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Sep 30th, 2015
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  1. <?xml version="1.0" encoding="iso-8859-1" standalone="yes" ?>
  2.  
  3. <TechTrees>
  4.     <TechTree InternalName="Massari_TechTree">
  5.         <DataChecksum NoParse="1">
  6.             <Ignore>DisplayName,Description,Details,Model,xmlns</Ignore>
  7.             <Translate>DisplayName,Description,Details</Translate>
  8.         </DataChecksum>
  9.         <DisplayName>Massari</DisplayName>
  10.         <Culture ID="Xeno Communications">
  11.             <Cost>0</Cost>
  12.         </Culture>
  13.         <Culture ID="UniversalTranslator">
  14.             <Cost>0</Cost>
  15.             <Group>None</Group>
  16.             <Alignment>None</Alignment>
  17.             <WillingnessToTrade>50</WillingnessToTrade>
  18.         </Culture>
  19.         <Culture ID="InterGov">
  20.             <DisplayName>Interstellar Governments</DisplayName>
  21.         </Culture>
  22.         <Culture ID="Alliances">
  23.             <DisplayName>Alliances</DisplayName>
  24.         </Culture>
  25.         <Culture ID="StarRep">
  26.             <DisplayName>Interstellar Republic</DisplayName>
  27.         </Culture>
  28.         <Culture ID="StarDem">
  29.             <DisplayName>Star Democracy</DisplayName>
  30.         </Culture>
  31.         <Culture ID="StarFed">
  32.             <DisplayName>Star Federation</DisplayName>
  33.         </Culture>
  34.         <Culture ID="Diplomatic Relations">
  35.             <DisplayName>Diplomatic Relations</DisplayName>
  36.         </Culture>
  37.         <Culture ID="Advanced Diplomacy">
  38.             <DisplayName>Advanced Diplomacy</DisplayName>
  39.         </Culture>
  40.         <Culture ID="Expert Diplomacy">
  41.             <DisplayName>Expert Diplomacy</DisplayName>
  42.         </Culture>
  43.         <Culture ID="Majesty">
  44.             <DisplayName>Majesty</DisplayName>
  45.         </Culture>
  46.         <Culture ID="Total Majesty">
  47.             <DisplayName>Total Majesty</DisplayName>
  48.         </Culture>
  49.         <Culture ID="Trade">
  50.             <AIValue>200</AIValue>
  51.         </Culture>
  52.         <Culture ID="Advanced Trade">
  53.             <DisplayName>Advanced Trade</DisplayName>
  54.         </Culture>
  55.         <Culture ID="Master Trade">
  56.             <DisplayName>Master Trade</DisplayName>
  57.         </Culture>
  58.         <Culture ID="Counter Espionage">
  59.             <DisplayName>Counter Espionage</DisplayName>
  60.         </Culture>
  61.         <Culture ID="Xeno Ethics">
  62.             <DisplayName>Xeno Ethics</DisplayName>
  63.         </Culture>
  64.         <Culture ID="Concepts of Malice">
  65.             <Requires>Xeno Ethics</Requires>
  66.         </Culture>
  67.         <Culture ID="Balanced Vision">
  68.             <Group>None</Group>
  69.             <Requires>Xeno Ethics</Requires>
  70.             <WillingnessToTrade>50</WillingnessToTrade>
  71.         </Culture>
  72.         <Culture ID="Neutral Shipping">
  73.             <DisplayName>Neutral Shipping</DisplayName>
  74.         </Culture>
  75.         <Culture ID="Concepts of Righteousness">
  76.             <Requires>Xeno Ethics</Requires>
  77.         </Culture>
  78.         <Computing ID="FusionReactors">
  79.             <Cost>0</Cost>
  80.             <Group>None</Group>
  81.             <AIValue>0</AIValue>
  82.             <Alignment>None</Alignment>
  83.             <WillingnessToTrade>50</WillingnessToTrade>
  84.         </Computing>
  85.         <Propulsion ID="HyperDrive">
  86.             <Cost>0</Cost>
  87.             <Requires>FusionReactors</Requires>
  88.         </Propulsion>
  89.         <Propulsion ID="NewPropulsion">
  90.             <Cost>0</Cost>
  91.         </Propulsion>
  92.         <Propulsion ID="IonDrive">
  93.             <DisplayName>Ion Drive</DisplayName>
  94.         </Propulsion>
  95.         <Propulsion ID="ImpulseDrive">
  96.             <DisplayName>Impulse Drive</DisplayName>
  97.         </Propulsion>
  98.         <Propulsion ID="Impulse Drive Mark II">
  99.             <DisplayName>Impulse Drive Mark II</DisplayName>
  100.         </Propulsion>
  101.         <Propulsion ID="Impulse Drive Mark III">
  102.             <DisplayName>Impulse Drive Mark III</DisplayName>
  103.         </Propulsion>
  104.         <Propulsion ID="Warp Drive">
  105.             <DisplayName>Warp Drive</DisplayName>
  106.         </Propulsion>
  107.         <Propulsion ID="Warp Drive II">
  108.             <DisplayName>Warp Drive II</DisplayName>
  109.         </Propulsion>
  110.         <Propulsion ID="Warp Drive III">
  111.             <DisplayName>Warp Drive III</DisplayName>
  112.         </Propulsion>
  113.         <Propulsion ID="Warp Drive IV">
  114.             <DisplayName>Warp Drive IV</DisplayName>
  115.         </Propulsion>
  116.         <Propulsion ID="Warp Drive V">
  117.             <DisplayName>Warp Drive V</DisplayName>
  118.         </Propulsion>
  119.         <Propulsion ID="HyperWarp">
  120.             <DisplayName>HyperWarp</DisplayName>
  121.         </Propulsion>
  122.         <Propulsion ID="HyperWarp II">
  123.             <DisplayName>HyperWarp II</DisplayName>
  124.         </Propulsion>
  125.         <Propulsion ID="HyperWarp III">
  126.             <DisplayName>HyperWarp III</DisplayName>
  127.         </Propulsion>
  128.         <Industry ID="ArtificialGravity">
  129.             <DisplayName>Artificial Gravity</DisplayName>
  130.         </Industry>
  131.         <Logistics ID="Basic Logistics">
  132.             <DisplayName>Basic Logistics</DisplayName>
  133.         </Logistics>
  134.         <Logistics ID="Enhanced Logistics">
  135.             <AIValue>200</AIValue>
  136.         </Logistics>
  137.         <Logistics ID="Advanced Logistics">
  138.             <DisplayName>Advanced Logistics</DisplayName>
  139.         </Logistics>
  140.         <Logistics ID="Expert Logistics">
  141.             <DisplayName>Expert Logistics</DisplayName>
  142.         </Logistics>
  143.         <Logistics ID="Ultimate Logistics">
  144.             <DisplayName>Ultimate Logistics</DisplayName>
  145.         </Logistics>
  146.         <Logistics ID="Basic Life Support">
  147.             <DisplayName>General Life Support</DisplayName>
  148.         </Logistics>
  149.         <Logistics ID="Extended Life Support">
  150.             <DisplayName>Extended Life Support</DisplayName>
  151.         </Logistics>
  152.         <Logistics ID="Advanced Life Support">
