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- local lol = true
- while lol do
- wait()
- if not game:GetService('Players').LocalPlayer.PlayerGui.Menu.ResetProgress.Visible then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-883.5, 3574.674, -988.5)
- fireproximityprompt(workspace.questItems.EndGame.ProximityPrompt)
- else
- wait(1)
- local args = {
- [1] = true
- }
- game:GetService("ReplicatedStorage").Remotes.ToggleMountainPrompt1:FireServer(unpack(args))
- lol = false
- wait(1)
- if #game:GetService("Players"):GetPlayers() <= 1 then
- game:GetService("Players").LocalPlayer:Kick("\nRejoining...")
- wait()
- game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer)
- else
- game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game:GetService("Players").LocalPlayer)
- end
- end
- end
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