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- // GPC Online Library
- // automated_turbo_button_press.gpc
- //This script will press a button (defined as ComboButton) over and over again in a infinite loop, which can be enabled and disabled at will.
- //Use case: Use in Jetpack Joyride by equipping the "Beat the House" gadget combo, then start a game round, activate this combo script by pressing the StartButton and leave on for a few hours. Watch them coins fly in!
- // Customizing: Choose what buttons to start or stop the automation, and which button to press.
- define StartButton = PS4_R3;
- define ComboButton = PS4_L2;
- //Hold: How long to hold down the Combo button
- define HoldTime = 200;
- //Rest: How long to wait before pressing the Combo button again
- define RestTime = 200;
- // No need to change anything else
- int led, currentled, run;
- init {
- //This led stuff shamelessly copied from RubberBand script by vkrouso
- led = 0;
- reset_leds();
- while(led<4){
- if(get_led(led)==1) currentled = led;
- led = led+1;
- }
- }
- main {
- if(run > 0) {
- combo_run(AutomatedCombo);
- } else {
- combo_stop(AutomatedCombo);
- reset_leds();
- }
- if(event_press(StartButton)) {
- if(run == 1) {
- run = 0;
- } else {
- run = 1;
- }
- }
- }
- combo AutomatedCombo {
- set_val(ComboButton, 100);
- set_led(currentled,1);
- wait(HoldTime);
- set_val(ComboButton, 100);
- set_led(currentled,0);
- wait(RestTime);
- set_val(ComboButton,0);
- }
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