Guest User

Untitled

a guest
Dec 7th, 2025
5
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.56 KB | None | 0 0
  1. # Blazing_Barrage #
  2.  
  3. Blazing_Barrage:
  4. Conditions:
  5. - hasaurastacks{auraName=Blazing_Barrage_aura} castinstead Blazing_Barrage_SKILL
  6. Skills:
  7. - Aura{auraName=Blazing_Barrage_aura;interval=1;duration=5} @self
  8.  
  9. Blazing_Barrage_SKILL:
  10. Conditions:
  11. - onground true
  12. Skills:
  13. - skill{s=Blazing_Barrage_CAST}
  14. Blazing_Barrage_CAST:
  15. Cooldown: 3
  16. Conditions:
  17. #no lastdance aura
  18. - hasAura{aura=CASTING} false
  19. Skills:
  20. - aura{auraName=CASTING;duration=55} @self
  21.  
  22. - effect:sound{s=jobs:samus.awakened_mage.fire_circle;volume=0.7;pitch=<random.float.0.9to1.1>} @self
  23. - orbital{auraName=VFX_AwakenedMage_FireCircle1;bulletType=MOB;mob=VFX_AwakenedMage_FireCircle1;hr=1;vr=1;hp=false;hnp=false;r=0.1;points=1;i=1;duration=28;oy=2.4;rx=0;ry=0;rz=0;avx=0;avy=0;avz=0} @self
  24. - skill{s=Blazing_Barrage_SHOOT_PRO1;origin=@SelfEyeLocation{fo=-0.5;yo=-0.65};delay=4} @forward{f=12;uel=false;lockpitch=false}
  25. - effect:sound{s=jobs:samus.awakened_mage.fire_ball;volume=0.7;pitch=<random.float.0.9to1.1>} @self
  26.  
  27. - delay 3
  28.  
  29. - orbital{auraName=VFX_AwakenedMage_FireCircle2;bulletType=MOB;mob=VFX_AwakenedMage_FireCircle2;hr=1;vr=1;hp=false;hnp=false;r=0.1;points=1;i=1;duration=28;oy=2.4;rx=0;ry=0;rz=0;avx=0;avy=0;avz=0} @self
  30. - skill{s=Blazing_Barrage_SHOOT_PRO2;origin=@SelfEyeLocation{fo=-0.5;yo=-0.65};delay=4} @forward{f=12;uel=false;lockpitch=false}
  31. - effect:sound{s=jobs:samus.awakened_mage.fire_ball;volume=0.7;pitch=<random.float.0.9to1.1>} @self
  32.  
  33. - delay 3
  34.  
  35. - effect:sound{s=jobs:samus.awakened_mage.fire_circle;volume=0.7;pitch=<random.float.0.9to1.1>} @self
  36. - orbital{auraName=VFX_AwakenedMage_FireCircle3;bulletType=MOB;mob=VFX_AwakenedMage_FireCircle3;hr=1;vr=1;hp=false;hnp=false;r=0.1;points=1;i=1;duration=28;oy=2.4;rx=0;ry=0;rz=0;avx=0;avy=0;avz=0} @self
  37. - skill{s=Blazing_Barrage_SHOOT_PRO3;origin=@SelfEyeLocation{fo=-0.5;yo=-0.65};delay=4} @forward{f=12;uel=false;lockpitch=false}
  38. - effect:sound{s=jobs:samus.awakened_mage.fire_ball;volume=0.7;pitch=<random.float.0.9to1.1>} @self
  39.  
  40. - delay 3
  41.  
  42. - orbital{auraName=VFX_AwakenedMage_FireCircle4;bulletType=MOB;mob=VFX_AwakenedMage_FireCircle4;hr=1;vr=1;hp=false;hnp=false;r=0.1;points=1;i=1;duration=28;oy=2.4;rx=0;ry=0;rz=0;avx=0;avy=0;avz=0} @self
  43. - skill{s=Blazing_Barrage_SHOOT_PRO4;origin=@SelfEyeLocation{fo=-0.5;yo=-0.65};delay=4} @forward{f=12;uel=false;lockpitch=false}
  44. - effect:sound{s=jobs:samus.awakened_mage.fire_ball;volume=0.7;pitch=<random.float.0.9to1.1>} @self
  45.  
