- advanced-main-ability:
- - "§7Teleport up to §c{ENDERMAN_TELEPORT_RANGE} §7blocks to the"
- - "§7targeted enemy player and gain"
- - "§7Speed §c{ENDERMAN_TELEPORT_SPEED_AMPLIFIER} §7for §c{ENDERMAN_TELEPORT_SPEED_DURATION}s§7."
- main-ability:
- - "§7Teleport to the targeted enemy"
- - "§7player and gain Speed."
- passive-ability:
- - "§7After being hit by a projectile,"
- - "§7you have §c{ENDERMAN_SOUL_DESTROYER_CHANCE}% §7chance to gain"
- - "§7Knockback Resistance for §c{ENDERMAN_SOUL_DESTROYER_DURATION}s§7."
- HEROBRINE:
- advanced-main-ability:
- - "§7Strike the targeted enemy player"
- - "§7and enemy players around them"
- - "§7with lightning for §c{HEROBRINE_WRATH_DAMAGE} HP§7."
- main-ability:
- - "§7Strike nearby enemy players"
- - "§7with lightning."
- passive-ability:
- - "§7You have a §c{HEROBRINE_FLURRY_CHANCE}% §7chance to gain"
- - "§7Speed §c{HEROBRINE_FLURRY_SPEED_AMPLIFIER} §7for §c{HEROBRINE_FLURRY_SPEED_DURATION}s §7after hitting"
- - "§7an enemy player."
- SPIDER:
- advanced-main-ability:
- - "§7Leap forward and gain Absorption §c{SPIDER_LEAP_ABSORPTION_AMPLIFIER}"
- - "§7for §c{SPIDER_LEAP_ABSORPTION_DURATION}s. §7On land, apply Slow §c{SPIDER_LEAP_SLOW_AMPLIFIER} §7for"
- - "§c{SPIDER_LEAP_SLOW_DURATION}s §7in to nearby enemy players"
- - "§7in a §c{SPIDER_LEAP_RADIUS}s §7block radius."
- main-ability:
- - "§7Leap forward applying Slow"
- - "§7on land to nearby enemy players."
- passive-ability:
- - "§7Deal §c{SPIDER_DROP_SHOCK_DAMAGE_PERCENTAGE}% §7of your total fall damage"
- - "§7to nearbyy enemy players in a §c{SPIDER_DROP_SHOCK_RADIUS} §7block"
- - "§7radius for the maximum of §c{SPIDER_DROP_SHOCK_MAX_DAMAGE} §7HP. You"
- - "§7must lose least §c{SPIDER_DROP_SHOCK_ACTIVATE_AT} HP §7to activate this."
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