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Oct 26th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("u dumb fuCk use h/ and if shared use r/")end;print("ur mom -lstroud07");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. --//====================================================\\--
  143. --|| CREATED BY SHACKLUSTER
  144. --\\====================================================//--
  145.  
  146. wait(0.2)
  147.  
  148. Player = owner
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. RootPart = Character["HumanoidRootPart"]
  155. Torso = Character["Torso"]
  156. Head = Character["Head"]
  157. RightArm = Character["Right Arm"]
  158. LeftArm = Character["Left Arm"]
  159. RightLeg = Character["Right Leg"]
  160. LeftLeg = Character["Left Leg"]
  161. RootJoint = RootPart["RootJoint"]
  162. Neck = Torso["Neck"]
  163. RightShoulder = Torso["Right Shoulder"]
  164. LeftShoulder = Torso["Left Shoulder"]
  165. RightHip = Torso["Right Hip"]
  166. LeftHip = Torso["Left Hip"]
  167. local sick = Instance.new("Sound",Character)
  168. sick.SoundId = "rbxassetid://425521107"
  169. sick.Looped = true
  170. sick.Pitch = 1
  171. sick.Volume = 1
  172. sick:Play()
  173.  
  174. IT = Instance.new
  175. CF = CFrame.new
  176. VT = Vector3.new
  177. RAD = math.rad
  178. C3 = Color3.new
  179. UD2 = UDim2.new
  180. BRICKC = BrickColor.new
  181. ANGLES = CFrame.Angles
  182. EULER = CFrame.fromEulerAnglesXYZ
  183. COS = math.cos
  184. ACOS = math.acos
  185. SIN = math.sin
  186. ASIN = math.asin
  187. ABS = math.abs
  188. MRANDOM = math.random
  189. FLOOR = math.floor
  190.  
  191. --//=================================\\
  192. --|| USEFUL VALUES
  193. --\\=================================//
  194.  
  195. Animation_Speed = 3
  196. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  197. local Speed = 23
  198. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  199. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  200. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  201. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  202. local DAMAGEMULTIPLIER = 1
  203. local ANIM = "Idle"
  204. local ATTACK = false
  205. local EQUIPPED = false
  206. local HOLD = false
  207. local COMBO = 1
  208. local Rooted = false
  209. local SINE = 0
  210. local KEYHOLD = false
  211. local CHANGE = 2 / Animation_Speed
  212. local WALKINGANIM = false
  213. local VALUE1 = false
  214. local VALUE2 = false
  215. local ROBLOXIDLEANIMATION = IT("Animation")
  216. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  217. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  218. --ROBLOXIDLEANIMATION.Parent = Humanoid
  219. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  220. WEAPONGUI.Name = "Weapon GUI"
  221. local Effects = IT("Folder", Character)
  222. Effects.Name = "Effects"
  223. local ANIMATOR = Humanoid.Animator
  224. local ANIMATE = Character.Animate
  225. local UNANCHOR = true
  226.  
  227. --//=================================\\
  228. --\\=================================//
  229.  
  230.  
  231. --//=================================\\
  232. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  233. --\\=================================//
  234.  
  235. ArtificialHB = Instance.new("BindableEvent", script)
  236. ArtificialHB.Name = "ArtificialHB"
  237.  
  238. script:WaitForChild("ArtificialHB")
  239.  
  240. frame = Frame_Speed
  241. tf = 0
  242. allowframeloss = false
  243. tossremainder = false
  244. lastframe = tick()
  245. script.ArtificialHB:Fire()
  246.  
  247. game:GetService("RunService").Heartbeat:connect(function(s, p)
  248. tf = tf + s
  249. if tf >= frame then
  250. if allowframeloss then
  251. script.ArtificialHB:Fire()
  252. lastframe = tick()
  253. else
  254. for i = 1, math.floor(tf / frame) do
  255. script.ArtificialHB:Fire()
  256. end
  257. lastframe = tick()
  258. end
  259. if tossremainder then
  260. tf = 0
  261. else
  262. tf = tf - frame * math.floor(tf / frame)
  263. end
  264. end
  265. end)
  266.  
  267. --//=================================\\
  268. --\\=================================//
  269.  
  270. --//=================================\\
  271. --|| SOME FUNCTIONS
  272. --\\=================================//
  273.  
  274. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  275. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  276. end
  277.  
  278. function PositiveAngle(NUMBER)
  279. if NUMBER >= 0 then
  280. NUMBER = 0
  281. end
  282. return NUMBER
  283. end
  284.  