  153.             <DisplayName>Advanced Life Support</DisplayName>
  154.         </Logistics>
  155.         <Logistics ID="Ultra Life Support">
  156.             <DisplayName>Ultra Life Support</DisplayName>
  157.         </Logistics>
  158.         <Industry ID="PlanetaryImprovements">
  159.             <DisplayName>Planetary Improvements</DisplayName>
  160.         </Industry>
  161.         <Industry ID="XenoEconomics">
  162.             <DisplayName>Xeno Economics</DisplayName>
  163.         </Industry>
  164.         <Industry ID="Xeno Trade Centers">
  165.             <DisplayName>Xeno Trade Centers</DisplayName>
  166.         </Industry>
  167.         <Industry ID="Xeno Bank Construction">
  168.             <DisplayName>Xeno Bank Construction</DisplayName>
  169.         </Industry>
  170.         <Industry ID="Galactic Stock Exchanges">
  171.             <DisplayName>Galactic Stock Exchanges</DisplayName>
  172.         </Industry>
  173.         <Biology ID="Xeno Farm Construction">
  174.             <DisplayName>Xeno Farm Construction</DisplayName>
  175.         </Biology>
  176.         <Biology ID="Xeno Farm Construction II">
  177.             <DisplayName>Xeno Farm Construction II</DisplayName>
  178.         </Biology>
  179.         <Biology ID="Xeno Farm Construction III">
  180.             <DisplayName>Xeno Farm Construction III</DisplayName>
  181.         </Biology>
  182.         <Computing ID="XenoResearch">
  183.             <DisplayName>Xeno Research</DisplayName>
  184.         </Computing>
  185.         <Computing ID="Advanced Computing">
  186.             <DisplayName>Advanced Computing</DisplayName>
  187.         </Computing>
  188.         <Computing ID="Research Center">
  189.             <DisplayName>Research Centers</DisplayName>
  190.         </Computing>
  191.         <Computing ID="Research Academy">
  192.             <DisplayName>Research Academies</DisplayName>
  193.         </Computing>
  194.         <Computing ID="Invention Matrix">
  195.             <DisplayName>Invention Matrix</DisplayName>
  196.         </Computing>
  197.         <Computing ID="Discovery Sphere">
  198.             <DisplayName>Discovery Sphere</DisplayName>
  199.         </Computing>
  200.         <Computing ID="Deeper Knowledge">
  201.             <DisplayName>Deeper Knowledge</DisplayName>
  202.         </Computing>
  203.         <Computing ID="Galactic Understanding">
  204.             <DisplayName>Galactic Understanding</DisplayName>
  205.         </Computing>
  206.         <Computing ID="Near Omniscience">
  207.             <DisplayName>Near Omniscience</DisplayName>
  208.         </Computing>
  209.         <Computing ID="Beyond Mortality">
  210.             <DisplayName>Beyond Mortality</DisplayName>
  211.         </Computing>
  212.         <Computing ID="Technology Victory">
  213.             <DisplayName>Technology Victory</DisplayName>
  214.         </Computing>
  215.         <Computing ID="Neutrality Learning Center">
  216.             <DisplayName>Neutrality Learning Centers</DisplayName>
  217.         </Computing>
  218.         <Computing ID="StellarCartography">
  219.             <DisplayName>Stellar Cartography</DisplayName>
  220.         </Computing>
  221.         <Industry ID="XenoIndustrialTheory">
  222.             <DisplayName>Xeno Industrial Theory</DisplayName>
  223.         </Industry>
  224.         <Industry ID="Xeno Factory Construction">
  225.             <DisplayName>Xeno Factory Construction</DisplayName>
  226.         </Industry>
  227.         <Industry ID="Manufacturing Centers">
  228.             <DisplayName>Manufacturing Centers</DisplayName>
  229.         </Industry>
  230.         <Industry ID="Industrial Sector">
  231.             <DisplayName>Industrial Sector</DisplayName>
  232.         </Industry>
  233.         <Biology ID="ExtremeColonization">
  234.             <DisplayName>Advanced Colonization</DisplayName>
  235.         </Biology>
  236.         <Biology ID="AquaticWorldColonization">
  237.             <DisplayName>Aquatic World Colonization</DisplayName>
  238.         </Biology>
  239.         <Biology ID="AdvancedAquaticWorldColonization">
  240.             <DisplayName>Advanced Aquatic World Colonization</DisplayName>
  241.         </Biology>
  242.         <Biology ID="HeavyGravityColonization">
  243.             <DisplayName>Heavy Gravity Colonization</DisplayName>
  244.         </Biology>
  245.         <Biology ID="AdvancedHeavyGravityColonization">
  246.             <DisplayName>Advanced Heavy Gravity Colonization</DisplayName>
  247.         </Biology>
  248.         <Biology ID="ToxicAtmosphereReductor">
  249.             <DisplayName>Toxic Atmosphere Reductor</DisplayName>
  250.         </Biology>
  251.         <Biology ID="AdvancedToxicAtmosphereReductor">
  252.             <DisplayName>Advanced Toxic Atmosphere Reductor</DisplayName>
  253.         </Biology>
  254.         <Biology ID="BarrenWorldColonization">
  255.             <DisplayName>Barren World Colonization</DisplayName>
  256.         </Biology>
  257.         <Biology ID="AdvancedBarrenWorldColonization">
  258.             <DisplayName>Advanced Barren World Colonization</DisplayName>
  259.         </Biology>
  260.         <Biology ID="RadioactiveWorldColonization">
  261.             <DisplayName>Radioactive World Colonization</DisplayName>
  262.         </Biology>
  263.         <Biology ID="AdvancedRadioactiveWorldColonization">
  264.             <DisplayName>Advanced Radioactive World Colonization</DisplayName>
  265.         </Biology>
  266.         <Culture ID="Xeno Entertainment">
  267.             <AIValue>200</AIValue>
  268.             <Requires>PlanetaryImprovements</Requires>
  269.         </Culture>
  270.         <Culture ID="Xeno Business">
  271.             <DisplayName>Xeno Business</DisplayName>
  272.         </Culture>
  273.         <Culture ID="Cultural Domination">
  274.             <DisplayName>Cultural Domination</DisplayName>
  275.         </Culture>
  276.         <Culture ID="Historical Assimilation">
  277.             <DisplayName>Historical Assimilation</DisplayName>
  278.         </Culture>
  279.         <Culture ID="Xeno Cultural Trends">
  280.             <DisplayName>Xeno Cultural Trends</DisplayName>
  281.         </Culture>
  282.         <Culture ID="Cultural Insurrection">
  283.             <DisplayName>Cultural Insurrection</DisplayName>
  284.         </Culture>
  285.         <Culture ID="Cultural Conquest">
  286.             <DisplayName>Cultural Conquest</DisplayName>
  287.         </Culture>
