Sanokal

Fossils

Nov 18th, 2020 (edited)
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  1. Fossil retrains
  2.  
  3. Sample Fossil
  4. Level 4 EARTH Rock Effect Monster
  5. ATK/0
  6. DEF/0
  7. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower monster in your opponent's GY; Special Summon it to your field in Attack Position, and if you do, this card's ATK becomes equal to that monster's ATK, also negate that monster's effects, it cannot attack, and you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except by the effects of "Fossil Fusion" or "Time Stream" If this card is sent to the GY by your opponent's card effect, or destroyed by battle: You can send 1 Level 4 or lower Rock monster from your Deck to your GY. You can only use each effect of "Sample Fossil" once per turn.
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  9. Uluru's Gardna
  10. Level 4 EARTH Rock Effect Monster
  11. ATK/0
  12. DEF/2300
  13. If this card is Normal or Special Summoned: You can add 1 "Sacred Defense Barrier" from your Deck to your hand, then change this card to Defense Position. When a card or effect that targets this card (and no other cards) is activated (Quick Effect): You can send 1 Trap you control to the GY; negate the activation, then if "Fossil Fusion" is in your GY, you can negate the effects of that card until the end of this turn. You can only use each effect of "Uluru's Gardna" once per turn.
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  15. Spirit Gardna of Uluru
  16. Continuous Trap Card
  17. Special Summon this card in Defense Position as a Normal Monster (Rock-Type/EARTH/Level 4/ATK 0/DEF 2500) (This card is still a Trap), then if either "Uluru's Gardna" or "Fossil Fusion" is in your GY, all monsters your opponent controls must attack this turn, if able. If this card is sent to the GY: You can target 1 Level 4 or lower Rock monster in your GY; add it to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. You can only use this effect of "Spirit Gardna of Uluru" once per turn.
  18.  
  19. Dowsing Burn
  20. Normal Spell
  21. Reveal 1 "Fossil Fusion" in your hand; banish 1 monster with a Level from your opponent's GY, and if you do, you can send 1 monster your opponent controls with the same Type as the banished monster to the GY, but an equal or lower Level. You can only activate 1 "Dowsing Burn" per turn.
  22.  
  23. Fossil Hammer
  24. Normal Spell
  25. Reveal 1 "Fossil Fusion" in your hand: Target 1 face-up monster with a Level your opponent controls; destroy it, then your opponent Special Summons 1 monster from their GY with a lower Level than the destroyed monster in Attack Position. You can only activate 1 "Fossil Hammer" per turn.
  26.  
  27. Sacred Defense Barrier
  28. Field Spell Card
  29. When a player Normal or Special Summons a Rock monster: They can place 1 Protection Counter on that monster, then if "Fossil Fusion" is in that player's GY, the can change the Summoned monster to Defense Position. If a Rock monster with a Protection Counter would be destroyed by battle or card effect, the controller of that monster can remove a Protection Counter from that monster instead.
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