  285. function NegativeAngle(NUMBER)
  286. if NUMBER <= 0 then
  287. NUMBER = 0
  288. end
  289. return NUMBER
  290. end
  291.  
  292. function Swait(NUMBER)
  293. if NUMBER == 0 or NUMBER == nil then
  294. ArtificialHB.Event:wait()
  295. else
  296. for i = 1, NUMBER do
  297. ArtificialHB.Event:wait()
  298. end
  299. end
  300. end
  301.  
  302. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  303. local NEWMESH = IT(MESH)
  304. if MESH == "SpecialMesh" then
  305. NEWMESH.MeshType = MESHTYPE
  306. if MESHID ~= "nil" and MESHID ~= "" then
  307. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  308. end
  309. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  310. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  311. end
  312. end
  313. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  314. NEWMESH.Scale = SCALE
  315. NEWMESH.Parent = PARENT
  316. return NEWMESH
  317. end
  318.  
  319. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  320. local NEWPART = IT("Part")
  321. NEWPART.formFactor = FORMFACTOR
  322. NEWPART.Reflectance = REFLECTANCE
  323. NEWPART.Transparency = TRANSPARENCY
  324. NEWPART.CanCollide = false
  325. NEWPART.Locked = true
  326. NEWPART.Anchored = true
  327. if ANCHOR == false then
  328. NEWPART.Anchored = false
  329. end
  330. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  331. NEWPART.Name = NAME
  332. NEWPART.Size = SIZE
  333. NEWPART.Position = Torso.Position
  334. NEWPART.Material = MATERIAL
  335. NEWPART:BreakJoints()
  336. NEWPART.Parent = PARENT
  337. return NEWPART
  338. end
  339.  
  340. local function weldBetween(a, b)
  341. local weldd = Instance.new("ManualWeld")
  342. weldd.Part0 = a
  343. weldd.Part1 = b
  344. weldd.C0 = CFrame.new()
  345. weldd.C1 = b.CFrame:inverse() * a.CFrame
  346. weldd.Parent = a
  347. return weldd
  348. end
  349.  
  350.  
  351. function QuaternionFromCFrame(cf)
  352. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  353. local trace = m00 + m11 + m22
  354. if trace > 0 then
  355. local s = math.sqrt(1 + trace)
  356. local recip = 0.5 / s
  357. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  358. else
  359. local i = 0
  360. if m11 > m00 then
  361. i = 1
  362. end
  363. if m22 > (i == 0 and m00 or m11) then
  364. i = 2
  365. end
  366. if i == 0 then
  367. local s = math.sqrt(m00 - m11 - m22 + 1)
  368. local recip = 0.5 / s
  369. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  370. elseif i == 1 then
  371. local s = math.sqrt(m11 - m22 - m00 + 1)
  372. local recip = 0.5 / s
  373. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  374. elseif i == 2 then
  375. local s = math.sqrt(m22 - m00 - m11 + 1)
  376. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  377. end
  378. end
  379. end
  380.  
  381. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  382. local xs, ys, zs = x + x, y + y, z + z
  383. local wx, wy, wz = w * xs, w * ys, w * zs
  384. local xx = x * xs
  385. local xy = x * ys
  386. local xz = x * zs
  387. local yy = y * ys
  388. local yz = y * zs
  389. local zz = z * zs
  390. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  391. end
  392.  
  393. function QuaternionSlerp(a, b, t)
  394. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  395. local startInterp, finishInterp;
  396. if cosTheta >= 0.0001 then
  397. if (1 - cosTheta) > 0.0001 then
  398. local theta = ACOS(cosTheta)
  399. local invSinTheta = 1 / SIN(theta)
  400. startInterp = SIN((1 - t) * theta) * invSinTheta
  401. finishInterp = SIN(t * theta) * invSinTheta
  402. else
  403. startInterp = 1 - t
  404. finishInterp = t
  405. end
  406. else
  407. if (1 + cosTheta) > 0.0001 then
  408. local theta = ACOS(-cosTheta)
  409. local invSinTheta = 1 / SIN(theta)
  410. startInterp = SIN((t - 1) * theta) * invSinTheta
  411. finishInterp = SIN(t * theta) * invSinTheta
  412. else
  413. startInterp = t - 1
  414. finishInterp = t
  415. end
  416. end
  417. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  418. end
  419.  
