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OWB 4.2.7 Patch Notes

Aug 5th, 2023
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  1. -- Update 4.2.7 --
  2.  
  3. ### Major Features
  4. - Made several adjustments to the pacing and structure of Lanius’s main tree, starting situation and campaign progression. Changes include focuses no longer locking from tree progression, 2 added focuses and several spirits returned from an older version with adjustments, slight focus rearrangement, some new effects and many weak focuses adjusted to be more powerful. More significant balance changes not directly tied to the tree are detailed further down in this changelog.
  5. - A round of tech balance changes focused most on air and support weaponry. This includes nerfs to CAS, changes narrowing AA’s floor and ceiling of strength, buffs to Militia and Behemoths, significant changes to Fireteams and Demolitions including unit width changes and reworked naval hull production costs. Full details can be found here: https://pastebin.com/AbeJPcPM
  6.  
  7. ### Added
  8. - Added back Lanius’s old “Mustering Cohort” spirit at gamestart with upgrade stages in his tree
  9. - Added political party names to The Last Redoubt
  10. - Added a new description for Grant C. Hayes upon winning the NCR election
  11. - Added an animated portrait for The Immortal
  12. - Added a new focus icon to Standing Rock’s first focus
  13. - Added 2 new advisors to Vault City
  14. - Added 2 Heavy Ships and stronger initial ship variants to Shi at gamestart
  15. - Added starting Recon tech to Gente Del Sol
  16. - Added several additional starting naval techs to Baja State
  17. - Added a bypass to the first stage of the Mojave Chapter’s operation chain
  18.  
  19. ### Changed
  20. - Changed the unifier system to now infuse small amounts of world tension monthly for each unified region to help compensate for decreased natural tension sources
  21. - Changed many ideas and advisors to affect node income, rather than the tariff rate
  22. - Changed NCR post-legion focuses to only require owning some core Legion territory, rather than all of it
  23. - Changed the Vault Tec Calling decisions no longer rename provinces of faction members
  24. - Changed the “Frontier Runner” trait used by Tribal and Vault City advisors to also grant +5% recovery rate
  25. - Changed Lanius’s starting research slots from 4 to 3
  26. - Changed Lanius’s starting military factory count to from 12 to 11
  27. - Changed Lanius to no longer start with Tribal Tech Tree access, instead receiving it from “A Bitter Truth”
  28. - Changed the bonuses of Lanius’s infantry army chief
  29. - Changed Lanius’s starting army to have slightly less chariot battalions and infantry starting equipment
  30. - Changed Lanius’s “Beast of the East” spirit to a permanent starting one with different modifiers
  31. - Changed Lanius to receive less manpower and send more caps to the Legion via his Dog City timer spirit
  32. - Changed Lanius to start with 5% less war support and on a higher economy law
  33. - Changed Lanius’s “Monster of the East” to grant 5% less attack and garrisons reduction
  34. - Changed starting stability and/or war support to be slightly higher for Archidocese of Santa Fe, Baja State, Blue Rose Society, Mescalero Nation, Summers Federation and Sun Dogs
  35. - Changed some of the starting armies, spirits and leader traits of Lanius’s 5 early targets to be slightly stronger over all
  36. - Changed the Legacy of Centurion Paullus spirit to inflict slightly smaller army penalties
  37. - Changed some events and foci for Summers Federation to be slightly stronger and have more consistent lengths
  38. - Changed Hangdogs’ focuses remedying their “Limited Salvaging” debuff to each have an additional, unique minor effect and slightly more flexibility with their order
  39. - Changed the length of a few Hangdogs foci slightly, with a marginal net decrease in length
  40. - Changed Hangdogs’ “Sharper Teeth” to provide a 75% coring cost reduction rather than free cores
  41. - Changed some Hangdogs foci of the “Old World Salvagers” and “Riches of the Box” branches to be slightly stronger
  42. - Changed Hangdogs’ 2nd event option for factories to be weaker
  43. - Changed Hangdogs to start with 1 more civilian factory
  44. - Changed the strength of some Hangdogs advisors slightly
  45. - Changed NCR’s starting NCR Economy caps income from -10% to +0% and Mama Van Graff’s initial caps malus from -10% to -5%
  46. - Changed NCR’s “Mechanized Bull” Power Armor foci to be altogether stronger
  47. - Changed NCR’s “New Necropolis” and “The Bear Roars” foci to take 15 less days and changed the latter to give 5 less army xp.
