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- # Blazing_Barrage #
- Blazing_Barrage:
- Conditions:
- - hasaurastacks{auraName=Blazing_Barrage_aura} castinstead Blazing_Barrage_SKILL
- Skills:
- - Aura{auraName=Blazing_Barrage_aura;interval=1;duration=5} @self
- Blazing_Barrage_SKILL:
- Conditions:
- - onground true
- Skills:
- - skill{s=Blazing_Barrage_CAST}
- Blazing_Barrage_CAST:
- Cooldown: 3
- Conditions:
- #no lastdance aura
- - hasAura{aura=CASTING} false
- Skills:
- - aura{auraName=CASTING;duration=55} @self
- - effect:sound{s=jobs:samus.awakened_mage.fire_circle;volume=0.7;pitch=<random.float.0.9to1.1>} @self
- - orbital{auraName=VFX_AwakenedMage_FireCircle1;bulletType=MOB;mob=VFX_AwakenedMage_FireCircle1;hr=1;vr=1;hp=false;hnp=false;r=0.1;points=1;i=1;duration=28;oy=2.4;rx=0;ry=0;rz=0;avx=0;avy=0;avz=0} @self
- - skill{s=Blazing_Barrage_SHOOT_PRO1;origin=@SelfEyeLocation{fo=-0.5;yo=-0.65};delay=4} @forward{f=12;uel=false;lockpitch=false}
- - effect:sound{s=jobs:samus.awakened_mage.fire_ball;volume=0.7;pitch=<random.float.0.9to1.1>} @self
- - delay 3
- - orbital{auraName=VFX_AwakenedMage_FireCircle2;bulletType=MOB;mob=VFX_AwakenedMage_FireCircle2;hr=1;vr=1;hp=false;hnp=false;r=0.1;points=1;i=1;duration=28;oy=2.4;rx=0;ry=0;rz=0;avx=0;avy=0;avz=0} @self
- - skill{s=Blazing_Barrage_SHOOT_PRO2;origin=@SelfEyeLocation{fo=-0.5;yo=-0.65};delay=4} @forward{f=12;uel=false;lockpitch=false}
- - effect:sound{s=jobs:samus.awakened_mage.fire_ball;volume=0.7;pitch=<random.float.0.9to1.1>} @self
- - delay 3
- - effect:sound{s=jobs:samus.awakened_mage.fire_circle;volume=0.7;pitch=<random.float.0.9to1.1>} @self
- - orbital{auraName=VFX_AwakenedMage_FireCircle3;bulletType=MOB;mob=VFX_AwakenedMage_FireCircle3;hr=1;vr=1;hp=false;hnp=false;r=0.1;points=1;i=1;duration=28;oy=2.4;rx=0;ry=0;rz=0;avx=0;avy=0;avz=0} @self
- - skill{s=Blazing_Barrage_SHOOT_PRO3;origin=@SelfEyeLocation{fo=-0.5;yo=-0.65};delay=4} @forward{f=12;uel=false;lockpitch=false}
- - effect:sound{s=jobs:samus.awakened_mage.fire_ball;volume=0.7;pitch=<random.float.0.9to1.1>} @self
- - delay 3
- - orbital{auraName=VFX_AwakenedMage_FireCircle4;bulletType=MOB;mob=VFX_AwakenedMage_FireCircle4;hr=1;vr=1;hp=false;hnp=false;r=0.1;points=1;i=1;duration=28;oy=2.4;rx=0;ry=0;rz=0;avx=0;avy=0;avz=0} @self
- - skill{s=Blazing_Barrage_SHOOT_PRO4;origin=@SelfEyeLocation{fo=-0.5;yo=-0.65};delay=4} @forward{f=12;uel=false;lockpitch=false}
- - effect:sound{s=jobs:samus.awakened_mage.fire_ball;volume=0.7;pitch=<random.float.0.9to1.1>} @self
- - delay 3