  420. function Clerp(a, b, t)
  421. local qa = {QuaternionFromCFrame(a)}
  422. local qb = {QuaternionFromCFrame(b)}
  423. local ax, ay, az = a.x, a.y, a.z
  424. local bx, by, bz = b.x, b.y, b.z
  425. local _t = 1 - t
  426. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  427. end
  428.  
  429. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  430. local frame = IT("Frame")
  431. frame.BackgroundTransparency = TRANSPARENCY
  432. frame.BorderSizePixel = BORDERSIZEPIXEL
  433. frame.Position = POSITION
  434. frame.Size = SIZE
  435. frame.BackgroundColor3 = COLOR
  436. frame.BorderColor3 = BORDERCOLOR
  437. frame.Name = NAME
  438. frame.Parent = PARENT
  439. return frame
  440. end
  441.  
  442. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  443. local label = IT("TextLabel")
  444. label.BackgroundTransparency = 1
  445. label.Size = UD2(1, 0, 1, 0)
  446. label.Position = UD2(0, 0, 0, 0)
  447. label.TextColor3 = TEXTCOLOR
  448. label.TextStrokeTransparency = STROKETRANSPARENCY
  449. label.TextTransparency = TRANSPARENCY
  450. label.FontSize = TEXTFONTSIZE
  451. label.Font = TEXTFONT
  452. label.BorderSizePixel = BORDERSIZEPIXEL
  453. label.TextScaled = false
  454. label.Text = TEXT
  455. label.Name = NAME
  456. label.Parent = PARENT
  457. return label
  458. end
  459.  
  460. function NoOutlines(PART)
  461. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  462. end
  463.  
  464. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  465. local NEWWELD = IT(TYPE)
  466. NEWWELD.Part0 = PART0
  467. NEWWELD.Part1 = PART1
  468. NEWWELD.C0 = C0
  469. NEWWELD.C1 = C1
  470. NEWWELD.Parent = PARENT
  471. return NEWWELD
  472. end
  473.  
  474. local S = IT("Sound")
  475. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  476. local NEWSOUND = nil
  477. coroutine.resume(coroutine.create(function()
  478. NEWSOUND = S:Clone()
  479. NEWSOUND.Parent = PARENT
  480. NEWSOUND.Volume = VOLUME
  481. NEWSOUND.Pitch = PITCH
  482. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  483. NEWSOUND:play()
  484. if DOESLOOP == true then
  485. NEWSOUND.Looped = true
  486. else
  487. repeat Swait() until NEWSOUND.Playing == false
  488. NEWSOUND:remove()
  489. end
  490. end))
  491. return NEWSOUND
  492. end
  493.  
  494. function CFrameFromTopBack(at, top, back)
  495. local right = top:Cross(back)
  496. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  497. end
  498.  
  499. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  500. function WACKYEFFECT(Table)
  501. local TYPE = (Table.EffectType or "Sphere")
  502. local SIZE = (Table.Size or VT(1,1,1))
  503. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  504. local TRANSPARENCY = (Table.Transparency or 0)
  505. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  506. local CFRAME = (Table.CFrame or Torso.CFrame)
  507. local MOVEDIRECTION = (Table.MoveToPos or nil)
  508. local ROTATION1 = (Table.RotationX or 0)
  509. local ROTATION2 = (Table.RotationY or 0)
  510. local ROTATION3 = (Table.RotationZ or 0)
  511. local MATERIAL = (Table.Material or "Neon")
  512. local COLOR = (Table.Color or C3(1,1,1))
  513. local TIME = (Table.Time or 45)
  514. local SOUNDID = (Table.SoundID or nil)
  515. local SOUNDPITCH = (Table.SoundPitch or nil)
  516. local SOUNDVOLUME = (Table.SoundVolume or nil)
  517. coroutine.resume(coroutine.create(function()
  518. local PLAYSSOUND = false
  519. local SOUND = nil
  520. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  521. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  522. PLAYSSOUND = true
  523. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  524. end
  525. EFFECT.Color = COLOR
  526. local MSH = nil
  527. if TYPE == "Sphere" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  529. elseif TYPE == "Block" then
  530. MSH = IT("BlockMesh",EFFECT)
  531. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  532. elseif TYPE == "Wave" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  534. elseif TYPE == "Ring" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  536. elseif TYPE == "Slash" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  538. elseif TYPE == "Round Slash" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  540. elseif TYPE == "Swirl" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  542. elseif TYPE == "Skull" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  544. elseif TYPE == "Crystal" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  546. end
  547. if MSH ~= nil then
  548. local MOVESPEED = nil
  549. if MOVEDIRECTION ~= nil then
  550. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  551. end
  552. local GROWTH = SIZE - ENDSIZE
  553. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  554. if TYPE == "Block" then
  555. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  556. else
  557. EFFECT.CFrame = CFRAME
  558. end
  559. for LOOP = 1, TIME do
  560. Swait()
  561. MSH.Scale = MSH.Scale - GROWTH/TIME
  562. if TYPE == "Wave" then
  563. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  564. end
  565. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  566. if TYPE == "Block" then
  567. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  568. else
  569. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  570. end
  571. if MOVEDIRECTION ~= nil then
  572. local ORI = EFFECT.Orientation
  573. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  574. EFFECT.Orientation = ORI
  575. end
  576. end
  577. if PLAYSSOUND == false then
  578. EFFECT:remove()
  579. else
  580. repeat Swait() until SOUND.Playing == false
  581. EFFECT:remove()
  582. end
  583. else
  584. if PLAYSSOUND == false then
  585. EFFECT:remove()
  586. else
  587. repeat Swait() until SOUND.Playing == false
  588. EFFECT:remove()
  589. end
  590. end
  591. end))
  592. end
  593.  
