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- Changelog Go-Mod BTC Stable V1.0: ( 2nd May of 2020 )
- + Added Zombie variants
- + Added Branacle spawn button
- + Added Deagle
- + Added Alernate Egon Fire
- + Added Physgun beam
- + Added Improved c4
- + Added Infinite ammo command "sv_infiniteammo"
- + Added improvements to first-person player animation
- + Added Secondary attack on knife
- + Added Female Assassin kick
- + Added gc_techdemo map
- + updated some models of cs to HEV hands
- + updated physgun, tolgun, 9mmhandgun models
- + updated general models
- + changed the secret punch weapon by knife
- * Changed command "gl_particles 0 or 1" to "cl_particles 0 or 1"
- * Separate .tga files for hl2 hcrab and hl1 hcrab
- * Many bugs fixed
- - Removed mrvalve player model
- - Removed KM UMP45
- - Removed play music feature due to problems
- Zombie Variants, Barnacle and other Npcp´s
- when you spawn a zombie you can randomly get between 10
- skin/model variants: Scientist, Blueshift, Hev-Suit,
- Burned, Marine 1, Marine 2, Citizen like hl2 beta,
- Hev Suit, Builder, Blueshift gray clothes
- Now the Barnacle can be generated normally from the icon
- when you get too close to Female Assassin she will kick you
- Weapons Changes
- Added Deagle to remplace the KM UMP45, added cut egon attack
- with right click activate/desactivate, added secondary knife
- attack with right click
- New Commands
- Infinite ammo to active use "sv_infiniteammo 1" and 0 for disable
- "physbeam_r , physbeam_g ,physbeam_b" 1 or 0 to change colors of
- new physgun beam. and sv_infinitechargers ( 1 default )
- Visual first-person improvements:
- *Hl2 Animations:
- when looking left / right the weapon will move in the same
- way as in half-life 2.
- *Walk Movement Animations:
- when walking and moving left and right the camera will move
- a little, just like the Go-Mod 3.X versions
- *Idle animations movement on camera:
- when you stay idle, you will notice how the camera moves
- slightly
- *Weapon display with mouse cursor:
- now when you pause or enter any menu of the go-mod the weapon
- will follow where you point with the mouse cursor
- Map problems.
- to enters in some maps it will drop you from the server this
- happens with the new map gc_techdemo unfortunately
- CHANGE LOG: 1.5.20.004
- + Added Deagle
- + Added Alernate Egon Fire with right click activate/desactivate
- + Added Infinite ammo to active use "sv_infiniteammo 1" and 0 for disable
- + Added Female Assassin kick
- - Removed KM UMP45
- * Changed command "gl_particles 0 or 1" to "cl_particles 0 or 1"
- * Many bugs fixed
- Fixed explosions kick to menu, to use command "give weapon_punch" to get knife crash game
- this will be arranged in next version/snapshot
- CHANGE LOG: 30.4.20.003
- + Added Branacle spawn button
- + Added Hl2 Animations of weapon in camera
- + Added walk movement animation
- + Added idle animations movement on camera
- + Added Secondary attack on knife
- + now when you pause or enter any menu of the go-mod the weapon will follow where you point
- with the mouse cursor
- * Fixed Gonome, Massn and pitdrone
- Note: to play in gc_techdemo closed game server and back to main menu, and create an explosion
- with grenade, 9mmAR secondary attack, RPG game server back again to main menu,
- to get knife in a game with sv_cheats 1 in console play this command: give weapon_punch
- Recomend play in gm_construct
- CHANGE LOG: 29.4.20.001
- + Added Zombie variants (10 Variants) to spawn zombie
- + Added gc_techdemo map
- + updated some models of cs to HEV hands
- + updated physgun, tolgun, 9mmhandgun models
- + updated general models
- + changed the secret punch weapon by knife
- - Removed mrvalve player model
- - Removed play music feature due to problems
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