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- [script #473] ; orig idx=473, "Ultima", offset 0x5FBCB0, special: Deal 1x Damage + Inflict Stop
- FC 14 00 00 | If... Variable $000 has set bit 0x01
- FC 0D 01 03 | > If... Variable $001 is 3 or more
- FA 09 0F 67 | >> Use Animation
- FB 0B 16 | >> Misc.: Sets status Safe
- FB 0B 15 | >> Misc.: Sets status Shell
- FA 0B 01 00 | >> Use Animation
- F3 6E 00 | >> Display message 110: Tremble_ The light that maintains existence, shall become a ...
- 42 | >> Perfect Ultima
- FD | >> Wait for next turn, reset target
- DC | >> Cloudy Heaven
- F9 02 00 00 | >> Modify var. bits [$000: Unset 0x01]
- FE | >> End of if statement, reset target and wait
- FC 0D 01 03 | If... Variable $001 is 3 or more
- F0 C6 AC 16 | > Random spell: [Flare Star] or [Divine Judgment] or [Flare]
- F0 EF B2 11 | > Random spell: [Special: Ruin] or [Whirlwind] or [Rasp]
- FD | > Wait for next turn, reset target
- E0 | > Revenger
- B7 | > Wave Cannon
- FD | > Wait for next turn, reset target
- F0 B6 AE C5 | > Random spell: [Diffusion Laser] or [Reflect????] or [Northern Cross]
- F0 EF A0 17 | > Random spell: [Special: Ruin] or [Quasar] or [Ultima]
- FE | > End of if statement, reset target and wait
- FC 15 00 00 | If... Variable $000 has unset bit 0x01
- FC 0D 01 02 | > If... Variable $001 is 2 or more
- FA 09 01 00 | >> Use Animation
- FA 0C 01 00 | >> Use Animation
- F3 6D 00 | >> Display message 109: Colors begin to swirl_ The seventh door opens! The heavenly ...
- F1 43 | >> Set target: All party members
- 17 | >> Ultima
- F9 01 00 00 | >> Modify var. bits [$000: Set 0x01]
- FE | >> End of if statement, reset target and wait
- FC 0D 01 02 | If... Variable $001 is 2 or more
- F0 EE 35 EF | > Random spell: [Fight] or [Holy] or [Special: Ruin]
- F0 EF 16 FE | > Random spell: [Special: Ruin] or [Flare] or [Nothing]
- FD | > Wait for next turn, reset target
- F0 C6 AF 9B | > Random spell: [Flare Star] or [S. Triangle] or [Dischord]
- F0 11 FE B1 | > Random spell: [Rasp] or [Nothing] or [Blaster]
- FD | > Wait for next turn, reset target
- B7 | > Wave Cannon
- FE | > End of if statement, reset target and wait
- F0 EF EF EF | Use spell: [Special: Ruin]
- FD | Wait for next turn, reset target
- F0 35 AE B4 | Random spell: [Holy] or [Reflect????] or [Atomic Ray]
- FD | Wait for next turn, reset target
- F0 EF E9 16 | Random spell: [Special: Ruin] or [Saint Beam] or [Flare]
- FE | End of if statement, reset target and wait
- FF @ End of action script, begin counter-attack script
- FC 0D 01 05 | If... Variable $001 is 5 or more
- FC 12 00 00 | > If... Monsters <Self> are dead
- F5 0C 01 FF | >> Adjust enemies: Monsters <ALL> => Boss Death
- FE | >> End of if statement, reset target and wait
- FC 12 00 00 | If... Monsters <Self> are dead
- F5 00 00 00 | > Adjust enemies: Monsters <Self> => Unhide, refill HP
- F8 01 81 | > Modify variable [$001 + 1]
- FE | > End of if statement, reset target and wait
- FC 01 02 17 | If... Hit by command [Magic] or [DblCst]
- F1 45 | > Set target: Last attacking party member/monster
- 31 | > Reflect
- FE | > End of if statement, reset target and wait
- FC 05 00 00 | If... HP is decreased
- F1 45 | > Set target: Last attacking party member/monster
- F0 FE EE 0F | > Random spell: [Nothing] or [Fight] or [Dispel]
- F1 44 | > Set target: Random party member
- F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing]
- FE | > End of if statement, reset target and wait
- FF - End of script
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