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Log 2

Dec 7th, 2018
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  1. Log file open, 12/07/18 21:50:02
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogInit: Display: Running engine for game: QuickStart
  10. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  11. LogPlatformFile: Not using cached read wrapper
  12. LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
  13. LogStats: Stats thread started at 0.202657
  14. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  15. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
  16. LogPluginManager: Mounting plugin Paper2D
  17. LogPluginManager: Mounting plugin AISupport
  18. LogPluginManager: Mounting plugin LightPropagationVolume
  19. LogPluginManager: Mounting plugin ActorLayerUtilities
  20. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  21. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  22. LogPluginManager: Mounting plugin GitSourceControl
  23. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  24. LogPluginManager: Mounting plugin NullSourceCodeAccess
  25. LogPluginManager: Mounting plugin PerforceSourceControl
  26. LogPluginManager: Mounting plugin SubversionSourceControl
  27. LogPluginManager: Mounting plugin UObjectPlugin
  28. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  29. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  30. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  31. LogPluginManager: Mounting plugin AssetManagerEditor
  32. LogPluginManager: Mounting plugin CryptoKeys
  33. LogPluginManager: Mounting plugin DataValidation
  34. LogPluginManager: Mounting plugin FacialAnimation
  35. LogPluginManager: Mounting plugin GameplayTagsEditor
  36. LogPluginManager: Mounting plugin MacGraphicsSwitching
  37. LogPluginManager: Mounting plugin MeshEditor
  38. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  39. LogPluginManager: Mounting plugin PluginBrowser
  40. LogPluginManager: Mounting plugin SpeedTreeImporter
  41. LogPluginManager: Mounting plugin DatasmithContent
  42. LogPluginManager: Mounting plugin VariantManagerContent
  43. LogPluginManager: Mounting plugin AlembicImporter
  44. LogPluginManager: Mounting plugin AppleImageUtils
  45. LogPluginManager: Mounting plugin AppleVision
  46. LogPluginManager: Mounting plugin BackChannel
  47. LogPluginManager: Mounting plugin CharacterAI
  48. LogPluginManager: Mounting plugin GeometryCache
  49. LogPluginManager: Mounting plugin HTML5Networking
  50. LogPluginManager: Mounting plugin ProxyLODPlugin
  51. LogPluginManager: Mounting plugin MagicLeap
  52. LogPluginManager: Mounting plugin MagicLeapMedia
  53. LogPluginManager: Mounting plugin AndroidMedia
  54. LogPluginManager: Mounting plugin AvfMedia
  55. LogPluginManager: Mounting plugin ImgMedia
  56. LogPluginManager: Mounting plugin LinearTimecode
  57. LogPluginManager: Mounting plugin MediaCompositing
  58. LogPluginManager: Mounting plugin MediaPlayerEditor
  59. LogPluginManager: Mounting plugin WebMMedia
  60. LogPluginManager: Mounting plugin WmfMedia
  61. LogPluginManager: Mounting plugin TcpMessaging
  62. LogPluginManager: Mounting plugin UdpMessaging
  63. LogPluginManager: Mounting plugin ActorSequence
  64. LogPluginManager: Mounting plugin LevelSequenceEditor
  65. LogPluginManager: Mounting plugin MatineeToLevelSequence
  66. LogPluginManager: Mounting plugin NetcodeUnitTest
  67. LogPluginManager: Mounting plugin NUTUnrealEngine4
  68. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  69. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  70. LogPluginManager: Mounting plugin OnlineSubsystem
  71. LogPluginManager: Mounting plugin OnlineSubsystemNull
  72. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  73. LogPluginManager: Mounting plugin LauncherChunkInstaller
  74. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  75. LogPluginManager: Mounting plugin AndroidMoviePlayer
  76. LogPluginManager: Mounting plugin AndroidPermission
  77. LogPluginManager: Mounting plugin AppleMoviePlayer
  78. LogPluginManager: Mounting plugin ArchVisCharacter
  79. LogPluginManager: Mounting plugin AudioCapture
  80. LogPluginManager: Mounting plugin CableComponent
  81. LogPluginManager: Mounting plugin CustomMeshComponent
  82. LogPluginManager: Mounting plugin EditableMesh
  83. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  84. LogPluginManager: Mounting plugin Firebase
  85. LogPluginManager: Mounting plugin GoogleCloudMessaging
  86. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  87. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  88. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  89. LogPluginManager: Mounting plugin MobilePatchingUtils
