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- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(77,40): error CS0103: The name `_Skills' does not exist in the current context
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 77)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(102,62): error CS0103: The name `health' does not exist in the current context
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 102)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(102,50): error CS1502: The best overloaded method match for `ModifiedStats.AddModifier(ModifyingAttribute)' has some invalid arguments
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 102)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(102,50): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 102)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(109,50): error CS1955: The member `ModifiedStats.AdjustedBaseValue' cannot be used as method or delegate
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 109)
- Error: Analytics Event: 5(Compiler*error CS1955*The member `ModifiedStats.AdjustedBaseValue' cannot be used as method or delegate)(1): skipped because it was sent more than once in 0.10 seconds
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(116,48): error CS1955: The member `ModifiedStats.AdjustedBaseValue' cannot be used as method or delegate
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 116)
- Error: Analytics Event: 5(Compiler*error CS1955*The member `ModifiedStats.AdjustedBaseValue' cannot be used as method or delegate)(1): skipped because it was sent more than once in 0.10 seconds
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(123,48): error CS1955: The member `ModifiedStats.AdjustedBaseValue' cannot be used as method or delegate
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 123)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(139,68): error CS0103: The name `MeleeOffenseModifier2' does not exist in the current context
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 139)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(139,56): error CS1502: The best overloaded method match for `ModifiedStats.AddModifier(ModifyingAttribute)' has some invalid arguments
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 139)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(139,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 139)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(165,69): error CS0103: The name `RangedOffenseModifier2' does not exist in the current context
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 165)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(165,57): error CS1502: The best overloaded method match for `ModifiedStats.AddModifier(ModifyingAttribute)' has some invalid arguments
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 165)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(165,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 165)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(191,68): error CS0103: The name `MeleeOffenseModifier2' does not exist in the current context
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 191)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(191,56): error CS1502: The best overloaded method match for `ModifiedStats.AddModifier(ModifyingAttribute)' has some invalid arguments
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 191)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(191,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 191)
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(200,17): error CS0103: The name `MagicDefenseModifier2' does not exist in the current context
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 200)
- Error: Analytics Event: 5(Compiler*error CS0103*The name `MagicDefenseModifier2' does not exist in the current context)(1): skipped because it was sent more than once in 0.10 seconds
- Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs(201,17): error CS0103: The name `MagicDefenseModifier2' does not exist in the current context
- (Filename: Assets/Scripts/PlayerScripts/Character-Classes/BaseCharacter.cs Line: 201)
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