  288.         <Culture ID="ExtremeEntertainment">
  289.             <DisplayName>Extreme Entertainment</DisplayName>
  290.         </Culture>
  291.         <Culture ID="ZeroGSportsArena">
  292.             <Group>None</Group>
  293.             <Alignment>None</Alignment>
  294.             <WillingnessToTrade>50</WillingnessToTrade>
  295.         </Culture>
  296.         <Culture ID="Virtual Reality Centers">
  297.             <DisplayName>Virtual Reality Centers</DisplayName>
  298.         </Culture>
  299.         <Industry ID="InterstellarConstruction">
  300.             <DisplayName>Interstellar Construction</DisplayName>
  301.         </Industry>
  302.         <Computing ID="Basic Miniaturization">
  303.             <AIValue>200</AIValue>
  304.             <Requires>InterstellarConstruction</Requires>
  305.         </Computing>
  306.         <Computing ID="Enhanced Miniaturization">
  307.             <DisplayName>Enhanced Miniaturization</DisplayName>
  308.         </Computing>
  309.         <Computing ID="Advanced Miniaturization">
  310.             <DisplayName>Advanced Miniaturization</DisplayName>
  311.         </Computing>
  312.         <Computing ID="Expert Miniaturization">
  313.             <DisplayName>Expert Miniaturization</DisplayName>
  314.         </Computing>
  315.         <Computing ID="Ultimate Miniaturization">
  316.             <DisplayName>Ultimate Miniaturization</DisplayName>
  317.         </Computing>
  318.         <Computing ID="Supreme Miniaturization">
  319.             <DisplayName>Supreme Miniaturization</DisplayName>
  320.         </Computing>
  321.         <Industry ID="Advanced Hulls">
  322.             <Requires>InterstellarConstruction</Requires>
  323.         </Industry>
  324.         <Logistics ID="Medium Scale Building">
  325.             <DisplayName>Medium Scale Building</DisplayName>
  326.         </Logistics>
  327.         <Logistics ID="Superior Hulls">
  328.             <DisplayName>Superior Hulls</DisplayName>
  329.         </Logistics>
  330.         <Logistics ID="Large Scale Building">
  331.             <DisplayName>Large Scale Building</DisplayName>
  332.         </Logistics>
  333.         <Logistics ID="Master Hull Building">
  334.             <DisplayName>Master Hull Building</DisplayName>
  335.         </Logistics>
  336.         <Logistics ID="Massive Scale Building">
  337.             <DisplayName>Massive Scale Building</DisplayName>
  338.         </Logistics>
  339.         <Logistics ID="Immense Scale Building">
  340.             <DisplayName>TODO: display name</DisplayName>
  341.         </Logistics>
  342.         <Logistics ID="Reinforced Hull Design">
  343.             <DisplayName>Reinforced Hull Design</DisplayName>
  344.         </Logistics>
  345.         <Logistics ID="Hardened Hull Design">
  346.             <DisplayName>Hardened Hull Design</DisplayName>
  347.         </Logistics>
  348.         <Logistics ID="Advanced Materials">
  349.             <DisplayName>Advanced Materials</DisplayName>
  350.         </Logistics>
  351.         <Logistics ID="Integrity Grid">
  352.             <DisplayName>Integrity Grid</DisplayName>
  353.         </Logistics>
  354.         <Computing ID="StarScanner">
  355.             <DisplayName>Sensors</DisplayName>
  356.         </Computing>
  357.         <Computing ID="StarScanner2">
  358.             <DisplayName>Sensors Mark II</DisplayName>
  359.         </Computing>
  360.         <Computing ID="Sensor2">
  361.             <DisplayName>Sensors Mark III</DisplayName>
  362.         </Computing>
  363.         <Computing ID="Sensor3">
  364.             <DisplayName>Sensors Mark IV</DisplayName>
  365.         </Computing>
  366.         <Computing ID="Sensor Array">
  367.             <DisplayName>Sensor Array</DisplayName>
  368.         </Computing>
  369.         <Weapons ID="Galactic Warfare">
  370.             <DisplayName>Interstellar Warfare</DisplayName>
  371.             <Cost>0</Cost>
  372.         </Weapons>
  373.         <Weapons ID="Space Militarization">
  374.             <Cost>0</Cost>
  375.         </Weapons>
  376.         <Weapons ID="Space Weapons">
  377.             <Cost>0</Cost>
  378.         </Weapons>
  379.         <Weapons ID="Beam Weapon Theory">
  380.             <DisplayName>Beam Weapon Theory</DisplayName>
  381.         </Weapons>
  382.         <Weapons ID="Laser">
  383.             <Alignment>None</Alignment>
  384.             <Requires>Beam Weapon Theory</Requires>
  385.         </Weapons>
  386.         <Weapons ID="Laser II">
  387.             <DisplayName>Laser II</DisplayName>
  388.         </Weapons>
  389.         <Weapons ID="Laser III">
  390.             <DisplayName>Laser III</DisplayName>
  391.         </Weapons>
  392.         <Weapons ID="Laser IV">
  393.             <DisplayName>Laser IV</DisplayName>
  394.         </Weapons>
  395.         <Weapons ID="Laser V">
  396.             <DisplayName>Laser V</DisplayName>
  397.         </Weapons>
  398.         <Weapons ID="ParticleBeams">
  399.             <DisplayName>Particle Beams</DisplayName>
  400.         </Weapons>
  401.         <Weapons ID="ParticleBeams2">
  402.             <DisplayName>Particle Beams II</DisplayName>
  403.         </Weapons>
  404.         <Weapons ID="ParticleBeams3">
  405.             <Description>High energy beam weapon.</Description>
  406.             <Alignment>None</Alignment>
  407.             <WillingnessToTrade>50</WillingnessToTrade>
  408.         </Weapons>
  409.         <Weapons ID="Plasma Weapons">
  410.             <Alignment>None</Alignment>
  411.             <Requires>ParticleBeams3</Requires>
  412.         </Weapons>
  413.         <Weapons ID="Plasma Weapons II">
  414.             <DisplayName>Plasma Weapons II</DisplayName>
  415.         </Weapons>
  416.         <Weapons ID="Plasma Weapons III">
  417.             <DisplayName>Plasma Weapons III</DisplayName>
  418.         </Weapons>
  419.         <Weapons ID="Phasors">
  420.             <DisplayName>Phasors</DisplayName>
  421.         </Weapons>
  422.         <Weapons ID="Phasors II">
  423.             <DisplayName>Phasors II</DisplayName>
  424.         </Weapons>
  425.         <Weapons ID="Phasors III">
  426.             <Alignment>None</Alignment>
  427.             <WillingnessToTrade>50</WillingnessToTrade>
  428.         </Weapons>
  429.         <Weapons ID="Phasors IV">
  430.             <DisplayName>Phasors IV</DisplayName>
  431.         </Weapons>
  432.         <Weapons ID="Phasors V">
  433.             <DisplayName>Phasors V</DisplayName>
  434.         </Weapons>
  435.         <Weapons ID="Phasors VI">
