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- glEnable(GL_LINE_SMOOTH)
- glEnable(GL_BLEND)
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
- glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE)
- glLineWidth(5.0)
- glColor(0.0, 0.0, 0.0)
- glBegin(GL_LINES)
- glVertex(x1, y1)
- glVertex(x2, y2)
- glVertex(0.0,0.0)
- glEnd()
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