  594. function MakeForm(PART,TYPE)
  595. if TYPE == "Cyl" then
  596. local MSH = IT("CylinderMesh",PART)
  597. elseif TYPE == "Ball" then
  598. local MSH = IT("SpecialMesh",PART)
  599. MSH.MeshType = "Sphere"
  600. elseif TYPE == "Wedge" then
  601. local MSH = IT("SpecialMesh",PART)
  602. MSH.MeshType = "Wedge"
  603. end
  604. end
  605.  
  606. Debris = game:GetService("Debris")
  607.  
  608. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  609. local DIRECTION = CF(StartPos,EndPos).lookVector
  610. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  611. end
  612.  
  613. function turnto(position)
  614. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  615. end
  616.  
  617. --//=================================\\
  618. --|| WEAPON CREATION
  619. --\\=================================//
  620.  
  621. local SKILLTEXTCOLOR = BRICKC"Mulberry".Color
  622. local SKILLFONT = "Bodoni"
  623. local SKILLTEXTSIZE = 7
  624.  
  625. local naeeym2 = Instance.new("BillboardGui",Character)
  626. naeeym2.AlwaysOnTop = true
  627. naeeym2.Size = UDim2.new(5,35,2,15)
  628. naeeym2.StudsOffset = Vector3.new(0,1.2,4)
  629. naeeym2.Adornee = Character.Head
  630. naeeym2.Name = "Name"
  631. naeeym2.PlayerToHideFrom = Player
  632. local tecks2 = Instance.new("TextLabel",naeeym2)
  633. tecks2.BackgroundTransparency = 1
  634. tecks2.TextScaled = true
  635. tecks2.BorderSizePixel = 0
  636. tecks2.Text = "Darkseed"
  637. tecks2.Font = SKILLFONT
  638. tecks2.TextSize = 30
  639. tecks2.TextStrokeTransparency = 0
  640. tecks2.TextColor3 = C3(0,0,0)
  641. tecks2.TextStrokeColor3 = BRICKC"Mulberry".Color
  642. tecks2.Size = UDim2.new(1,0,0.5,0)
  643. tecks2.Parent = naeeym2
  644.  
  645. Humanoid.Died:connect(function()
  646. ATTACK = true
  647. KillChildren(Character)
  648. end)
  649.  
  650. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  651. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  652. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  653.  
  654. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkheart Spire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  655. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Darkheart Toss", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  656. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Darkseed Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  657.  
  658. --//=================================\\
  659. --|| DAMAGE FUNCTIONS
  660. --\\=================================//
  661.  
  662. function StatLabel(CFRAME, TEXT, COLOR)
  663. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  664. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  665. local BODYGYRO = IT("BodyGyro", STATPART)
  666. game:GetService("Debris"):AddItem(STATPART ,5)
  667. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  668. BILLBOARDGUI.Adornee = STATPART
  669. BILLBOARDGUI.Size = UD2(1.5, 0, 1.5 ,0)
  670. BILLBOARDGUI.StudsOffset = VT(-1, 2, 0)
  671. BILLBOARDGUI.AlwaysOnTop = false
  672. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  673. TEXTLABEL.BackgroundTransparency = 1
  674. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  675. TEXTLABEL.Text = TEXT
  676. TEXTLABEL.Font = SKILLFONT
  677. TEXTLABEL.FontSize="Size42"
  678. TEXTLABEL.TextColor3 = COLOR
  679. TEXTLABEL.TextStrokeTransparency = 0
  680. TEXTLABEL.TextScaled = true
  681. TEXTLABEL.TextWrapped = true
  682. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  683. for i = 1, 50 do
  684. Swait()
  685. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  686. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  687. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  688. end
  689. THEPART.Parent = nil
  690. end),STATPART, TEXTLABEL)
  691. end
  692.  