  90. LogPluginManager: Mounting plugin OculusVR
  91. LogPluginManager: Mounting plugin PhysXVehicles
  92. LogPluginManager: Mounting plugin ProceduralMeshComponent
  93. LogPluginManager: Mounting plugin RuntimePhysXCooking
  94. LogPluginManager: Mounting plugin SteamVR
  95. LogPluginManager: Mounting plugin WebMMoviePlayer
  96. LogPluginManager: Mounting plugin WindowsMoviePlayer
  97. LogStreaming: Display: Took 0.139s to configure plugins.
  98. LogInit: Using libcurl 7.55.1-DEV
  99. LogInit: - built for x86_64-pc-win32
  100. LogInit: - supports SSL with OpenSSL/1.0.2h
  101. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  102. LogInit: - other features:
  103. LogInit: CURL_VERSION_SSL
  104. LogInit: CURL_VERSION_LIBZ
  105. LogInit: CURL_VERSION_IPV6
  106. LogInit: CURL_VERSION_ASYNCHDNS
  107. LogInit: CURL_VERSION_LARGEFILE
  108. LogInit: CURL_VERSION_IDN
  109. LogInit: CurlRequestOptions (configurable via config and command line):
  110. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  111. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  112. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  113. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  114. LogInit: - LocalHostAddr = Default
  115. LogInit: - BufferSize = 65536
  116. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  117. LogInit: Build: ++UE4+Release-4.21-CL-4613538
  118. LogInit: Engine Version: 4.21.1-4613538+++UE4+Release-4.21
  119. LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  120. LogInit: Net CL: 4541578
  121. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz, GPU: Intel(R) HD Graphics 630
  122. LogInit: Compiled (64-bit): Nov 30 2018 04:13:25
  123. LogInit: Compiled with Visual C++: 19.13.26129.00
  124. LogInit: Build Configuration: Development
  125. LogInit: Branch Name: ++UE4+Release-4.21
  126. LogInit: Command Line:
  127. LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
  128. LogInit: Installed Engine Build: 1
  129. LogDevObjectVersion: Number of dev versions registered: 22
  130. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  131. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  132. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  133. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  134. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  135. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  136. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  137. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  138. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  139. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  140. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  141. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  142. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  143. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  144. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  145. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  146. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  147. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  148. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  149. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  150. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  151. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  152. LogStreaming: Display: Took 0.003s to delete old logs.
  153. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  154. LogInit: Object subsystem initialized
  155. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  156. LogConfig: Setting CVar [[r.setres:1280x720]]
  157. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  158. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  159. [2018.12.07-20.50.03:111][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Engine.ini]
  160. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  161. [2018.12.07-20.50.03:111][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Engine.ini]
  162. [2018.12.07-20.50.03:111][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Engine.ini]
  163. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  164. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  165. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  166. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  167. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  168. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  169. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  170. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  171. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  172. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  173. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  174. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  175. [2018.12.07-20.50.03:111][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  176. [2018.12.07-20.50.03:112][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Engine.ini]
  177. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  178. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  179. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  180. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  181. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  182. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  183. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  184. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  185. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  186. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  187. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  188. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  189. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  190. [2018.12.07-20.50.03:112][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  191. [2018.12.07-20.50.03:112][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Engine.ini]
  192. [2018.12.07-20.50.03:112][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Engine.ini]
  193. [2018.12.07-20.50.03:115][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  194. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  195. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  196. [2018.12.07-20.50.03:115][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  197. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  198. [2018.12.07-20.50.03:115][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  199. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  200. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  201. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  202. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  203. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  204. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  205. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  206. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  207. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  208. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  209. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  210. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  211. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  212. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  213. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  214. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  215. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  216. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  217. [2018.12.07-20.50.03:115][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  218. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  219. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  220. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  221. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  222. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  223. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  224. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  225. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  226. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  227. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  228. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  229. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  230. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  231. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  232. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  233. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  234. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  235. [2018.12.07-20.50.03:115][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  236. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  237. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  238. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  239. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  240. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  241. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  242. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  243. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  244. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  245. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  246. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  247. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  248. [2018.12.07-20.50.03:116][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  249. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  250. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  251. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  252. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  253. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  254. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  255. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  256. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  257. [2018.12.07-20.50.03:116][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  258. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  259. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  260. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  261. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  262. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  263. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  264. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  265. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  266. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  267. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  268. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  269. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  270. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  271. [2018.12.07-20.50.03:116][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  272. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  273. [2018.12.07-20.50.03:116][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  274. [2018.12.07-20.50.03:116][ 0]LogInit: Selected Device Profile: [Windows]
  275. [2018.12.07-20.50.03:116][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  276. [2018.12.07-20.50.03:127][ 0]LogHAL: Display: Platform has ~ 8 GB [8470634496 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  277. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  278. [2018.12.07-20.50.03:127][ 0]LogInit: Going up to parent DeviceProfile []
  279. [2018.12.07-20.50.03:127][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  280. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  281. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  282. [2018.12.07-20.50.03:127][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  283. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  284. [2018.12.07-20.50.03:127][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  285. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  286. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  287. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  288. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  289. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  290. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  291. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  292. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  293. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  294. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  295. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  296. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  297. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  298. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  299. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  300. [2018.12.07-20.50.03:127][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  301. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  302. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  303. [2018.12.07-20.50.03:128][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  304. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  305. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  306. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  307. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  308. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  309. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  310. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  311. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  312. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  313. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  314. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  315. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  316. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  317. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  318. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  319. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  320. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  321. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  322. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  323. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  324. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  325. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  326. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  327. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  328. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  329. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  330. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  331. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  332. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  333. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  334. [2018.12.07-20.50.03:128][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  335. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  336. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  337. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  338. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  339. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  340. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  341. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  342. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  343. [2018.12.07-20.50.03:128][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  344. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  345. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  346. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  347. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  348. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  349. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  350. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  351. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  352. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  353. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  354. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  355. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  356. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  357. [2018.12.07-20.50.03:128][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Scalability.ini]
  358. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  359. [2018.12.07-20.50.03:128][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  360. [2018.12.07-20.50.03:128][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  361. [2018.12.07-20.50.03:139][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  362. [2018.12.07-20.50.03:139][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Config/Windows/Engine.ini]
  363. [2018.12.07-20.50.03:139][ 0]LogInit: Computer: DESKTOP-AM2673O
  364. [2018.12.07-20.50.03:139][ 0]LogInit: User: ROMAIN
  365. [2018.12.07-20.50.03:139][ 0]LogInit: CPU Page size=4096, Cores=4
  366. [2018.12.07-20.50.03:139][ 0]LogInit: High frequency timer resolution =2.437504 MHz
  367. [2018.12.07-20.50.03:139][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
  368. [2018.12.07-20.50.03:139][ 0]LogMemory: Platform Memory Stats for Windows
  369. [2018.12.07-20.50.03:139][ 0]LogMemory: Process Physical Memory: 101.38 MB used, 101.38 MB peak
  370. [2018.12.07-20.50.03:139][ 0]LogMemory: Process Virtual Memory: 90.59 MB used, 90.59 MB peak
  371. [2018.12.07-20.50.03:139][ 0]LogMemory: Physical Memory: 4130.00 MB used, 3948.22 MB free, 8078.23 MB total
  372. [2018.12.07-20.50.03:139][ 0]LogMemory: Virtual Memory: 4619.70 MB used, 134213112.00 MB free, 134217728.00 MB total
  373. [2018.12.07-20.50.03:172][ 0]LogInit: Using OS detected language (fr-FR).
  374. [2018.12.07-20.50.03:172][ 0]LogInit: Using OS detected locale (fr-FR).
  375. [2018.12.07-20.50.03:174][ 0]LogTextLocalizationManager: No specific localization for 'fr-FR' exists, so the 'fr' localization will be used.
  376. [2018.12.07-20.50.03:213][ 0]LogStreaming: Display: Took 0.041s to InitEngineTextLocalization.