  436.             <DisplayName>Phasors VI</DisplayName>
  437.         </Weapons>
  438.         <Weapons ID="Phasors VII">
  439.             <DisplayName>Phasors VII</DisplayName>
  440.         </Weapons>
  441.         <Weapons ID="Disruptors">
  442.             <DisplayName>Disruptors</DisplayName>
  443.         </Weapons>
  444.         <Weapons ID="Disruptors II">
  445.             <DisplayName>Disruptors II</DisplayName>
  446.         </Weapons>
  447.         <Weapons ID="Disruptors III">
  448.             <DisplayName>Disruptors III</DisplayName>
  449.         </Weapons>
  450.         <Weapons ID="Disruptors IV">
  451.             <DisplayName>Disruptors IV</DisplayName>
  452.         </Weapons>
  453.         <Weapons ID="Subspace Blaster">
  454.             <DisplayName>Subspace Blaster</DisplayName>
  455.         </Weapons>
  456.         <Weapons ID="Subspace Annihilator">
  457.             <DisplayName>Subspace Annihilator</DisplayName>
  458.         </Weapons>
  459.         <Weapons ID="Doom Ray">
  460.             <DisplayName>Doom Ray</DisplayName>
  461.         </Weapons>
  462.         <Weapons ID="Black Hole Gun">
  463.             <Requires>None</Requires>
  464.         </Weapons>
  465.         <Weapons ID="Psyonic Beam">
  466.             <DisplayName>Psionic Beam</DisplayName>
  467.         </Weapons>
  468.         <Weapons ID="Mass Driver Theory">
  469.             <DisplayName>Mass Driver Theory</DisplayName>
  470.         </Weapons>
  471.         <Weapons ID="MiniBalls">
  472.             <DisplayName>Basic Rail Guns</DisplayName>
  473.         </Weapons>
  474.         <Weapons ID="MiniBalls II">
  475.             <DisplayName>Enhanced Rail Guns</DisplayName>
  476.         </Weapons>
  477.         <Weapons ID="Mass Drivers">
  478.             <DisplayName>Mass Drivers</DisplayName>
  479.         </Weapons>
  480.         <Weapons ID="Mass Drivers II">
  481.             <DisplayName>Mass Drivers II</DisplayName>
  482.         </Weapons>
  483.         <Weapons ID="Mass Drivers III">
  484.             <DisplayName>Mass Drivers III</DisplayName>
  485.         </Weapons>
  486.         <Weapons ID="PulseCannons">
  487.             <DisplayName>Pulse Cannons</DisplayName>
  488.         </Weapons>
  489.         <Weapons ID="PulseCannons2">
  490.             <DisplayName>Pulse Cannons II</DisplayName>
  491.         </Weapons>
  492.         <Weapons ID="PulseCannons3">
  493.             <DisplayName>Pulse Cannons III</DisplayName>
  494.         </Weapons>
  495.         <Weapons ID="PulseCannons4">
  496.             <DisplayName>Pulse Cannons IV</DisplayName>
  497.         </Weapons>
  498.         <Weapons ID="Graviton Driver">
  499.             <Alignment>None</Alignment>
  500.             <Requires>PulseCannons4</Requires>
  501.         </Weapons>
  502.         <Weapons ID="Graviton Driver II">
  503.             <DisplayName>Graviton Driver II</DisplayName>
  504.         </Weapons>
  505.         <Weapons ID="Graviton Driver III">
  506.             <DisplayName>Graviton Driver III</DisplayName>
  507.         </Weapons>
  508.         <Weapons ID="Graviton Driver IV">
  509.             <DisplayName>Graviton Driver IV</DisplayName>
  510.         </Weapons>
  511.         <Weapons ID="Quantum Driver">
  512.             <DisplayName>Quantum Driver</DisplayName>
  513.         </Weapons>
  514.         <Weapons ID="Quantum Driver II">
  515.             <DisplayName>Quantum Driver II</DisplayName>
  516.         </Weapons>
  517.         <Weapons ID="Quantum Driver III">
  518.             <DisplayName>Quantum Driver III</DisplayName>
  519.         </Weapons>
  520.         <Weapons ID="Psyonic Shredder">
  521.             <Requires>Quantum Driver III</Requires>
  522.         </Weapons>
  523.         <Weapons ID="Missile Weapon Theory">
  524.             <DisplayName>Missile Weapon Theory</DisplayName>
  525.         </Weapons>
  526.         <Weapons ID="Stinger">
  527.             <DisplayName>Stinger</DisplayName>
  528.         </Weapons>
  529.         <Weapons ID="Stinger II">
  530.             <DisplayName>Stinger II</DisplayName>
  531.         </Weapons>
  532.         <Weapons ID="Stinger III">
  533.             <DisplayName>Stinger III</DisplayName>
  534.         </Weapons>
  535.         <Weapons ID="Stinger IV">
  536.             <DisplayName>Stinger IV</DisplayName>
  537.         </Weapons>
  538.         <Weapons ID="Stinger V">
  539.             <DisplayName>Stinger V</DisplayName>
  540.         </Weapons>
  541.         <Weapons ID="Harpoon">
  542.             <Alignment>None</Alignment>
  543.         </Weapons>
  544.         <Weapons ID="Harpoon II">
  545.             <DisplayName>Harpoon II</DisplayName>
  546.         </Weapons>
  547.         <Weapons ID="Harpoon III">
  548.             <DisplayName>Harpoon III</DisplayName>
  549.         </Weapons>
  550.         <Weapons ID="Photonic Torpedo">
  551.             <DisplayName>Photonic Torpedo</DisplayName>
  552.         </Weapons>
  553.         <Weapons ID="Photonic Torpedo II">
  554.             <DisplayName>Photonic Torpedo II</DisplayName>
  555.         </Weapons>
  556.         <Weapons ID="Photonic Torpedo III">
  557.             <DisplayName>Photonic Torpedo III</DisplayName>
  558.         </Weapons>
  559.         <Weapons ID="Photon Torpedo">
  560.             <DisplayName>Photon Torpedo</DisplayName>
  561.         </Weapons>
  562.         <Weapons ID="Photon Torpedo II">
  563.             <DisplayName>Photon Torpedo II</DisplayName>
  564.         </Weapons>
  565.         <Weapons ID="Photon Torpedo III">
  566.             <DisplayName>Photon Torpedo III</DisplayName>
  567.         </Weapons>
  568.         <Weapons ID="Photon Torpedo IV">
  569.             <DisplayName>Photon Torpedo IV</DisplayName>
  570.         </Weapons>
  571.         <Weapons ID="Anti-Matter Torp">
  572.             <DisplayName>Anti-Matter Torp</DisplayName>
  573.         </Weapons>
  574.         <Weapons ID="Anti-Matter Torp II">
  575.             <DisplayName>Anti-Matter Torp II</DisplayName>
  576.         </Weapons>
  577.         <Weapons ID="Anti-Matter Torp III">
  578.             <DisplayName>Anti-Matter Torp III</DisplayName>
  579.         </Weapons>
  580.         <Weapons ID="Quantum Torp">
  581.             <DisplayName>Quantum Torp</DisplayName>
  582.         </Weapons>
  583.         <Weapons ID="Quantum Torp II">
  584.             <DisplayName>Quantum Torp II</DisplayName>
  585.         </Weapons>
  586.         <Weapons ID="Quantum Torp III">
  587.             <DisplayName>Quantum Torp III</DisplayName>
  588.         </Weapons>
