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- Example of MC buffs:
- Weapons
- Critical Strike -Chance to critically strike an enemy
- Rage -Increases attack speed/decreases invulnerability time of enemies struck
- Backstab -Deals extra damage when attacking an enemy from behind
- Cripple -Cripples an enemy, decreasing their movespeed and action time
- Battle Fury/Berserker -Increases movespeed when striking an enemy or killing an enemy
- Death -Get dunked.
- Armor Penetration -+20 Armor Penetration
- Archers Suck -Can destroy enemy arrows mid-flight
- Iron Price -Gains attack damage as life decreases
- Command - Once per 3 minutes, can recruit an enemy to fight alongside you temporarily.
- Armor
- Survivor -Chance to block a fatal blow once per 2 minutes (does not restore you to full health)
- Ranged Protection -33% less damage from ranged attacks
- AoE Protection -33% less damage from explosions and other sources of AoE damage
- Phoenix -When you die, burns all enemies in a 4-block radius. Cooldown is tied to Fatal Survivor.
- Afterlife -When an ally near you dies, they temporarily respawn for 15 seconds, unable to take damage for the duration
- Stasis -Once every 2 minutes, can go into stasis (invulnerable and drops creep aggro, but cannot take actions) for 2.5 seconds.
- Zooooom (Alternatively, Explorer's Feet)-When out of combat, gives Speed II buff. Cooldown is roughly 30 seconds after engaging in combat (you don't deal or take damage to/from creeps)
- Cold Steel -Once every 3 minutes, can be activated to slow every enemy within a 3-block radius.
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