Advertisement
Guest User

Untitled

a guest
Apr 25th, 2019
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Java 8.19 KB | None | 0 0
  1. # Main server folder spigot.yml and check that stats saving prevention its set to false stats->disable-saving: false
  2. # Player will get default rank group depending on set permission node cmi.rank.[groupName]
  3. # Not enabled ranks will be ignored
  4. # DisplayName section is optional and it will be used to represent rank ingame. This is NOT defining required permission node and you still need to use node name to rankup to this rank
  5. # DefaultRank section defines if player can be assigned to this rank if he dont have any. There can be more than one default rank, and depending on permision node, first rank will be assigned to that player when needed
  6. # PermissionRequirement section defines list of permissions player should have to rankup to that rank. Optional - For each permission node you can add its name which will be shown in /cmi rankinfo with : In example cmi.command.fly:Fly
  7. # McMMORequirement section defines list of McMMO skills and levels player should have to rankup to that rank.
  8. # JobsRequirement section defines list of Jobs and levels player should have to rankup to that rank.
  9. # ItemRequirement section defines list of items player should have to rankup to that rank. Items will be taken after succesfull rankup from players inventory.
  10. # AutoRankup section defines if player will be auto ranked to this rank if posible. Keep in mind that if there is more than one legit rankup, player will have to confirm to which rank he wants to rankup
  11. # RankupConfirmation section defines if you want to add aditional confirmation for this rankup. Usefull to avoid unintentional rankups. Keep in mind that autorankup will request confirmation for rankup to this rank even if there is only one legit rankup option
  12. # NextRanks is list of posible next ranks from this rank. Can be one or can be dozens. Keep in mind that each rank requirements will be shown in chat and it can clutter quite allot if there is bunch of them at once
  13. # MoneyCost defines how much player will have to pay to rankup to this rank
  14. # ExpCost defines how much player will have to pay in exp to rankup to this rank
  15. # Votes defines how much player will need to have votes to rankup to this rank
  16. # Commands is list which will be performed on rankup. Can be aditional actions, like message broadcast or anything alse
  17. # Main section is StatsRequirements and it can have allot of different values in it:
  18. #   In general format goes like this [mainStat](:optionalSubStat):amount
  19. #   In example MonsterKills:100 will require from player to have 100 monster kills while MonsterKills:Zombie:100 will require to have 100 zombie kills. Both of them can be used if needed.
  20. #     List of posible requirement and basic explanations:
  21. #       Distance in blocks:
  22. #         Travel - travel in total
  23. #         Walk - has to walk
  24. #         Sneak - has to sneak
  25. #         Sprint - has to sprint
  26. #         Swim - has to swim
  27. #         Fall - has to fall
  28. #         Climb - has to climb
  29. #         Fly - has to fly
  30. #         Dive - has to walk under water
  31. #         MinecartTravel - has to travel with minecart
  32. #         BoatTravel - has to travel with boat
  33. #         PigTravel - has to ride pig
  34. #         HorseTravel - has to ride horse
  35. #         ElytraTravel - has to fly with elytra
  36. #       Time in sec:
  37. #         PlayTime - total play time
  38. #         FromLastDeath - from last death
  39. #         SneakTime - sneak time
  40. #       Amounts:
  41. #         GameQuit - how many times player left game
  42. #         Jump - jump count
  43. #         DamageDealt - total damage made
  44. #         DamageTaken - total damage taken
  45. #         Deaths - count of deaths
  46. #         MobKills - total amount of mobs killed by player
  47. #         PlayerKills - total amount of players killed. Indirect kills dont count
  48. #         ItemEnchanted - amount of enchanted items
  49. #         AnimalsBred - animals bred
  50. #         FishCaught - fish caught
  51. #         TalkedToVillager - times talked to villager
  52. #         TradedWithWillager - traded with willager
  53. #         CakeSlicesEaten - cake slices eaten
  54. #         CauldronFilled - cauldron filled
  55. #         CouldronUsed - couldron used
  56. #         ArmorCleaned - times armor cleaned (leather armor)
  57. #         BannerCleaned - times banner cleaned
  58. #         BrewingstandInteractions - brewingstand interactions
  59. #         BeaconInteractions - beacon interactions
  60. #         CraftingTableInteractions - crafting table interactions
  61. #         FurnaceInteractions - furnace interactions
  62. #         DispenserInspected - dispenser inspected
  63. #         DropperInspected - dropper inspected
  64. #         HopperInspected - hopper inspected
  65. #         ChestOpen - chest open
  66. #         TrappedChestTriggered - trapped chest triggered
  67. #         EnderchestOpened - enderchest opened
  68. #         NoteblockPlayed - noteblock played
  69. #         NoteblockTuned - noteblock tuned
  70. #         FlowerPotted - flower potted
  71. #         RecordPlayed - record played
  72. #         SleeptInBed - sleept in bed
  73. #         ShulkerBoxOpened - shulker box opened
  74. #         ItemDropped - defines amount of dropped items. If specific item is not defined, then total amount is used
  75. #         ItemPickups - defines amount of picked up items. If specific item is not defined, then total amount is used
  76. #         BlocksMined - defines amount of blocks mined. If specific block is not defined, then total amount is used
  77. #         ItemBreaks - defines amount of broken items. If specific item is not defined, then total amount is used
  78. #         ItemCrafts - defines amount of crafted items. If specific item is not defined, then total amount is used
  79. #         ItemsUsed - defines amount of item usage. like mining with pickaxe. If specific item is not defined, then total amount is used
  80. #         MonsterKills - defines amount of monster kills. If specific monster is not defined, then total amount is used
  81. #         KilledBy - defines amount of deaths by monster. If specific monster is not defined, then total amount is used
  82. #         lp user [playerName] parent settrack votes
  83.  
