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- var n:int;
- function f(v:int) : int {
- if (v == 0) return 0;
- if (v == 1) return 1;
- return f(v - 1) + f(v - 2);
- }
- function rndc() {
- return Mathf.Round(UnityEngine.Random.Range(0,254));
- }
- n = 0;
- for (var count:int = 0; count < 30; count++) {
- var r=rndc();
- var g=rndc();
- var b=rndc();
- var distance=f(n);
- debugString=debugString +" " +distance.ToString();
- var angle = distance % 360;
- qb(count.ToString(),0,0,20);
- an(count.ToString(),0,0,angle);
- mv(count.ToString(),0,distance,distance);
- cl(count.ToString(),Color32(parseInt(r),parseInt(g),parseInt(b),255));
- n = n + 1;
- }
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