  48. - Changed NCR’s “Across the Great Divide” for Kimball to bypass if Mojave Territories dies
  49. - Changed NCR’s Kimball’s “The Chop Shop”, "Open Up the Navarro Reservation" and "Lessons of the Baja Campaign" to have stronger or more flexible bonuses
  50. - Changed NCR Moore’s President General trait to swap from weekly modifiers to flat value equivalents via focus "Moore Victorious"
  51. - Changed some NCR/Lost Hills diplomacy decisions to cost slightly less
  52. - Changed some focuses for Baja State and the shared NCR puppet trees to be slightly stronger or faster
  53. - Changed Mojave Territories’s Mojave Pacification spirit garrison damage malus to be 5% lower
  54. - Changed the Mojave Territories to start with militia as their garrison unit
  55. - Changed Mojave Territories’s Warden Nathan advisor to reduce--rather than raise--resistance as intended
  56. - Changed New Reno’s available conscription and manpower for Thradd to be higher
  57. - Changed the Twin Mothers focus “Meeting A Legend” to bypass if Lanius dies early, enabling the “A Legend’s Early End” path
  58. - Changed Caesar’s Legion’s decision to attack Nipton to no longer remove a core if the Mojave Territories or the NCR have cored it. Will now damage the state instead
  59. - Changed Caesar’s Legion’s Wave Tactics tech to be granted by the start focus of the Mojave victory/loss branches rather than a focus which would not trigger if against Mojave Brotherhood
  60. - Changed Caesar’s Legion spirit “Centurion Glory Idea” to “Centurion Glory”
  61. - Changed Shi’s “Engineers of Our Time” focus to grant 1 more research bonus
  62. - Changed some Rio Grande Guerra foci to be stronger and added a spirit to "The Home Effort"
  63. - Changed Rio Grande’s ally integration decisions to also transfer troops
  64. - Changed Rad Hazards’s starting spirit slightly for balance and granted them a unique caps law
  65. - Changed Troll Warren’s Ice Jaw advisor and "Overrun the Armoury" focus to be slightly stronger
  66. - Changed the generic brotherhood tree to grant slightly higher power armor research bonuses but slightly lower production cost reductions
  67. - Changed Washington Brotherhood’s “Dark Foundries” focus to grant 1 less military factory
  68. - Changed Washington Brotherhood’s final Troll Warren decision to require less battalions from Warren
  69. - Changed some autonomy laws of Enclave nations and Washington Brotherhood to grant less industry
  70. - Changed MacArthur foci “Snow It Goes” and “Snow Days are canceled” to reflect the removal of the Snowmads
  71. - Changed the Safehaven leader bio and spirit description to no longer mention Nordikon
  72. - Changed the Mirelurk Tribe focus “Offer Muttfruit for the Rib-breaker Coast” to mention the Willamette River rather than the Columbia River
  73. - Changed the Two People’s spirits “White Moon” and “Red Moon” Political Power reductions from 100% to 50%
  74. - Changed Ouroborus event “Dae’s Challenge” to no longer reference poisoning a blade instead of a healthy breakfast
  75. - Changed the music player UI slightly
  76. - Changed Rio Grande decision so it can now invite TWO and GDH to Mexico without completing a focus that requires owning them, which previously rendered the decision useless
  77. - Changed NCR focus so that NCR will no longer annex New Reno while it is at war
  78.  
