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- Magic: the Gathering vs Yu-Gi-Oh
- Conversion rules (go to Yu-Gi-Oh, makes numbers easier)
- Graveyard = Graveyard
- Exile = Removed from play
- 1 magic power/toughness/life = 500 Yu-Gi-Oh damage/toughness/life
- M:tG uses M:tG rules and keywords on cards
- Yu-Gi-Oh Retarded summonings still work like they do in vanilla Yu-Gi-Oh
- Blocking for M:tG still works as usual.
- Yu-Gi-Oh players still cannot have their life points directly attacked before all their creatures are dead.
- Everything else is more or less compatible, surprisingly. Have fun!
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- WoW Card Game vs Yu-Gi-Oh (yes, we're converting to Yu-Gi-Oh because they use big numbers to seem important)
- 1 health/attack = 400 damage/life (life reduces)
- WoW uses WoW rules and keywords on cards
- Everything else is more or less compatible, surprisingly. Have fun!
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- Pokémon TCG vs Yu-Gi-Oh
- 10 health = 500 health (yes, it reduces)
- 10 damage = 350 damage
- Poison and Burn reduce defence by a converted ammount based on the damage they would deal.
- Numbers are higher here due to limit of one pokémon and the whole "kill six, knock a player out" thing
- Everything else is more or less compatible, surprisingly. Have fun!
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