  377. [2018.12.07-20.50.03:213][ 0]LogInit: Setting process to per monitor DPI aware
  378. [2018.12.07-20.50.03:310][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  379. [2018.12.07-20.50.03:310][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  380. [2018.12.07-20.50.05:543][ 0]LogHMD: Failed to initialize OpenVR with code 110
  381. [2018.12.07-20.50.05:543][ 0]LogD3D11RHI: D3D11 adapters:
  382. [2018.12.07-20.50.05:618][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1050 Ti' (Feature Level 11_0)
  383. [2018.12.07-20.50.05:618][ 0]LogD3D11RHI: 4043/0/4039 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  384. [2018.12.07-20.50.05:629][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 630' (Feature Level 11_0)
  385. [2018.12.07-20.50.05:629][ 0]LogD3D11RHI: 128/0/4039 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  386. [2018.12.07-20.50.05:631][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  387. [2018.12.07-20.50.05:632][ 0]LogD3D11RHI: 0/0/4039 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  388. [2018.12.07-20.50.05:632][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  389. [2018.12.07-20.50.05:664][ 0]LogD3D11RHI: Creating new Direct3DDevice
  390. [2018.12.07-20.50.05:665][ 0]LogD3D11RHI: GPU DeviceId: 0x1c21 (for the marketing name, search the web for "GPU Device Id")
  391. [2018.12.07-20.50.05:665][ 0]LogWindows: EnumDisplayDevices:
  392. [2018.12.07-20.50.05:665][ 0]LogWindows: 0. 'Intel(R) HD Graphics 630' (P:1 D:1)
  393. [2018.12.07-20.50.05:665][ 0]LogWindows: 1. 'Intel(R) HD Graphics 630' (P:0 D:0)
  394. [2018.12.07-20.50.05:666][ 0]LogWindows: 2. 'Intel(R) HD Graphics 630' (P:0 D:0)
  395. [2018.12.07-20.50.05:666][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
  396. [2018.12.07-20.50.05:666][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050 Ti
  397. [2018.12.07-20.50.05:666][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
  398. [2018.12.07-20.50.05:666][ 0]LogD3D11RHI: Driver Date: Unknown
  399. [2018.12.07-20.50.05:666][ 0]LogRHI: Texture pool is 2830 MB (70% of 4043 MB)
  400. [2018.12.07-20.50.05:695][ 0]LogD3D11RHI: Async texture creation enabled
  401. [2018.12.07-20.50.05:708][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  402. [2018.12.07-20.50.06:197][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  403. [2018.12.07-20.50.06:212][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
  404. [2018.12.07-20.50.06:228][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  405. [2018.12.07-20.50.06:244][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
  406. [2018.12.07-20.50.06:271][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
  407. [2018.12.07-20.50.06:287][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  408. [2018.12.07-20.50.06:305][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  409. [2018.12.07-20.50.06:323][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  410. [2018.12.07-20.50.06:331][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
  411. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  412. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  413. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  414. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  415. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  416. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  417. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  418. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  419. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  420. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  421. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  422. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  423. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  424. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  425. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  426. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  427. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  428. [2018.12.07-20.50.06:440][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  429. [2018.12.07-20.50.06:441][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
  430. [2018.12.07-20.50.06:522][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  431. [2018.12.07-20.50.06:522][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  432. [2018.12.07-20.50.06:547][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  433. [2018.12.07-20.50.06:547][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  434. [2018.12.07-20.50.06:561][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  435. [2018.12.07-20.50.06:575][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  436. [2018.12.07-20.50.06:590][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  437. [2018.12.07-20.50.06:682][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
  438. [2018.12.07-20.50.06:729][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  439. [2018.12.07-20.50.06:729][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  440. [2018.12.07-20.50.06:729][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  441. [2018.12.07-20.50.06:813][ 0]LogShaderCompilers: Guid format shader working directory is -24 characters bigger than the processId version (../../../../../../Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Intermediate/Shaders/WorkingDirectory/2852/).
  442. [2018.12.07-20.50.06:813][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/ROMAIN/AppData/Local/Temp/UnrealShaderWorkingDir/15189A7F46B7C9D5316351A1A7B6469F/'.
  443. [2018.12.07-20.50.06:817][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  444. [2018.12.07-20.50.06:817][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  445. [2018.12.07-20.50.06:817][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  446. [2018.12.07-20.50.07:720][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  447. [2018.12.07-20.50.08:141][ 0]LogDerivedDataCache: Loaded boot cache 0.42s 71MB C:/Users/ROMAIN/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  448. [2018.12.07-20.50.08:141][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/ROMAIN/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  449. [2018.12.07-20.50.08:141][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  450. [2018.12.07-20.50.08:141][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  451. [2018.12.07-20.50.08:142][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  452. [2018.12.07-20.50.08:142][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  453. [2018.12.07-20.50.08:159][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  454. [2018.12.07-20.50.08:159][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  455. [2018.12.07-20.50.08:159][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  456. [2018.12.07-20.50.08:171][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/ROMAIN/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  457. [2018.12.07-20.50.08:171][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  458. [2018.12.07-20.50.08:171][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  459. [2018.12.07-20.50.08:197][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  460. [2018.12.07-20.50.08:199][ 0]LogSlate: Using FreeType 2.6.0
  461. [2018.12.07-20.50.08:235][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  462. [2018.12.07-20.50.09:749][ 0]LogAssetRegistry: FAssetRegistry took 0.0365 seconds to start up
  463. [2018.12.07-20.50.10:114][ 0]LogInit: Selected Device Profile: [Windows]
  464. [2018.12.07-20.50.10:316][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  465. [2018.12.07-20.50.10:322][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  466. [2018.12.07-20.50.10:322][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  467. [2018.12.07-20.50.10:322][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  468. [2018.12.07-20.50.10:322][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
  469. [2018.12.07-20.50.10:342][ 0]LogNetVersion: QuickStart 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1514832831)
  470. [2018.12.07-20.50.11:009][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.114575 seconds
  471. [2018.12.07-20.50.11:018][ 0]LogUObjectArray: 39775 objects as part of root set at end of initial load.