  46. - delay 3
  47.  
  48. - effect:sound{s=jobs:samus.awakened_mage.fire_circle;volume=0.7;pitch=<random.float.0.9to1.1>} @self
  49. - orbital{auraName=VFX_AwakenedMage_FireCircle5;bulletType=MOB;mob=VFX_AwakenedMage_FireCircle5;hr=1;vr=1;hp=false;hnp=false;r=0.1;points=1;i=1;duration=28;oy=3.5;rx=0;ry=0;rz=0;avx=0;avy=0;avz=0} @self
  50. - skill{s=Blazing_Barrage_SHOOT_PRO5;origin=@SelfEyeLocation{fo=-0.5;yo=0.55};delay=4} @forward{f=12;uel=false;lockpitch=false}
  51. - effect:sound{s=jobs:samus.awakened_mage.fire_ball;volume=0.7;pitch=<random.float.0.9to1.1>} @self
  52.  
  53. - delay 3
  54.  
  55. - orbital{auraName=VFX_AwakenedMage_FireCircle6;bulletType=MOB;mob=VFX_AwakenedMage_FireCircle6;hr=1;vr=1;hp=false;hnp=false;r=0.1;points=1;i=1;duration=28;oy=3.5;rx=0;ry=0;rz=0;avx=0;avy=0;avz=0} @self
  56. - skill{s=Blazing_Barrage_SHOOT_PRO6;origin=@SelfEyeLocation{fo=-0.5;yo=0.55};delay=4} @forward{f=12;uel=false;lockpitch=false}
  57. - effect:sound{s=jobs:samus.awakened_mage.fire_ball;volume=0.7;pitch=<random.float.0.9to1.1>} @self
  58.  
  59. - delay 10
  60.  
  61. #FIREBLAST
  62. #- stun{d=30;f=true;CancelOnTakeDamage=false;CancelOnDeath=true} @self
  63. - summon{type=VFX_AwakenedMage_Fireblast;amount=1;radius=0;yRadius=0;onSurface=true} @self
  64. - effect:sound{s=jobs:samus.awakened_mage.fire_circle;volume=0.7;pitch=<random.float.0.5to0.6>} @self
  65.  
  66. - delay 30
  67.  
  68. - effect:sound{s=jobs:samus.awakened_mage.fire_blast;volume=0.7;pitch=<random.float.0.9to1.1>} @self
  69. - skill{s=FIREBLAST_PRO;origin=@SelfEyeLocation{fo=-0.5;yo=-0.2}} @forward{f=12;uel=false}
  70.  
  71. FIREBLAST_PRO:
  72. Skills:
  73. - projectile{bmd=true;oT=FIREBLAST_PRO_T;onHit=FIREBLAST_PRO_DAMAGE_D;v=25;i=1;hR=2.3;vR=1.3;mr=8;hnp=true;hO=0;sE=false;sB=true;hs=false;hfs=0;sfo=0;syo=0;tyo=0;sso=0;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
  74. FIREBLAST_PRO_T:
  75. Cooldown: 0.07
  76. Skills:
  77. - particles{p=campfire_cosy_smoke;amount=6;hS=0.6;vS=0.3;y=0;size=1;speed=0.1} @origin
  78. - particles{p=small_flame;amount=15;hS=0.6;vS=0.3;y=0;size=1;speed=0.1} @origin
  79. FIREBLAST_PRO_DAMAGE_D:
  80. Cooldown: 0.001
  81. Skills:
  82. - skill{s=FIREBLAST_PRO_DAMAGE_DD} @EntitiesNearOrigin{r=4;limit=7;sort=NEAREST}
  83. FIREBLAST_PRO_DAMAGE_DD:
  84. Skills:
  85. - skill{s=FIREBLAST_PRO_DAMAGE} @TargetedTarget{conditions=[ - isLiving true - hasaura{aura=immunedelay} false ]}
  86. FIREBLAST_PRO_DAMAGE:
  87. TargetConditions:
  88. - entitytype{t=ARMOR_STAND} false
  89. # - mmoCanTarget{interaction=OFFENSE_ACTION} true
  90. Skills:
  91. - aura{auraName=immunedelay;duration=5}
  92. - customdamage{type=MAGIC;m=2.5;pkb=true;hnp=true;hp=true}
  93. - projectile{targetisorigin=true;bulletType=MOB;mob=VFX_AwakenedMage_Impact;v=0;i=1;hR=0;vR=0;mr=2;hnp=false;hO=0;sE=false;sB=false;hs=false;hfs=0;sfo=0;syo=1.2;tyo=1.2;sso=0;fo=true;byo=0;ham=true}
  94. - effect:sound{s=jobs:samus.universal.hit_impact_thud;volume=0.45;pitch=<random.float.1.1to1.2>} @self
  95. - skill{s=Awakened_Mage_BURN} 1
  96.  