  693. --//=================================\\
  694. --|| DAMAGING
  695. --\\=================================//
  696.  
  697. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  698. local LOWDMG = false
  699. local defence = Instance.new("BoolValue",Humanoid.Parent)
  700. defence.Name = ("HitBy"..Player.Name)
  701. game:GetService("Debris"):AddItem(defence, 0.001)
  702. Damage = Damage * DAMAGEMULTIPLIER
  703. if Damage < 1 then
  704. LOWDMG = true
  705. end
  706. if Humanoid.Health ~= 0 then
  707. local CritChance = MRANDOM(1,100)
  708. if CritChance < CritRate + 1 then
  709. Damage = Damage*CritMultiplier
  710. end
  711. if Damage > Humanoid.Health then
  712. Damage = math.ceil(Humanoid.Health)
  713. if Damage == 0 then
  714. Damage = 0.1
  715. end
  716. end
  717. Humanoid.Health = Humanoid.Health - Damage
  718. if Humanoid.Parent:FindFirstChild("Head") then
  719. if LOWDMG == false then
  720. if CritChance < CritRate + 1 then
  721. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  722. else
  723. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  724. end
  725. elseif LOWDMG == true then
  726. if CritChance < CritRate + 1 then
  727. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//".."."..Damage*10, C3(1, 0, 0))
  728. else
  729. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "."..Damage*10, C3(0, 0, 0))
  730. end
  731. end
  732. end
  733. if Humanoid.Health == 0 then
  734. KillChildren(Humanoid.Parent)
  735. end
  736. end
  737. end
  738.  
  739. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  740. local dmg = math.random(min,max)
  741. for i,v in ipairs(workspace:GetChildren()) do
  742. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  743. local body = v:GetChildren()
  744. for part = 1, #body do
  745. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  746. if(body[part].Position - position).Magnitude < radius then
  747. if v.ClassName == "Model" then
  748. if v:FindFirstChildOfClass("Humanoid") then
  749. if CanBeDodgedByJumping == true then
  750. if body[part].Position.Y < position.Y+5 then
  751. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  752. end
  753. else
  754. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  755. end
  756. if maxstrength ~= 0 then
  757. local bv = Instance.new("BodyVelocity")
  758. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  759. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  760. bv.Parent = body[part]
  761. Debris:AddItem(bv,0.2)
  762. end
  763. end
  764. end
  765. end
  766. end
  767. end
  768. end
  769. if v:FindFirstChild("HitBy"..Player.Name) then
  770. v:FindFirstChild("HitBy"..Player.Name):remove()
  771. end
  772. end
  773. end
  774.  
  775. function KillChildren(v)
  776. local PARTS = {}
  777. coroutine.resume(coroutine.create(function()
  778. v:BreakJoints()
  779. for _, c in pairs(v:GetChildren()) do
  780. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  781. if c.Transparency < 1 then
  782. if c:FindFirstChildOfClass("Decal") then
  783. c:FindFirstChildOfClass("Decal"):remove()
  784. end
  785. c.Parent = Effects
  786. c.Material = "Neon"
  787. c.Color = C3(0,0,0)
  788. c.Transparency = 0
  789. c.CanCollide = true
  790. c.Anchored = true
  791. if c:FindFirstChildOfClass("SpecialMesh") then
  792. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  793. end
  794. if c:FindFirstChildOfClass("Part") then
  795. c:FindFirstChildOfClass("Part").Anchored = true
  796. c:FindFirstChildOfClass("Part").Color = C3(0,0,0)
  797. c:FindFirstChildOfClass("Part").Material = "Neon"
  798. c:FindFirstChildOfClass("Part").Parent = Effects
  799. table.insert(PARTS,c:FindFirstChildOfClass("Part"))
  800. end
  801. table.insert(PARTS,c)
  802. end
  803. end
  804. end
  805. wait(0.25)
  806. for e = 1, #PARTS do
  807. if PARTS[e] ~= nil then
  808. local c = PARTS[e]
  809. local bv = IT("BodyVelocity")
  810. bv.maxForce = VT(1,1,1)*1e5
  811. bv.velocity = VT(math.random()-.5, 0, math.random()-.5).unit*2*40
  812. bv.Parent = c
  813. c.Anchored = false
  814. Debris:AddItem(c,5)
  815. end
  816. end
  817. end))
  818. end
  819.  