  472. [2018.12.07-20.50.11:018][ 0]LogUObjectAllocator: 6914656 out of 0 bytes used by permanent object pool.
  473. [2018.12.07-20.50.11:018][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  474. [2018.12.07-20.50.27:315][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  475. [2018.12.07-20.50.27:329][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  476. [2018.12.07-20.50.28:554][ 0]SourceControl: Source control is disabled
  477. [2018.12.07-20.50.28:554][ 0]SourceControl: Source control is disabled
  478. [2018.12.07-20.50.28:556][ 0]SourceControl: Source control is disabled
  479. [2018.12.07-20.50.28:557][ 0]SourceControl: Source control is disabled
  480. [2018.12.07-20.50.28:770][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  481. [2018.12.07-20.50.28:850][ 0]LogOcInput: OculusInput pre-init called
  482. [2018.12.07-20.50.29:018][ 0]LogEngine: Initializing Engine...
  483. [2018.12.07-20.50.29:020][ 0]LogHMD: Failed to initialize OpenVR with code 110
  484. [2018.12.07-20.50.29:021][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  485. [2018.12.07-20.50.29:021][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  486. [2018.12.07-20.50.29:021][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  487. [2018.12.07-20.50.29:021][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  488. [2018.12.07-20.50.29:313][ 0]LogInit: Initializing FReadOnlyCVARCache
  489. [2018.12.07-20.50.29:336][ 0]LogAIModule: Creating AISystem for world Untitled
  490. [2018.12.07-20.50.29:430][ 0]LogInit: XAudio2 using 'Haut-parleurs (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  491. [2018.12.07-20.50.29:576][ 0]LogInit: FAudioDevice initialized.
  492. [2018.12.07-20.50.29:576][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  493. [2018.12.07-20.50.29:715][ 0]LogDerivedDataCache: Saved boot cache 0.14s 71MB C:/Users/ROMAIN/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  494. [2018.12.07-20.50.29:722][ 0]LogInit: Texture streaming: Enabled
  495. [2018.12.07-20.50.29:750][ 0]LogEngineSessionManager: EngineSessionManager initialized
  496. [2018.12.07-20.50.29:765][ 0]LogInit: Transaction tracking system initialized
  497. [2018.12.07-20.50.29:804][ 0]BlueprintLog: New page: Editor Load
  498. [2018.12.07-20.50.29:937][ 0]LocalizationService: Localization service is disabled
  499. [2018.12.07-20.50.30:548][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Content/' took 0.02s
  500. [2018.12.07-20.50.30:548][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  501. [2018.12.07-20.50.30:548][ 0]LogCook: Display: Mobile HDR setting 1
  502. [2018.12.07-20.50.30:548][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  503. [2018.12.07-20.50.30:548][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  504. [2018.12.07-20.50.30:548][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  505. [2018.12.07-20.50.30:548][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  506. [2018.12.07-20.50.30:548][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  507. [2018.12.07-20.50.31:033][ 0]SourceControl: Source control is disabled
  508. [2018.12.07-20.50.31:033][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  509. [2018.12.07-20.50.31:034][ 0]LightingResults: New page: Lighting Build
  510. [2018.12.07-20.50.31:038][ 0]MapCheck: New page: Map Check
  511. [2018.12.07-20.50.31:038][ 0]LightingResults: New page: Lighting Build
  512. [2018.12.07-20.50.31:224][ 0]LogAIModule: Creating AISystem for world Untitled_1
  513. [2018.12.07-20.50.31:230][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  514. [2018.12.07-20.50.31:256][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  515. [2018.12.07-20.50.31:257][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,206ms to complete.