  97.  
  98.  
  99. Blazing_Barrage_TICK:
  100. Skills:
  101. - modifyProjectile{trait=VELOCITY;action=MULTIPLY;value=1.3}
  102.  
  103. Blazing_Barrage_SHOOT_PRO1:
  104. Skills:
  105. - projectile{oT=Blazing_Barrage_TICK;bmd=true;bulletType=MOB;mob=VFX_AwakenedMage_Fireball2;oH=Blazing_Barrage_DAMAGE_D;ohb=Blazing_Barrage_DAMAGE_D;v=5;i=1;hR=1;vR=1;mr=30;hnp=true;hO=-2;sE=true;sB=true;hs=false;hfs=0;sfo=-0.4;syo=0;tyo=0;sso=-1.05;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
  106. Blazing_Barrage_SHOOT_PRO2:
  107. Skills:
  108. - projectile{oT=Blazing_Barrage_TICK;bmd=true;bulletType=MOB;mob=VFX_AwakenedMage_Fireball3;oH=Blazing_Barrage_DAMAGE_D;ohb=Blazing_Barrage_DAMAGE_D;v=5;i=1;hR=1;vR=1;mr=30;hnp=true;hO=2;sE=true;sB=true;hs=false;hfs=0;sfo=-0.4;syo=0;tyo=0;sso=1.05;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
  109. Blazing_Barrage_SHOOT_PRO3:
  110. Skills:
  111. - projectile{oT=Blazing_Barrage_TICK;bmd=true;bulletType=MOB;mob=VFX_AwakenedMage_Fireball2;oH=Blazing_Barrage_DAMAGE_D;ohb=Blazing_Barrage_DAMAGE_D;v=5;i=1;hR=1;vR=1;mr=30;hnp=true;hO=-2;sE=true;sB=true;hs=false;hfs=0;sfo=-0.4;syo=0;tyo=0;sso=-3.15;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
  112. Blazing_Barrage_SHOOT_PRO4:
  113. Skills:
  114. - projectile{oT=Blazing_Barrage_TICK;bmd=true;bulletType=MOB;mob=VFX_AwakenedMage_Fireball3;oH=Blazing_Barrage_DAMAGE_D;ohb=Blazing_Barrage_DAMAGE_D;v=5;i=1;hR=1;vR=1;mr=30;hnp=true;hO=2;sE=true;sB=true;hs=false;hfs=0;sfo=-0.4;syo=0;tyo=0;sso=3.15;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
  115. Blazing_Barrage_SHOOT_PRO5:
  116. Skills:
  117. - projectile{oT=Blazing_Barrage_TICK;bmd=true;bulletType=MOB;mob=VFX_AwakenedMage_Fireball2;oH=Blazing_Barrage_DAMAGE_D;ohb=Blazing_Barrage_DAMAGE_D;v=5;i=1;hR=1;vR=1;mr=30;hnp=true;hO=-2;sE=true;sB=true;hs=false;hfs=0;sfo=-0.4;syo=0;tyo=0;sso=-1.55;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
  118. Blazing_Barrage_SHOOT_PRO6:
  119. Skills:
  120. - projectile{oT=Blazing_Barrage_TICK;bmd=true;bulletType=MOB;mob=VFX_AwakenedMage_Fireball3;oH=Blazing_Barrage_DAMAGE_D;ohb=Blazing_Barrage_DAMAGE_D;v=5;i=1;hR=1;vR=1;mr=30;hnp=true;hO=2;sE=true;sB=true;hs=false;hfs=0;sfo=-0.4;syo=0;tyo=0;sso=1.55;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
  121.  
Advertisement
Add Comment
Please, Sign In to add comment