  820. --//=================================\\
  821. --|| ATTACK FUNCTIONS AND STUFF
  822. --\\=================================//
  823.  
  824. function DarkheartSpire()
  825. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7, Character)
  826. if HITFLOOR ~= nil then
  827. ATTACK = true
  828. Rooted = false
  829. local GYRO = IT("BodyGyro",RootPart)
  830. GYRO.D = 100
  831. GYRO.P = 2000
  832. GYRO.MaxTorque = VT(0,40000000,0)
  833. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  834. for i=0, 1, 0.1 / Animation_Speed do
  835. Swait()
  836. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. end
  844. local AIMPOS = Mouse.Hit.p
  845. coroutine.resume(coroutine.create(function()
  846. local FRAME = RootPart.CFrame*CF(0,-8,-2)
  847. local SPIRE = CreatePart(3, Effects, "Neon", 0,0, "Really black", "SPIRE", VT(2,45,2))
  848. CreateSound("93724183", SPIRE, 5, 1, false)
  849. MakeForm(SPIRE,"Ball")
  850. SPIRE.Color = C3(0,0,0)
  851. for i = 1, 145 do
  852. Swait()
  853. local HITFLOOR,HITPOS,NORMAL = Raycast(SPIRE.Position+VT(0,5,0), (CF(SPIRE.Position, SPIRE.Position + VT(0, -1, 0))).lookVector, 100, Character)
  854. if HITFLOOR then
  855. SPIRE.CFrame = FRAME*CF(0,0,-i)
  856. local POS = HITPOS.Y
  857. if POS then
  858. SPIRE.CFrame = CF(VT(SPIRE.Position.X,POS-3,SPIRE.Position.Z))
  859. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CF(SPIRE.Position+VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = HITFLOOR.Material, Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  860. end
  861. AoEDamage(SPIRE.Position,7,2,3,6,2,4,false)
  862. else
  863. --break
  864. end
  865. end
  866. for i = 1, 25 do
  867. Swait()
  868. SPIRE.CFrame = SPIRE.CFrame*CF(0,-0.75,0)
  869. end
  870. SPIRE:remove()
  871. end))
  872. for i=0, 0.15, 0.1 / Animation_Speed do
  873. Swait()
  874. GYRO.cframe = CF(RootPart.Position,AIMPOS)
  875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  881. end
  882. for i=0, 1, 0.1 / Animation_Speed do
  883. Swait()
  884. GYRO.cframe = CF(RootPart.Position,AIMPOS)
  885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. end
  892. GYRO:remove()
  893. ATTACK = false
  894. Rooted = false
  895. end
  896. end
  897.  
  898. function DarkheartToss()
  899. ATTACK = true
  900. Rooted = false
  901. local GYRO = IT("BodyGyro",RootPart)
  902. GYRO.D = 100
  903. GYRO.P = 2000
  904. GYRO.MaxTorque = VT(0,40000000,0)
  905. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  906. local Darkheart = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Darkheart", VT(1,1,1),false)
  907. local SwordWeld = CreateWeldOrSnapOrMotor("Weld", Darkheart, RightArm, Darkheart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, -1.8))
  908. local MSH = IT("SpecialMesh",Darkheart)
  909. MSH.MeshId = "rbxasset://fonts/sword.mesh"
  910. Darkheart.Color = C3(0,0,0)
  911. repeat
  912. Swait()
  913. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. until HOLD == true
  921. Rooted = true
  922. CreateSound("1112042117", RightArm, 5, 1.2, false)
  923. SwordWeld:remove()
  924. coroutine.resume(coroutine.create(function()
  925. local DISTANCE = (RootPart.Position - Mouse.Hit.p).Magnitude
  926. local NoHit,HitPos,NORMAL = Raycast(RootPart.Position, RootPart.CFrame.lookVector, DISTANCE, workspace)
  927. local ThrowHit,HitPos2,NORMAL2 = Raycast(RootPart.Position, CF(RootPart.Position,VT(HitPos.X,Mouse.Hit.p.Y,HitPos.Z)).lookVector, 1000, Character)
  928. if ThrowHit then
  929. Darkheart.CFrame = CF(HitPos2,RootPart.Position)*ANGLES(RAD(0),RAD(0),RAD(180))
  930. weldBetween(ThrowHit,Darkheart)
  931. if ThrowHit.Parent:FindFirstChildOfClass("Humanoid") then
  932. CreateSound("1306077413", ThrowHit, 5, 1, false)
  933. local HUM = ThrowHit.Parent:FindFirstChildOfClass("Humanoid")
  934. if ThrowHit.Name ~= "Head" and ThrowHit.Name ~= "Torso" and ThrowHit.Name ~= "UpperTorso" then
  935. for i = 1, 15 do