- - effect:sound{s=jobs:samus.awakened_mage.fire_circle;volume=0.7;pitch=<random.float.0.9to1.1>} @self
- - orbital{auraName=VFX_AwakenedMage_FireCircle5;bulletType=MOB;mob=VFX_AwakenedMage_FireCircle5;hr=1;vr=1;hp=false;hnp=false;r=0.1;points=1;i=1;duration=28;oy=3.5;rx=0;ry=0;rz=0;avx=0;avy=0;avz=0} @self
- - skill{s=Blazing_Barrage_SHOOT_PRO5;origin=@SelfEyeLocation{fo=-0.5;yo=0.55};delay=4} @forward{f=12;uel=false;lockpitch=false}
- - effect:sound{s=jobs:samus.awakened_mage.fire_ball;volume=0.7;pitch=<random.float.0.9to1.1>} @self
- - delay 3
- - orbital{auraName=VFX_AwakenedMage_FireCircle6;bulletType=MOB;mob=VFX_AwakenedMage_FireCircle6;hr=1;vr=1;hp=false;hnp=false;r=0.1;points=1;i=1;duration=28;oy=3.5;rx=0;ry=0;rz=0;avx=0;avy=0;avz=0} @self
- - skill{s=Blazing_Barrage_SHOOT_PRO6;origin=@SelfEyeLocation{fo=-0.5;yo=0.55};delay=4} @forward{f=12;uel=false;lockpitch=false}
- - effect:sound{s=jobs:samus.awakened_mage.fire_ball;volume=0.7;pitch=<random.float.0.9to1.1>} @self
- - delay 10
- #FIREBLAST
- #- stun{d=30;f=true;CancelOnTakeDamage=false;CancelOnDeath=true} @self
- - summon{type=VFX_AwakenedMage_Fireblast;amount=1;radius=0;yRadius=0;onSurface=true} @self
- - effect:sound{s=jobs:samus.awakened_mage.fire_circle;volume=0.7;pitch=<random.float.0.5to0.6>} @self
- - delay 30
- - effect:sound{s=jobs:samus.awakened_mage.fire_blast;volume=0.7;pitch=<random.float.0.9to1.1>} @self
- - skill{s=FIREBLAST_PRO;origin=@SelfEyeLocation{fo=-0.5;yo=-0.2}} @forward{f=12;uel=false}
- FIREBLAST_PRO:
- Skills:
- - projectile{bmd=true;oT=FIREBLAST_PRO_T;onHit=FIREBLAST_PRO_DAMAGE_D;v=25;i=1;hR=2.3;vR=1.3;mr=8;hnp=true;hO=0;sE=false;sB=true;hs=false;hfs=0;sfo=0;syo=0;tyo=0;sso=0;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
- FIREBLAST_PRO_T:
- Cooldown: 0.07
- Skills:
- - particles{p=campfire_cosy_smoke;amount=6;hS=0.6;vS=0.3;y=0;size=1;speed=0.1} @origin
- - particles{p=small_flame;amount=15;hS=0.6;vS=0.3;y=0;size=1;speed=0.1} @origin
- FIREBLAST_PRO_DAMAGE_D:
- Cooldown: 0.001
- Skills:
- - skill{s=FIREBLAST_PRO_DAMAGE_DD} @EntitiesNearOrigin{r=4;limit=7;sort=NEAREST}
- FIREBLAST_PRO_DAMAGE_DD:
- Skills:
- - skill{s=FIREBLAST_PRO_DAMAGE} @TargetedTarget{conditions=[ - isLiving true - hasaura{aura=immunedelay} false ]}
- FIREBLAST_PRO_DAMAGE:
- TargetConditions:
- - entitytype{t=ARMOR_STAND} false
- # - mmoCanTarget{interaction=OFFENSE_ACTION} true
- Skills:
- - aura{auraName=immunedelay;duration=5}
- - customdamage{type=MAGIC;m=2.5;pkb=true;hnp=true;hp=true}