  589.         <Weapons ID="Positronic Torp">
  590.             <DisplayName>Positronic Torp</DisplayName>
  591.         </Weapons>
  592.         <Weapons ID="Positronic Torp II">
  593.             <DisplayName>Positronic Torp II</DisplayName>
  594.         </Weapons>
  595.         <Weapons ID="Blackhole Eruptor">
  596.             <DisplayName>Black Hole Eruptor</DisplayName>
  597.         </Weapons>
  598.         <Weapons ID="Pysonic Missile">
  599.             <DisplayName>Psionic Missile</DisplayName>
  600.         </Weapons>
  601.         <Defenses ID="FleetBattleTactics">
  602.             <DisplayName>Fleet Battle Tactics</DisplayName>
  603.         </Defenses>
  604.         <Defenses ID="TulonWeaponFocus">
  605.             <DisplayName>Tulon Weapon Focus</DisplayName>
  606.         </Defenses>
  607.         <Defenses ID="StarshipDefenses">
  608.             <DisplayName>Starship Defenses</DisplayName>
  609.         </Defenses>
  610.         <Defenses ID="Armor Theory">
  611.             <DisplayName>Armor Theory</DisplayName>
  612.         </Defenses>
  613.         <Defenses ID="Titanitum Armor">
  614.             <DisplayName>Titanium Armor</DisplayName>
  615.         </Defenses>
  616.         <Defenses ID="Titanium Armor II">
  617.             <Alignment>None</Alignment>
  618.             <WillingnessToTrade>50</WillingnessToTrade>
  619.         </Defenses>
  620.         <Defenses ID="Titanium Armor III">
  621.             <DisplayName>Titanium Armor III</DisplayName>
  622.         </Defenses>
  623.         <Defenses ID="Duranthium">
  624.             <DisplayName>Duranthium</DisplayName>
  625.         </Defenses>
  626.         <Defenses ID="Duranthium II">
  627.             <DisplayName>Duranthium II</DisplayName>
  628.         </Defenses>
  629.         <Defenses ID="Duranthium III">
  630.             <DisplayName>Durantium III</DisplayName>
  631.         </Defenses>
  632.         <Defenses ID="Tri-Strontium">
  633.             <DisplayName>Tri-Strontium</DisplayName>
  634.         </Defenses>
  635.         <Defenses ID="Enhanced Tri-Strontium">
  636.             <DisplayName>Enhanced Tri-Strontium</DisplayName>
  637.         </Defenses>
  638.         <Defenses ID="Superior Tri-Strontium">
  639.             <DisplayName>Superior Tri-Strontium</DisplayName>
  640.         </Defenses>
  641.         <Defenses ID="Superior Tri-Strontium">
  642.             <DisplayName>Ultimate Tri-Strontium</DisplayName>
  643.         </Defenses>
  644.         <Defenses ID="Kanvium">
  645.             <Alignment>None</Alignment>
  646.         </Defenses>
  647.         <Defenses ID="Kanvium II">
  648.             <DisplayName>Kanvium II</DisplayName>
  649.         </Defenses>
  650.         <Defenses ID="Kanvium III">
  651.             <DisplayName>Kanvium III</DisplayName>
  652.         </Defenses>
  653.         <Defenses ID="Duralthene Armor">
  654.             <Alignment>None</Alignment>
  655.         </Defenses>
  656.         <Defenses ID="Adamantium Armor">
  657.             <Alignment>None</Alignment>
  658.         </Defenses>
  659.         <Defenses ID="Adamantium II">
  660.             <DisplayName>Adamantium Armor II</DisplayName>
  661.             <Alignment>None</Alignment>
  662.             <WillingnessToTrade>50</WillingnessToTrade>
  663.         </Defenses>
  664.         <Defenses ID="Ultimate Adamantium">
  665.             <DisplayName>Ultimate Adamantium</DisplayName>
  666.         </Defenses>
  667.         <Defenses ID="Arnorian Titanium">
  668.             <DisplayName>Arnorian Titanium</DisplayName>
  669.         </Defenses>
  670.         <Defenses ID="Arnorian Duranthium">
  671.             <DisplayName>Arnorian Duranthium</DisplayName>
  672.         </Defenses>
  673.         <Defenses ID="Arnorian Tri-Strontium">
  674.             <DisplayName>Arnorian Tri-Strontium</DisplayName>
  675.         </Defenses>
  676.         <Defenses ID="Arnorian Battle Armor">
  677.             <DisplayName>Arnorian Battle Armor</DisplayName>
  678.         </Defenses>
  679.         <Defenses ID="Zero-Point Armor">
  680.             <Alignment>None</Alignment>
  681.         </Defenses>
  682.         <Defenses ID="Missile Defense Theory">
  683.             <DisplayName>Missile Defense Theory</DisplayName>
  684.         </Defenses>
  685.         <Defenses ID="Chaff">
  686.             <DisplayName>Chaff</DisplayName>
  687.         </Defenses>
  688.         <Defenses ID="Smart Chaff">
  689.             <DisplayName>Smart Chaff</DisplayName>
  690.         </Defenses>
  691.         <Defenses ID="ECM">
  692.             <DisplayName>ECM</DisplayName>
  693.         </Defenses>
  694.         <Defenses ID="ECM II">
  695.             <DisplayName>ECM II</DisplayName>
  696.         </Defenses>
  697.         <Defenses ID="ECM III">
  698.             <DisplayName>ECM III</DisplayName>
  699.         </Defenses>
  700.         <Defenses ID="ECM IV">
  701.             <DisplayName>ECM IV</DisplayName>
  702.         </Defenses>
  703.         <Defenses ID="Point Defense">
  704.             <DisplayName>Point Defense</DisplayName>
  705.         </Defenses>
  706.         <Defenses ID="Point Defense II">
  707.             <DisplayName>Point Defense II</DisplayName>
  708.         </Defenses>
  709.         <Defenses ID="Point Defense III">
  710.             <DisplayName>Point Defense III</DisplayName>
  711.         </Defenses>
  712.         <Defenses ID="PD Combo">
  713.             <DisplayName>PD Combo</DisplayName>
  714.         </Defenses>
  715.         <Defenses ID="PD Combo II">
  716.             <DisplayName>PD Combo II</DisplayName>
  717.         </Defenses>
  718.         <Defenses ID="PD Combo III">
  719.             <DisplayName>PD Combo III</DisplayName>
  720.         </Defenses>
  721.         <Defenses ID="Droid Sentries">
  722.             <DisplayName>Droid Sentries</DisplayName>
  723.         </Defenses>
  724.         <Defenses ID="Droid Sentries II">
  725.             <DisplayName>Droid Sentries II</DisplayName>
  726.         </Defenses>
  727.         <Defenses ID="Droid Sentries III">
  728.             <DisplayName>Droid Sentries III</DisplayName>
  729.         </Defenses>
  730.         <Defenses ID="Telepathic Defense">
  731.             <DisplayName>Telepathic Defense</DisplayName>
  732.         </Defenses>
  733.         <Defenses ID="Shield Defense Theory">
  734.             <DisplayName>Shield Defense Theory</DisplayName>
  735.         </Defenses>
  736.         <Defenses ID="Deflectors">
  737.             <DisplayName>Deflectors</DisplayName>
  738.         </Defenses>
