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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. title:
  188. text:
  189. - '&c&lFaction &b&lFactory'
  190. interval: 100
  191. random: false
  192.  
  193. spacer2:
  194. text: []
  195. interval: 100
  196. random: false
  197.  
  198. site:
  199. text:
  200. - '&f&l» &b&lWebsite:'
  201. interval: 100
  202. random: false
  203. site-text:
  204. text:
  205. - '&cfaction-factory.com'
  206. interval: 100
  207. random: false
  208.  
  209. spacer3:
  210. text: []
  211. interval: 100
  212. random: false
  213.  
  214. levelatm:
  215. text: ['&f&l» &b&lLevel : {HeadHunter_Level} ']
  216. interval: 10
  217. random: false
  218.  
  219. spacer35:
  220. text: []
  221. interval: 100
  222. random: false
  223.  
  224. Faction:
  225. text:
  226. - '&f&l» &b&lFaction Info'
  227. interval: 10
  228. random: false
  229. Faction-lin1:
  230. text:
  231. - '&bName&7: &c{factionsuuid_faction_name}'
  232. interval: 10
  233. random: false
  234. Faction-lin2:
  235. text:
  236. - '&bFac Power&7: &c{factionsuuid_faction_power_rounded} &8/ &c{factionsuuid_player_maxpower_rounded}'
  237. interval: 10
  238. random: false
  239. Faction-lin3:
  240. text:
  241. - '&bYour Power&7: &c{factionsuuid_player_power_rounded} &8/ &c{factionsuuid_player_maxpower_rounded}'
  242. interval: 10
  243. random: false
  244. spacer5:
  245. text: []
  246. interval: 100
  247. random: false
  248. spacer6:
  249. text: []
  250. interval: 100
  251. random: false
  252. server-info2:
  253. text:
  254. - '&f&l» &b&lServer Info:'
  255. interval: 100
  256. random: false
  257. server-line1:
  258. text:
  259. - '<repeat times=100>&c{tps_rounded} &8TPS</repeat>'
  260. interval: 100
  261. random: false
  262. server-line2:
  263. text:
  264. - '&c{onlineplayers} &8&l/ &c{maxplayers} &bPlayers'
  265. interval: 10
  266. random: false
  267. # combat related information.
  268. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  269. # (Unless you want it to show all the time)
  270. # You still need to 'trigger' this scoreboard in the vanilla_combat
  271. koth:
  272. title:
  273. text:
  274. - '&c&lFaction &b&lFactory KOTH'
  275. interval: 100
  276. random: false
  277. spacer2:
  278. text: []
  279. interval: 100
  280. random: false
  281. name:
  282. text:
  283. - '&8&l» &b&lName:'
  284. interval: 100
  285. random: false
  286. name-text:
  287. text:
  288. - '&c{koth_name}'
  289. interval: 100
  290. random: false
  291. spacer3:
  292. text: []
  293. interval: 100
  294. random: false
  295. koth:
  296. text:
  297. - '&8&l» &b&lKOTH Info:'
  298. interval: 100
  299. random: false
  300. koth-line1:
  301. text:
  302. - '&bTime Left&7: &c{{koth_timeleft_formatted}'
  303. interval: 100
  304. random: false
  305. koth-line2:
  306. text:
  307. - '&bMinutes Capped&7: &c{koth_minutescapped}'
  308. interval: 10
  309. random: false
  310. koth-line3:
  311. text:
  312. - '&bCapper&7: &c{koth_cappingplayer}'
  313. interval: 10
  314. random: false
  315. koth-line4:
  316. text:
  317. - '&bLast Winner&7: &c{koth_lastwinner}'
  318. interval: 10
  319. random:
  320. koth-line5:
  321. text:
  322. - '&bTime&7: &c{koth_lengthminutes}'
  323. interval: 10
  324. random: false
  325. koth-line6:
  326. text:
  327. - '&bPeople Near Koth&7: &c{koth_middleposition_chunk_entities}'
  328. interval: 10
  329. random: false
  330. # This is an example for mcMMO when you level up
  331. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  332. # (Unless you want it to show all the time)
  333. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  334. mcmmo-levelup:
  335. title:
  336. text:
  337. # To create cool looking animations you create yourself
  338. # you can use the graphical tool AnimationCreator
  339. # https://www.spigotmc.org/resources/animationcreator.6001/
  340. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  341. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  342. - '<single><delay times="10">&l><</delay></single>'
  343. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  344. - '<single>&f&lherB</single>'
  345. - '<single>&f&lherBo</single>'
  346. - '<single>&f&latherBoa</single>'
  347. - '<single>&f&leatherBoar</single>'
  348. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  349. interval: 2
  350. random: false
  351. header:
  352. text:
  353. - '&a&m+-----------------+'
  354. interval: 10
  355. random: true
  356. info-label:
  357. text:
  358. # mcMMO-levelup comes with several event specific placeholders
  359. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  360. interval: 10
  361. spacer1: # This is a spacer an empty line
  362. text:
  363. - ''
  364. interval: 10
  365. # Do you want to randomize the animation frames?
  366. random: false
  367. skill-label: # You can add elements to the group and name them like you want
  368. # Lets make a static label
  369. text:
  370. - '&9&l> &e&lSkill:'
  371. interval: 10 # The interval is not important since its just 1 static text.
  372. # Do you want to randomize the animation frames?
  373. random: false
  374. skill:
  375. # Lets make a static label
  376. text:
  377. - '{mcmmo-levelup_skill_name}'
  378. interval: 10 # The interval is not important since its just 1 static text.
  379. # Do you want to randomize the animation frames?
  380. random: false
  381. spacer2: # This is a spacer an empty line
  382. text:
  383. - ''
  384. interval: 100
  385. # Do you want to randomize the animation frames?
  386. random: false
  387. skilllevel-label: # You can add elements to the group and name them like you want
  388. # Lets make a static label
  389. text:
  390. - '&b&l> &e&lCurrent level:'
  391. interval: 10 # The interval is not important since its just 1 static text.
  392. # Do you want to randomize the animation frames?
  393. random: false
  394. skilllevel:
  395. # Lets make a static label
  396. text:
  397. - '{mcmmo-levelup_skilllevel}'
  398. interval: 10 # The interval is not important since its just 1 static text.
  399. # Do you want to randomize the animation frames?
  400. random: false
  401. footer:
  402. text:
  403. - '&a&m+-----------------+'
  404. interval: 10
  405. random: true
  406. # This is an example for Towny when you enter a town
  407. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  408. # (Unless you want it to show all the time)
  409. # You still need to 'trigger' this scoreboard in the 'towny-town'
  410. towny-town-example:
  411. # Lets just use the title,header and footer from the example above
  412. # for in depth configuration look above.
  413. title:
  414. text:
  415. # To create cool looking animations you create yourself
  416. # you can use the graphical tool AnimationCreator
  417. # https://www.spigotmc.org/resources/animationcreator.6001/
  418. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  419. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  420. - '<single><delay times="10">&l><</delay></single>'
  421. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  422. - '<single>&f&lherB</single>'
  423. - '<single>&f&lherBo</single>'
  424. - '<single>&f&latherBoa</single>'
  425. - '<single>&f&leatherBoar</single>'
  426. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  427. interval: 2
  428. random: false
  429. header:
  430. text:
  431. - '&a&m+-------------------+'
  432. interval: 10
  433. random: true
  434. town-label:
  435. text:
  436. - '&bYou are in town:'
  437. interval: 100
  438. town-data:
  439. text:
  440. - '{towny_currenttown_name}'
  441. interval: 100
  442. spacer1:
  443. text: []
  444. interval: 100
  445. townboard-label:
  446. text:
  447. - '&bTown board:'
  448. interval: 100
  449. townboard:
  450. text:
  451. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  452. interval: 3
  453. spacer2:
  454. text: []
  455. interval: 100
  456. population-label:
  457. text:
  458. - '&bPopulation:'
  459. interval: 100
  460. poplulation-data:
  461. text:
  462. - '{towny_currenttown_residents}'
  463. interval: 100
  464. footer:
  465. text:
  466. - '&a&m+-------------------+'
  467. interval: 10
  468. random: true
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