- - projectile{targetisorigin=true;bulletType=MOB;mob=VFX_AwakenedMage_Impact;v=0;i=1;hR=0;vR=0;mr=2;hnp=false;hO=0;sE=false;sB=false;hs=false;hfs=0;sfo=0;syo=1.2;tyo=1.2;sso=0;fo=true;byo=0;ham=true}
- - effect:sound{s=jobs:samus.universal.hit_impact_thud;volume=0.45;pitch=<random.float.1.1to1.2>} @self
- - skill{s=Awakened_Mage_BURN} 1
- Blazing_Barrage_TICK:
- Skills:
- - modifyProjectile{trait=VELOCITY;action=MULTIPLY;value=1.3}
- Blazing_Barrage_SHOOT_PRO1:
- Skills:
- - projectile{oT=Blazing_Barrage_TICK;bmd=true;bulletType=MOB;mob=VFX_AwakenedMage_Fireball2;oH=Blazing_Barrage_DAMAGE_D;ohb=Blazing_Barrage_DAMAGE_D;v=5;i=1;hR=1;vR=1;mr=30;hnp=true;hO=-2;sE=true;sB=true;hs=false;hfs=0;sfo=-0.4;syo=0;tyo=0;sso=-1.05;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
- Blazing_Barrage_SHOOT_PRO2:
- Skills:
- - projectile{oT=Blazing_Barrage_TICK;bmd=true;bulletType=MOB;mob=VFX_AwakenedMage_Fireball3;oH=Blazing_Barrage_DAMAGE_D;ohb=Blazing_Barrage_DAMAGE_D;v=5;i=1;hR=1;vR=1;mr=30;hnp=true;hO=2;sE=true;sB=true;hs=false;hfs=0;sfo=-0.4;syo=0;tyo=0;sso=1.05;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
- Blazing_Barrage_SHOOT_PRO3:
- Skills:
- - projectile{oT=Blazing_Barrage_TICK;bmd=true;bulletType=MOB;mob=VFX_AwakenedMage_Fireball2;oH=Blazing_Barrage_DAMAGE_D;ohb=Blazing_Barrage_DAMAGE_D;v=5;i=1;hR=1;vR=1;mr=30;hnp=true;hO=-2;sE=true;sB=true;hs=false;hfs=0;sfo=-0.4;syo=0;tyo=0;sso=-3.15;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
- Blazing_Barrage_SHOOT_PRO4:
- Skills:
- - projectile{oT=Blazing_Barrage_TICK;bmd=true;bulletType=MOB;mob=VFX_AwakenedMage_Fireball3;oH=Blazing_Barrage_DAMAGE_D;ohb=Blazing_Barrage_DAMAGE_D;v=5;i=1;hR=1;vR=1;mr=30;hnp=true;hO=2;sE=true;sB=true;hs=false;hfs=0;sfo=-0.4;syo=0;tyo=0;sso=3.15;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
- Blazing_Barrage_SHOOT_PRO5:
- Skills:
- - projectile{oT=Blazing_Barrage_TICK;bmd=true;bulletType=MOB;mob=VFX_AwakenedMage_Fireball2;oH=Blazing_Barrage_DAMAGE_D;ohb=Blazing_Barrage_DAMAGE_D;v=5;i=1;hR=1;vR=1;mr=30;hnp=true;hO=-2;sE=true;sB=true;hs=false;hfs=0;sfo=-0.4;syo=0;tyo=0;sso=-1.55;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
- Blazing_Barrage_SHOOT_PRO6:
- Skills:
- - projectile{oT=Blazing_Barrage_TICK;bmd=true;bulletType=MOB;mob=VFX_AwakenedMage_Fireball3;oH=Blazing_Barrage_DAMAGE_D;ohb=Blazing_Barrage_DAMAGE_D;v=5;i=1;hR=1;vR=1;mr=30;hnp=true;hO=2;sE=true;sB=true;hs=false;hfs=0;sfo=-0.4;syo=0;tyo=0;sso=1.55;fo=true;hitConditions=[- isLiving true];byo=0;drawhitbox=false;ham=true}
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