ronkrt

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Apr 29th, 2012
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  1. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
  2. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(77,40): error CS0103: The name `_Skills' does not exist in the current context
  3.  
  4. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 77)
  5.  
  6. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(102,62): error CS0103: The name `health' does not exist in the current context
  7.  
  8. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 102)
  9.  
  10. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(102,50): error CS1502: The best overloaded method match for `ModifiedStats.AddModifier(ModifyingAttribute)' has some invalid arguments
  11.  
  12. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 102)
  13.  
  14. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(102,50): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
  15.  
  16. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 102)
  17.  
  18. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(109,50): error CS1955: The member `ModifiedStats.AdjustedBaseValue' cannot be used as method or delegate
  19.  
  20. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 109)
  21.  
  22. Error: Analytics Event: 5(Compiler*error CS1955*The member `ModifiedStats.AdjustedBaseValue' cannot be used as method or delegate)(1): skipped because it was sent more than once in 0.10 seconds
  23. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(116,48): error CS1955: The member `ModifiedStats.AdjustedBaseValue' cannot be used as method or delegate
  24.  
  25. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 116)
  26.  
  27. Error: Analytics Event: 5(Compiler*error CS1955*The member `ModifiedStats.AdjustedBaseValue' cannot be used as method or delegate)(1): skipped because it was sent more than once in 0.10 seconds
  28. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(123,48): error CS1955: The member `ModifiedStats.AdjustedBaseValue' cannot be used as method or delegate
  29.  
  30. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 123)
  31.  
  32. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(139,68): error CS0103: The name `MeleeOffenseModifier2' does not exist in the current context
  33.  
  34. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 139)
  35.  
  36. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(139,56): error CS1502: The best overloaded method match for `ModifiedStats.AddModifier(ModifyingAttribute)' has some invalid arguments
  37.  
  38. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 139)
  39.  
  40. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(139,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
  41.  
  42. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 139)
  43.  
  44. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(165,69): error CS0103: The name `RangedOffenseModifier2' does not exist in the current context
  45.  
  46. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 165)
  47.  
  48. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(165,57): error CS1502: The best overloaded method match for `ModifiedStats.AddModifier(ModifyingAttribute)' has some invalid arguments
  49.  
  50. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 165)
  51.  
  52. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(165,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
  53.  
  54. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 165)
  55.  
  56. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(191,68): error CS0103: The name `MeleeOffenseModifier2' does not exist in the current context
  57.  
  58. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 191)
  59.  
  60. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(191,56): error CS1502: The best overloaded method match for `ModifiedStats.AddModifier(ModifyingAttribute)' has some invalid arguments
  61.  
  62. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 191)
  63.  
  64. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(191,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
  65.  
  66. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 191)
  67.  
  68. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(200,17): error CS0103: The name `MagicDefenseModifier2' does not exist in the current context
  69.  
  70. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 200)
  71.  
  72. Error: Analytics Event: 5(Compiler*error CS0103*The name `MagicDefenseModifier2' does not exist in the current context)(1): skipped because it was sent more than once in 0.10 seconds
  73. Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(201,17): error CS0103: The name `MagicDefenseModifier2' does not exist in the current context
  74.  
  75. (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 201)
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