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- if game:GetService("RunService"):IsClient() then error("use h/ and not hl/") end
- char = owner.Character
- p = char:GetChildren()
- if p.ClassName == "CharacterMesh" then
- p:remove()
- end
- gc = char:GetChildren()
- for i=1, #gc do
- if gc[i].ClassName == "Hat" or gc[i].ClassName == "Accessory" or gc[i].ClassName == "Shirt" or gc[i].ClassName == "Pants" or gc[i].ClassName == "ShirtGraphic" then
- gc[i]:Destroy()
- end
- end
- if owner.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- owner.Character.Torso.Transparency = 0.99
- owner.Character.Head.Transparency = 0.99
- owner.Character.Head.face.Transparency = 1
- owner.Character["Left Arm"].Transparency = 0.99
- owner.Character["Right Arm"].Transparency = 0.99
- owner.Character["Left Leg"].Transparency = 0.99
- owner.Character["Right Leg"].Transparency = 0.99
- else
- if owner.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- owner.Character.Head.Transparency = 0.99
- owner.Character.Head.face.Transparency = 1
- owner.Character.LeftHand.Transparency = 0.99
- owner.Character.RightHand.Transparency = 0.99
- owner.Character.LeftFoot.Transparency = 0.99
- owner.Character.RightFoot.Transparency = 0.99
- owner.Character.LeftUpperArm.Transparency = 0.99
- owner.Character.LeftLowerArm.Transparency = 0.99
- owner.Character.LeftUpperLeg.Transparency = 0.99
- owner.Character.LeftLowerLeg.Transparency = 0.99
- owner.Character.RightUpperArm.Transparency = 0.99
- owner.Character.RightLowerArm.Transparency = 0.99
- owner.Character.RightUpperLeg.Transparency = 0.99
- owner.Character.RightLowerLeg.Transparency = 0.99
- owner.Character.UpperTorso.Transparency = 0.99
- owner.Character.LowerTorso.Transparency = 0.99
- end
- end
- if owner.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- mesh = Instance.new("SpecialMesh",char["Head"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Left Arm"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Right Arm"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Left Leg"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Right Leg"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["Right Arm"])
- mesh.MeshType = "Brick"
- else
- if owner.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- mesh = Instance.new("SpecialMesh",char.Torso)
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["LeftUpperArm"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["LeftLowerArm"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["LeftUpperLeg"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["LeftLowerLeg"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["RightUpperArm"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["RightLowerArm"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["UpperTorso"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",char["LowerTorso"])
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",owner.Character.LeftHand)
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",owner.Character.RightHand)
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",owner.Character.LeftFoot)
- mesh.MeshType = "Brick"
- mesh = Instance.new("SpecialMesh",owner.Character.RightFoot)
- mesh.MeshType = "Brick"
- end
- end
- if owner.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- owner.Character.Torso.Material = "Glass"
- owner.Character.Head.Material = "Glass"
- owner.Character["Left Arm"].Material = "Glass"
- owner.Character["Right Arm"].Material = "Glass"
- owner.Character["Left Leg"].Material = "Glass"
- owner.Character["Right Leg"].Material = "Glass"
- else
- if owner.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- owner.Character.Head.Material = "Glass"
- owner.Character.LeftHand.Material = "Glass"
- owner.Character.RightHand.Material = "Glass"
- owner.Character.LeftFoot.Material = "Glass"
- owner.Character.RightFoot.Material = "Glass"
- owner.Character.LeftUpperArm.Material = "Glass"
- owner.Character.LeftLowerArm.Material = "Glass"
- owner.Character.LeftUpperLeg.Material = "Glass"
- owner.Character.LeftLowerLeg.Material = "Glass"
- owner.Character.RightUpperArm.Material = "Glass"
- owner.Character.RightLowerArm.Material = "Glass"
- owner.Character.RightUpperLeg.Material = "Glass"
- owner.Character.RightLowerLeg.Material = "Glass"
- owner.Character.UpperTorso.Material = "Glass"
- owner.Character.LowerTorso.Material = "Glass"
- end
- end
- if owner.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- owner.Character.Torso.BrickColor = BrickColor.new("White")
- owner.Character.Head.BrickColor = BrickColor.new("White")
- owner.Character["Left Arm"].BrickColor = BrickColor.new("White")
- owner.Character["Right Arm"].BrickColor = BrickColor.new("White")
- owner.Character["Left Leg"].BrickColor = BrickColor.new("White")
- owner.Character["Right Leg"].BrickColor = BrickColor.new("White")
- else
- if owner.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- owner.Character.Head.BrickColor = BrickColor.new("White")
- owner.Character.LeftHand.BrickColor = BrickColor.new("White")
- owner.Character.RightHand.BrickColor = BrickColor.new("White")
- owner.Character.LeftFoot.BrickColor = BrickColor.new("White")
- owner.Character.RightFoot.BrickColor = BrickColor.new("White")
- owner.Character.LeftUpperArm.BrickColor = BrickColor.new("White")
- owner.Character.LeftLowerArm.BrickColor = BrickColor.new("White")
- owner.Character.LeftUpperLeg.BrickColor = BrickColor.new("White")
- owner.Character.LeftLowerLeg.BrickColor = BrickColor.new("White")
- owner.Character.RightUpperArm.BrickColor = BrickColor.new("White")
- owner.Character.RightLowerArm.BrickColor = BrickColor.new("White")
- owner.Character.RightUpperLeg.BrickColor = BrickColor.new("White")
- owner.Character.RightLowerLeg.BrickColor = BrickColor.new("White")
- owner.Character.UpperTorso.BrickColor = BrickColor.new("White")
- owner.Character.LowerTorso.BrickColor = BrickColor.new("White")
- end
- end
- owner.Character.Humanoid:Destroy()
- Instance.new("ForceField",owner.Character).Visible = false
- local remote = NLS ([==[
- char = game:GetService("Players").LocalPlayer.Character
- Instance.new("Humanoid",char)
- game:GetService("Workspace").CurrentCamera.CameraSubject = char
- char.Head.face:remove()
- char.Animate.Disabled = true
- wait(0.01)
- char.Animate.Disabled = false
- char.Humanoid.DisplayDistanceType = "None"
- char.Humanoid.Name = "0 ANTI-DAMAGE 0"
- tool = Instance.new("Tool",game:GetService("Players").LocalPlayer.Backpack)
- tool.RequiresHandle = false
- tool.Name = "Jump"
- tool.CanBeDropped = false
- tool.Activated:connect(function()
- char:FindFirstChildOfClass("Humanoid").Jump = true
- end)
- ]==], owner.Character):WaitForChild 'ServerRemote';
- mouse = owner:GetMouse ();
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