  739.         <Defenses ID="EnhDeflectors">
  740.             <DisplayName>Enhanced Deflectors</DisplayName>
  741.         </Defenses>
  742.         <Defenses ID="ADvDeflectors">
  743.             <DisplayName>Advanced Deflectors</DisplayName>
  744.         </Defenses>
  745.         <Defenses ID="Superior Defs">
  746.             <DisplayName>Superior Deflectors</DisplayName>
  747.         </Defenses>
  748.         <Defenses ID="Shields">
  749.             <DisplayName>Shields</DisplayName>
  750.         </Defenses>
  751.         <Defenses ID="Shields II">
  752.             <DisplayName>Shields II</DisplayName>
  753.         </Defenses>
  754.         <Defenses ID="Shields III">
  755.             <DisplayName>Shields III</DisplayName>
  756.         </Defenses>
  757.         <Defenses ID="Barriers">
  758.             <DisplayName>Barriers</DisplayName>
  759.         </Defenses>
  760.         <Defenses ID="Barriers II">
  761.             <DisplayName>Barriers II</DisplayName>
  762.         </Defenses>
  763.         <Defenses ID="Barriers III">
  764.             <DisplayName>Barriers III</DisplayName>
  765.         </Defenses>
  766.         <Defenses ID="Barriers IV">
  767.             <DisplayName>Barriers IV</DisplayName>
  768.         </Defenses>
  769.         <Defenses ID="Force Fields">
  770.             <DisplayName>Force Fields</DisplayName>
  771.         </Defenses>
  772.         <Defenses ID="Advanced Force Fields">
  773.             <DisplayName>Force Fields II</DisplayName>
  774.         </Defenses>
  775.         <Defenses ID="Superior Force Fields">
  776.             <DisplayName>Force Fields III</DisplayName>
  777.         </Defenses>
  778.         <Defenses ID="Ultimate Force Fields">
  779.             <DisplayName>Force Fields IV</DisplayName>
  780.         </Defenses>
  781.         <Defenses ID="Subspace Deflectors">
  782.             <DisplayName>Subspace Deflectors</DisplayName>
  783.         </Defenses>
  784.         <Defenses ID="Subspace Shields">
  785.             <DisplayName>Subspace Shields</DisplayName>
  786.         </Defenses>
  787.         <Defenses ID="Subspace Barriers">
  788.             <DisplayName>Subspace Barriers</DisplayName>
  789.         </Defenses>
  790.         <Defenses ID="Subspace Rebounder">
  791.             <DisplayName>Subspace Rebounder</DisplayName>
  792.         </Defenses>
  793.         <Defenses ID="FleetDefense">
  794.             <DisplayName>Fleet Defense</DisplayName>
  795.         </Defenses>
  796.         <Defenses ID="XalaxDefenseCoord">
  797.             <DisplayName>Xalax Defense Coordination</DisplayName>
  798.         </Defenses>
  799.         <Defenses ID="ZalonDefenseMainframe">
  800.             <DisplayName>Zalon Defense Mainframe</DisplayName>
  801.         </Defenses>
  802.         <Weapons ID="Planetary Invasion">
  803.             <DisplayName>Planetary Invasion</DisplayName>
  804.         </Weapons>
  805.         <Weapons ID="Planetary Bombardment">
  806.             <DisplayName>Planetary Bombardment</DisplayName>
  807.         </Weapons>
  808.         <Weapons ID="Tidal Disruption">
  809.             <DisplayName>Tidal Disruption</DisplayName>
  810.         </Weapons>
  811.         <Weapons ID="Space Marines">
  812.             <DisplayName>Stellar Marines</DisplayName>
  813.         </Weapons>
  814.         <Weapons ID="Advanced Troop Mods">
  815.             <DisplayName>Advanced Troop Mod</DisplayName>
  816.         </Weapons>
  817.         <Weapons ID="Planetary Defense">
  818.             <DisplayName>Planetary Defense</DisplayName>
  819.         </Weapons>
  820.         <Weapons ID="Adv. Planetary Defense">
  821.             <Alignment>None</Alignment>
  822.             <WillingnessToTrade>50</WillingnessToTrade>
  823.         </Weapons>
  824.         <Weapons ID="Supreme Planetary Defense">
  825.             <DisplayName>Supreme Planetary Defense</DisplayName>
  826.         </Weapons>
  827.         <Biology ID="Xeno Biology">
  828.             <Requires>XenoResearch</Requires>
  829.         </Biology>
  830.         <Biology ID="Xeno Medicine">
  831.             <DisplayName>Xeno Medicine</DisplayName>
  832.         </Biology>
  833.         <Biology ID="Fertility Accleration">
  834.             <DisplayName>Fertility Acceleration</DisplayName>
  835.         </Biology>
  836.         <Industry ID="Xeno Engineering">
  837.             <DisplayName>Xeno Engineering</DisplayName>
  838.         </Industry>
  839.         <Logistics ID="Space Mining">
  840.             <DisplayName>Space Mining I</DisplayName>
  841.         </Logistics>
  842.         <Logistics ID="Space Mining2">
  843.             <DisplayName>Space Mining II</DisplayName>
  844.         </Logistics>
  845.         <Logistics ID="Space Mining3">
  846.             <DisplayName>Space Mining III</DisplayName>
  847.         </Logistics>
  848.         <Biology ID="Soil Enhancement">
  849.             <AIValue>200</AIValue>
  850.         </Biology>
  851.         <Biology ID="Habitat Improvement">
  852.             <DisplayName>Habitat Improvement</DisplayName>
  853.         </Biology>
  854.         <Biology ID="Terraforming">
  855.             <DisplayName>Terraforming</DisplayName>
  856.         </Biology>
  857.         <Industry ID="IndustrialRevolution">
  858.             <Cost>0</Cost>
  859.             <Alignment>None</Alignment>
  860.             <CanBeTraded>0</CanBeTraded>
  861.             <CanBeStolen>0</CanBeStolen>
  862.         </Industry>
  863.         <Computing ID="TraditionalResearch">
  864.             <Cost>0</Cost>
  865.             <Group>None</Group>
  866.             <AIValue>0</AIValue>
  867.             <Alignment>None</Alignment>
  868.             <CanBeTraded>0</CanBeTraded>
  869.             <CanBeStolen>0</CanBeStolen>
  870.             <WillingnessToTrade>50</WillingnessToTrade>
  871.         </Computing>
  872.         <Defenses ID="TerrorStar0">
  873.             <DisplayName>Terror Star I</DisplayName>
  874.         </Defenses>
  875.         <Defenses ID="TerrorStar1">
  876.             <DisplayName>Terror Star II</DisplayName>
  877.         </Defenses>
  878.         <Defenses ID="TerrorStar2">
  879.             <DisplayName>Terror Star III</DisplayName>
  880.         </Defenses>
  881.         <Defenses ID="TerrorStar3">
  882.             <DisplayName>Terror Star IV</DisplayName>
  883.         </Defenses>
  884.         <Defenses ID="TerrorStar4">
  885.             <DisplayName>Terror Star V</DisplayName>
  886.         </Defenses>
  887.         <Culture ID="GrandHistory">
  888.             <DisplayName>A History of Grandure</DisplayName>