  936. ApplyDamage(HUM,1,2,2)
  937. wait()
  938. end
  939. elseif ThrowHit.Name == "Head" then
  940. for i = 1, 15 do
  941. ApplyDamage(HUM,3,2,2)
  942. wait()
  943. end
  944. elseif ThrowHit.Name == "Torso" or ThrowHit.Name == "UpperTorso" then
  945. for i = 1, 15 do
  946. ApplyDamage(HUM,2,2,2)
  947. wait()
  948. end
  949. end
  950. wait(2)
  951. for i = 1, 10 do
  952. Swait()
  953. Darkheart.Transparency = i/10
  954. end
  955. Darkheart:remove()
  956. else
  957. wait(2)
  958. for i = 1, 10 do
  959. Swait()
  960. Darkheart.Transparency = i/10
  961. end
  962. Darkheart:remove()
  963. end
  964. else
  965. Darkheart:remove()
  966. end
  967. end))
  968. for i=0, 1, 0.1 / Animation_Speed do
  969. Swait()
  970. GYRO.cframe = CF(RootPart.Position,Darkheart.Position)
  971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(55 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-55 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -0.4) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(55 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. end
  978. GYRO:remove()
  979. ATTACK = false
  980. Rooted = false
  981. end
  982.  
  983. function DarkseedBarrage()
  984. ATTACK = true
  985. Rooted = true
  986. local GYRO = IT("BodyGyro",RootPart)
  987. GYRO.D = 100
  988. GYRO.P = 2000
  989. GYRO.MaxTorque = VT(0,4000000,0)
  990. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  991. for i=1, 35 do
  992. Swait()
  993. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-2,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  994. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. end
  1002. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Mulberry", "Lazer", VT(0,0,0))
  1003. local LOOP = CreateSound("289315275", RightArm, 5, 1.2, false)
  1004. local MSH = IT("CylinderMesh",BEAM)
  1005. local TOCH = BEAM.Touched:Connect(function(hit)
  1006. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1007. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1008. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),0.2,2,2)
  1009. end
  1010. end
  1011. end)
  1012. local I = 0
  1013. repeat
  1014. Swait()
  1015. I = I + 1
  1016. if I <= 10 then
  1017. BEAM.Transparency = BEAM.Transparency - 0.1
  1018. end
  1019. local STARTPOS = RightArm.CFrame*CF(0,-2,0).p
  1020. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1021. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1022. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0))
  1023. BEAM.Size = VT(1,DISTANCE,1)
  1024. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-2,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1025. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1026. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. if ENDHIT ~= nil then
  1034. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1035. if ENDHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1036. ApplyDamage(ENDHIT.Parent:FindFirstChildOfClass("Humanoid"),0.1,2,2)
  1037. end
  1038. end
  1039. end
  1040. until LOOP.Playing == false
  1041. BEAM:remove()
  1042. GYRO:remove()
  1043. ATTACK = false
  1044. Rooted = false
  1045. end
  1046.  
  1047. --//=================================\\
  1048. --|| ASSIGN THINGS TO KEYS
  1049. --\\=================================//
  1050.  
  1051. function MouseDown(Mouse)
  1052. HOLD = true
  1053. if ATTACK == false then
  1054. end
  1055. end
  1056.  
  1057. function MouseUp(Mouse)
  1058. HOLD = false
  1059. end
  1060.  
  1061. function KeyDown(Key)
  1062. KEYHOLD = true
  1063. if Key == "z" and ATTACK == false then
  1064. DarkheartSpire()
  1065. end
  1066.  
  1067. if Key == "b" and ATTACK == false then
  1068. DarkheartToss()
  1069. end
  1070.  
  1071. if Key == "c" and ATTACK == false then
  1072. DarkseedBarrage()
  1073. end
  1074. end
  1075.  
  1076. function KeyUp(Key)
  1077. KEYHOLD = false
  1078. end
  1079.  