  79. ### Fixed
  80. - Fixed Caps Bankruptcy maluses not triggering
  81. - Fixed a bug with the hidden Air cost modifier that halved Aircraft production costs for nations with starting Glider tech
  82. - Fixed NCR decision to invite countries to a Custom Union not giving the appropriate economy law
  83. - Fixed Washington Brotherhood having raid decisions under some conditions
  84. - Fixed Caesar's Legion being able to raid Camp Searchlight multiple times in the event of a Legion Civil War
  85. - Fixed Caesar’s Legion not properly receiving the intended event when Lanius splits off via “No Strings On Me”
  86. - Fixed Lanius’ Cohort being unable to take “Towards Dog City” if they bypass “Ending the Brotherhood” without owning Maxson’s cores
  87. - Fixed the NCR focus “The State of Reno” failing to mention that it also works with the Wrights
  88. - Fixed the NCR focus “Reorganize the Mojave Remnants” failing to spawn any units
  89. - Fixed the NCR focus “Welcome the Mojave’s Commanders” trying to give you generals you already have
  90. - Fixed Gente Del Sol not using their own namelist for ships
  91. - Fixed Slags unguaranteeing Modoc against Thradd due to an oversight
  92. - Fixed several missing portraits for the Ruminators
  93. - Fixed Elizaveta of the Ruminators having Hayes’ description
  94. - Fixed Todd Howitzer being unable to take the “Texan Lands” foci
  95. - Fixed the Metis Congress being unable to take the “Exploitation of the Frontier” focus if Moosejaw agrees to ally them
  96. - Fixed Elijah’s missing portrait
  97. - Fixed Odious’ king’s missing portrait
  98. - Fixed the Gordon’s Path Vault City event “NCR Irregulars” not giving the units listed in the event options
  99. - Fixed some minor issues with the UI
  100. - Fixed a bug that prevented White Legs from taking “The Bone Breakers” and “The Sappers” foci under certain circumstances.
  101. - Fixed missing portraits for several Ruminators characters
  102. - Fixed NCR investment decisions so NCR will no longer spam nations with events that are already part of its economic sphere, or puppet nations it is at war with
  103. - Fixed Development Project Decisions not showing caps cost in the decision tab
  104. - Fixed a Summers Fed focus not giving an event to Maxson.
  105. - Fixed Moj Territories being able to kill Hanlon while he is in charge.
  106. - Fixed plane GFX not properly appearing in naval combat results
  107. - Fixed Gente Del Sol focus effects appearing in the wrong state
  108. - Fixed Baja State not properly being considered a Mexican nation
  109. - Fixed purification stations not being added with building slots in NCR’s Baja Trade Agreements
  110. - Fixed a trigger in the RRG’s focus to bypass a friendly exchange with Texas while at war
  111. - Fixed Mama Van Graff’s description
  112.  
  113.  
  114. ### Removed
  115. - Removed Anti-Tank support from the Mojave Chapter’s startup militia
  116. - Removed two remnant sea crossings between neighboring provinces in southern Port Maw that were causing funky frontlines
  117. - Removed starting Sophisticated Special Forces tech from Rad Hazards (someone did a little bit of trolling)
  118.  
  119. ### Technical Changes
  120. - Added AI weights to some Baja State foci
  121. - Added substantial additional AI work to Lanius and slight additional AI work to some of his targets
  122. - Added scripted localisation to some Lanius focuses to change their descriptions slightly after forming the Eastern Legion
  123. - Changed added AI weights towards Navy and Air chiefs for all nations to be lower
  124. - Changed AI weight towards the caps Luxury Goods decision to be less over-aggressive
  125. - Changed Maxson Chapter AI to no longer hard rush their Scorpion’s Bite wargoal
  126. - Changed advisor AI for Mojave Territories and Lanius to be more intelligent
  127. - Fixed improper AI weights causing Troll Warren to not increase their conscription law as soon as they should
  128. - Fixed improperly high AI weighting for the highest Tribal conscription laws
  129. - Fixed an oversight from a lack of an AI template causing the Legion and Lanius to be unable to make more chariots consistently
  130. - Fixed the unlock template for Enforcers not applying at gamestart like others
  131. - Fixed typos for Eureka, NCR, Hangdogs, Lost Hills and Summers Federation
  132.  
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