  889.             <Description>History of the Massari Empire</Description>
  890.             <Details>Once they discovered how to manipulate energy it was not long before they started on thier quest to be viewed as gods. They'd even go as far as trancending reality to be considered so.</Details>
  891.             <Category>Culture</Category>
  892.             <Cost>0</Cost>
  893.             <Group>None</Group>
  894.             <AIValue>0</AIValue>
  895.             <Alignment>None</Alignment>
  896.             <Requires>None</Requires>
  897.             <EconomicsAbility>15000</EconomicsAbility>
  898.             <LuckAbility>50000</LuckAbility>
  899.             <CanBeTraded>0</CanBeTraded>
  900.             <CanBeStolen>0</CanBeStolen>
  901.             <WillingnessToTrade>0</WillingnessToTrade>
  902.         </Culture>
  903.         <Computing ID="Cyber-Brains">
  904.             <DisplayName>Cyber-Brains</DisplayName>
  905.             <Description>Brain implants that can improve neural response rate</Description>
  906.             <Details>With these implants placed in a brain, the neurons respond to electrical impulses up to 5000% faster, allowing out scientists to think at the rate of some of our most advanced super computers...in fact a few have burned out some of them by typing too fast...</Details>
  907.             <Category>Pure Research</Category>
  908.             <Cost>5000</Cost>
  909.             <Group>None</Group>
  910.             <AIValue>0</AIValue>
  911.             <Model>instantcom0</Model>
  912.             <Alignment>None</Alignment>
  913.             <Requires>Advanced Computing</Requires>
  914.             <ResearchAbility>50000</ResearchAbility>
  915.             <CanBeTraded>0</CanBeTraded>
  916.             <CanBeStolen>0</CanBeStolen>
  917.             <WillingnessToTrade>0</WillingnessToTrade>
  918.         </Computing>
  919.         <Industry ID="Communist Economy">
  920.             <DisplayName>Communist Economy</DisplayName>
  921.             <Description>An economic style in which we own it all!</Description>
  922.             <Details>Tried by people a lon time ago, communism didn't orriginally work because of corruption, but we've worked it out now!</Details>
  923.             <Category>Economics</Category>
  924.             <Cost>5000</Cost>
  925.             <Group>None</Group>
  926.             <AIValue>0</AIValue>
  927.             <Model>hypercom0</Model>
  928.             <Alignment>None</Alignment>
  929.             <Requires>XenoEconomics</Requires>
  930.             <InterestRatesAbility>2500</InterestRatesAbility>
  931.             <EconomicsAbility>50000</EconomicsAbility>
  932.             <CanBeTraded>0</CanBeTraded>
  933.             <CanBeStolen>0</CanBeStolen>
  934.             <WillingnessToTrade>50</WillingnessToTrade>
  935.         </Industry>
  936.         <Computing ID="Dark Matter Research">
  937.             <DisplayName>Dark Matter Research</DisplayName>
  938.             <Description>While mapping the galaxy we noticed an odd distrubance in space...everywhere!</Description>
  939.             <Details>While we were mapping out the galaxy, we had began to notice that there was a strange warping going on with out sensors...when we re-calibrated into a low energy scan range we noticed a "dark" matter cloud encompassing what coul probably be the entire universe, as our sensor showed it was everywhere then promptly overheated and reset to standard operating conditions.||We have since been looking into it and this "Dark" matter has no reaction to light, or impacts but does seem to push gently on things, kind of like an inversed gravity field. This could have many application to just about everything from construction to weapons!||With some time and a lot of funding we could in theory produce weapons that pump massive quantities of dark matter into the hull of an enemy ship causing it to rupture, or a sheild that traps gravitons, possibly allowing us to deflect beams entirely...engines that could perhaps use dark matter to force them faster than current record speeds with Hyper-Warp engines! The prospects are exciting...but we just need to know...||Will you fund us?||We have already re-tuned sensors to see further by utilizing the effects Dark Matter has on the universe.</Details>
  940.             <Category>Pure Research</Category>
  941.             <Cost>7500</Cost>
  942.             <Group>Dark Matter</Group>
  943.             <AIValue>30</AIValue>
  944.             <Model>instantcom0</Model>
  945.             <Alignment>None</Alignment>
  946.             <Requires>StellarCartography</Requires>
  947.             <SensorsAbility>15</SensorsAbility>
  948.             <WillingnessToTrade>5</WillingnessToTrade>
  949.         </Computing>
  950.         <Computing ID="Dark Matter Research II">
  951.             <DisplayName>Dark Matter Construction</DisplayName>
  952.             <Description>The use of Dark Matter to help speed construction</Description>
  953.             <Details>With this research completed we can now replace standard construction equipment with dark-matter enhanced tools, this would allow faster constrcution with fewer workers!\||Also, with that we can further improve the integrity of our ship hulls by perfectly aligning hull peices and effortlessly driving rivets in place.</Details>
  954.             <Category>Manufacturing</Category>
  955.             <Cost>10000</Cost>
  956.             <Group>Dark Matter</Group>
  957.             <AIValue>30</AIValue>
  958.             <Model>event50</Model>
  959.             <Alignment>None</Alignment>
  960.             <Requires>Dark Matter Research</Requires>
  961.             <MiniaturizationAbility>5</MiniaturizationAbility>
  962.             <HitpointsAbility>25</HitpointsAbility>
  963.             <SocialProductionAbility>75</SocialProductionAbility>
  964.             <MilitaryProductionAbility>75</MilitaryProductionAbility>
  965.             <WillingnessToTrade>5</WillingnessToTrade>
  966.         </Computing>
  967.         <Computing ID="Dark Matter Research III">
  968.             <DisplayName>Dark Matter Drives I</DisplayName>
  969.             <Description>The application of Dark Matter to engines</Description>
  970.             <Details>With this research complete we have begun enhancing our engines with dark matter, this first one is an improved Hyperdrive using Dark Matter instead of lasers in the reactor core, and adding small amounts of Dark Matter to the drive exaust to add an "after-burner" effect. Its still equally as large as a normal Hyperdrive but will pull substantially faster speeds than it's standard counterpart.||Along with this new engine is the Dark Matter afterburner improvement to all existing engines, allowing for 55% more efficient propulsion speeds.</Details>