  1080. Mouse.Button1Down:connect(function(NEWKEY)
  1081. MouseDown(NEWKEY)
  1082. end)
  1083. Mouse.Button1Up:connect(function(NEWKEY)
  1084. MouseUp(NEWKEY)
  1085. end)
  1086. Mouse.KeyDown:connect(function(NEWKEY)
  1087. KeyDown(NEWKEY)
  1088. end)
  1089. Mouse.KeyUp:connect(function(NEWKEY)
  1090. KeyUp(NEWKEY)
  1091. end)
  1092.  
  1093. --//=================================\\
  1094. --\\=================================//
  1095.  
  1096.  
  1097. function unanchor()
  1098. if UNANCHOR == true then
  1099. g = Character:GetChildren()
  1100. for i = 1, #g do
  1101. if g[i].ClassName == "Part" then
  1102. g[i].Anchored = false
  1103. end
  1104. end
  1105. end
  1106. end
  1107.  
  1108.  
  1109. --//=================================\\
  1110. --|| WRAP THE WHOLE SCRIPT UP
  1111. --\\=================================//
  1112.  
  1113. Humanoid.Changed:connect(function(Jump)
  1114. if Jump == "Jump" and (Disable_Jump == true) then
  1115. Humanoid.Jump = false
  1116. end
  1117. end)
  1118.  
  1119. local top = Instance.new("Shirt")
  1120. top.ShirtTemplate = "rbxassetid://131708604"
  1121. top.Parent = Character
  1122. top.Name = "DarkseedClothes"
  1123. local bottom = Instance.new("Pants")
  1124. bottom.PantsTemplate = "rbxassetid://131708657"
  1125. bottom.Parent = Character
  1126. bottom.Name = "DarkseedClothes"
  1127.  
  1128. Humanoid.HipHeight = 1
  1129.  
  1130. while true do
  1131. Swait()
  1132. Character.Parent = workspace
  1133. Humanoid.Parent = Character
  1134. script.Parent = WEAPONGUI
  1135. ANIMATE.Parent = nil
  1136. if Humanoid then
  1137. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1138. IDLEANIMATION:Play()
  1139. end
  1140. SINE = SINE + CHANGE
  1141. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1142. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1143. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1144. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1145. if ATTACK == false then
  1146. if TORSOVELOCITY < 1 then
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 0.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. elseif TORSOVELOCITY > 1 then
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(Speed/3 + 0.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-Speed/3 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. end
  1161. end
  1162. unanchor()
  1163. Humanoid.MaxHealth = "inf"
  1164. Humanoid.Health = "inf"
  1165. if Rooted == false then
  1166. Disable_Jump = false
  1167. Humanoid.WalkSpeed = Speed
  1168. elseif Rooted == true then
  1169. Disable_Jump = true
  1170. Humanoid.WalkSpeed = 0
  1171. end
  1172. Humanoid.DisplayDistanceType = "None"
  1173. for _, c in pairs(Character:GetChildren()) do
  1174. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1175. c.Material = "Neon"
  1176. if c:FindFirstChildOfClass("ParticleEmitter") then
  1177. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1178. end
  1179. c.Color = C3(0,0,0)
  1180. if c == Head then
  1181. if c:FindFirstChild("Pumpkin") == nil then
  1182. local M = CreateMesh("SpecialMesh", c, "FileMesh", "1158007", "5162958", VT(1,1,1)*0.45, VT(0,0.25,0))
  1183. M.Name = "Pumpkin"
  1184. local FIRE = CreatePart(3, Head, "Neon", 0, 0, "Mulberry", "Fire", VT(1,1,1)*1.7,false)
  1185. MakeForm(FIRE,"Ball")
  1186. FIRE.CFrame = Head.CFrame*CF(0,0.1,0)
  1187. weldBetween(Head,FIRE)
  1188. end
  1189. if c:FindFirstChild("face") then
  1190. c.face:remove()
  1191. end
  1192. end
  1193. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1194. c:remove()
  1195. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "DarkseedClothes" then
  1196. c:remove()
  1197. end
  1198. end
  1199. sick.Parent = Character
  1200. sick.Playing = true
  1201. AoEDamage(Torso.Position,5,1,1,0,0,2,false)
  1202. if Head:FindFirstChildOfClass("Sound") then
  1203. Head:FindFirstChildOfClass("Sound"):remove()
  1204. end
  1205. end
  1206.  
  1207. --//=================================\\
  1208. --\\=================================//
  1209.  
  1210.  
  1211.  
  1212.  
  1213.  
  1214. --//====================================================\\--
  1215. --|| END OF SCRIPT
  1216. --\\====================================================//--
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