  516. [2018.12.07-20.50.31:257][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.224
  517. [2018.12.07-20.50.31:482][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  518. [2018.12.07-20.50.31:492][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  519. [2018.12.07-20.50.31:499][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  520. [2018.12.07-20.50.31:507][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  521. [2018.12.07-20.50.31:516][ 0]LogCollectionManager: Loaded 0 collections in 0.003002 seconds
  522. [2018.12.07-20.50.31:535][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Saved/Collections/' took 0.01s
  523. [2018.12.07-20.50.31:535][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Content/Developers/ROMAIN/Collections/' took 0.00s
  524. [2018.12.07-20.50.31:535][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/ROMAIN/Desktop/Projets/Unreal Engine/QuickStart/Content/Collections/' took 0.00s
  525. [2018.12.07-20.50.31:535][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  526. [2018.12.07-20.50.31:545][ 0]LogContentBrowser: Native class hierarchy populated in 0.0101 seconds. Added 2652 classes and 622 folders.
  527. [2018.12.07-20.50.31:557][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders.
  528. [2018.12.07-20.50.31:639][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  529. [2018.12.07-20.50.31:640][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  530. [2018.12.07-20.50.31:641][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  531. [2018.12.07-20.50.31:641][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  532. [2018.12.07-20.50.31:642][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  533. [2018.12.07-20.50.31:643][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  534. [2018.12.07-20.50.31:643][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  535. [2018.12.07-20.50.31:644][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  536. [2018.12.07-20.50.31:644][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  537. [2018.12.07-20.50.31:645][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  538. [2018.12.07-20.50.31:645][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  539. [2018.12.07-20.50.31:646][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  540. [2018.12.07-20.50.31:647][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  541. [2018.12.07-20.50.31:647][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  542. [2018.12.07-20.50.31:648][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  543. [2018.12.07-20.50.31:648][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  544. [2018.12.07-20.50.31:649][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  545. [2018.12.07-20.50.31:650][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  546. [2018.12.07-20.50.31:650][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  547. [2018.12.07-20.50.31:651][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  548. [2018.12.07-20.50.31:651][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  549. [2018.12.07-20.50.31:652][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  550. [2018.12.07-20.50.31:653][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  551. [2018.12.07-20.50.31:653][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  552. [2018.12.07-20.50.31:654][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  553. [2018.12.07-20.50.31:655][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  554. [2018.12.07-20.50.32:179][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders.
  555. [2018.12.07-20.50.32:188][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
  556. [2018.12.07-20.50.32:282][ 0]LogSlate: Took 0.078687 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  557. [2018.12.07-20.50.32:308][ 0]LogSlate: Took 0.023665 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  558. [2018.12.07-20.50.32:356][ 0]LogSlate: Took 0.042695 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  559. [2018.12.07-20.50.32:495][ 0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1).
  560. [2018.12.07-20.50.32:721][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders.
  561. [2018.12.07-20.50.32:721][ 0]LogLoad: (Engine Initialization) Total time: 33.80 seconds
  562. [2018.12.07-20.50.32:721][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  563. [2018.12.07-20.50.32:811][ 0]LogContentStreaming: Texture pool size now 1000 MB
  564. [2018.12.07-20.50.32:837][ 0]LogSlate: Took 0.014176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  565. [2018.12.07-20.50.32:859][ 1]LogAssetRegistry: Asset discovery search completed in 23.1324 seconds
  566. [2018.12.07-20.50.32:861][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  567. [2018.12.07-20.50.32:861][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000071 seconds (updated 0 objects)
  568. [2018.12.07-20.51.14:509][398]LogSlate: FSceneViewport::OnFocusLost() reason 0
  569. [2018.12.07-20.51.28:899][254]LogUProjectInfo: Found projects:
  570. [2018.12.07-20.51.33:673][539]LogSlate: Window 'Open Project' being destroyed
  571. [2018.12.07-20.51.40:561][950]LogEditorViewport: Clicking on Actor (LMB): PlayerStart (Player Start)
  572. [2018.12.07-20.58.11:385][878]LogSlate: FSceneViewport::OnFocusLost() reason 2
  573. [2018.12.07-20.58.22:270][492]LogEditor: Attempting to add actor of class 'ArchVisCharacter' to level at 150.00,-470.00,148.00
  574. [2018.12.07-20.58.24:183][523]LogEditor: Attempting to add actor of class 'ArchVisCharacter' to level at 190.00,-500.00,108.00
  575. [2018.12.07-20.58.30:188][880]LogSlate: FSceneViewport::OnFocusLost() reason 0
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