  971.             <Category>Propulsion</Category>
  972.             <Cost>15000</Cost>
  973.             <Group>Dark Matter Drives</Group>
  974.             <AIValue>30</AIValue>
  975.             <Model>warpdrive0</Model>
  976.             <Alignment>None</Alignment>
  977.             <Requires>Dark Matter Research II</Requires>
  978.             <SpeedAbility>55</SpeedAbility>
  979.             <WillingnessToTrade>5</WillingnessToTrade>
  980.         </Computing>
  981.         <Computing ID="Dark Matter Research IV">
  982.             <DisplayName>Dark Matter Drives II</DisplayName>
  983.             <Description>The extended application of Dark Matter to engines</Description>
  984.             <Details>With this research complete we have produced an improved version of the Ion Drive that adds Dark Matter into the Ion Drive's main plasma conduit, accenerating the peed the plasma is ejected at.</Details>
  985.             <Category>Propulsion</Category>
  986.             <Cost>20000</Cost>
  987.             <Group>Dark Matter Drives</Group>
  988.             <AIValue>30</AIValue>
  989.             <Model>warpdrive0</Model>
  990.             <Alignment>None</Alignment>
  991.             <Requires>Dark Matter Research III</Requires>
  992.             <SpeedAbility>5</SpeedAbility>
  993.             <WillingnessToTrade>5</WillingnessToTrade>
  994.         </Computing>
  995.         <Computing ID="Dark Matter Research V">
  996.             <DisplayName>Dark Matter Drives III</DisplayName>
  997.             <Description>The extended application of Dark Matter to engines</Description>
  998.             <Details>With this research complete we have produced an improved version of the Warp Drive that moves far faster by manipulating Dark Matter inside the warp-bubble forcing it behin the vessel and clearing it ahead of it causing a hgher maxiumum speed with less resistance from it.</Details>
  999.             <Category>Propulsion</Category>
  1000.             <Cost>25000</Cost>
  1001.             <Group>Dark Matter Drives</Group>
  1002.             <AIValue>30</AIValue>
  1003.             <Model>warpdrive0</Model>
  1004.             <Alignment>None</Alignment>
  1005.             <Requires>Dark Matter Research IV</Requires>
  1006.             <SpeedAbility>5</SpeedAbility>
  1007.             <WillingnessToTrade>5</WillingnessToTrade>
  1008.         </Computing>
  1009.         <Computing ID="Dark Matter Research VI">
  1010.             <DisplayName>Dark Matter Drives IV</DisplayName>
  1011.             <Description>The extended application of Dark Matter to engines</Description>
  1012.             <Details>With this research complete we have produced an improved version of the Hyper-Warp Drive that does the same this as the previous engine but at a rate fast enough to keep up with the engine's accelerated warp-bubble.</Details>
  1013.             <Category>Propulsion</Category>
  1014.             <Cost>30000</Cost>
  1015.             <Group>Dark Matter Drives</Group>
  1016.             <AIValue>30</AIValue>
  1017.             <Model>warpdrive0</Model>
  1018.             <Alignment>None</Alignment>
  1019.             <Requires>Dark Matter Research V</Requires>
  1020.             <SpeedAbility>10</SpeedAbility>
  1021.             <WillingnessToTrade>5</WillingnessToTrade>
  1022.         </Computing>
  1023.         <Computing ID="Dark Matter Research VII">
  1024.             <DisplayName>Dark Matter Weapons</DisplayName>
  1025.             <Description>The application of Dark Matter to weapons</Description>
  1026.             <Details>With this research complete we have produced an improved version of the Plasma Cannon that replaces the plasma in the beam with Dark Matter, the beam itself cuts a hole into the enemy ship which allows the Dark Matter to be pumped inside until the pressure causes the hull to rupture. The beam cannot be sustained long enough to cause constant damage but should be stron enough to destroy undefended or weak ships.</Details>
  1027.             <Category>Beam</Category>
  1028.             <Cost>15000</Cost>
  1029.             <Group>None</Group>
  1030.             <AIValue>30</AIValue>
  1031.             <Model>phaser0</Model>
  1032.             <Alignment>None</Alignment>
  1033.             <Requires>Dark Matter Research II</Requires>
  1034.             <WeaponsAbility>5</WeaponsAbility>
  1035.             <WillingnessToTrade>5</WillingnessToTrade>
  1036.         </Computing>
  1037.         <Computing ID="Dark Matter Research VIII">
  1038.             <DisplayName>Dark Matter Defense I</DisplayName>
  1039.             <Description>The application of Dark Matter to defenses</Description>
  1040.             <Details>With this research complete we have produced an improved version of the Sheild Generator using 2 layers of Dark Matter to trap gravitons and create a warped space where beams are bent off course of the ship's hull.</Details>
  1041.             <Category>Shields</Category>
  1042.             <Cost>15000</Cost>
  1043.             <Group>Dark Matter Defenses</Group>
  1044.             <AIValue>30</AIValue>
  1045.             <Model>deflector0</Model>
  1046.             <Alignment>None</Alignment>
  1047.             <Requires>Dark Matter Research II</Requires>
  1048.             <DefenseAbility>5</DefenseAbility>
  1049.             <WillingnessToTrade>5</WillingnessToTrade>
  1050.         </Computing>
  1051.         <Computing ID="Dark Matter Research IX">
  1052.             <DisplayName>Dark Matter Defense II</DisplayName>
  1053.             <Description>The application of Dark Matter to defenses</Description>
  1054.             <Details>With this research complete we have produced an improved version of our Adamantium Armor, utilising a thick layer of Dark Matter to repel or slow down incoming munitions.</Details>
  1055.             <Category>Armor</Category>
  1056.             <Cost>20000</Cost>
  1057.             <Group>Dark Matter Defenses</Group>
  1058.             <AIValue>30</AIValue>
  1059.             <Model>deflector0</Model>
  1060.             <Alignment>None</Alignment>
  1061.             <Requires>Dark Matter Research VIII</Requires>
  1062.             <DefenseAbility>5</DefenseAbility>
  1063.             <WillingnessToTrade>5</WillingnessToTrade>
  1064.         </Computing>
  1065.     </TechTree>
  1066. </TechTrees>
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