  84. Default:
  85.   Enabled: true
  86.   DisplayName: "Guest"
  87.   DefaultRank: true
  88.   AutoRankup: true
  89.   RankupConfirmation: false
  90.   NextRanks:
  91.   - Novice
  92.   StatsRequirements:
  93.   - "ItemCrafts:iron_leggings:1"
  94.   - "ItemCrafts:iron_helmet:1"
  95.   - "ItemCrafts:iron_chestplate:1"
  96.   - "ItemCrafts:iron_boots:1"
  97.   - "ItemCrafts:diamond_pickaxe:1"
  98.   - "blocksmined:iron_ore:150"
  99.   - "boattravel:150"
  100. Novice:
  101.   Enabled: true
  102.   DisplayName: "Novice"
  103.   DefaultRank: false
  104.   AutoRankup: true
  105.   RankupConfirmation: false
  106.   Commands:
  107.   - "broadcast &6[playerName] &eleveled up to Novice rank!"
  108.   - "lp user [playerName] parent settrack votes novice"
  109.   NextRanks:
  110.   - Squire
  111.   StatsRequirements:
  112.   - "ItemCrafts:enchanting_table:1"
  113.   - "ItemsUsed:wheat_seeds:1"
  114.   - "ItemsUsed:potato:1"
  115.   - "ItemsUsed:carrot:1"
  116.   - "travel:1000"
  117.   - "ItemsUsed:obsidian:10"
  118.   - "ItemsUsed:flint_and_steel:1"
  119. Squire:
  120.   Enabled: true
  121.   DisplayName: "Squire"
  122.   DefaultRank: false
  123.   AutoRankup: true
  124.   RankupConfirmation: false
  125.   Commands:
  126.   - "broadcast &6[playerName] &eleveled up to Squire rank!"
  127.   - "lp user [playerName] parent settrack votes squire"
  128.   NextRanks:
  129.   - Jester
  130.  
  131. Jester:
  132.   Enabled: true
  133.   DisplayName: "Jester"
  134.   DefaultRank: false
  135.   AutoRankup: true
  136.   RankupConfirmation: false
  137.   Commands:
  138.   - "broadcast &6[playerName] &eleveled up to Jester rank!"
  139.   - "lp user [playerName] parent settrack votes jester"
  140.   Votes: 30
  141.   NextRanks:
  142.   - Knight
  143.  
  144. Knight:
  145.   Enabled: true
  146.   DisplayName: "Knight"
  147.   AutoRankup: true
  148.   RankupConfirmation: false
  149.   Commands:
  150.   - "broadcast &6[playerName] &eleveled up to Branch1Rank1 rank!"
  151.   MoneyCost: 100
  152.   ExpCost: 150
  153.   NextRanks:
  154.   - Noble
  155. Noble:
  156.   Enabled: true
  157.   DisplayName: "Noble"
  158.   AutoRankup: true
  159.   RankupConfirmation: false
  160.   MoneyCost: 100
  161.   ExpCost: 150
  162.   NextRanks:
  163.   - Baron
  164.   Commands:
  165.   - "broadcast! &6[playerName] &eleveled up to Branch2Rank2 rank!"
  166. Baron:
  167.   Enabled: true
  168.   DisplayName: "Baron"
  169.   AutoRankup: true
  170.   RankupConfirmation: false
  171.   MoneyCost: 100
  172.   ExpCost: 150
  173.   NextRanks:
  174.   - Duke
  175. Duke:
  176.   Enabled: true
  177.   DisplayName: "Duke"
  178.   AutoRankup: true
  179.   RankupConfirmation: false
  180.   MoneyCost: 100
  181.   ExpCost: 150
  182.   NextRanks:
  183.   - Monarch
  184. Monarch:
  185.   Enabled: true
  186.   DisplayName: "Monarch"
  187.   AutoRankup: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement