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  1. ; List of ~1107 default INI-settings used in Cyberpunk2077 v1.05, dumped by infogram (now includes string settings!)
  2.  
  3. ; To change the value of these settings, create/open the "engine\config\platform\pc\user.ini" file & add the section name + setting name/value inside it.
  4.  
  5. ; See https://www.pcgamingwiki.com/wiki/Topic:Vzhialkw8toyk3pq for more info
  6.  
  7.  
  8.  
  9. ; The values here were dumped from memory after loading into a save, so should contain any setting values that were stored in the archive files, etc.
  10.  
  11. ; (However these values could be affected by my own game settings, or the dumper itself, so don't rely on them too much)
  12.  
  13.  
  14. [AI]
  15.  
  16. ;CodeTweakActionsEnabled = true
  17.  
  18. ;EnableLowFPSDetection = true
  19.  
  20. ;LOD0BucketSize = 0
  21.  
  22. ;LOD0TickRate = 1
  23.  
  24. ;LOD1BucketSize = 16
  25.  
  26. ;LOD1TickRate = 4
  27.  
  28. ;LOD2BucketSize = 16
  29.  
  30. ;LOD2TickRate = 8
  31.  
  32. ;LOD3TickRate = 16
  33.  
  34. ;LODUpdatePeriod = 1.000000
  35.  
  36. ;LowFPSThresholdMax = 29
  37.  
  38. ;LowFPSThresholdMin = 24
  39.  
  40. ;VariableTickRateEnabled = true
  41.  
  42.  
  43.  
  44. [AI/TweakActionSystem]
  45.  
  46. ;TweakCompositeAlternativesLimit = 2
  47.  
  48.  
  49. [Animation]
  50.  
  51. ;DistanceToCameraForAlwaysSample = 50.000000
  52.  
  53. ;EnableRefreshLocoWrappersOnUnlock = true
  54.  
  55. ;IKTurnOffDistance = 12.000000
  56.  
  57. ;MaxAngleCosineBetweenCameraAndFacial = 0.500000
  58.  
  59. ;MaxFacialAnimationsVisible = 3
  60.  
  61. ;ReserveSkinningNumCharactersThreshold = 99999
  62.  
  63. ;UseAnimSetupCaching = true
  64.  
  65. ;UseFishsyncDebug = true
  66.  
  67. ;UseLunaticMode = true
  68.  
  69.  
  70. [AnimationSystem]
  71.  
  72. ;FallbackPoseReawakeDistance = 20.000000
  73.  
  74. ;PerformanceDisableTime = 5.000000
  75.  
  76. ;PerformanceModeThreshold = 15.000000
  77.  
  78. ;QualityModeFrameThreshold = 2.000000
  79.  
  80. ;QualityModeThreshold = 20.000000
  81.  
  82.  
  83. [animLogger]
  84.  
  85. ;ForceScreenSpace = false
  86.  
  87.  
  88. [AppearanceDefinitions]
  89.  
  90. ;SuffixSeparator = "&"
  91.  
  92.  
  93. [Audio]
  94.  
  95. ;EnableOverlay = false
  96.  
  97. ;EnablePropertiesProfilingCapture = false
  98.  
  99.  
  100. [Backend]
  101.  
  102. ;DebugEditableView = false
  103.  
  104. ;EditAllClassProperties = false
  105.  
  106. ;ShowAllClassProperties = false
  107.  
  108. ;TraceInteropCommands = false
  109.  
  110. ;TraceInteropResults = false
  111.  
  112.  
  113. [Bump]
  114.  
  115. ;DistanceToPlayerLimit = 3.000000
  116.  
  117. ;LogBumpActivation = false
  118.  
  119. ;LogBumpCharacter = ""
  120.  
  121. ;NavCheckRadius = 0.500000
  122.  
  123.  
  124. [CameraDebugger]
  125.  
  126. ;ForceAspectRatio = 0.000000
  127.  
  128.  
  129. [CharacterCustomizationSystem]
  130.  
  131. ;MorphingTimeDilation = 3.000000
  132.  
  133.  
  134. [ChoiceSettings]
  135.  
  136. ;mandatoryLookAt = true
  137.  
  138. ;stickyLookAt = true
  139.  
  140. ;variant2 = true
  141.  
  142. ;variantMix = false
  143.  
  144.  
  145. [Cover]
  146.  
  147. ;ShowTraceActionsCheck = false
  148.  
  149.  
  150.  
  151. [Crowd]
  152.  
  153. AppropriateMinDistToPlayer = 110.000000
  154.  
  155. AppropriateMinLastSeenTime = 110.000000
  156.  
  157. BaseParkedCarProbability = 0.100000
  158.  
  159. DespawnLastSeenMinTime = 120.000000
  160.  
  161. ;Enabled = true
  162.  
  163. ;EnablePedestrians = true
  164.  
  165. ;EnableVehicles = true
  166.  
  167. MinStreamingVelocityNormalizedToBlockSpawn = 15.000000
  168.  
  169. ;OnlyCorpoMan = false
  170.  
  171. PassengerProbabilityModifierOnConsoles = 0.000000
  172.  
  173. SpawnLimit = 10000
  174.  
  175. ;UseFrustum = true
  176.  
  177. ;ZCutoff = 20
  178.  
  179. ;ZCutoffEnabled = true
  180.  
  181.  
  182. [CrowdMovement]
  183.  
  184. ;AheadAngleMax = 45.000000
  185.  
  186. AheadAngleMin = 1.000000
  187.  
  188. AheadDistanceMax = 25.000000
  189.  
  190. ;AheadDistanceMin = 1.000000
  191.  
  192. AngularSpeedFactor = 2.000000
  193.  
  194. BlockingObstaclesDetectionDistance = 40.000000
  195.  
  196. BorderRepulsionSpeed = 3.000000
  197.  
  198. CAPlayerDistanceThresholdBack = 30.000000
  199.  
  200. ;CAPlayerDistanceThresholdFront = 30.000000
  201.  
  202. ClosestObstacleToStayInPlace = 0.500000
  203.  
  204. ComfortZoneRadiusFactor = 0.740000
  205.  
  206. ;DebugSlotID = 0
  207.  
  208. ;DebugSoftAdherenceOverride = false
  209.  
  210. DesiredForwardLookupDistance = 5.00000
  211.  
  212. DestinationDistance = 50.000000
  213.  
  214. ;DilatationClamp = -1.000000
  215.  
  216. ;DilatationLimit = -1.000000
  217.  
  218. ;DirectionSmoothingAngleTolerance = 45.000000
  219.  
  220. ;DistanceToStopBuffer = 0.750000
  221.  
  222. EnableDirectionPostProcess = true
  223.  
  224. ;EnableDirectionSmoothing = true
  225.  
  226. EntryPathPositionSearchDistance = 30.000000
  227.  
  228. ;EntryPathPositionSearchStep = 0.300000
  229.  
  230. FearSpreadRadius = 40.000000
  231.  
  232. ;FenceGapRepulsors = false
  233.  
  234. ;FixedTimeStep = -1.000000
  235.  
  236. ;ForceStopColliders = false
  237.  
  238. ForceStopRepulsors = false
  239.  
  240. FrontViewAngle = 40.000000
  241.  
  242. ;GlobalDisableLOD = false
  243.  
  244. ;InjectedCollidersZTolerance = 2.500000
  245.  
  246. ;LaneLightsRecognitionDistance = 25.000000
  247.  
  248. ;MarbleDirectionLookUp = 6
  249.  
  250. MarblePathDisplayMaxPoints = 15
  251.  
  252. MaxChancesToUseZebra = 16
  253.  
  254. MaxDirectionChangeAttempts = 5
  255.  
  256. ;MaxInterpAngle = 179.000000
  257.  
  258. MaxLaneCheckToJoinTraffic = 15
  259.  
  260. MaxResumeMoveAttempts = 15
  261.  
  262. ;NarrowGapRepulsors = false
  263.  
  264. ;NearEndDistance = 2.000000
  265.  
  266. ;NoGameplayNoUpdate = false
  267.  
  268. ;NoSpeedUpTime = true
  269.  
  270. ;NPCObstaclesMass = 0.950000
  271.  
  272. NPCSeparationSpeed = 2.000000
  273.  
  274. ObstacleMarbleRadiusMultiplier = 1.400000
  275.  
  276. ;OppositePathToleranceInDeg = 20.000000
  277.  
  278. OverlapTolerance = 0.200000
  279.  
  280. PassingPoseStopAnimationTolerance = 0.800000
  281.  
  282. PathConvergenceSpeed = 3.000000
  283.  
  284. PathRefreshPlayerRadiusLimit = 20.000000
  285.  
  286. PlanLimitDistanceToReplan = 5.000000
  287.  
  288. ;PlayerObstaclesMass = 1.000000
  289.  
  290. PostProcessPositionCorrectionSpeed = 3.000000
  291.  
  292. RotationSpeedFactor = 3.000000
  293.  
  294. SeparationSpeedFactor = 0.050000
  295.  
  296. SeparationSpringTime = 1.000000
  297.  
  298. SharpAngle = 50.000000
  299.  
  300. ;SingleThread = false
  301.  
  302. ;SlopeSamples = 10
  303.  
  304. SpeedCompensationFactor = 0.300000
  305.  
  306. TrafficLightRelevantDistance = 65.000000
  307.  
  308. ;VehicleObstaclesMass = 1.050000
  309.  
  310.  
  311. [Crowds]
  312.  
  313. ;BufferForAllowedDrivingOffRoadPercentOfCarWidth = 0.800000
  314.  
  315. ;BufferForAllowedDrivingOnPavementPercentOfPavementSide = 0.500000
  316.  
  317. ;CheckOnLaneUseLookup = false
  318.  
  319. EnterWorkspotDelay = 5.000000
  320.  
  321. ;ExponentDrivingOnPavement = 2.000000
  322.  
  323. MaxSpeedDrivingOnPavement = 45.000000
  324.  
  325. ;MinimumSpeedForKnockdownByCar = 2.000000
  326.  
  327. PlayerKnockDownByCarTolerance = 0.200000
  328.  
  329.  
  330. [Customization]
  331.  
  332. ;EnableFacialSetupCustomization = true
  333.  
  334.  
  335. [Dangle]
  336.  
  337. ;MaxPhysicsStepsCount = 3.000000
  338.  
  339. ;MaxTimeDilatation = 1.000000
  340.  
  341. ;MinTimeDilatation = 0.050000
  342.  
  343. ;PhysicsStepsCountLowPassFilterRc = 1.000000
  344.  
  345. ;SolverIterationsWhenSkippingPhysics = 1.000000
  346.  
  347.  
  348. [Debug]
  349.  
  350. ;DumpNameList = false
  351.  
  352. ;GameFallbacksEnabled = true
  353.  
  354. ;LODUpdateUseRenderCamera = true
  355.  
  356. ;WatchdogLogTextSize = 2.000000
  357.  
  358.  
  359. [Debug/Console]
  360.  
  361. ;ClassName = "CDebugConsole"
  362.  
  363.  
  364. [Debug/GameMenu]
  365.  
  366. ;EffectSpeed = 5.000000
  367.  
  368.  
  369. [Debug/ImGui/Population]
  370.  
  371. ;BackgroundTeleportsEnabled = true
  372.  
  373. ;RenderAttachDebug = false
  374.  
  375. ;RenderEntities = false
  376.  
  377. ;RenderLastSeenTime = false
  378.  
  379. ;RenderStatsDebug = false
  380.  
  381. ;VehicleTeleportsEnabled = true
  382.  
  383. ZeroWastePolicyCooldown = 25.000000
  384.  
  385.  
  386. [Debug/Singleplayer]
  387.  
  388. ;DefaultGameDefinition = "base\quest\demos\e3_2018\definitions\q003_end_night.gamedef"
  389.  
  390. ;FallbackGameDefinition = "base\quest\demos\e3_2018\e3_2018.gamedef"
  391.  
  392. ;SelectedGameDefinition = ""
  393.  
  394.  
  395. [Decals]
  396.  
  397. ;ForwardDecalPositionOffsetScale = 0.050000
  398.  
  399.  
  400. [Developer/FeatureToggles]
  401.  
  402. Antialiasing = true
  403.  
  404. AntialiasingSuppressed = false
  405.  
  406. Bloom = false
  407.  
  408. CharacterLightBlockers = true
  409.  
  410. CharacterRimEnhancement = true
  411.  
  412. CharacterSubsurfaceScattering = true
  413.  
  414. CharacterSubsurfaceTranslucency = true
  415.  
  416. ChromaticAberration = false
  417.  
  418. ConstrastAdaptiveSharpening = true
  419.  
  420. ContactShadows = true
  421.  
  422. DepthOfField = true
  423.  
  424. DistantFog = true
  425.  
  426. DistantGI = true
  427.  
  428. DistantShadows = true
  429.  
  430. DistantVolFog = true
  431.  
  432. DynamicDecals = true
  433.  
  434. FilmGrain = false
  435.  
  436. GlobalIllumination = true
  437.  
  438. Hair = true
  439.  
  440. ImageBasedFlares = true
  441.  
  442. LocalShadows = true
  443.  
  444. MotionBlur = false
  445.  
  446. RainMap = true
  447.  
  448. RuntimeTangentUpdate = true
  449.  
  450. ScreenSpaceHeatHaze = true
  451.  
  452. ScreenSpacePlanarReflection = true
  453.  
  454. ScreenSpaceRain = true
  455.  
  456. ScreenSpaceReflection = false
  457.  
  458. ScreenSpaceUnderwater = true
  459.  
  460. SSAO = true
  461.  
  462. VolumetricClouds = true
  463.  
  464. VolumetricFog = true
  465.  
  466. Weather = true
  467.  
  468.  
  469. [Developer/SaveSlotsConfig]
  470.  
  471. ;NumAutoSaveSlots = 10
  472.  
  473. ;NumEndGameSaveSlots = 0
  474.  
  475. ;NumManualSaveSlots = 0
  476.  
  477. ;NumPointOfNoReturnSaveSlots = 0
  478.  
  479. ;NumQuickSaveSlots = 3
  480.  
  481.  
  482. [DLSS]
  483.  
  484. ;Enable = false
  485.  
  486. ;EnableCustomMipBias = true
  487.  
  488. ;EnableMirrorScaling = true
  489.  
  490. ;MirrorScaling = -1.000000
  491.  
  492. ;Quality = 2
  493.  
  494. ;Sharpness = 0.000000
  495.  
  496.  
  497. [DRS]
  498.  
  499. ;DownRate = 8.000000
  500.  
  501. ;Enable = true
  502.  
  503. ;MaxDownStep = 100.000000
  504.  
  505. ;MaxUpStep = 50.000000
  506.  
  507. ;MinNumFrames = 8
  508.  
  509. ;StepSize = 8
  510.  
  511. ;UpRate = 4.000000
  512.  
  513.  
  514. [Editor/Audio]
  515.  
  516. ;ConnectWwiseInFinal = false
  517.  
  518. ;ForceExternalLocStore = false
  519.  
  520. ;ForceStopSounds = false
  521.  
  522. ;Mute = false
  523.  
  524. ;NoContainer = false
  525.  
  526. ;NoRumble = false
  527.  
  528. ;NoSpatial = false
  529.  
  530. ;PanicModeThreshold = 1500
  531.  
  532. ;PlayEventNotFoundSound = true
  533.  
  534. ;UseCamListenerInFreeCam = true
  535.  
  536. ;UseSounrceReverb = true
  537.  
  538. ;UseXaudio = false
  539.  
  540.  
  541. [Editor/Characters/Hair]
  542.  
  543. ;AdditionalAreaRoughness = 0.100000
  544.  
  545. AlbedoMultiplier = 0.700000
  546.  
  547. ;ContactShadowClamp = 0.350000
  548.  
  549. RoughnessFactor = 0.500000
  550.  
  551. ;SpecularRandom_Max = 0.000000
  552.  
  553. ;SpecularRandom_Min = -0.300000
  554.  
  555. ;UseGlobalContactShadowsOnHair = true
  556.  
  557. ;UseLocalContactShadowsOnHair = true
  558.  
  559. ;UseReferenceImplementation = false
  560.  
  561.  
  562. [Editor/Characters/Hair/AlphaShifts]
  563.  
  564. ;R = -0.083000
  565.  
  566. ;TRT = 0.375000
  567.  
  568. ;TT = 0.000000
  569.  
  570.  
  571. [Editor/Characters/Hair/Debug]
  572.  
  573. ;DebugSwitch1 = false
  574.  
  575. ;DebugSwitch2 = false
  576.  
  577.  
  578. [Editor/Characters/Hair/EnvProbe]
  579.  
  580. ;MultiScatter = 0.470000
  581.  
  582. ;R = 0.300000
  583.  
  584. ;ScatterDepth = 1.300000
  585.  
  586. ;TRT = 0.800000
  587.  
  588. ;TT = 0.005000
  589.  
  590.  
  591. [Editor/Characters/Hair/GlobalLight]
  592.  
  593. ;MultiScatter = 0.470000
  594.  
  595. ;R = 0.300000
  596.  
  597. ;ScatterDepth = 1.250000
  598.  
  599. ;TRT = 0.800000
  600.  
  601. ;TT = 0.005000
  602.  
  603.  
  604. [Editor/Characters/Hair/HACKS]
  605.  
  606. ;AAAA_HACK_hairModifiedLocalLightIntensity = true
  607.  
  608. ;HACK_Factor0 = 66.000000
  609.  
  610. ;HACK_Factor1 = 95.000000
  611.  
  612. ;HACK_Factor2 = 213.000000
  613.  
  614. ;HACK_Factor3 = 450.000000
  615.  
  616.  
  617. [Editor/Characters/Hair/LocalLight]
  618.  
  619. ;MultiScatter = 0.470000
  620.  
  621. ;R = 0.350000
  622.  
  623. ;ScatterDepth = 0.800000
  624.  
  625. ;TRT = 0.800000
  626.  
  627. ;TT = 0.005000
  628.  
  629.  
  630. [Editor/Characters/Hair/MultiScatter]
  631.  
  632. ;DiffuseScatterFactor = 0.000000
  633.  
  634. ;Mask_Intensity = 1.000000
  635.  
  636. ;ShadowFactorExp = 0.370000
  637.  
  638. ;Wrap = 0.350000
  639.  
  640.  
  641. [Editor/Characters/Hair/Specular]
  642.  
  643. ;Mask_Intensity = 1.000000
  644.  
  645. ;Wrap = 0.400000
  646.  
  647.  
  648. [Editor/Characters/Hair/TRT_Params]
  649.  
  650. ;EXP_BIAS = 16.500000
  651.  
  652. ;EXP_SCALE = 17.000000
  653.  
  654.  
  655. [Editor/Characters/LightBlockers]
  656.  
  657. ;ClosestBlockersLimit = 16
  658.  
  659.  
  660. [Editor/Characters/RimEnhancement]
  661.  
  662. GlobalCharacterFresnel = 1.200000
  663.  
  664. ;LightBlockerInfluence = 0.700000
  665.  
  666. ;RoughnessFactor_Bias = 0.000000
  667.  
  668. RoughnessFactor_Scale = 0.600000
  669.  
  670.  
  671. [Editor/Characters/RimEnhancement/Foliage]
  672.  
  673. ;Foliage_ConstOffsetCoefficient = 0.000000
  674.  
  675. ;Foliage_FresnelCoefficient = 2.500000
  676.  
  677. ;Foliage_SpecularCoefficient = 1.200000
  678.  
  679.  
  680. [Editor/Characters/RimEnhancement/Skin]
  681.  
  682. ;ConstOffsetCoefficient = 0.000000
  683.  
  684. FresnelCoefficient = 1.200000
  685.  
  686. SpecularCoefficient = 0.800000
  687.  
  688.  
  689. [Editor/Characters/RimEnhancement/Standard]
  690.  
  691. ;Standard_ConstOffsetCoefficient = 0.000000
  692.  
  693. ;Standard_FresnelCoefficient = 1.500000
  694.  
  695. ;Standard_SpecularCoefficient = 1.400000
  696.  
  697.  
  698. [Editor/Characters/RimEnhancement/Weapon]
  699.  
  700. ;Weapon_ConstOffsetCoefficient = 0.000000
  701.  
  702. ;Weapon_FresnelCoefficient = 2.400000
  703.  
  704. ;Weapon_SpecularCoefficient = 1.400000
  705.  
  706.  
  707. [Editor/Characters/RimEnhancement_RayTracing]
  708.  
  709. GlobalCharacterFresnel = 1.000000
  710.  
  711. ;LightBlockerInfluence = 0.700000
  712.  
  713. ;RoughnessFactor_Bias = 0.000000
  714.  
  715. RoughnessFactor_Scale = 0.600000
  716.  
  717.  
  718. [Editor/Characters/RimEnhancement_RayTracing/Foliage]
  719.  
  720. ;Foliage_ConstOffsetCoefficient = 0.000000
  721.  
  722. Foliage_FresnelCoefficient = 1.200000
  723.  
  724. Foliage_SpecularCoefficient = 0.800000
  725.  
  726.  
  727. [Editor/Characters/RimEnhancement_RayTracing/Skin]
  728.  
  729. ;ConstOffsetCoefficient = 0.000000
  730.  
  731. FresnelCoefficient = 1.200000
  732.  
  733. SpecularCoefficient = 0.800000
  734.  
  735.  
  736. [Editor/Characters/RimEnhancement_RayTracing/Standard]
  737.  
  738. ;Standard_ConstOffsetCoefficient = 0.000000
  739.  
  740. ;Standard_FresnelCoefficient = 1.500000
  741.  
  742. ;Standard_SpecularCoefficient = 1.400000
  743.  
  744.  
  745. [Editor/Characters/RimEnhancement_RayTracing/Weapon]
  746.  
  747. ;Weapon_ConstOffsetCoefficient = 0.000000
  748.  
  749. ;Weapon_FresnelCoefficient = 2.400000
  750.  
  751. ;Weapon_SpecularCoefficient = 1.400000
  752.  
  753.  
  754. [Editor/Characters/Skin]
  755.  
  756. ;SubsurfaceSpecularTint_B = 0.290000
  757.  
  758. ;SubsurfaceSpecularTint_G = 0.260000
  759.  
  760. ;SubsurfaceSpecularTint_R = 0.125000
  761.  
  762. SubsurfaceSpecularTintWeight = 0.400000
  763.  
  764.  
  765. [Editor/FoliageParameters]
  766.  
  767. ContactShadowClamp = 0.500000
  768.  
  769.  
  770. [Editor/Ink]
  771.  
  772. ;CacheTextureMargin = 200.000000
  773.  
  774.  
  775. [Editor/Navigation]
  776.  
  777. ;DebugDrawDistance = 150.000000
  778.  
  779. ;EnabledLocalDebug = true
  780.  
  781. ;FileDimensionsFactor = 624.000000
  782.  
  783. ;LocalDebugHorizontalLimit = 160.000000
  784.  
  785. ;LocalDebugVerticalLimit = 50.000000
  786.  
  787. ;NavCellHeight = 0.300000
  788.  
  789. ;NavCellWidth = 0.100000
  790.  
  791. ;TrafficDistanceThreshold = 12.000000
  792.  
  793. ;ZOffset = 0.000000
  794.  
  795.  
  796. [Editor/Recording]
  797.  
  798. ;Framerate = 30
  799.  
  800. ;HighResolutionScreenshot_MS_Count = 8
  801.  
  802. ;SkipSamples = 0
  803.  
  804.  
  805. [Editor/RenderDebug]
  806.  
  807. ;HideOverflowWarnings = false
  808.  
  809. ;HidePhysicsOverflowWarnings = false
  810.  
  811. ;MaxDistance = 1000.000000
  812.  
  813. ;PhysicsHighUsageThreshold = 0.800000
  814.  
  815. ;PhysicsOverflowWarningTextSpeed = 3
  816.  
  817. ;ShowAudioScreenWarnings = true
  818.  
  819.  
  820. [Editor/RenderDebug/SnapPoint]
  821.  
  822. ;Scale = 5
  823.  
  824.  
  825. [Editor/Selection/Appearance]
  826.  
  827. ;CheckerboardSize = 2
  828.  
  829. ;Color = 0xff0aa0f0
  830.  
  831. ;ColorSpecial = 0xff25d284
  832.  
  833. ;ObstructedColor = 0x800aa0f0
  834.  
  835. ;ObstructedColorSpecial = 0x8025d284
  836.  
  837. ;OpacityOutline = 1.000000
  838.  
  839. ;OpcaityFill = 0.500000
  840.  
  841. ;SwapFillAndOutline = false
  842.  
  843.  
  844. [Editor/ShaderCompiler]
  845.  
  846. ;DumpAssembly = false
  847.  
  848. ;ForceRecompile = false
  849.  
  850. ;Optimize = true
  851.  
  852. ;UseLocalCompiler = false
  853.  
  854.  
  855. [Editor/Snapping/Socket]
  856.  
  857. ;Range = 0.200000
  858.  
  859. ;RenderDistance = 10000.000000
  860.  
  861. ;ShowAISpots = true
  862.  
  863. ;ShowSplines = true
  864.  
  865. ;ShowStaticMarkers = true
  866.  
  867.  
  868. [Editor/Spline]
  869.  
  870. ;OffMeshLinkEndPointRadius = 0.400000
  871.  
  872. ;OffMeshLinkThickness = 0.100000
  873.  
  874.  
  875. [Editor/Streaming]
  876.  
  877. ;ForceAutoHideDistanceMax = 16384.000000
  878.  
  879.  
  880. [Editor/Streaming/Debug]
  881.  
  882. ;FallbackSlowmotionBucketBegin = 2
  883.  
  884. ;FallbackSlowmotionEaseOutCurve = "SandevistanEaseOut"
  885.  
  886. ;FallbackSlowmotionThreshold = 8000
  887.  
  888. ;ForceAllPrefabVariantsEnabled = false
  889.  
  890. ;UseFallbackSlowmotion = false
  891.  
  892.  
  893. [Editor/Terrain]
  894.  
  895. ;UsePrefabStreamingVisualization = false
  896.  
  897.  
  898. [Editor/Terrain/Debug]
  899.  
  900. ;MeshNodeChunkMask = 2147483647
  901.  
  902.  
  903. [Editor/Traffic]
  904.  
  905. ;LaneSamplingStep = 1.000000
  906.  
  907. ;LoadCollisionDebugResource = false
  908.  
  909. ;MinLaneSamplingStep = 0.500000
  910.  
  911. ;VisualizationRefreshInterval = 10
  912.  
  913.  
  914. [Editor/VolumetricClouds]
  915.  
  916. ;CoverageScale = 1.300000
  917.  
  918. ;DetailNoiseScale = 0.750000
  919.  
  920. ;NoiseScale = 1.100000
  921.  
  922.  
  923. [Editor/VolumetricFog]
  924.  
  925. Exponent = 3.500000
  926.  
  927.  
  928. [Engine]
  929.  
  930. ;FallbackCacheDirectory = "cache"
  931.  
  932. ;LimitFPS = 60
  933.  
  934. ;OverLimitFPS2 = true
  935.  
  936.  
  937. [Engine/Connection]
  938.  
  939. ;DefaultRawStartingPort = 37080
  940.  
  941.  
  942. [Engine/Game]
  943.  
  944. ;DefaultDebugGameEngineInteropStartingPort = 37085
  945.  
  946.  
  947. [Engine/Watchdog]
  948.  
  949. ;ActiveIfDebuggerPresent = true
  950.  
  951. ;ActiveIfDialogBlocking = false
  952.  
  953. ;ActiveIfScriptBreakpointBlocking = false
  954.  
  955. ;DumpJobExecutionContext = true
  956.  
  957. ;Enabled = true
  958.  
  959. ;KillProcess = true
  960.  
  961. ;ThreadFrequencyHz = 15
  962.  
  963. ;TimeoutSeconds = 120
  964.  
  965.  
  966. [EntityVisualController]
  967.  
  968. ;DebugUseFOVMultiplier = true
  969.  
  970. ;ShadowMeshSwitchDistanceSquared = 16.000000
  971.  
  972.  
  973. [ExplorationRadius]
  974.  
  975. ;ChargedJump = 1.000000
  976.  
  977. ;Climb = 1.000000
  978.  
  979. ;Jump = 1.000000
  980.  
  981. ;Ladder = 1.000000
  982.  
  983. ;ThrusterJump = 1.000000
  984.  
  985. ;Vault = 1.000000
  986.  
  987.  
  988. [Facial]
  989.  
  990. ;ResourceBudget = 14
  991.  
  992.  
  993. [Failsafe]
  994.  
  995. ;MountingFacilityFailsafe = true
  996.  
  997. ;PlayerTeleportationIfFallsUnderWorld = true
  998.  
  999. ;VehicleTeleportationIfFallsUnderWorld = true
  1000.  
  1001.  
  1002. [Failsafe/Choice]
  1003.  
  1004. ;enableDebugTag = false
  1005.  
  1006.  
  1007. [Failsafe/ChoiceLookAt]
  1008.  
  1009. ;activationDelay = 0.500000
  1010.  
  1011. ;activationTolerance = 0.996000
  1012.  
  1013. ;positionDeltaReset = 0.500000
  1014.  
  1015.  
  1016. [Failsafe/ChoiceLookAtLimits]
  1017.  
  1018. ;enabled = true
  1019.  
  1020.  
  1021. [Failsafe/ChoiceLookAtNoActivation]
  1022.  
  1023. ;enabled = true
  1024.  
  1025.  
  1026. [Failsafe/ChoicePostLookAt]
  1027.  
  1028. ;activationDelay = 0.200000
  1029.  
  1030.  
  1031. [Failsafe/SceneChoice]
  1032.  
  1033. ;interactionInTierTestEnabled = true
  1034.  
  1035. ;noEntityTestEnabled = true
  1036.  
  1037. ;testActivationDelay = 1.000000
  1038.  
  1039. ;testNoEntityActivationDelay = 5.000000
  1040.  
  1041.  
  1042. [FreeCamera]
  1043.  
  1044. ;FOV = 60.000000
  1045.  
  1046. ;MovPrecision = 1.000000
  1047.  
  1048. ;RotPrecision = 1.000000
  1049.  
  1050.  
  1051. [FreeCamera/DOF]
  1052.  
  1053. ;FarBlur = 0.000000
  1054.  
  1055. ;FarFocus = 0.000000
  1056.  
  1057. ;Intensity = 0.000000
  1058.  
  1059. ;NearBlur = 0.000000
  1060.  
  1061. ;NearFocus = 0.000000
  1062.  
  1063. ;UseFarPlane = 0.000000
  1064.  
  1065. ;UseNearPlane = 0.000000
  1066.  
  1067.  
  1068. [FreeCamera/Exposure]
  1069.  
  1070. ;Aperture = 8.000000
  1071.  
  1072. ;ISO = 100
  1073.  
  1074. ;ResetISO = false
  1075.  
  1076. ;Shutter = 125.000000
  1077.  
  1078.  
  1079. [FriendlyFire]
  1080.  
  1081. ;CrowdDistanceCorrection = 1.000000
  1082.  
  1083. ;EyesExtraOffset = 0.150000
  1084.  
  1085. ;EyesOffset = 1.750000
  1086.  
  1087. ;HeadExtraOffset = 0.250000
  1088.  
  1089.  
  1090. [FunctionalTests]
  1091.  
  1092. ;DumpInteropProcessingTimes = false
  1093.  
  1094. ;FulfillInfoDelimiter = "##"
  1095.  
  1096. ;ScriptTestTickDelayFrames = 2
  1097.  
  1098.  
  1099. [Game]
  1100.  
  1101. ;EffectCacheIndexFile = "base\fx\preload.csv"
  1102.  
  1103. ;GenericFactoryIndexFile = "base\gameplay\factories.csv"
  1104.  
  1105. ;MaxPlayingEffects = 16384
  1106.  
  1107.  
  1108.  
  1109. [Game/DebugPopup]
  1110.  
  1111. ;ButtonAcceptTime = 0.100000
  1112.  
  1113. ;ButtonFadeSpeed = 3.000000
  1114.  
  1115. ;StateEffectSpeed = 5.000000
  1116.  
  1117. ;WindowMinHeight = 100
  1118.  
  1119. ;WindowMinWidth = 200
  1120.  
  1121.  
  1122. [Game/TimeBetweenHits]
  1123.  
  1124. ;Enable = true
  1125.  
  1126.  
  1127. [Game/TweakDB]
  1128.  
  1129. ;BlobPath = "{root}\gameplay\static_data\compiled\"
  1130.  
  1131. ;DataPath = "{root}\gameplay\static_data"
  1132.  
  1133. ;ReloadTime = 4.000000
  1134.  
  1135.  
  1136. [GameFramework]
  1137.  
  1138. ;AutoJoinServerState = "AutoJoinServer"
  1139.  
  1140. ;BoothModeMainMenuState = "BoothModeMainMenu"
  1141.  
  1142. ;DebugStateMachine = false
  1143.  
  1144. ;FunctionalTestsState = "FunctionalTests"
  1145.  
  1146. ;InitialState = "Initialization"
  1147.  
  1148. ;TestState = "Session"
  1149.  
  1150.  
  1151. [GameFreeCamera]
  1152.  
  1153. ;DefaultFOV = 60.000000
  1154.  
  1155. ;KeyFastMult = 10.000000
  1156.  
  1157. ;KeyMovementSpeed = 5.000000
  1158.  
  1159. ;KeyRotationSpeed = 0.400000
  1160.  
  1161. ;KeySlowMult = 0.100000
  1162.  
  1163. ;MaxFOV = 175.000000
  1164.  
  1165. ;MinFOV = 5.000000
  1166.  
  1167. ;PadMovementMod = 4.000000
  1168.  
  1169. ;PadMovementXSpeed = 2.000000
  1170.  
  1171. ;PadMovementYSpeed = 5.000000
  1172.  
  1173. ;PadRotationXSpeed = 120.000000
  1174.  
  1175. ;PadRotationYSpeed = 60.000000
  1176.  
  1177.  
  1178. [Gameplay]
  1179.  
  1180. ;TagListInitialCount = 1000
  1181.  
  1182.  
  1183. [GameSenses]
  1184.  
  1185. ;Log = false
  1186.  
  1187. ;RayTestsPerThreadLimit = 20
  1188.  
  1189. ;SensorsToUpdateLimit = 60
  1190.  
  1191.  
  1192. [GameServices]
  1193.  
  1194. ;GalaxyClientID = "53652320436400298"
  1195.  
  1196. ;GalaxyClientID_Tools = ""
  1197.  
  1198. ;GalaxyClientSecret = "5afe2a40c8939f6c28ac7aa4c43413428d4001f411646b5cf179b2c117f2c11f"
  1199.  
  1200. ;GalaxyClientSecret_Tools = ""
  1201.  
  1202. ;LogPath = ""
  1203.  
  1204. ;MaxProfileSize = 4194304
  1205.  
  1206. ;MaxSaveSize = 8388608
  1207.  
  1208. ;MaxSaveSizeTotal = 12582912
  1209.  
  1210. ;MaxSettingsSize = 4194304
  1211.  
  1212. ;SaveCompressedChunkSize = 262144
  1213.  
  1214. ;SaveMaxCompressedChunks = 256
  1215.  
  1216. ;ScreenshotBuffer = 1048576
  1217.  
  1218. ;Wrapper = ""
  1219.  
  1220.  
  1221. [General]
  1222.  
  1223. ;BuildSKU = ""
  1224.  
  1225. ;DefaultEngine = "CGameEngine"
  1226.  
  1227.  
  1228. [InertiaBlend]
  1229.  
  1230. ;OverrideMode = 0
  1231.  
  1232.  
  1233. [InfluenceMap]
  1234.  
  1235. ;NavChecksDebugCount = 5000
  1236.  
  1237. ;ObstacleDistanceToPlayer = 40.000000
  1238.  
  1239. ;SearchInfluenceDrop = 0.050000
  1240.  
  1241.  
  1242.  
  1243. [Input]
  1244.  
  1245. ;cvDisableInputFlushOnLostFocus = false
  1246.  
  1247. ;FakeAxisRepeatRate = 5.000000
  1248.  
  1249.  
  1250. [Input/Gestures]
  1251.  
  1252. ;EnableGestures = true
  1253.  
  1254. ;EnablePan = true
  1255.  
  1256. ;EnablePinch = true
  1257.  
  1258. ;EnableSwipe = true
  1259.  
  1260. ;FlickForSwipe = true
  1261.  
  1262. ;SwipeHorizontalDeadzoneSq = 0.050000
  1263.  
  1264. ;SwipeVerticalDeadzoneSq = 0.200000
  1265.  
  1266.  
  1267. [Interop]
  1268.  
  1269. ;NotifierEventCacheSize = 100
  1270.  
  1271.  
  1272. [Interop/Cache]
  1273.  
  1274. ;Enabled = true
  1275.  
  1276. ;InitPathLength = 2048
  1277.  
  1278. ;PathIncrementPad = 64
  1279.  
  1280.  
  1281. [Interruption]
  1282.  
  1283. ;MinInterruptionTimeForThirdInterruption = 20.000000
  1284.  
  1285.  
  1286. [LevelOfDetail]
  1287.  
  1288. DecalsHideDistance = 60.000000
  1289.  
  1290. DynamicDecalsHideDistance = 30.000000
  1291.  
  1292.  
  1293. [Lipsync]
  1294.  
  1295. ;AudioAdjustmentFactor = 1.000000
  1296.  
  1297. ;AudioAdjustmentThresholdInFrames = 0.010000
  1298.  
  1299. ;AudioTimeLowPassFilter = 1.000000
  1300.  
  1301. ;CloseNeckWeight = 1.000000
  1302.  
  1303. ;CloseNeckWeightDistance = 1.000000
  1304.  
  1305. ;FarNeckWeight = 2.000000
  1306.  
  1307. ;FarNeckWeightDistance = 3.750000
  1308.  
  1309. ;PhaseBlendInFrames = 5.000000
  1310.  
  1311. ;PhaseInFrames = 4.000000
  1312.  
  1313. ;SyncToAudio = true
  1314.  
  1315. ;UseAudioAdjustment = true
  1316.  
  1317.  
  1318. [LocalClient]
  1319.  
  1320. ;Class = "mpLocalPlayer"
  1321.  
  1322.  
  1323. [Locomotion]
  1324.  
  1325. ;CollisionAvoidanceEnabled = false
  1326.  
  1327. ;CoverAngleThreshold = 90.000000
  1328.  
  1329. ;EntityAlignmentEnabled = false
  1330.  
  1331. ;OffMeshLinkReservationEnabled = true
  1332.  
  1333. ;PathCurvatureDetectionDistance = 1.000000
  1334.  
  1335. ;SkippingAIRequestsEnabled = false
  1336.  
  1337. ;SlopeDetectionDistance = 0.900000
  1338.  
  1339. ;StrafeRotationSpeed = 120.000000
  1340.  
  1341. ;StrafeThresholdAngle = 100.000000
  1342.  
  1343.  
  1344. [LookAt]
  1345.  
  1346. ;MaxIterationsCount = 3.000000
  1347.  
  1348.  
  1349. [LoSFinderSystem]
  1350.  
  1351. ;AddLoSPointsDist = 2.000000
  1352.  
  1353. ;AvoidNavmeshFindDist = 0.750000
  1354.  
  1355. ;AvoidTraceCheckLength = 10.000000
  1356.  
  1357. ;AvoidTraceCheckSpacing = 1.200000
  1358.  
  1359. ;AvoidTraceHitsMinDist = 0.500000
  1360.  
  1361. ;AvoidTraceMinDistToTarget = 8.000000
  1362.  
  1363. ;AvoidTracesNumber = 9
  1364.  
  1365. ;DownRayLength = 6.000000
  1366.  
  1367. ;ElevatedNPCMinHeight = 2.500000
  1368.  
  1369. ;ElevatedNPCNaviSearchRadius = 1.500000
  1370.  
  1371. ;FinalTraceHeight = 1.400000
  1372.  
  1373. ;LongRayLength = 20.000000
  1374.  
  1375. ;LoSNavmeshFindDist = 1.000000
  1376.  
  1377. ;MaxAddLoSPointsCount = 2
  1378.  
  1379. ;MaxAvoidPathRatio = 1.500000
  1380.  
  1381. ;MaxRaysNumber = 12
  1382.  
  1383. ;MinLoSTraceLen = 0.500000
  1384.  
  1385. ;NaviCheckRadius = 1.000000
  1386.  
  1387. ;ObstacleLoSTraceDist = 0.200000
  1388.  
  1389. ;SeekersOperationsPerFrame = 1
  1390.  
  1391. ;ShortRayLength = 6.000000
  1392.  
  1393. ;TargetOperationsPerFrame = 1
  1394.  
  1395. ;TryFinalTracesOnlyLongTracesCoeff = 0.700000
  1396.  
  1397. ;TryFinalTracesOnlyMaxDist = 3.000000
  1398.  
  1399. ;TryFinalTracesOnlyMaxTime = 5.000000
  1400.  
  1401.  
  1402. [Marble]
  1403.  
  1404. ;AvoidanceMarblesAnticipation = 5
  1405.  
  1406. ;ChainAngleSmooth = 10.000000
  1407.  
  1408. ;ChainAngleVariationTolerance = 120.000000
  1409.  
  1410. ;DirectionSmoothFactorMax = 0.750000
  1411.  
  1412. ;DirectionSmoothFactorMin = 0.600000
  1413.  
  1414. ;EnableAnticipationGrouping = true
  1415.  
  1416. ;EnablePlayerSlot = false
  1417.  
  1418. ;EnableZebraSpread = false
  1419.  
  1420. ;LightSpreadingMarbleAnticipation = 5
  1421.  
  1422. ;LocalPathMinimumPointDistance = 0.600000
  1423.  
  1424. ;LocalPathProjection = false
  1425.  
  1426. ;MarbleAnticipationAngleTolerance = 20.000000
  1427.  
  1428. ;MarbleDebugLimit = 5
  1429.  
  1430. ;MarbleLookupRange = 3.000000
  1431.  
  1432. ;MarbleLookupZOffset = 1.500000
  1433.  
  1434. ;MaximumFrontAngleToIgnoreObstacle = 45.000000
  1435.  
  1436. ;NPCMarbleRepulsionFactor = 1.200000
  1437.  
  1438. ;ObstacleLandingTimeTolerance = 2.000000
  1439.  
  1440. ;ObstacleStopOffset = 0.100000
  1441.  
  1442. ;SafePositionAngleDifferenceTolerance = 45.000000
  1443.  
  1444. ;StaticMarbleRepulsionFactor = 1.300000
  1445.  
  1446. ;ZebraEarlyStopMax = 2.000000
  1447.  
  1448. ;ZebraEarlyStopMin = 0.750000
  1449.  
  1450. ;ZebraSafePositionRadius = 0.500000
  1451.  
  1452.  
  1453. [MoveController]
  1454.  
  1455. ;BlendedSlopes = false
  1456.  
  1457. ;ClampForwardInterpolationFactor = true
  1458.  
  1459. ;DownDampTime = 60.000000
  1460.  
  1461. ;InterpolationForwardFactor = 0.500000
  1462.  
  1463. ;LevelDampTime = 0.010000
  1464.  
  1465. ;MaxSlopeSamples = 10
  1466.  
  1467. ;PredictionDistance = 0.300000
  1468.  
  1469. ;PredictionFactor = 1.000000
  1470.  
  1471. ;SlopeTolerance = 0.001000
  1472.  
  1473. ;UpDampTime = 60.000000
  1474.  
  1475. ;UpdateType = 1
  1476.  
  1477.  
  1478. [MovementPolicies]
  1479.  
  1480. MoveAwayFromTargetOnInfluenceMap = false
  1481.  
  1482. RunFromThreatOnInfluenceMap = false
  1483.  
  1484.  
  1485. [Multiplayer]
  1486.  
  1487. ;AllowJoinInProgressDM = true
  1488.  
  1489. ;ClientAuthoritativePosition = false
  1490.  
  1491. ;ClientMovementCorrection = true
  1492.  
  1493. ;ClientTargetTickRate = 30
  1494.  
  1495. ;DebugDump = false
  1496.  
  1497. ;HitRegistrationDebugFrameLifetime = 30.000000
  1498.  
  1499. ;HitRegistrationDebugHistoryLength = -1
  1500.  
  1501. ;HitRegistrationDebugShowMisses = false
  1502.  
  1503. ;InterpolationDelayMilliSecs = 200
  1504.  
  1505. ;LagCompensationEnabled = true
  1506.  
  1507. ;LogInputIssues = true
  1508.  
  1509. ;MaxDesiredPacketSize = 2349
  1510.  
  1511. ;MaxExtrapolationMilliSecs = 100
  1512.  
  1513. ;MaxInputPackFramesCount = 3
  1514.  
  1515. ;MovementSmoothCorrectionTime = 0.200000
  1516.  
  1517. ;MoveOnServerInterval = 0.000000
  1518.  
  1519. ;PositionCorrectionTreshold = 0.010000
  1520.  
  1521. ;RecoverLostButtonInputs = true
  1522.  
  1523. ;RepeatInputActionsIfNoneReceived = true
  1524.  
  1525. ;RotationCorrectionTreshold = 1.000000
  1526.  
  1527. ;ServerTargetTickRate = 30
  1528.  
  1529.  
  1530. [Muppet]
  1531.  
  1532. ;AlwaysResimulate = false
  1533.  
  1534. ;ClientTooNewStateThreshold = 10
  1535.  
  1536. ;ClientTooOldStateThreshold = 150
  1537.  
  1538. ;Extrapolation = true
  1539.  
  1540. ;LogEachLogicStep = false
  1541.  
  1542. ;LogInputs = false
  1543.  
  1544. ;LogInputsReplication = false
  1545.  
  1546. ;LogMovementSteps = false
  1547.  
  1548. ;LogResimulation = false
  1549.  
  1550. ;LogStatesManagement = false
  1551.  
  1552. ;ResimulationSmoothing = true
  1553.  
  1554. ;ServerInputsMaxHighNum = 15
  1555.  
  1556. ;ServerInputsMaxLowNum = 12
  1557.  
  1558. ;ServerInputsMaxNumSpeedup = 2.000000
  1559.  
  1560. ;ServerInputsMinHighNum = 8
  1561.  
  1562. ;ServerInputsMinLowNum = 5
  1563.  
  1564. ;ServerInputsMinNumSlowdown = 0.500000
  1565.  
  1566. ;UseRealTimeForSubsteps = true
  1567.  
  1568.  
  1569. [nav]
  1570.  
  1571. ;TileDebugDrawDistance = 50.000000
  1572.  
  1573. ;ZOffset = 0.000000
  1574.  
  1575.  
  1576. [Nav]
  1577.  
  1578. ;VisualizedAgentSize = 0
  1579.  
  1580.  
  1581. [NaviHistory]
  1582.  
  1583. ;BoxHalfSize = 0.500000
  1584.  
  1585. ;PastTimeShift = 3.000000
  1586.  
  1587. ;TimeBtwChecks = 0.200000
  1588.  
  1589.  
  1590. [NetworkEmulation]
  1591.  
  1592. ;PacketLossPercentage = 5
  1593.  
  1594. ;PingMilliSecs = 0
  1595.  
  1596. ;PingVarianceMilliSecs = 30
  1597.  
  1598.  
  1599. [ObjectSelection]
  1600.  
  1601. ;CoverBoxSize = 2.000000
  1602.  
  1603. ;MaxFindPathsLimit = 3
  1604.  
  1605. ;MaxFindPathsTimeLimitMs = 3.000000
  1606.  
  1607.  
  1608. [Occlusion]
  1609.  
  1610. ;BroadPhaseFraction = 16
  1611.  
  1612. ;DepthBufferDimScale = 6
  1613.  
  1614. ;FillphaseRangeFactor = 40.000000
  1615.  
  1616. ;ForceFullTest = false
  1617.  
  1618. MaxDistance = 4000.000000
  1619.  
  1620. ;MaxFarPlane = 8000.000000
  1621.  
  1622. ;MinBufferHeight = 128
  1623.  
  1624. ;MinBufferWidth = 256
  1625.  
  1626. ;MinNearPlane = 0.200000
  1627.  
  1628. ;MultiFrustumOcclusionMode = 1
  1629.  
  1630. ;MultiFrustumUseGlobalOcclusion = true
  1631.  
  1632. ;RastTilesJobGranularity = 1
  1633.  
  1634. ;SortDist0 = 140.000000
  1635.  
  1636. ;SortDist1 = 200.000000
  1637.  
  1638. ;SortDist2 = 260.000000
  1639.  
  1640. ;TestPhasesCount = 6
  1641.  
  1642.  
  1643. [Overlay/IO]
  1644.  
  1645. ;MaxQueueChars = 128
  1646.  
  1647.  
  1648. [Physics]
  1649.  
  1650. ;CollisionFilteringResource = "engine\physics\collision_groups.json"
  1651.  
  1652. EnableParticlesWorldPreview = true
  1653.  
  1654. ;RobustQueryLogging = false
  1655.  
  1656.  
  1657. [PingSystem]
  1658.  
  1659. ;Enable = false
  1660.  
  1661.  
  1662. [Player]
  1663.  
  1664. ;Class = "cpPlayer"
  1665.  
  1666.  
  1667. [Player/Input]
  1668.  
  1669. ;InitialInputContext = "Exploration"
  1670.  
  1671. ;InitialUIInputContext = "UIBase"
  1672.  
  1673. ;InputContextFile = "config\inputContexts.xml"
  1674.  
  1675. ;InputDeadzonesFile = "config\inputDeadzones.xml"
  1676.  
  1677. ;InputMappingFile = "config\inputUserMappings.xml"
  1678.  
  1679. ;MPInputContextFile = "config\multi\multiInputContexts.xml"
  1680.  
  1681. ;MPInputMappingFile = "config\multi\multiInputUserMappings.xml"
  1682.  
  1683.  
  1684. [PreGameSession]
  1685.  
  1686. ;InitialGameDef = "base\quest\main_menu\04_main_menu.gamedef"
  1687.  
  1688.  
  1689. [Profiler]
  1690.  
  1691. ;ActiveProfilers = "none"
  1692.  
  1693. ;ProfilerBreakpointThresholdMs = 20.000000
  1694.  
  1695. ;ProfilerServerName = "localhost"
  1696.  
  1697. ;ProfilingLevel = 4
  1698.  
  1699.  
  1700. [RacingSystem]
  1701.  
  1702. ;Record = false
  1703.  
  1704.  
  1705.  
  1706. [RayTracing]
  1707.  
  1708. ;AccelerationStructureBuildNumMax = 16
  1709.  
  1710. ;AccumulationSpeed = 0.020000
  1711.  
  1712. AmbientOcclusionRadiusFar = 500.000000
  1713.  
  1714. AmbientOcclusionRadiusNear = 0.200000
  1715.  
  1716. ;AmbientOcclusionRayNumber = 1
  1717.  
  1718. ;AmbientOcclusionTransitionFar = -1.000000
  1719.  
  1720. ;AmbientOcclusionTransitionNear = -1.000000
  1721.  
  1722. ;AmbientScale = 1.000000
  1723.  
  1724. ;DebugMode = 0
  1725.  
  1726. ;DeflickerStrength = 0.100000
  1727.  
  1728. ;DiffuseIlluminationAOModulation = 0.400000
  1729.  
  1730. ;DynamicInstanceUpdateBatchSize = 128
  1731.  
  1732. ;DynamicInstanceUpdateDistanceFactor = 1.000000
  1733.  
  1734. ;DynamicInstanceUpdateDistanceThreshold = 25.000000
  1735.  
  1736. ;DynamicInstanceUpdateNumMax = 32
  1737.  
  1738. DynamicInstanceUpdateUseHalfFloat = true
  1739.  
  1740. ;EmissiveClipRadius = 64.000000
  1741.  
  1742. ;EmissiveRangeScale = 10.000000
  1743.  
  1744. ;EmittanceScale = 1.000000
  1745.  
  1746. ;Enable = true
  1747.  
  1748. ;EnableAmbientOcclusion = true
  1749.  
  1750. ;EnableDiffuseIllumination = true
  1751.  
  1752. ;EnableDirectionalShadow = true
  1753.  
  1754. ;EnableDirectionalShadowCulling = true
  1755.  
  1756. ;EnableGlobalIllumination = false
  1757.  
  1758. ;EnableImportanceSampling = true
  1759.  
  1760. ;EnableLocalLights = true
  1761.  
  1762. ;EnableMirrorMaterialReflection = false
  1763.  
  1764. ;EnableNRD = true
  1765.  
  1766. ;EnableReflection = true
  1767.  
  1768. ;EnableResidencyManagement = false
  1769.  
  1770. EnableShadowCasadesOptimization = true
  1771.  
  1772. ;EnableSkinning = true
  1773.  
  1774. ;EnableSpatialFiltering = true
  1775.  
  1776. ;EnableTransparentReflection = true
  1777.  
  1778. ;GeometryUpdateBufferSizeMB = 64
  1779.  
  1780. ;HideFPPAvatar = true
  1781.  
  1782. ;ImportanceSamplingTransitionMax = 4.000000
  1783.  
  1784. ;ImportanceSamplingTransitionMin = 2.000000
  1785.  
  1786. ;LightGridSize = 32
  1787.  
  1788. ;LocalLightBatchSize = 16
  1789.  
  1790. ;LocalLightClipRadius = 32.000000
  1791.  
  1792. ;LocalLightNumMax = 32
  1793.  
  1794. LocalLightTraceLightVolumes = false
  1795.  
  1796. ;MaterialProxyNumMax = 65536
  1797.  
  1798. MaterialProxyUpdateNumMax = 1024
  1799.  
  1800. ;OverrideEnable = false
  1801.  
  1802. ;RayNormalOffset = 0.005000
  1803.  
  1804. ;RayViewOffset = 0.005000
  1805.  
  1806. ScratchBufferSizeMB = 1024
  1807.  
  1808. ;SkyRadianceExposureRatio = 400.000000
  1809.  
  1810. ;SkyRadianceExposureScaling = true
  1811.  
  1812. ;SkyRadianceScale = -1.000000
  1813.  
  1814. ;SpeedTreeLodDistanceMultiplier = 0.050000
  1815.  
  1816. ;SunAngularSize = 0.500000
  1817.  
  1818. ;SunScatteringScale = 10.000000
  1819.  
  1820. ;SunVisibility = 1.000000
  1821.  
  1822. TracingRadius = 100.000000
  1823.  
  1824. TracingRadiusReflections = 800.000000
  1825.  
  1826. ;TransparentReflectionEnvironmentBlendFactor = 1.000000
  1827.  
  1828. ;UploadInstanceData = true
  1829.  
  1830. VisibilityCullingRadius = 800.000000
  1831.  
  1832. VisibilityFrustumOffset = 100.000000
  1833.  
  1834.  
  1835. [RayTracing/BottomLevelCache]
  1836.  
  1837. ;Budget = 209715200
  1838.  
  1839. ;EvictAgeLimit = 10
  1840.  
  1841.  
  1842. [RayTracing/Debug]
  1843.  
  1844. ;AmbientOcclusion = false
  1845.  
  1846. ;ClipRadius = -1.000000
  1847.  
  1848. ;DiffuseIllumination = false
  1849.  
  1850. ;EnableVisibilityCheck = false
  1851.  
  1852. ;ForcedLod = -1
  1853.  
  1854. ;ImportanceSampling = 0
  1855.  
  1856. ;PrimaryRays = 0
  1857.  
  1858. ;Reflection = false
  1859.  
  1860. ;RenderObjectType = -1
  1861.  
  1862. ;ShaderClock = false
  1863.  
  1864. ;SkipClusteredProxies = false
  1865.  
  1866. ;SkipDynamicMeshes = false
  1867.  
  1868. ;SkipProxiesWithDismembermentData = false
  1869.  
  1870. ;SkipStaticMeshes = false
  1871.  
  1872. ;SkipTransparentMeshes = false
  1873.  
  1874. ;TransparentReflection = false
  1875.  
  1876.  
  1877. [RayTracing/Diffuse]
  1878.  
  1879. ;UseScreenSpaceData = true
  1880.  
  1881.  
  1882. [RayTracing/Multilayer]
  1883.  
  1884. ResolutionScaleEnable = 1
  1885.  
  1886. ResolutionScale = 0.010000
  1887.  
  1888. ;ResolutionScaleMicroblendFactor = 0.000000
  1889.  
  1890. ResolutionScaleNormalFactor = 0.010000
  1891.  
  1892.  
  1893. [RayTracing/NRD]
  1894.  
  1895. ;Debug = 0.000000
  1896.  
  1897. ;DiffuseAntiLag = true
  1898.  
  1899. ;DiffuseDenoisingRadius = 60.000000
  1900.  
  1901. ;DiffuseMaxAccumulatedFrameNum = 15
  1902.  
  1903. ;DiffuseMaxAdaptiveRadiusScale = 5.000000
  1904.  
  1905. ;DisocclusionThreshold = 0.005000
  1906.  
  1907. ;EnableAmbientOcclusion = true
  1908.  
  1909. ;EnableLocalCoordinates = true
  1910.  
  1911. ;EnableScalingCompensation = true
  1912.  
  1913. ;MaxHitDistanceDiffuse = 5.000000
  1914.  
  1915. ;MaxHitDistanceSpecular = 20.000000
  1916.  
  1917. ;ReferenceAccumulation = false
  1918.  
  1919. ;SpecularAntiLag = false
  1920.  
  1921. ;SpecularDenoisingRadius = 40.000000
  1922.  
  1923. ;SpecularMaxAccumulatedFrameNum = 15
  1924.  
  1925. ;SpecularMaxAdaptiveRadiusScale = 5.000000
  1926.  
  1927. ;UnitsToMeters = 1.000000
  1928.  
  1929.  
  1930. [RayTracing/Reflection]
  1931.  
  1932. ;AccumulationSpeed = 0.100000
  1933.  
  1934. ;EnableHalfResolutionTracing = 1
  1935.  
  1936. ;FilterRadius = 128.000000
  1937.  
  1938. ;RoughnessOverride = 0.000000
  1939.  
  1940. RoughnessThreshold = 0.80000
  1941.  
  1942. ;UseScreenSpaceData = true
  1943.  
  1944.  
  1945. [RemoteClient]
  1946.  
  1947. ;Class = "mpRemotePlayer"
  1948.  
  1949.  
  1950. [Render]
  1951.  
  1952. ;CaptureSequentialFrames = false
  1953.  
  1954.  
  1955. [Rendering]
  1956.  
  1957. ;AllowShaderCacheReload = true
  1958.  
  1959. ;DecalLookingAngleScalingFactor = 0.100000
  1960.  
  1961. ;DefaultViewportHeight = 720
  1962.  
  1963. ;DefaultViewportWidth = 1280
  1964.  
  1965. ;DepthPrepassDistanceFactor = 12.000000
  1966.  
  1967. ;DissolveTime = 0.500000
  1968.  
  1969. ;DistantShadowsDepthBias0 = 0.500000
  1970.  
  1971. ;DistantShadowsDepthBias1 = 1.800000
  1972.  
  1973. ;DistantShadowsDepthBias2 = 5.000000
  1974.  
  1975. ;DistantShadowsDepthBias3 = 16.000000
  1976.  
  1977. ;DistantShadowsMaxBatchSize = 500
  1978.  
  1979. ;DistantShadowsMaxTrianglesPerBatch = 400000
  1980.  
  1981. ;DistantShadowsProxySortingMode = 2
  1982.  
  1983. ;DistantShadowsUseTodVis = false
  1984.  
  1985. ;EnableDeferredLightsStencil = true
  1986.  
  1987. ;ForcedExposureAvgLum = -1.000000
  1988.  
  1989. ;ForcedInstantAutoExposure = false
  1990.  
  1991. ;ForcedPreExposure = -1.000000
  1992.  
  1993. ;HiResEntityCustomShadowmapSize = -1
  1994.  
  1995. ;MultiLayerSelectionMaxLayersCount = 10
  1996.  
  1997. ;RainMapBatchMaxSize = 300
  1998.  
  1999. ;RainMapBatchMaxTrianglesPerBatch = 200000
  2000.  
  2001. ;RainMapProxySorting = true
  2002.  
  2003. ;RectLightApproximationFactor = 20.000000
  2004.  
  2005. ;ReflectionProbe_FastBlend = false
  2006.  
  2007. ;ReflectionProbeBlend_FillProbeSpill = 0.750000
  2008.  
  2009. ;ReflectionProbeBlend_Global = 3.000000
  2010.  
  2011. ;ReflectionProbeBlend_Local = 0.500000
  2012.  
  2013. ;ReflectionProbeBlend_MovingBlendSpeed = 2.000000
  2014.  
  2015. ;ReflectionProbeBlend_StreamIn = 0.500000
  2016.  
  2017. ;RoughCullingRejectionRange = 60.000000
  2018.  
  2019. ;SceneReferredValuesRange = 2.000000
  2020.  
  2021. ;ShaderCacheReloadTimeCheck = 2.000000
  2022.  
  2023. ;SphereLightApproximationFactor = 0.700000
  2024.  
  2025. ;TimeOfDay = 12.000000
  2026.  
  2027. ;TubeLightApproximationFactor = 2.200000
  2028.  
  2029. ;UiLuminanceScalingFactor = 7.000000
  2030.  
  2031. ;UiLuminanceScalingMax = 10.000000
  2032.  
  2033. ;UiLuminanceScalingMin = 0.750000
  2034.  
  2035. ;UiLuminanceScalingSpeedDown = 0.750000
  2036.  
  2037. ;UiLuminanceScalingSpeedUp = 1.500000
  2038.  
  2039. ;UseExperimentalVolFog = true
  2040.  
  2041. ;UseSkinningLOD = true
  2042.  
  2043. ;VolumetricFogVolume_DefaultAbsorption = 1.000000
  2044.  
  2045.  
  2046. [Rendering/AsyncCompute]
  2047.  
  2048. ;BuildDepthChain = true
  2049.  
  2050. ;DynamicTexture = true
  2051.  
  2052. ;Enable = true
  2053.  
  2054. ;FlattenNormals = true
  2055.  
  2056. ;HairClears = false
  2057.  
  2058. ;LutGeneration = true
  2059.  
  2060. ;RaytraceASBuild = true
  2061.  
  2062. ;SSAO = true
  2063.  
  2064.  
  2065. [Rendering/FrostedGlass]
  2066.  
  2067. ;Debug = 0
  2068.  
  2069. ;GlassAAQuality = 0
  2070.  
  2071. ;GlassBlurQuality = 0
  2072.  
  2073. ;GlassUseMipChain = true
  2074.  
  2075.  
  2076. [Rendering/GlobalIllumination]
  2077.  
  2078. ;DistantShadowBlur = 5.000000
  2079.  
  2080. ;DistantShadowForce = 0.600000
  2081.  
  2082.  
  2083. [Rendering/LateVSAlloc]
  2084.  
  2085. ;Grass = 28
  2086.  
  2087. ;Hair = 28
  2088.  
  2089. ;Particles = 28
  2090.  
  2091. ;Terrain = 0
  2092.  
  2093. ;Trees = 50
  2094.  
  2095.  
  2096. [Rendering/LUT]
  2097.  
  2098. ;MaxRange = 100.000000
  2099.  
  2100. ;MinRange = 0.001000
  2101.  
  2102. ;Size = 48
  2103.  
  2104.  
  2105. [Rendering/MeshLoading]
  2106.  
  2107. ;AutoRefreshTime = 0.100000
  2108.  
  2109. ;ForceSyncMeshLoading = false
  2110.  
  2111. ;LoadingDelay = 0
  2112.  
  2113.  
  2114. [Rendering/Particles]
  2115.  
  2116. ;MaxNoRenderSimTime = 100.000000
  2117.  
  2118. ;MaxOffscreenSimTime = 2.000000
  2119.  
  2120.  
  2121.  
  2122. [Rendering/Shadows]
  2123.  
  2124. ;CascadeDegreesLimit = 0.000000
  2125.  
  2126. ;CascadeDepthBias0 = 0.030000
  2127.  
  2128. ;CascadeDepthBias1 = 0.060000
  2129.  
  2130. ;CascadeDepthBias2 = 0.120000
  2131.  
  2132. ;CascadeDepthBias3 = 0.240000
  2133.  
  2134. ;CascadeEnableScissors = true
  2135.  
  2136. ;CascadeFillDepthBias = 20.000000
  2137.  
  2138. ;CascadeFitToWorstCase = true
  2139.  
  2140. ;CascadeFrontCullingPlaneDistance = 300.000000
  2141.  
  2142. CascadeRange0 = 12.000000
  2143.  
  2144. CascadeRange1 = 30.000000
  2145.  
  2146. CascadeRange2 = 75.000000
  2147.  
  2148. CascadeRange3 = 140.000000
  2149.  
  2150. ;CascadeScissorsMarigin = 16
  2151.  
  2152. ;CascadeShadowReceiverBiasAlongNormal = 0.020000
  2153.  
  2154. ;CascadesHeuristicForceRefresh = false
  2155.  
  2156. ;CascadesHeuristicMinMeshAutohideDistInCascade0 = 20.000000
  2157.  
  2158. ;CascadesHeuristicMinMeshAutohideDistInCascade1 = 40.000000
  2159.  
  2160. ;CascadesHeuristicMinMeshAutohideDistInCascade2 = 50.000000
  2161.  
  2162. ;CascadesHeuristicMinMeshAutohideDistInCascade3 = 50.000000
  2163.  
  2164. ;CascadesHeuristicMinMeshSizeInCascade0 = 0.100000
  2165.  
  2166. ;CascadesHeuristicMinMeshSizeInCascade1 = 0.500000
  2167.  
  2168. ;CascadesHeuristicMinMeshSizeInCascade2 = 1.500000
  2169.  
  2170. ;CascadesHeuristicMinMeshSizeInCascade3 = 2.000000
  2171.  
  2172. ;CascadeUseBackfacesAsCullingPlanes = true
  2173.  
  2174. ;DistantHeuristicMinMeshAutohideDistInCascade0 = 50.000000
  2175.  
  2176. ;DistantHeuristicMinMeshAutohideDistInCascade1 = 100.000000
  2177.  
  2178. ;DistantHeuristicMinMeshAutohideDistInCascade2 = 300.000000
  2179.  
  2180. ;DistantHeuristicMinMeshSizeInCascade0 = 2.000000
  2181.  
  2182. ;DistantHeuristicMinMeshSizeInCascade1 = 3.000000
  2183.  
  2184. ;DistantHeuristicMinMeshSizeInCascade2 = 6.000000
  2185.  
  2186. ;DistantShadowsForceFoliageGeometry = false
  2187.  
  2188. ;TimeShiftCooldownTime = 10.000000
  2189.  
  2190.  
  2191. [Rendering/SpeedTree]
  2192.  
  2193. ;BillboardsGlobalBleed = 0.500000
  2194.  
  2195. ;SpeedTreeTerrainNormalmapFlatness = 1.500000
  2196.  
  2197.  
  2198. [Rendering/Video]
  2199.  
  2200. ;MaxFrameUploadMB = 10485760
  2201.  
  2202.  
  2203. [Rendering/VisionMode]
  2204.  
  2205. ;HistoryBlend = 0.850000
  2206.  
  2207.  
  2208. [Rendering/WindImpulse]
  2209.  
  2210. ;BulletIntensity = 0.200000
  2211.  
  2212. ;BulletLifeTime = 0.500000
  2213.  
  2214. ;BulletRadius = 0.600000
  2215.  
  2216.  
  2217. [Replication]
  2218.  
  2219. ;MaxOutgoingBytesPerSecondFromClient = 100240
  2220.  
  2221. ;MaxOutgoingBytesPerSecondP2P = 10240
  2222.  
  2223. ;MaxOutgoingBytesPerSecondToClient = 100240
  2224.  
  2225. ;MaxSendFrequencyMilliSecs = 10
  2226.  
  2227.  
  2228. [ResourceBank]
  2229.  
  2230. ;GameResourceCacheExpirySeconds = 20
  2231.  
  2232.  
  2233. [ResourceLoaderThrottler]
  2234.  
  2235. ;DedicatedDecompressionMemoryBytes = 1048576
  2236.  
  2237. ;FloodMinNonLoadingThreads = 2
  2238.  
  2239. ;StreamMaxLoadingThreads = 2
  2240.  
  2241. ;TrickleMaxLoadingThreads = 1
  2242.  
  2243.  
  2244. [SaveConfig]
  2245.  
  2246. ;AutoSaveEnabled = true
  2247.  
  2248. ;AutoSavePeriod = 300
  2249.  
  2250. ;AutoSavePeriodOnLock = 30
  2251.  
  2252. ;CheckpointSavePeriod = 60
  2253.  
  2254.  
  2255. [Scenes/Probing]
  2256.  
  2257. ;ProbingDeltaMsec = 100
  2258.  
  2259. ;ProbingTimeBudgetMsec = 1500
  2260.  
  2261.  
  2262. [SceneSystem/Dialog]
  2263.  
  2264. ;AdditionalSpeakerLineCancelFadeOutTime = 0.500000
  2265.  
  2266. ;CancelationFadeOutTime = 0.500000
  2267.  
  2268.  
  2269. [SceneSystem/Extractor]
  2270.  
  2271. ;Enabled = true
  2272.  
  2273.  
  2274. [SceneSystem/FastForwarding]
  2275.  
  2276. ;AdaptiveModeMaxDilation = 10.000000
  2277.  
  2278. ;AdaptiveModeMaxSpeed = 10.000000
  2279.  
  2280. ;AdaptiveModeMinDilation = 2.000000
  2281.  
  2282. ;ConstantModeDilation = 10.000000
  2283.  
  2284. ;EnableAdaptiveMode = false
  2285.  
  2286. ;EnableDeactivationOnDemand = true
  2287.  
  2288. ;EnableDeactivationOnInput = false
  2289.  
  2290. ;EnableFastForwarding = true
  2291.  
  2292.  
  2293. [SceneSystem/Interrupt]
  2294.  
  2295. ;DefaultInterruptDistance = 6.000000
  2296.  
  2297. ;DefaultReturnDistance = 5.000000
  2298.  
  2299. ;DialogLinesFadeOutTime = 0.500000
  2300.  
  2301. ;IntendedInterruptionMinimalTime = 0.500000
  2302.  
  2303. ;PlayReturnFromSectionBeginningIfNPCInterrupted = false
  2304.  
  2305. ;PlayReturnFromSectionBeginningIfPlayerInterruptedAndNPCFirstDialog = false
  2306.  
  2307. ;PlayReturnFromSectionBeginningIfPlayerInterruptedAndPlayerFirstDialog = true
  2308.  
  2309.  
  2310. [SceneSystem/ReviewTools]
  2311.  
  2312. ;EnableScreenplayComments = false
  2313.  
  2314.  
  2315. [Scripts]
  2316.  
  2317. ;EnableCompilation = false
  2318.  
  2319. ;Port = 37060
  2320.  
  2321. ;PortRange = 10
  2322.  
  2323. ;ScriptsBlobFilename = "master.redscripts"
  2324.  
  2325. ;SilentCompilation = false
  2326.  
  2327. ;SilentValidation = false
  2328.  
  2329.  
  2330. [Senses]
  2331.  
  2332. ;ShowSensesCheckTrace = false
  2333.  
  2334.  
  2335. [Serialization]
  2336.  
  2337. ;ValidateCRC = false
  2338.  
  2339.  
  2340. [ServerPlayer]
  2341.  
  2342. ;Class = "mpServerPlayer"
  2343.  
  2344.  
  2345. [Session/Loading]
  2346.  
  2347. ;DebugAutoSkipLoadingTimeout = true
  2348.  
  2349. ;DebugLoadingCooldownWarning = 30
  2350.  
  2351. ;DebugTickFinishCounterMax = 1
  2352.  
  2353. ;LoadingResetIOQueuesSeconds = 2.000000
  2354.  
  2355. ;LoadingTimeoutSeconds = 60
  2356.  
  2357. ;MinDurationSeconds = 2.000000
  2358.  
  2359. ;UpdateBehindLoadingScreenDuration = 2.000000
  2360.  
  2361.  
  2362. [SnapToTerrainIk][SnapToTerrainIk]
  2363.  
  2364. ;AllowIkThreshold = 0.950000
  2365.  
  2366. ;Enabled = true
  2367.  
  2368. ;EnableFootLockThreshold = 0.950000
  2369.  
  2370. ;FallBackFrameTimeForDisable = 0.100000
  2371.  
  2372. ;FallBackFrameTimeForFootLockDisable = 0.070000
  2373.  
  2374. ;FootLockBlendOffSpeed = 0.500000
  2375.  
  2376. ;FootLockBlendOffSpeedBroken = 0.800000
  2377.  
  2378. ;FootLockBlendOffSpeedPlanted = 0.200000
  2379.  
  2380. ;FootLockEnabled = true
  2381.  
  2382. ;FootLockMaxShift = 0.250000
  2383.  
  2384. ;HipRelativeMaxFootHeight = -0.100000
  2385.  
  2386. ;HipsAdditionalZOffsetFactor = -0.100000
  2387.  
  2388. ;HipsXYOffsetDisableSpeed = 1.000000
  2389.  
  2390. ;HipsXYOffsetSpeed = 1.000000
  2391.  
  2392. ;HipsZOffsetBaseSpeed = 0.800000
  2393.  
  2394. ;HipsZOffsetSpeed = 0.300000
  2395.  
  2396. ;MaxFootHipDistRefMul = 0.900000
  2397.  
  2398. ;MaxXYHipShift = 0.250000
  2399.  
  2400. ;MinCorrectionToEnable = 0.005000
  2401.  
  2402. ;MinFootHipDist = 0.400000
  2403.  
  2404. ;RotationSpeed = 180.000000
  2405.  
  2406. ;TraceAboveGroundDistance = 0.500000
  2407.  
  2408. ;TraceBelowGroundDistance = 0.500000
  2409.  
  2410. ;TranslationSpeed = 2.250000
  2411.  
  2412.  
  2413.  
  2414. [Streaming]
  2415.  
  2416. DistanceBoost = 64.000000
  2417.  
  2418. ;EditorThrottledMaxNodesPerFrame = 500
  2419.  
  2420. ;ForceUnstream = false
  2421.  
  2422. ;MaxNodesPerFrame = 300
  2423.  
  2424. ;MaxNodesPerFrameWHileLoading = 999999
  2425.  
  2426. ;MaxStreamingDistance = 33170.251953
  2427.  
  2428. ;MaxStreamingObserverHeight = 3.000000
  2429.  
  2430. ;MinStreamingDistance = 1.000000
  2431.  
  2432. ;ObserverMaxAirVehicleForwardVelocity = 0.000000
  2433.  
  2434. ;ObserverMaxNonAirVehicleForwardVelocity = 20.000000
  2435.  
  2436. ;ObserverMaxOnFootForwardVelocity = 5.000000
  2437.  
  2438. ;ObserverVelocityOffsetEnabled = false
  2439.  
  2440. ;PrecacheDistance = 0.000000
  2441.  
  2442. ;RadiusNearInvMult = 0.800000
  2443.  
  2444. ;RadiusNearSecondaryRefPointAddend = 200.000000
  2445.  
  2446. ;RadiusNearSubtrahend = 200.000000
  2447.  
  2448. ;RadiusSecondaryRefPointMult = 1.250000
  2449.  
  2450. ;StreamingEnabled = true
  2451.  
  2452. ;TimeLimitAttachingPerFrame = 0.500000
  2453.  
  2454. ;TimeLimitSectorLoadPerFrame = 2.000000
  2455.  
  2456. ;TimeLimitSectorUnloadPerFrame = 1.000000
  2457.  
  2458. ;TimeLimitStreamedPerFrame = 6.000000
  2459.  
  2460. ;TimeLimitStreamedPerFrameWhileLoading = 8.000000
  2461.  
  2462.  
  2463. [Streaming/Culling]
  2464.  
  2465. ;Enabled = true
  2466.  
  2467. ;ForceSSDMode = 0
  2468.  
  2469. ;OnlyIfSingleObserver = true
  2470.  
  2471. ;StreamingQueryRoadDataMaxNN = 5
  2472.  
  2473. ;StreamingQueryRoadDataMaxZOffsetAbove = 5.000000
  2474.  
  2475. ;StreamingQueryRoadDataMaxZOffsetBelow = -0.500000
  2476.  
  2477. ;Strict = false
  2478.  
  2479. ;VisibilityQuery = true
  2480.  
  2481. ;VisibilityQueryActivationDistanceBoost = 40.000000
  2482.  
  2483.  
  2484. [Streaming/Culling/AutoHideDistanceNear]
  2485.  
  2486. ;Enabled = true
  2487.  
  2488.  
  2489. [Streaming/Culling/Fallback]
  2490.  
  2491. ;DirectionTreshold = 0.600000
  2492.  
  2493. ;DistanceTreshold = 32.000000
  2494.  
  2495. ;Enabled = true
  2496.  
  2497. ;PriorityTreshold = 1
  2498.  
  2499.  
  2500. [Streaming/Culling/NonAirVehicle]
  2501.  
  2502. ;CentralMaxYawDegrees = 30.000000
  2503.  
  2504. ;FakeTotalRoadWidth = 40.000000
  2505.  
  2506. ;MaxSideOfRoadCutoffDistance = 5.000000
  2507.  
  2508. ;MaxStreamingRadius = 64.000000
  2509.  
  2510. ;PeripheralMaxYawDegrees = 60.000000
  2511.  
  2512. ;SaturationVelocity = 20.000000
  2513.  
  2514. ThresholdVelocity = 10.000000
  2515.  
  2516.  
  2517. [Streaming/Culling/NonAirVehicle/RoadInterpolation]
  2518.  
  2519. ;StraightConnectionRoadToRoadAngle = 20.000000
  2520.  
  2521. ;StraightConnectionVehicleTurnAngle = 45.000000
  2522.  
  2523.  
  2524. [Streaming/Culling/SecondaryRefPoint]
  2525.  
  2526. ;Enabled = true
  2527.  
  2528.  
  2529. [Streaming/Debug]
  2530.  
  2531. ;EmulateExcludeFromConsole = false
  2532.  
  2533.  
  2534. [Streaming/Editor]
  2535.  
  2536. ;TimeLimitAttachingPerFrame = 10.000000
  2537.  
  2538. ;TimeLimitDetachingPerFrame = 10.000000
  2539.  
  2540. ;TimeLimitStreamedPerFrame = 12.000000
  2541.  
  2542.  
  2543. [StreamingAnimation]
  2544.  
  2545. ;FallbackFrameBlendDuration = 0.300000
  2546.  
  2547. ;ForceFallbackFrames = false
  2548.  
  2549. ;PreloadWorkspotAnimation = false
  2550.  
  2551. ;ShowStreamedInWorkspotAnims = false
  2552.  
  2553. ;UseFakeStreamingDelay = false
  2554.  
  2555.  
  2556. [TargetTracking]
  2557.  
  2558. ;VariableTickRateEnabled = true
  2559.  
  2560.  
  2561. [ThreatTracking]
  2562.  
  2563. ;ThreatDropFactor = 1.000000
  2564.  
  2565.  
  2566. [TPPRepresentation]
  2567.  
  2568. ;DevForceUseGameplayCamera = false
  2569.  
  2570.  
  2571. [Traffic]
  2572.  
  2573. ;AccFactorMP = 1.000000
  2574.  
  2575. AvoidanceLimitAngle = 3.000000
  2576.  
  2577. AvoidZebra2Zebra = false
  2578.  
  2579. ;BottomClampAngle = 15.000000
  2580.  
  2581. ;BrakeFactorMP = 25.000000
  2582.  
  2583. ;BufferBuffer = 0.100000
  2584.  
  2585. ;carExpectedCollisionFactor = 0.700000
  2586.  
  2587. CurveLimitFactor = 0.850000
  2588.  
  2589. DeathLimit = 2.000000
  2590.  
  2591. decelerationFactor = 0.850000
  2592.  
  2593. ;DisableLOD = true
  2594.  
  2595. ;DisplacementCap = 1.000000
  2596.  
  2597. ;DisposeOnSummon = true
  2598.  
  2599. ;FrontAngle = 15.000000
  2600.  
  2601. GreenWaveAveragePredictedCarSpeed = 15.000000
  2602.  
  2603. ;GreenWaveLength = 200.000000
  2604.  
  2605. leftLaneSpeedIncrease = 25.000000
  2606.  
  2607. ;MaxLocalPathLength = 100.000000
  2608.  
  2609. ;MaxPathLanes = 5
  2610.  
  2611. MaxTimeBeforeGreenWave = 4.000000
  2612.  
  2613. MinTimeBeforeGreenWave = 3.000000
  2614.  
  2615. ;PathLaneIntersectionDownTolerance = 1.000000
  2616.  
  2617. ;PathLaneIntersectionUpTolerance = 2.000000
  2618.  
  2619. ;PlayerPrediction = 30.000000
  2620.  
  2621. roadSpeedOverride = 35.000000
  2622.  
  2623. ;SideAngle = 0.000000
  2624.  
  2625. SlotLaneOccupancyArea_Pedestrian = 3.000000
  2626.  
  2627. SlotLaneOccupancyArea_Vehicle_Length = 4.000000
  2628.  
  2629. SpotDetectionPrecision = 4.000000
  2630.  
  2631. SpotDetectionRange = 2.00000
  2632.  
  2633. ;stopOnStaticCollisions = false
  2634.  
  2635. ;StopSpawn = false
  2636.  
  2637. ;StraightTurnLimit = 15.000000
  2638.  
  2639. ;TaxiDespawnLookahead = 100.000000
  2640.  
  2641. ;taxiPathDistance = -1.000000
  2642.  
  2643. ;TeleportationDistance = 340282346638528859811704183484516925440.000000
  2644.  
  2645. ;UncrowdMultiLaneRoads = true
  2646.  
  2647. ;UncrowdOneLaneRoads = true
  2648.  
  2649.  
  2650. [UIAnimationsProcessor]
  2651.  
  2652. ;AnimationLibraryResourceCooldown = 5.000000
  2653.  
  2654.  
  2655. [UiInput]
  2656.  
  2657. ;PadRotationEnterTime = 0.050000
  2658.  
  2659. ;PadRotationExitTime = 0.500000
  2660.  
  2661. ;PadRotationPitchModif = 0.350000
  2662.  
  2663. ;PadRotationYawModif = 0.350000
  2664.  
  2665.  
  2666. [vehicle]
  2667.  
  2668. ;PhysXClampHugeImpacts = true
  2669.  
  2670. ;PhysXClampHugeSpeeds = true
  2671.  
  2672. PhysXMinTimeStep = 0.008800
  2673.  
  2674. ;PhysXTimeCompensationFactor = 0.800000
  2675.  
  2676.  
  2677.  
  2678. [Vehicle]
  2679.  
  2680. ;AirControlBikePitchHelper = true
  2681.  
  2682. ;AirControlCarRollHelper = true
  2683.  
  2684. BikeHackTiltCalcValue = 75.000000
  2685.  
  2686. ;BlockChangeGear = false
  2687.  
  2688. ;EnableAirResistane = true
  2689.  
  2690. ;EnableFreeRotationResistantTorque = true
  2691.  
  2692. ;EnableLowVelStoppingResistance = true
  2693.  
  2694. ;EnableSmoothWheelContacts = true
  2695.  
  2696. ;ForceDebugAll = false
  2697.  
  2698. ;ForcedSurfaceName = ""
  2699.  
  2700. ForceMoveToMaxAngularSpeed = 20.000000
  2701.  
  2702. ForceMoveToMaxLinearSpeed = 45.000000
  2703.  
  2704. ForceSimplifiedMovement = true
  2705.  
  2706. ;MaxForceMoveToTeleportThreshold = 50.000000
  2707.  
  2708. ;physicsCCD = false
  2709.  
  2710. ;trafficVsTrafficCollisions = false
  2711.  
  2712. ;UseDifferential = true
  2713.  
  2714. ;vehicleVsVehicleCollisions = true
  2715.  
  2716. ;VelocitySmoothingTime = 0.300000
  2717.  
  2718. ;WeightTransferMode = 1
  2719.  
  2720.  
  2721. [VehicleAI]
  2722.  
  2723. BlockAIDrivingPreset = true
  2724.  
  2725. ForceAIDrivingPreset = true
  2726.  
  2727. PerceptionCollisionPropagationArea = 3.000000
  2728.  
  2729. ;PerceptionNumSweeps = 30
  2730.  
  2731. PerceptionNumSweepsRace = 30
  2732.  
  2733. PerceptionTargetPropagationArea = 2.000000
  2734.  
  2735.  
  2736. [Viewport]
  2737.  
  2738. ;OutputMonitor = 0
  2739.  
  2740.  
  2741. [VisualControllerComponent]
  2742.  
  2743. ;StrictCrowdLodsEnabled = false
  2744.  
  2745.  
  2746. [Visuals]
  2747.  
  2748. ;GammaValue = 1.000000
  2749.  
  2750. ;MidPoint = 1.000000
  2751.  
  2752. ;MotionBlurScale = 1.000000
  2753.  
  2754. ;VelocityBufferScale = 100.000000
  2755.  
  2756.  
  2757. [WaterSimulation]
  2758.  
  2759. ;UseAsyncComputeFFT = true
  2760.  
  2761.  
  2762. [Weather]
  2763.  
  2764. ;State = "NONE"
  2765.  
  2766.  
  2767. [World]
  2768.  
  2769. ;GymsDirectory = "gyms\"
  2770.  
  2771. ;MultiplayerFunctionalTestsDirectory = "test\multi\functional_tests\"
  2772.  
  2773. ;MultiplayerGymsDirectory = "test\multi\gyms\"
  2774.  
  2775. ;MultiplayerOldGymsDirectory = "test\cpo\gyms\"
  2776.  
  2777. ;MultiplayerOldScanDirectory = "test\cpo\worlds\"
  2778.  
  2779. ;MultiplayerScanDirectory = "multi\worlds\"
  2780.  
  2781. ;ScanDirectory = "base\worlds\"
  2782.  
  2783. ;StreamingTeleportMagSq = 4096.000000
  2784.  
  2785. ;TestDirectory = "test\test_worlds\"
  2786.  
  2787.  
  2788. [World/Streaming/InstancedMeshNode]
  2789.  
  2790. ;UseDebugFallback = false
  2791.  
  2792.  
  2793. [World/Streaming/PersistencyCache]
  2794.  
  2795. ;MaxEntriesPerPage = 8
  2796.  
  2797. ;PoolBudgetKB = 4096
  2798.  
  2799.  
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