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AdamLam

Untitled

Jan 18th, 2020
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  1. function ForgeForge(p: player):
  2. open virtual chest inventory with size 1 named "&9&lFORGE > FORGE" to {_p}
  3. format gui slot 2 of {_p} with iron helmet named "&5&lArmor" with lore "Forge new armor" to run function ForgeForgeArmor({_p})
  4. format gui slot 4 of {_p} with iron pickaxe named "&5&lTools" with lore "Forge new tool" to run function ForgeForgeTools({_p})
  5. format gui slot 6 of {_p} with diamond sword named "&5&lWeapons" with lore "Forge new weapon" to run function ForgeForgeWeapons({_p})
  6. function ForgeForgeArmor(p: player):
  7. open virtual chest inventory with size 6 named "&9&lFORGE > FORGE > Armor" to {_p}
  8. format gui slot 10 of {_p} with iron helmet named "&c&lForge &e&lhelmet" to do nothing
  9. format gui slot 19 of {_p} with iron chestplate named "&c&lForge &e&lchestplate" to do nothing
  10. format gui slot 28 of {_p} with iron leggings named "&c&lForge &e&lleggings" to do nothing
  11. format gui slot 37 of {_p} with iron boots named "&c&lForge &e&lboots" to do nothing
  12. format gui slot 45 of {_p} with arrow named "&c&lBack" to run function ForgeForge({_p})
  13. function ForgeForgeTools(p: player):
  14. open virtual chest inventory with size 6 named "&9&lFORGE > FORGE > Tools" to {_p}
  15. function ForgeForgeWeapons(p: player):
  16. open virtual chest inventory with size 6 named "&9&lFORGE > FORGE > Weapons" to {_p}
  17.  
  18. function ForgeRepair(p: player):
  19. open virtual chest inventory with size 1 named "&9&lFORGE > REPAIR" to {_p}
  20.  
  21. function OpenForge(p: player):
  22. open virtual chest inventory with size 1 named "&9&lFORGE" to {_p}
  23. wait 3 ticks
  24. set {i.%{_p}%} to 0
  25. loop integers between 0 and 8:
  26. format gui slot loop-number of {_p} with a Gray stained glass pane named " " to do nothing
  27. set {i.%{_p}%} to 0
  28. create a gui slot 3 of {_p} with anvil named "&6&lForge" with lore "Forge" to run function ForgeForge({_p})
  29. create a gui slot 5 of {_p} with stone axe named "&a&lRepair" with lore "Repair" to run function ForgeRepair({_p})
  30.  
  31.  
  32.  
  33. on click on anvil:
  34. cancel event
  35. if block below event-block is gold block:
  36. OpenForge(player)
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