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SerityW

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Oct 18th, 2020
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  1. [script #473] ; orig idx=473, "Ultima", offset 0x5FBCB0, special: Deal 1x Damage + Inflict Stop
  2. FC 14 00 00 | If... Variable $000 has set bit 0x01
  3. FC 0D 01 03 | > If... Variable $001 is 3 or more
  4. FA 09 0F 67 | >> Use Animation
  5. FB 0B 16 | >> Misc.: Sets status Safe
  6. FB 0B 15 | >> Misc.: Sets status Shell
  7. FA 0B 01 00 | >> Use Animation
  8. F3 6E 00 | >> Display message 110: Tremble_ The light that maintains existence, shall become a ...
  9. 42 | >> Perfect Ultima
  10. FD | >> Wait for next turn, reset target
  11. DC | >> Cloudy Heaven
  12. F9 02 00 00 | >> Modify var. bits [$000: Unset 0x01]
  13. FE | >> End of if statement, reset target and wait
  14. FC 0D 01 03 | If... Variable $001 is 3 or more
  15. F0 C6 AC 16 | > Random spell: [Flare Star] or [Divine Judgment] or [Flare]
  16. F0 EF B2 11 | > Random spell: [Special: Ruin] or [Whirlwind] or [Rasp]
  17. FD | > Wait for next turn, reset target
  18. E0 | > Revenger
  19. B7 | > Wave Cannon
  20. FD | > Wait for next turn, reset target
  21. F0 B6 AE C5 | > Random spell: [Diffusion Laser] or [Reflect????] or [Northern Cross]
  22. F0 EF A0 17 | > Random spell: [Special: Ruin] or [Quasar] or [Ultima]
  23. FE | > End of if statement, reset target and wait
  24. FC 15 00 00 | If... Variable $000 has unset bit 0x01
  25. FC 0D 01 02 | > If... Variable $001 is 2 or more
  26. FA 09 01 00 | >> Use Animation
  27. FA 0C 01 00 | >> Use Animation
  28. F3 6D 00 | >> Display message 109: Colors begin to swirl_ The seventh door opens! The heavenly ...
  29. F1 43 | >> Set target: All party members
  30. 17 | >> Ultima
  31. F9 01 00 00 | >> Modify var. bits [$000: Set 0x01]
  32. FE | >> End of if statement, reset target and wait
  33. FC 0D 01 02 | If... Variable $001 is 2 or more
  34. F0 EE 35 EF | > Random spell: [Fight] or [Holy] or [Special: Ruin]
  35. F0 EF 16 FE | > Random spell: [Special: Ruin] or [Flare] or [Nothing]
  36. FD | > Wait for next turn, reset target
  37. F0 C6 AF 9B | > Random spell: [Flare Star] or [S. Triangle] or [Dischord]
  38. F0 11 FE B1 | > Random spell: [Rasp] or [Nothing] or [Blaster]
  39. FD | > Wait for next turn, reset target
  40. B7 | > Wave Cannon
  41. FE | > End of if statement, reset target and wait
  42. F0 EF EF EF | Use spell: [Special: Ruin]
  43. FD | Wait for next turn, reset target
  44. F0 35 AE B4 | Random spell: [Holy] or [Reflect????] or [Atomic Ray]
  45. FD | Wait for next turn, reset target
  46. F0 EF E9 16 | Random spell: [Special: Ruin] or [Saint Beam] or [Flare]
  47. FE | End of if statement, reset target and wait
  48. FF @ End of action script, begin counter-attack script
  49. FC 0D 01 05 | If... Variable $001 is 5 or more
  50. FC 12 00 00 | > If... Monsters <Self> are dead
  51. F5 0C 01 FF | >> Adjust enemies: Monsters <ALL> => Boss Death
  52. FE | >> End of if statement, reset target and wait
  53. FC 12 00 00 | If... Monsters <Self> are dead
  54. F5 00 00 00 | > Adjust enemies: Monsters <Self> => Unhide, refill HP
  55. F8 01 81 | > Modify variable [$001 + 1]
  56. FE | > End of if statement, reset target and wait
  57. FC 01 02 17 | If... Hit by command [Magic] or [DblCst]
  58. F1 45 | > Set target: Last attacking party member/monster
  59. 31 | > Reflect
  60. FE | > End of if statement, reset target and wait
  61. FC 05 00 00 | If... HP is decreased
  62. F1 45 | > Set target: Last attacking party member/monster
  63. F0 FE EE 0F | > Random spell: [Nothing] or [Fight] or [Dispel]
  64. F1 44 | > Set target: Random party member
  65. F0 FE EE FE | > Random spell: [Nothing] or [Fight] or [Nothing]
  66. FE | > End of if statement, reset target and wait
  67. FF - End of script
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