Kuroji

Jump 003: Pokemon Conquest

Dec 9th, 2017
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  1. >Jump 3: Pokemon Conquest
  2. "So... wait. A Pokemon version of the Sengoku period? This is going to be ugly, isn't it?"
  3. >Card: Nine of Pentacles (Discipline and nobility applied to the maintenance of security and stability.)
  4. How fitting. I guess that lays the groundwork for what I'll be doing. Not what I'd do otherwise, I think.
  5. >Location: Aurora
  6. >Identity: Warlord (-200)
  7. >Drawbacks: Nobunga's War (+200)
  8. I feel as though I am going to regret that decision.
  9.  
  10. >Elemental Focus x2: Fighting (Free)
  11. >Animal Person (900)
  12. This seems like a thing that would be incredibly useful in a wide variety of situations.
  13. >Leadership (Free, Warlord)
  14. A must, and fortunately, free.
  15. >Elemental Mastery: Fighting (800, discounted)
  16. Fighting type pokemon, eh? Fortunately Lucario falls under this; I should be able to have a solid array of fighters. I wonder if this augments my own abilities with fighting?
  17. >Supply and Demand (500)
  18. Always being able to get what I need should be very useful, because if this is a war and I'm in charge somewhere, I'm going to need to get a lot of things to keep everyone taken care of.
  19. >Strategic Thought (200)
  20. Also a must, if I'm fighting a war.
  21. >Logistics (50, Warlord)
  22. An army travels on its stomach.
  23. >Potion (0)
  24. Well... replenishing potions are of SOME use, even if they replenish slowly.
  25.  
  26. Not a fun trip. It just means that Nobunga needs to be taken out as quickly as possible, before he can do anything particularly crazy or dangerous to me and those under my command. Or better, ally with him instead. Jumping from a fun setting to a very-not-fun setting is enough to give me whiplash...
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